CMessage.cpp 14 KB

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  1. /*
  2. * CMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMessage.h"
  12. #include "../CGameInfo.h"
  13. #include "../../lib/CGeneralTextHandler.h"
  14. #include "../../lib/TextOperations.h"
  15. #include "../windows/InfoWindows.h"
  16. #include "../widgets/Buttons.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Slider.h"
  19. #include "../widgets/TextControls.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../render/CAnimation.h"
  22. #include "../render/IImage.h"
  23. #include "../render/Canvas.h"
  24. #include "../renderSDL/SDL_Extensions.h"
  25. #include <SDL_surface.h>
  26. const int BETWEEN_COMPS_ROWS = 10;
  27. const int BEFORE_COMPONENTS = 30;
  28. const int BETWEEN_COMPS = 30;
  29. const int SIDE_MARGIN = 30;
  30. template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
  31. {
  32. std::pair<T,U> ret;
  33. ret.first = std::max(x.first,y.first);
  34. ret.second = std::max(x.second,y.second);
  35. return ret;
  36. }
  37. //One image component + subtitles below it
  38. class ComponentResolved : public CIntObject
  39. {
  40. public:
  41. std::shared_ptr<CComponent> comp;
  42. //blit component with image centered at this position
  43. void showAll(Canvas & to) override;
  44. //ComponentResolved();
  45. ComponentResolved(std::shared_ptr<CComponent> Comp);
  46. ~ComponentResolved();
  47. };
  48. // Full set of components for blitting on dialog box
  49. struct ComponentsToBlit
  50. {
  51. std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;
  52. int w, h;
  53. void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
  54. ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);
  55. ~ComponentsToBlit();
  56. };
  57. namespace
  58. {
  59. std::array<std::unique_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
  60. std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
  61. std::shared_ptr<IImage> background;//todo: should be CFilledTexture
  62. }
  63. void CMessage::init()
  64. {
  65. for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  66. {
  67. dialogBorders[i] = std::make_unique<CAnimation>("DIALGBOX");
  68. dialogBorders[i]->preload();
  69. for(int j=0; j < dialogBorders[i]->size(0); j++)
  70. {
  71. auto image = dialogBorders[i]->getImage(j, 0);
  72. //assume blue color initially
  73. if(i != 1)
  74. image->playerColored(PlayerColor(i));
  75. piecesOfBox[i].push_back(image);
  76. }
  77. }
  78. background = IImage::createFromFile("DIBOXBCK.BMP", EImageBlitMode::OPAQUE);
  79. }
  80. void CMessage::dispose()
  81. {
  82. for(auto & item : dialogBorders)
  83. item.reset();
  84. }
  85. SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
  86. {
  87. //prepare surface
  88. SDL_Surface * ret = CSDL_Ext::newSurface(w,h);
  89. for (int i=0; i<w; i+=background->width())//background
  90. {
  91. for (int j=0; j<h; j+=background->height())
  92. {
  93. background->draw(ret, i, j);
  94. }
  95. }
  96. drawBorder(playerColor, ret, w, h);
  97. return ret;
  98. }
  99. std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
  100. {
  101. std::vector<std::string> ret;
  102. boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
  103. // each iteration generates one output line
  104. while (text.length())
  105. {
  106. ui32 lineWidth = 0; //in characters or given char metric
  107. ui32 wordBreak = -1; //last position for line break (last space character)
  108. ui32 currPos = 0; //current position in text
  109. bool opened = false; //set to true when opening brace is found
  110. size_t symbolSize = 0; // width of character, in bytes
  111. size_t glyphWidth = 0; // width of printable glyph, pixels
  112. // loops till line is full or end of text reached
  113. while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
  114. {
  115. symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
  116. glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
  117. // candidate for line break
  118. if (ui8(text[currPos]) <= ui8(' '))
  119. wordBreak = currPos;
  120. /* We don't count braces in string length. */
  121. if (text[currPos] == '{')
  122. opened=true;
  123. else if (text[currPos]=='}')
  124. opened=false;
  125. else
  126. lineWidth += (ui32)glyphWidth;
  127. currPos += (ui32)symbolSize;
  128. }
  129. // long line, create line break
  130. if (currPos < text.length() && (text[currPos] != 0x0a))
  131. {
  132. if (wordBreak != ui32(-1))
  133. currPos = wordBreak;
  134. else
  135. currPos -= (ui32)symbolSize;
  136. }
  137. //non-blank line
  138. if(currPos != 0)
  139. {
  140. ret.push_back(text.substr(0, currPos));
  141. if (opened)
  142. /* Close the brace for the current line. */
  143. ret.back() += '}';
  144. text.erase(0, currPos);
  145. }
