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- /*
- * InputSourceTouch.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceTouch.h"
- #include "InputHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../CGameInfo.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../gui/MouseButton.h"
- #include "../gui/WindowHandler.h"
- #include "../CServerHandler.h"
- #include "../globalLobby/GlobalLobbyClient.h"
- #if defined(VCMI_ANDROID)
- #include "../../lib/CAndroidVMHelper.h"
- #elif defined(VCMI_IOS)
- #include "../ios/utils.h"
- #endif
- #include <SDL_events.h>
- #include <SDL_hints.h>
- #include <SDL_timer.h>
- InputSourceTouch::InputSourceTouch()
- : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
- {
- params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
- params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
- params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
- params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
- params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
- if (params.useRelativeMode)
- state = TouchState::RELATIVE_MODE;
- else
- state = TouchState::IDLE;
- #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
- SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
- #else
- SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
- #endif
- SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
- }
- void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
- {
- if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
- CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
- switch(state)
- {
- case TouchState::RELATIVE_MODE:
- {
- Point screenSize = GH.screenDimensions();
- Point moveDistance {
- static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
- static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
- };
- GH.input().moveCursorPosition(moveDistance);
- if (CCS && CCS->curh)
- CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
- break;
- }
- case TouchState::IDLE:
- {
- // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
- break;
- }
- case TouchState::TAP_DOWN_SHORT:
- {
- Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
- if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
- {
- state = TouchState::TAP_DOWN_PANNING;
- GH.events().dispatchGesturePanningStarted(lastTapPosition);
- }
- break;
- }
- case TouchState::TAP_DOWN_PANNING:
- {
- emitPanningEvent(tfinger);
- break;
- }
- case TouchState::TAP_DOWN_DOUBLE:
- {
- emitPinchEvent(tfinger);
- break;
- }
- case TouchState::TAP_DOWN_LONG:
- case TouchState::TAP_DOWN_LONG_AWAIT:
- {
- // no-op
- break;
- }
- }
- }
- void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
- {
- // FIXME: better place to update potentially changed settings?
- params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
- params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
- lastTapTimeTicks = tfinger.timestamp;
- switch(state)
- {
- case TouchState::RELATIVE_MODE:
- {
- if(tfinger.x > 0.5)
- {
- if (tfinger.y < 0.5)
- GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
- else
- GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
- }
- break;
- }
- case TouchState::IDLE:
- {
- lastTapPosition = convertTouchToMouse(tfinger);
- GH.input().setCursorPosition(lastTapPosition);
- state = TouchState::TAP_DOWN_SHORT;
- break;
- }
- case TouchState::TAP_DOWN_SHORT:
- {
- GH.input().setCursorPosition(convertTouchToMouse(tfinger));
- GH.events().dispatchGesturePanningStarted(lastTapPosition);
- state = TouchState::TAP_DOWN_DOUBLE;
- break;
- }
- case TouchState::TAP_DOWN_PANNING:
- {
- GH.input().setCursorPosition(convertTouchToMouse(tfinger));
- state = TouchState::TAP_DOWN_DOUBLE;
- break;
- }
- case TouchState::TAP_DOWN_DOUBLE:
- {
- CSH->getGlobalLobby().activateInterface();
- break;
- }
- case TouchState::TAP_DOWN_LONG:
- case TouchState::TAP_DOWN_LONG_AWAIT:
- {
- // no-op
- break;
- }
- }
- }
- void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
- {
- switch(state)
- {
- case TouchState::RELATIVE_MODE:
- {
- if(tfinger.x > 0.5)
- {
- if (tfinger.y < 0.5)
- GH.events().dispatchClosePopup(GH.getCursorPosition());
- else
- GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
- }
- break;
- }
- case TouchState::IDLE:
- {
- // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
- break;
- }
- case TouchState::TAP_DOWN_SHORT:
- {
- GH.input().setCursorPosition(convertTouchToMouse(tfinger));
- if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
- {
- GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
- GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
- }
- else
- {
- GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
- GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
- lastLeftClickTimeTicks = tfinger.timestamp;
- lastLeftClickPosition = convertTouchToMouse(tfinger);
- }
- state = TouchState::IDLE;
- break;
- }
- case TouchState::TAP_DOWN_PANNING:
- {
- GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
- state = TouchState::IDLE;
- break;
- }
- case TouchState::TAP_DOWN_DOUBLE:
- {
- if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
- state = TouchState::TAP_DOWN_PANNING;
- if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
- {
- GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
- state = TouchState::IDLE;
- }
- break;
- }
- case TouchState::TAP_DOWN_LONG:
- {
- if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
- {
- state = TouchState::TAP_DOWN_LONG_AWAIT;
- }
- break;
- }
- case TouchState::TAP_DOWN_LONG_AWAIT:
- {
- if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
- {
- GH.input().setCursorPosition(convertTouchToMouse(tfinger));
- GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
- state = TouchState::IDLE;
- }
- break;
- }
- }
- }
- void InputSourceTouch::handleUpdate()
- {
- if ( state == TouchState::TAP_DOWN_SHORT)
- {
- uint32_t currentTime = SDL_GetTicks();
- if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
- {
- GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
- if (GH.windows().isTopWindowPopup())
- {
- hapticFeedback();
- state = TouchState::TAP_DOWN_LONG;
- }
- }
- }
- }
- Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
- {
- return convertTouchToMouse(tfinger.x, tfinger.y);
- }
- Point InputSourceTouch::convertTouchToMouse(float x, float y)
- {
- return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
- }
- bool InputSourceTouch::hasTouchInputDevice() const
- {
- return SDL_GetNumTouchDevices() > 0;
- }
- void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
- {
- Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
- GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
- }
- void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
- {
- int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
- if (fingers < 2)
- return;
- bool otherFingerFound = false;
- double otherX;
- double otherY;
- for (int i = 0; i < fingers; ++i)
- {
- SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
- if (finger && finger->id != tfinger.fingerId)
- {
- otherX = finger->x * GH.screenDimensions().x;
- otherY = finger->y * GH.screenDimensions().y;
- otherFingerFound = true;
- break;
- }
- }
- if (!otherFingerFound)
- return; // should be impossible, but better to avoid weird edge cases
- float thisX = tfinger.x * GH.screenDimensions().x;
- float thisY = tfinger.y * GH.screenDimensions().y;
- float deltaX = tfinger.dx * GH.screenDimensions().x;
- float deltaY = tfinger.dy * GH.screenDimensions().y;
- float oldX = thisX - deltaX - otherX;
- float oldY = thisY - deltaY - otherY;
- float newX = thisX - otherX;
- float newY = thisY - otherY;
- double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
- double distanceNew = std::sqrt(newX * newX + newY + newY);
- if (distanceOld > params.pinchSensitivityThreshold)
- GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
- }
- void InputSourceTouch::hapticFeedback() {
- if(params.hapticFeedbackEnabled) {
- #if defined(VCMI_ANDROID)
- CAndroidVMHelper vmHelper;
- vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
- #elif defined(VCMI_IOS)
- iOS_utils::hapticFeedback();
- #endif
- }
- }
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