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							- /*
 
-  * CSpellWindow.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CWindowObject.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGHeroInstance;
 
- class CSpell;
 
- VCMI_LIB_NAMESPACE_END
 
- class IImage;
 
- class CAnimImage;
 
- class CPicture;
 
- class CLabel;
 
- class CGStatusBar;
 
- class CPlayerInterface;
 
- class CSpellWindow;
 
- /// The spell window
 
- class CSpellWindow : public CWindowObject
 
- {
 
- 	class SpellArea : public CIntObject
 
- 	{
 
- 		const CSpell * mySpell;
 
- 		int schoolLevel; //range: 0 none, 3 - expert
 
- 		CSpellWindow * owner;
 
- 		std::shared_ptr<CAnimImage> image;
 
- 		std::shared_ptr<CAnimImage> schoolBorder;
 
- 		std::shared_ptr<CLabel> name;
 
- 		std::shared_ptr<CLabel> level;
 
- 		std::shared_ptr<CLabel> cost;
 
- 	public:
 
- 		SpellArea(Rect pos, CSpellWindow * owner);
 
- 		~SpellArea();
 
- 		void setSpell(const CSpell * spell);
 
- 		void clickPressed(const Point & cursorPosition) override;
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 		void hover(bool on) override;
 
- 	};
 
- 	class InteractiveArea : public CIntObject
 
- 	{
 
- 		std::function<void()> onLeft;
 
- 		CSpellWindow * owner;
 
- 		std::string hoverText;
 
- 		std::string helpText;
 
- 	public:
 
- 		void clickPressed(const Point & cursorPosition) override;
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 		void hover(bool on) override;
 
- 		InteractiveArea(const Rect &myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);
 
- 	};
 
- 	std::shared_ptr<CAnimation> spellIcons;
 
- 	std::array<std::shared_ptr<CAnimation>, 4> schoolBorders; //[0]: air, [1]: fire, [2]: water, [3]: earth
 
- 	std::shared_ptr<CPicture> leftCorner;
 
- 	std::shared_ptr<CPicture> rightCorner;
 
- 	std::shared_ptr<CAnimImage> schoolTab;
 
- 	std::shared_ptr<CAnimImage> schoolPicture;
 
- 	std::array<std::shared_ptr<SpellArea>, 12> spellAreas;
 
- 	std::shared_ptr<CLabel> mana;
 
- 	std::shared_ptr<CGStatusBar> statusBar;
 
- 	std::vector<std::shared_ptr<InteractiveArea>> interactiveAreas;
 
- 	int sitesPerTabAdv[5];
 
- 	int sitesPerTabBattle[5];
 
- 	bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
 
- 	uint8_t selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
 
- 	int currentPage; //changes when corners are clicked
 
- 	std::vector<const CSpell *> mySpells; //all spels in this spellbook
 
- 	const CGHeroInstance * myHero; //hero whose spells are presented
 
- 	CPlayerInterface * myInt;
 
- 	void computeSpellsPerArea(); //recalculates spellAreas::mySpell
 
- 	void setCurrentPage(int value);
 
- 	void turnPageLeft();
 
- 	void turnPageRight();
 
- public:
 
- 	CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells = true);
 
- 	~CSpellWindow();
 
- 	void fexitb();
 
- 	void fadvSpellsb();
 
- 	void fbattleSpellsb();
 
- 	void fmanaPtsb();
 
- 	void fLcornerb();
 
- 	void fRcornerb();
 
- 	void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
 
- 	int pagesWithinCurrentTab();
 
- 	void keyPressed(EShortcut key) override;
 
- 	void show(Canvas & to) override;
 
- };
 
 
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