  146. else if(text[currPos] == 0x0a)
  147. {
  148. ret.push_back(""); //add empty string, no extra actions needed
  149. }
  150. if (text.length() != 0 && text[0] == 0x0a)
  151. {
  152. /* Remove LF */
  153. text.erase(0, 1);
  154. }
  155. else
  156. {
  157. // trim only if line does not starts with LF
  158. // FIXME: necessary? All lines will be trimmed before returning anyway
  159. boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
  160. }
  161. if (opened)
  162. {
  163. /* Add an opening brace for the next line. */
  164. if (text.length() != 0)
  165. text.insert(0, "{");
  166. }
  167. }
  168. /* Trim whitespaces of every line. */
  169. for (auto & elem : ret)
  170. boost::algorithm::trim(elem);
  171. return ret;
  172. }
  173. std::string CMessage::guessHeader(const std::string & msg)
  174. {
  175. size_t begin = 0;
  176. std::string delimeters = "{}";
  177. size_t start = msg.find_first_of(delimeters[0], begin);
  178. size_t end = msg.find_first_of(delimeters[1], start);
  179. if(start > msg.size() || end > msg.size())
  180. return "";
  181. return msg.substr(begin, end);
  182. }
  183. int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
  184. {
  185. const auto f = graphics->fonts[font];
  186. auto lines = CMessage::breakText(txt, width, font);
  187. int lineHeight = static_cast<int>(f->getLineHeight());
  188. return lineHeight * (int)lines.size();
  189. }
  190. int CMessage::getEstimatedComponentHeight(int numComps)
  191. {
  192. if (numComps > 8) //Bigger than 8 components - return invalid value
  193. return std::numeric_limits<int>::max();
  194. else if (numComps > 2)
  195. return 160; // 32px * 1 row + 20 to offset
  196. else if (numComps)
  197. return 118; // 118 px to offset
  198. return 0;
  199. }
  200. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  201. {
  202. bool blitOr = false;
  203. if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
  204. blitOr = true;
  205. const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
  206. assert(ret && ret->text);
  207. for(int i = 0;
  208. i < std::size(sizes)
  209. && sizes[i][0] < GH.screenDimensions().x - 150
  210. && sizes[i][1] < GH.screenDimensions().y - 150
  211. && ret->text->slider;
  212. i++)
  213. {
  214. ret->text->resize(Point(sizes[i][0], sizes[i][1]));
  215. }
  216. if(ret->text->slider)
  217. {
  218. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  219. }
  220. else
  221. {
  222. ret->text->resize(ret->text->label->textSize + Point(10, 10));
  223. }
  224. std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
  225. ComponentsToBlit comps(ret->components,500, blitOr);
  226. if (ret->components.size())
  227. winSize.second += 10 + comps.h; //space to first component
  228. int bw = 0;
  229. if (ret->buttons.size())
  230. {
  231. int bh = 0;
  232. // Compute total width of buttons
  233. bw = 20*((int)ret->buttons.size()-1); // space between all buttons
  234. for(auto & elem : ret->buttons) //and add buttons width
  235. {
  236. bw+=elem->pos.w;
  237. vstd::amax(bh, elem->pos.h);
  238. }
  239. winSize.second += 20 + bh;//before button + button
  240. }
  241. // Clip window size
  242. vstd::amax(winSize.second, 50);
  243. vstd::amax(winSize.first, 80);
  244. vstd::amax(winSize.first, comps.w);
  245. vstd::amax(winSize.first, bw);
  246. vstd::amin(winSize.first, GH.screenDimensions().x - 150);
  247. ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
  248. ret->pos.h=ret->bitmap->h;
  249. ret->pos.w=ret->bitmap->w;
  250. ret->center();
  251. int curh = SIDE_MARGIN;
  252. int xOffset = (ret->pos.w - ret->text->pos.w)/2;
  253. if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
  254. {
  255. if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
  256. curh = (ret->bitmap->h - ret->text->pos.h)/2;
  257. }
  258. ret->text->moveBy(Point(xOffset, curh));
  259. curh += ret->text->pos.h;
  260. if (ret->components.size())
  261. {
  262. curh += BEFORE_COMPONENTS;
  263. comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
  264. }
  265. if(ret->buttons.size())
  266. {
  267. // Position the buttons at the bottom of the window
  268. bw = (ret->bitmap->w/2) - (bw/2);
  269. curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
  270. for(auto & elem : ret->buttons)
  271. {
  272. elem->moveBy(Point(bw, curh));
  273. bw += elem->pos.w + 20;
  274. }
  275. }
  276. for(size_t i=0; i<ret->components.size(); i++)
  277. ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
  278. }
  279. void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
  280. {
  281. if(playerColor.isSpectator())
  282. playerColor = PlayerColor(1);
  283. auto & box = piecesOfBox.at(playerColor.getNum());
  284. // Note: this code assumes that the corner dimensions are all the same.
