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							- /*
 
- * DangerHitMapAnalyzer.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "../StdInc.h"
 
- #include "lib/mapping/CMap.h" //for victory conditions
 
- #include "../Engine/Nullkiller.h"
 
- void DangerHitMapAnalyzer::updateHitMap()
 
- {
 
- 	if(upToDate)
 
- 		return;
 
- 	logAi->trace("Update danger hitmap");
 
- 	upToDate = true;
 
- 	auto start = boost::chrono::high_resolution_clock::now();
 
- 	auto cb = ai->cb.get();
 
- 	auto mapSize = ai->cb->getMapSize();
 
- 	hitMap.resize(boost::extents[mapSize.x][mapSize.y][mapSize.z]);
 
- 	enemyHeroAccessibleObjects.clear();
 
- 	std::map<PlayerColor, std::map<const CGHeroInstance *, HeroRole>> heroes;
 
- 	for(const CGObjectInstance * obj : ai->memory->visitableObjs)
 
- 	{
 
- 		if(obj->ID == Obj::HERO)
 
- 		{
 
- 			auto hero = dynamic_cast<const CGHeroInstance *>(obj);
 
- 			heroes[hero->tempOwner][hero] = HeroRole::MAIN;
 
- 		}
 
- 	}
 
- 	foreach_tile_pos([&](const int3 & pos){
 
- 		hitMap[pos.x][pos.y][pos.z].reset();
 
- 	});
 
- 	for(auto pair : heroes)
 
- 	{
 
- 		ai->pathfinder->updatePaths(pair.second, PathfinderSettings());
 
- 		boost::this_thread::interruption_point();
 
- 		foreach_tile_pos([&](const int3 & pos)
 
- 		{
 
- 			for(AIPath & path : ai->pathfinder->getPathInfo(pos))
 
- 			{
 
- 				if(path.getFirstBlockedAction())
 
- 					continue;
 
- 				auto tileDanger = path.getHeroStrength();
 
- 				auto turn = path.turn();
 
- 				auto & node = hitMap[pos.x][pos.y][pos.z];
 
- 				if(tileDanger > node.maximumDanger.danger
 
- 					|| tileDanger == node.maximumDanger.danger && node.maximumDanger.turn > turn)
 
- 				{
 
- 					node.maximumDanger.danger = tileDanger;
 
- 					node.maximumDanger.turn = turn;
 
- 					node.maximumDanger.hero = path.targetHero;
 
- 				}
 
- 				if(turn < node.fastestDanger.turn
 
- 					|| turn == node.fastestDanger.turn && node.fastestDanger.danger < tileDanger)
 
- 				{
 
- 					node.fastestDanger.danger = tileDanger;
 
- 					node.fastestDanger.turn = turn;
 
- 					node.fastestDanger.hero = path.targetHero;
 
- 				}
 
- 				if(turn == 0)
 
- 				{
 
- 					auto objects = cb->getVisitableObjs(pos, false);
 
- 					
 
- 					for(auto obj : objects)
 
- 					{
 
- 						if(cb->getPlayerRelations(obj->tempOwner, ai->playerID) != PlayerRelations::ENEMIES)
 
- 							enemyHeroAccessibleObjects[path.targetHero].insert(obj);
 
- 					}
 
- 				}
 
- 			}
 
- 		});
 
- 	}
 
- 	logAi->trace("Danger hit map updated in %ld", timeElapsed(start));
 
- }
 
- uint64_t DangerHitMapAnalyzer::enemyCanKillOurHeroesAlongThePath(const AIPath & path) const
 
- {
 
- 	int3 tile = path.targetTile();
 
- 	int turn = path.turn();
 
- 	const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];
 
- 	return info.fastestDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.fastestDanger.danger)
 
- 		|| info.maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.maximumDanger.danger);
 
- }
 
- const HitMapNode & DangerHitMapAnalyzer::getObjectTreat(const CGObjectInstance * obj) const
 
- {
 
- 	auto tile = obj->visitablePos();
 
- 	return getTileTreat(tile);
 
- }
 
- const HitMapNode & DangerHitMapAnalyzer::getTileTreat(const int3 & tile) const
 
- {
 
- 	const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];
 
- 	return info;
 
- }
 
- const std::set<const CGObjectInstance *> empty = {};
 
- const std::set<const CGObjectInstance *> & DangerHitMapAnalyzer::getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const
 
- {
 
- 	auto result = enemyHeroAccessibleObjects.find(enemy);
 
- 	
 
- 	if(result == enemyHeroAccessibleObjects.end())
 
- 	{
 
- 		return empty;
 
- 	}
 
- 	return result->second;
 
- }
 
- void DangerHitMapAnalyzer::reset()
 
- {
 
- 	upToDate = false;
 
- }
 
 
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