global.h 10 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. using boost::logic::tribool;
  7. #include <boost/cstdint.hpp>
  8. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  9. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  10. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  11. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  12. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  13. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  14. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  15. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  16. #include "int3.h"
  17. #define CHECKTIME 1
  18. #if CHECKTIME
  19. #include "timeHandler.h"
  20. #define THC
  21. #endif
  22. #define NAME_VER ("VCMI 0.75d")
  23. extern std::string NAME; //full name
  24. extern std::string NAME_AFFIX; //client / server
  25. #define CONSOLE_LOGGING_LEVEL 5
  26. #define FILE_LOGGING_LEVEL 6
  27. /*
  28. * DATA_DIR contains the game data (Data/, MP3/, ...).
  29. * USER_DIR is where to save games (Games/) and the config.
  30. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  31. * LIB_DIR is where the AI libraries reside (linux only)
  32. */
  33. #ifdef _WIN32
  34. #define DATA_DIR "."
  35. #define USER_DIR "."
  36. #define BIN_DIR "."
  37. #define SERVER_NAME "VCMI_server.exe"
  38. #else
  39. #ifndef DATA_DIR
  40. #error DATA_DIR undefined.
  41. #endif
  42. #ifndef BIN_DIR
  43. #error BIN_DIR undefined.
  44. #endif
  45. #ifndef LIB_DIR
  46. #error LIB_DIR undefined.
  47. #endif
  48. #define SERVER_NAME "vcmiserver"
  49. #endif
  50. #ifdef _WIN32
  51. #define PATH_SEPARATOR "\\"
  52. #else
  53. #define PATH_SEPARATOR "/"
  54. #endif
  55. /*
  56. * global.h, part of VCMI engine
  57. *
  58. * Authors: listed in file AUTHORS in main folder
  59. *
  60. * License: GNU General Public License v2.0 or later
  61. * Full text of license available in license.txt file, in main folder
  62. *
  63. */
  64. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  65. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  66. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  67. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  68. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  69. class CGameInfo;
  70. extern CGameInfo* CGI;
  71. const int HEROI_TYPE = 34,
  72. TOWNI_TYPE = 98,
  73. CREI_TYPE = 54,
  74. EVENTI_TYPE = 26;
  75. const int F_NUMBER = 9; //factions (town types) quantity
  76. const int PLAYER_LIMIT = 8; //player limit per map
  77. const int ALL_PLAYERS = 255; //bitfield
  78. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  79. const int SKILL_QUANTITY=28;
  80. const int SKILL_PER_HERO=8;
  81. const int ARTIFACTS_QUANTITY=171;
  82. const int HEROES_QUANTITY=156;
  83. const int SPELLS_QUANTITY=70;
  84. const int RESOURCE_QUANTITY=8;
  85. const int TERRAIN_TYPES=10;
  86. const int PRIMARY_SKILLS=4;
  87. const int NEUTRAL_PLAYER=255;
  88. const int NAMES_PER_TOWN=16;
  89. const int CREATURES_PER_TOWN = 7; //without upgrades
  90. const int MAX_BUILDING_PER_TURN = 1;
  91. const int SPELL_LEVELS = 5;
  92. #define BFIELD_WIDTH (17)
  93. #define BFIELD_HEIGHT (11)
  94. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  95. //uncomment to make it work
  96. //#define MARK_BLOCKED_POSITIONS
  97. //#define MARK_VISITABLE_POSITIONS
  98. #define DEFBYPASS
  99. #ifdef _WIN32
  100. #define DLL_F_EXPORT __declspec(dllexport)
  101. #else
  102. #if defined(__GNUC__) && __GNUC__ >= 4
  103. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  104. #else
  105. #define DLL_F_EXPORT
  106. #endif
  107. #endif
  108. #ifdef _WIN32
  109. #define DLL_F_IMPORT __declspec(dllimport)
  110. #else
  111. #if defined(__GNUC__) && __GNUC__ >= 4
  112. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  113. #else
  114. #define DLL_F_IMPORT
  115. #endif
  116. #endif
  117. #ifdef VCMI_DLL
  118. #define DLL_EXPORT DLL_F_EXPORT
  119. #else
  120. #define DLL_EXPORT DLL_F_IMPORT
  121. #endif
  122. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  123. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  124. namespace vstd
  125. {
  126. template <typename Container, typename Item>
  127. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  128. {
  129. return std::find(c.begin(),c.end(),i) != c.end();
  130. }
  131. template <typename V, typename Item, typename Item2>
  132. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  133. {
  134. return c.find(i)!=c.end();
  135. }
  136. template <typename Container1, typename Container2>
  137. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  138. {
  139. typename Container2::iterator itr = c2.begin();
  140. while(itr != c2.end())
  141. if(!contains(c1,*itr))
  142. return itr;
  143. else
  144. ++itr;
  145. return c2.end();
  146. }
  147. template <typename Container1, typename Container2>
  148. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  149. {
  150. typename Container2::const_iterator itr = c2.begin();
  151. while(itr != c2.end())
  152. if(!contains(c1,*itr))
  153. return itr;
  154. else
  155. ++itr;
  156. return c2.end();
  157. }
  158. template <typename Container, typename Item>
  159. typename Container::iterator find(const Container & c, const Item &i)
  160. {
  161. return std::find(c.begin(),c.end(),i);
  162. }
  163. template <typename T1, typename T2>
