CSpellHandler.h 9.1 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. struct CPackForClient;
  24. struct SpellSchoolInfo
  25. {
  26. ESpellSchool id; //backlink
  27. Bonus::BonusType damagePremyBonus;
  28. Bonus::BonusType immunityBonus;
  29. std::string jsonName;
  30. SecondarySkill::ESecondarySkill skill;
  31. Bonus::BonusType knoledgeBonus;
  32. };
  33. ///callback to be provided by server
  34. class DLL_LINKAGE SpellCastEnvironment
  35. {
  36. public:
  37. virtual void sendAndApply(CPackForClient * info) = 0;
  38. };
  39. ///helper struct
  40. struct DLL_LINKAGE SpellCastContext
  41. {
  42. public:
  43. const SpellCastEnvironment * env;
  44. int spellLvl;
  45. // BattleHex destination;
  46. ui8 casterSide;
  47. PlayerColor casterColor;
  48. const CGHeroInstance * caster;
  49. const CGHeroInstance * secHero;
  50. int usedSpellPower;
  51. ECastingMode::ECastingMode mode;
  52. const CStack * targetStack;
  53. const CStack * selectedStack;
  54. };
  55. class DLL_LINKAGE CSpell
  56. {
  57. public:
  58. struct LevelInfo
  59. {
  60. std::string description; //descriptions of spell for skill level
  61. si32 cost;
  62. si32 power;
  63. si32 AIValue;
  64. bool smartTarget;
  65. bool clearTarget;
  66. bool clearAffected;
  67. std::string range;
  68. std::vector<Bonus> effects;
  69. LevelInfo();
  70. ~LevelInfo();
  71. template <typename Handler> void serialize(Handler &h, const int version)
  72. {
  73. h & description & cost & power & AIValue & smartTarget & range & effects;
  74. h & clearTarget & clearAffected;
  75. }
  76. };
  77. /** \brief Low level accessor. Don`t use it if absolutely necessary
  78. *
  79. * \param level. spell school level
  80. * \return Spell level info structure
  81. *
  82. */
  83. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  84. public:
  85. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  86. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  87. struct TargetInfo
  88. {
  89. ETargetType type;
  90. bool smart;
  91. bool massive;
  92. bool onlyAlive;
  93. ///no immunity on primary target (mostly spell-like attack)
  94. bool alwaysHitDirectly;
  95. bool clearTarget;
  96. bool clearAffected;
  97. TargetInfo(const CSpell * spell, const int level);
  98. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  99. private:
  100. void init(const CSpell * spell, const int level);
  101. };
  102. SpellID id;
  103. std::string identifier; //???
  104. std::string name;
  105. si32 level;
  106. bool earth; //deprecated
  107. bool water; //deprecated
  108. bool fire; //deprecated
  109. bool air; //deprecated
  110. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  111. si32 power; //spell's power
  112. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  113. bool combatSpell; //is this spell combat (true) or adventure (false)
  114. bool creatureAbility; //if true, only creatures can use this spell
  115. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  116. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  117. CSpell();
  118. ~CSpell();
  119. bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
  120. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  121. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
  122. ETargetType getTargetType() const; //deprecated
  123. CSpell::TargetInfo getTargetInfo(const int level) const;
  124. bool isCombatSpell() const;
  125. bool isAdventureSpell() const;
  126. bool isCreatureAbility() const;
  127. bool isPositive() const;
  128. bool isNegative() const;
  129. bool isNeutral() const;
  130. bool isDamageSpell() const;
  131. bool isHealingSpell() const;
  132. bool isRisingSpell() const;
  133. bool isOffensiveSpell() const;
  134. bool isSpecialSpell() const;
  135. bool hasEffects() const;
  136. void getEffects(std::vector<Bonus> &lst, const int level) const;
  137. //internal, for use only by Mechanics classes
  138. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  139. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  140. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  141. //internal, for use only by Mechanics classes. applying secondary skills
  142. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  143. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  144. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  145. ///calculate healed HP for all spells casted by hero
  146. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  147. ///selects from allStacks actually affected stacks
  148. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  149. si32 getCost(const int skillLevel) const;
  150. /**
  151. * Returns spell level power, base power ignored
  152. */
  153. si32 getPower(const int skillLevel) const;
  154. // /**
  155. // * Returns spell power, taking base power into account
  156. // */
  157. // si32 calculatePower(const int skillLevel) const;
  158. si32 getProbability(const TFaction factionId) const;
  159. /**
  160. * Calls cb for each school this spell belongs to
  161. *
  162. * Set stop to true to abort looping
  163. */
  164. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  165. /**
  166. * Returns resource name of icon for SPELL_IMMUNITY bonus
  167. */
  168. const std::string& getIconImmune() const;
  169. const std::string& getCastSound() const;
  170. template <typename Handler> void serialize(Handler &h, const int version)
  171. {
  172. h & identifier & id & name & level & power
  173. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  174. h & isRising & isDamage & isOffensive;
  175. h & targetType;
  176. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  177. h & iconImmune;
  178. h & defaultProbability;
  179. h & isSpecial;
  180. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  181. h & levels;
  182. h & school;
  183. if(!h.saving)
  184. setup();
  185. }
  186. friend class CSpellHandler;
  187. friend class Graphics;
  188. private:
  189. void setIsOffensive(const bool val);
  190. void setIsRising(const bool val);
  191. //call this after load or deserialization. cant be done in constructor.
  192. void setup();
  193. void setupMechanics();
  194. private:
  195. si32 defaultProbability;
  196. bool isRising;
  197. bool isDamage;
  198. bool isOffensive;
  199. bool isSpecial;
  200. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  201. ETargetType targetType;
  202. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  203. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  204. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  205. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  206. ///graphics related stuff
  207. std::string iconImmune;
  208. std::string iconBook;
  209. std::string iconEffect;
  210. std::string iconScenarioBonus;
  211. std::string iconScroll;
  212. ///sound related stuff
  213. std::string castSound;
  214. std::vector<LevelInfo> levels;
  215. ISpellMechanics * mechanics;//(!) do not serialize
  216. };
  217. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  218. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  219. {
  220. public:
  221. CSpellHandler();
  222. virtual ~CSpellHandler();
  223. ///IHandler base
  224. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  225. void afterLoadFinalization() override;
  226. void beforeValidate(JsonNode & object) override;
  227. /**
  228. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  229. *
  230. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  231. */
  232. std::vector<bool> getDefaultAllowed() const override;
  233. const std::string getTypeName() const override;
  234. template <typename Handler> void serialize(Handler &h, const int version)
  235. {
  236. h & objects ;
  237. }
  238. protected:
  239. CSpell * loadFromJson(const JsonNode & json) override;
  240. };