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							- /*
 
- * BoatActions.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "SpecialAction.h"
 
- #include "../../../../lib/mapObjects/MapObjects.h"
 
- namespace NKAI
 
- {
 
- namespace AIPathfinding
 
- {
 
- 	class VirtualBoatAction : public SpecialAction
 
- 	{
 
- 	};
 
- 	
 
- 	class SummonBoatAction : public VirtualBoatAction
 
- 	{
 
- 	public:
 
- 		void execute(const CGHeroInstance * hero) const override;
 
- 		virtual void applyOnDestination(
 
- 			const CGHeroInstance * hero,
 
- 			CDestinationNodeInfo & destination,
 
- 			const PathNodeInfo & source,
 
- 			AIPathNode * dstMode,
 
- 			const AIPathNode * srcNode) const override;
 
- 		bool canAct(const AIPathNode * source) const override;
 
- 		const ChainActor * getActor(const ChainActor * sourceActor) const override;
 
- 		virtual std::string toString() const override;
 
- 	private:
 
- 		int32_t getManaCost(const CGHeroInstance * hero) const;
 
- 	};
 
- 	class BuildBoatAction : public VirtualBoatAction
 
- 	{
 
- 	private:
 
- 		const IShipyard * shipyard;
 
- 		const CPlayerSpecificInfoCallback * cb;
 
- 	public:
 
- 		BuildBoatAction(const CPlayerSpecificInfoCallback * cb, const IShipyard * shipyard)
 
- 			: cb(cb), shipyard(shipyard)
 
- 		{
 
- 		}
 
- 		bool canAct(const AIPathNode * source) const override;
 
- 		void execute(const CGHeroInstance * hero) const override;
 
- 		virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
 
- 		const ChainActor * getActor(const ChainActor * sourceActor) const override;
 
- 		virtual std::string toString() const override;
 
- 		const CGObjectInstance * targetObject() const override;
 
- 	};
 
- }
 
- }
 
 
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