  164. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  165. {
  166. for(size_t i=0; i < c.size(); ++i)
  167. if(c[i] == s)
  168. return i;
  169. return -1;
  170. }
  171. template <typename T1, typename T2, typename Func>
  172. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  173. {
  174. for(size_t i=0; i < c.size(); ++i)
  175. if(f(c[i],s))
  176. return i;
  177. return -1;
  178. }
  179. template <typename Container, typename Item>
  180. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  181. {
  182. return std::find(c.begin(),c.end(),i);
  183. }
  184. template <typename Container, typename Item>
  185. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  186. {
  187. return std::find(c.begin(),c.end(),i);
  188. }
  189. template <typename Container, typename Item>
  190. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  191. {
  192. typename Container::iterator itr = find(c,i);
  193. if(itr == c.end())
  194. return false;
  195. c.erase(itr);
  196. return true;
  197. }
  198. template <typename t1>
  199. void delObj(t1 *a1)
  200. {
  201. delete a1;
  202. }
  203. template <typename t1, typename t2>
  204. void assign(t1 &a1, const t2 &a2)
  205. {
  206. a1 = a2;
  207. }
  208. template <typename t1, typename t2>
  209. struct assigner
  210. {
  211. public:
  212. t1 &op1;
  213. t2 op2;
  214. assigner(t1 &a1, const t2 & a2)
  215. :op1(a1), op2(a2)
  216. {}
  217. void operator()()
  218. {
  219. op1 = op2;
  220. }
  221. };
  222. template <typename t1, typename t2>
  223. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  224. {
  225. return assigner<t1,t2>(a1,a2);
  226. }
  227. template <typename t1, typename t2, typename t3>
  228. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  229. {
  230. return a1.*point == a2;
  231. }
  232. template <typename t1, typename t2>
  233. bool equal(const t1 &a1, const t2 &a2)
  234. {
  235. return a1 == a2;
  236. }
  237. }
  238. using vstd::operator-=;
  239. template <typename t1, typename t2>
  240. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  241. {
  242. if(a >= b)
  243. return a;
  244. else
  245. {
  246. a = b;
  247. return a;
  248. }
  249. }
  250. template <typename t1, typename t2>
  251. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  252. {
  253. if(a <= b)
  254. return a;
  255. else
  256. {
  257. a = b;
  258. return a;
  259. }
  260. }
  261. template <typename t1, typename t2, typename t3>
  262. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  263. {
  264. amax(a,b);
  265. amin(a,c);
  266. return a;
  267. }
  268. #include "CConsoleHandler.h"
  269. extern DLL_EXPORT std::ostream *logfile;
  270. extern DLL_EXPORT CConsoleHandler *console;
  271. template <int lvl> class CLogger //logger, prints log info to console and saves in file
  272. {
  273. public:
  274. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  275. {
  276. if(lvl < CONSOLE_LOGGING_LEVEL)
  277. std::cout << fun;
  278. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  279. *logfile << fun;
  280. return *this;
  281. }
  282. template<typename T>
  283. CLogger<lvl> & operator<<(const T & data)
  284. {
  285. if(lvl < CONSOLE_LOGGING_LEVEL)
  286. {
  287. if(console)
  288. {
  289. console->print(data,lvl);
  290. }
  291. else
  292. {
  293. std::cout << data << std::flush;
  294. }
  295. }
  296. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  297. {
  298. *logfile << data << std::flush;
  299. }
  300. return *this;
  301. }
  302. };
  303. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  304. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  305. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  306. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  307. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  308. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  309. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  310. #define HANDLE_EXCEPTION \
  311. catch (const std::exception& e) { \
  312. tlog1 << e.what() << std::endl; \
  313. throw; \
  314. } \
  315. catch (const std::exception * e) \
  316. { \
  317. tlog1 << e->what()<< std::endl; \
  318. throw; \
  319. } \
  320. catch (const std::string& e) { \
  321. tlog1 << e << std::endl; \
  322. throw; \
  323. }
  324. #define HANDLE_EXCEPTIONC(COMMAND) \
  325. catch (const std::exception& e) { \
  326. COMMAND; \
  327. tlog1 << e.what() << std::endl; \
  328. throw; \
  329. } \
  330. catch (const std::exception * e) \
  331. { \
  332. COMMAND; \
  333. tlog1 << e->what()<< std::endl; \
  334. throw; \
  335. }
  336. #if defined(linux) && defined(sparc)
  337. /* SPARC does not support unaligned memory access. Let gcc know when
  338. * to emit the right code. */
  339. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  340. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  341. static inline ui16 read_unaligned_u16(const void *p)
  342. {
  343. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  344. return v->val;
  345. }
  346. static inline ui32 read_unaligned_u32(const void *p)
  347. {
  348. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  349. return v->val;
  350. }
  351. #else
  352. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  353. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  354. #endif
  355. #endif // __GLOBAL_H__