  285. // Horizontal borders
  286. int start_x = x + box[0]->width();
  287. const int stop_x = x + w - box[1]->width();
  288. const int bottom_y = y+h-box[7]->height()+1;
  289. while (start_x < stop_x) {
  290. int cur_w = stop_x - start_x;
  291. if (cur_w > box[6]->width())
  292. cur_w = box[6]->width();
  293. // Top border
  294. Rect srcR(0, 0, cur_w, box[6]->height());
  295. Rect dstR(start_x, y, 0, 0);
  296. box[6]->draw(ret, &dstR, &srcR);
  297. // Bottom border
  298. dstR.y = bottom_y;
  299. box[7]->draw(ret, &dstR, &srcR);
  300. start_x += cur_w;
  301. }
  302. // Vertical borders
  303. int start_y = y + box[0]->height();
  304. const int stop_y = y + h - box[2]->height()+1;
  305. const int right_x = x+w-box[5]->width();
  306. while (start_y < stop_y) {
  307. int cur_h = stop_y - start_y;
  308. if (cur_h > box[4]->height())
  309. cur_h = box[4]->height();
  310. // Left border
  311. Rect srcR(0, 0, box[4]->width(), cur_h);
  312. Rect dstR(x, start_y, 0, 0);
  313. box[4]->draw(ret, &dstR, &srcR);
  314. // Right border
  315. dstR.x = right_x;
  316. box[5]->draw(ret, &dstR, &srcR);
  317. start_y += cur_h;
  318. }
  319. //corners
  320. Rect dstR(x, y, box[0]->width(), box[0]->height());
  321. box[0]->draw(ret, &dstR, nullptr);
  322. dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
  323. box[1]->draw(ret, &dstR, nullptr);
  324. dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
  325. box[2]->draw(ret, &dstR, nullptr);
  326. dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
  327. box[3]->draw(ret, &dstR, nullptr);
  328. }
  329. ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):
  330. comp(Comp)
  331. {
  332. //Temporary assign ownership on comp
  333. if (parent)
  334. parent->removeChild(this);
  335. if (comp->parent)
  336. {
  337. comp->parent->addChild(this);
  338. comp->parent->removeChild(comp.get());
  339. }
  340. addChild(comp.get());
  341. defActions = 255 - DISPOSE;
  342. pos.x = pos.y = 0;
  343. pos.w = comp->pos.w;
  344. pos.h = comp->pos.h;
  345. }
  346. ComponentResolved::~ComponentResolved()
  347. {
  348. if (parent)
  349. {
  350. removeChild(comp.get());
  351. parent->addChild(comp.get());
  352. }
  353. }
  354. void ComponentResolved::showAll(Canvas & to)
  355. {
  356. CIntObject::showAll(to);
  357. comp->showAll(to);
  358. }
  359. ComponentsToBlit::~ComponentsToBlit() = default;
  360. ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr)
  361. {
  362. int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
  363. w = h = 0;
  364. if(SComps.empty())
  365. return;
  366. comps.resize(1);
  367. int curw = 0;
  368. int curr = 0; //current row
  369. for(auto & SComp : SComps)
  370. {
  371. auto cur = std::make_shared<ComponentResolved>(SComp);
  372. int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
  373. if (curw + toadd > maxw)
  374. {
  375. curr++;
  376. vstd::amax(w,curw);
  377. curw = cur->pos.w;
  378. comps.resize(curr+1);
  379. }
  380. else
  381. {
  382. curw += toadd;
  383. vstd::amax(w,curw);
  384. }
  385. comps[curr].push_back(cur);
  386. }
  387. for(auto & elem : comps)
  388. {
  389. int maxHeight = 0;
  390. for(size_t j=0;j<elem.size();j++)
  391. vstd::amax(maxHeight, elem[j]->pos.h);
  392. h += maxHeight + BETWEEN_COMPS_ROWS;
  393. }
  394. }
  395. void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
  396. {
  397. int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
  398. for (auto & elem : comps)//for each row
  399. {
  400. int totalw=0, maxHeight=0;
  401. for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
  402. {
  403. auto cur = elem[j];
  404. totalw += cur->pos.w;
  405. vstd::amax(maxHeight, cur->pos.h);
  406. }
  407. //add space between comps in this row
  408. if(blitOr)
  409. totalw += (inter*2+orWidth) * ((int)elem.size() - 1);
  410. else
  411. totalw += (inter) * ((int)elem.size() - 1);
  412. int middleh = curh + maxHeight/2;//axis for image aligment
  413. int curw = ret->w/2 - totalw/2;
  414. for(size_t j=0;j<elem.size();j++)
  415. {
  416. auto cur = elem[j];
  417. cur->moveTo(Point(curw, curh));
  418. //blit component
  419. Canvas canvas = Canvas::createFromSurface(ret);
  420. cur->showAll(canvas);
  421. curw += cur->pos.w;
  422. //if there is subsequent component blit "or"
  423. if(j<(elem.size()-1))
  424. {
  425. if(blitOr)
  426. {
  427. curw+=inter;
  428. graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
  429. Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
  430. curw+=orWidth;
  431. }
  432. curw+=inter;
  433. }
  434. }
  435. curh += maxHeight + BETWEEN_COMPS_ROWS;
  436. }
  437. }