InputSourceTouch.cpp 9.3 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../CServerHandler.h"
  21. #include "../globalLobby/GlobalLobbyClient.h"
  22. #if defined(VCMI_ANDROID)
  23. #include "../../lib/CAndroidVMHelper.h"
  24. #elif defined(VCMI_IOS)
  25. #include "../ios/utils.h"
  26. #endif
  27. #include <SDL_events.h>
  28. #include <SDL_hints.h>
  29. #include <SDL_timer.h>
  30. InputSourceTouch::InputSourceTouch()
  31. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
  32. {
  33. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  34. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  35. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  36. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  37. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  38. if (params.useRelativeMode)
  39. state = TouchState::RELATIVE_MODE;
  40. else
  41. state = TouchState::IDLE;
  42. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  43. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  44. #else
  45. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  46. #endif
  47. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  48. }
  49. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  50. {
  51. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  52. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  53. switch(state)
  54. {
  55. case TouchState::RELATIVE_MODE:
  56. {
  57. Point screenSize = GH.screenDimensions();
  58. Point moveDistance {
  59. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  60. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  61. };
  62. GH.input().moveCursorPosition(moveDistance);
  63. if (CCS && CCS->curh)
  64. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  65. break;
  66. }
  67. case TouchState::IDLE:
  68. {
  69. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  70. break;
  71. }
  72. case TouchState::TAP_DOWN_SHORT:
  73. {
  74. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  75. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  76. {
  77. state = TouchState::TAP_DOWN_PANNING;
  78. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  79. }
  80. break;
  81. }
  82. case TouchState::TAP_DOWN_PANNING:
  83. {
  84. emitPanningEvent(tfinger);
  85. break;
  86. }
  87. case TouchState::TAP_DOWN_DOUBLE:
  88. {
  89. emitPinchEvent(tfinger);
  90. break;
  91. }
  92. case TouchState::TAP_DOWN_LONG:
  93. case TouchState::TAP_DOWN_LONG_AWAIT:
  94. {
  95. // no-op
  96. break;
  97. }
  98. }
  99. }
  100. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  101. {
  102. // FIXME: better place to update potentially changed settings?
  103. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  104. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  105. lastTapTimeTicks = tfinger.timestamp;
  106. switch(state)
  107. {
  108. case TouchState::RELATIVE_MODE:
  109. {
  110. if(tfinger.x > 0.5)
  111. {
  112. if (tfinger.y < 0.5)
  113. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  114. else
  115. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  116. }
  117. break;
  118. }
  119. case TouchState::IDLE:
  120. {
  121. lastTapPosition = convertTouchToMouse(tfinger);
  122. GH.input().setCursorPosition(lastTapPosition);
  123. state = TouchState::TAP_DOWN_SHORT;
  124. break;
  125. }
  126. case TouchState::TAP_DOWN_SHORT:
  127. {
  128. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  129. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  130. state = TouchState::TAP_DOWN_DOUBLE;
  131. break;
  132. }
  133. case TouchState::TAP_DOWN_PANNING:
  134. {
  135. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  136. state = TouchState::TAP_DOWN_DOUBLE;
  137. break;
  138. }
  139. case TouchState::TAP_DOWN_DOUBLE:
  140. {
  141. CSH->getGlobalLobby().activateInterface();
  142. break;
  143. }
  144. case TouchState::TAP_DOWN_LONG:
  145. case TouchState::TAP_DOWN_LONG_AWAIT:
  146. {
  147. // no-op
  148. break;
  149. }
  150. }
  151. }
  152. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  153. {
  154. switch(state)
  155. {
  156. case TouchState::RELATIVE_MODE:
  157. {
  158. if(tfinger.x > 0.5)
  159. {
  160. if (tfinger.y < 0.5)
  161. GH.events().dispatchClosePopup(GH.getCursorPosition());
  162. else
  163. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  164. }
  165. break;
  166. }
  167. case TouchState::IDLE:
  168. {
  169. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  170. break;
  171. }
  172. case TouchState::TAP_DOWN_SHORT:
  173. {
  174. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  175. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  176. {
  177. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  178. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  179. }
  180. else
  181. {
  182. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  183. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  184. lastLeftClickTimeTicks = tfinger.timestamp;
  185. lastLeftClickPosition = convertTouchToMouse(tfinger);
  186. }
  187. state = TouchState::IDLE;
  188. break;
  189. }
  190. case TouchState::TAP_DOWN_PANNING:
  191. {
  192. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  193. state = TouchState::IDLE;
  194. break;
  195. }
  196. case TouchState::TAP_DOWN_DOUBLE:
  197. {
  198. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  199. state = TouchState::TAP_DOWN_PANNING;
  200. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  201. {
  202. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  203. state = TouchState::IDLE;
  204. }
  205. break;
  206. }
  207. case TouchState::TAP_DOWN_LONG:
  208. {
  209. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  210. {
  211. state = TouchState::TAP_DOWN_LONG_AWAIT;
  212. }
  213. break;
  214. }
  215. case TouchState::TAP_DOWN_LONG_AWAIT:
  216. {
  217. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  218. {
  219. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  220. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  221. state = TouchState::IDLE;
  222. }
  223. break;
  224. }
  225. }
  226. }
  227. void InputSourceTouch::handleUpdate()
  228. {
  229. if ( state == TouchState::TAP_DOWN_SHORT)
  230. {
  231. uint32_t currentTime = SDL_GetTicks();
  232. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  233. {
  234. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  235. if (GH.windows().isTopWindowPopup())
  236. {
  237. hapticFeedback();
  238. state = TouchState::TAP_DOWN_LONG;
  239. }
  240. }
  241. }
  242. }
  243. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  244. {
  245. return convertTouchToMouse(tfinger.x, tfinger.y);
  246. }
  247. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  248. {
  249. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  250. }
  251. bool InputSourceTouch::hasTouchInputDevice() const
  252. {
  253. return SDL_GetNumTouchDevices() > 0;
  254. }
  255. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  256. {
  257. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  258. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  259. }
  260. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  261. {
  262. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  263. if (fingers < 2)
  264. return;
  265. bool otherFingerFound = false;
  266. double otherX;
  267. double otherY;
  268. for (int i = 0; i < fingers; ++i)
  269. {
  270. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  271. if (finger && finger->id != tfinger.fingerId)
  272. {
  273. otherX = finger->x * GH.screenDimensions().x;
  274. otherY = finger->y * GH.screenDimensions().y;
  275. otherFingerFound = true;
  276. break;
  277. }
  278. }
  279. if (!otherFingerFound)
  280. return; // should be impossible, but better to avoid weird edge cases
  281. float thisX = tfinger.x * GH.screenDimensions().x;
  282. float thisY = tfinger.y * GH.screenDimensions().y;
  283. float deltaX = tfinger.dx * GH.screenDimensions().x;
  284. float deltaY = tfinger.dy * GH.screenDimensions().y;
  285. float oldX = thisX - deltaX - otherX;
  286. float oldY = thisY - deltaY - otherY;
  287. float newX = thisX - otherX;
  288. float newY = thisY - otherY;
  289. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  290. double distanceNew = std::sqrt(newX * newX + newY + newY);
  291. if (distanceOld > params.pinchSensitivityThreshold)
  292. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  293. }
  294. void InputSourceTouch::hapticFeedback() {
  295. if(params.hapticFeedbackEnabled) {
  296. #if defined(VCMI_ANDROID)
  297. CAndroidVMHelper vmHelper;
  298. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  299. #elif defined(VCMI_IOS)
  300. iOS_utils::hapticFeedback();
  301. #endif
  302. }
  303. }