CBonusSelection.cpp 16 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "ExtraOptionsTab.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CVideoHandler.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../CServerHandler.h"
  21. #include "../mainmenu/CMainMenu.h"
  22. #include "../mainmenu/CPrologEpilogVideo.h"
  23. #include "../widgets/CComponent.h"
  24. #include "../widgets/Buttons.h"
  25. #include "../widgets/MiscWidgets.h"
  26. #include "../widgets/ObjectLists.h"
  27. #include "../widgets/TextControls.h"
  28. #include "../windows/GUIClasses.h"
  29. #include "../windows/InfoWindows.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IRenderHandler.h"
  32. #include "../render/CAnimation.h"
  33. #include "../render/Graphics.h"
  34. #include "../gui/CGuiHandler.h"
  35. #include "../gui/Shortcut.h"
  36. #include "../gui/WindowHandler.h"
  37. #include "../../lib/filesystem/Filesystem.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/CBuildingHandler.h"
  40. #include "../../lib/CSkillHandler.h"
  41. #include "../../lib/CTownHandler.h"
  42. #include "../../lib/CHeroHandler.h"
  43. #include "../../lib/CCreatureHandler.h"
  44. #include "../../lib/StartInfo.h"
  45. #include "../../lib/campaign/CampaignState.h"
  46. #include "../../lib/mapping/CMapService.h"
  47. #include "../../lib/mapping/CMapInfo.h"
  48. #include "../../lib/mapObjects/CGHeroInstance.h"
  49. std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
  50. {
  51. return CSH->si->campState;
  52. }
  53. CBonusSelection::CBonusSelection()
  54. : CWindowObject(BORDERED)
  55. {
  56. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  57. setBackground(getCampaign()->getRegions().getBackgroundName());
  58. panelBackground = std::make_shared<CPicture>(ImagePath::builtin("CAMPBRF.BMP"), 456, 6);
  59. buttonStart = std::make_shared<CButton>(Point(475, 536), AnimationPath::builtin("CBBEGIB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
  60. buttonRestart = std::make_shared<CButton>(Point(475, 536), AnimationPath::builtin("CBRESTB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  61. buttonVideo = std::make_shared<CButton>(Point(705, 214), AnimationPath::builtin("CBVIDEB.DEF"), CButton::tooltip(), [this](){ GH.windows().createAndPushWindow<CPrologEpilogVideo>(getCampaign()->scenario(CSH->campaignMap).prolog, [this](){ redraw(); }); });
  62. buttonBack = std::make_shared<CButton>(Point(624, 536), AnimationPath::builtin("CBCANCB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  63. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  64. iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26);
  65. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  66. campaignDescription = std::make_shared<CTextBox>(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1);
  67. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getNameTranslated());
  68. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  69. mapDescription = std::make_shared<CTextBox>("", Rect(480, 278, 292, 108), 1);
  70. labelChooseBonus = std::make_shared<CLabel>(475, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  71. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  72. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  73. std::vector<std::string> difficulty;
  74. std::string difficultyString = CGI->generaltexth->allTexts[492];
  75. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  76. labelDifficulty = std::make_shared<CLabel>(724, settings["general"]["enableUiEnhancements"].Bool() ? 457 : 432, FONT_MEDIUM, ETextAlignment::TOPCENTER, Colors::WHITE, difficulty.back());
  77. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  78. {
  79. difficultyIcons[b] = std::make_shared<CAnimImage>(AnimationPath::builtinTODO("GSPBUT" + std::to_string(b + 3) + ".DEF"), 0, 0, 709, settings["general"]["enableUiEnhancements"].Bool() ? 480 : 455);
  80. }
  81. if(getCampaign()->playerSelectedDifficulty())
  82. {
  83. buttonDifficultyLeft = std::make_shared<CButton>(settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 495) : Point(694, 508), AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  84. buttonDifficultyRight = std::make_shared<CButton>(settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 495) : Point(738, 508), AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  85. }
  86. for(auto scenarioID : getCampaign()->allScenarios())
  87. {
  88. if(getCampaign()->isAvailable(scenarioID))
  89. regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, getCampaign()->getRegions()));
  90. else if(getCampaign()->isConquered(scenarioID)) //display as striped
  91. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, getCampaign()->getRegions()));
  92. }
  93. if (!getCampaign()->getMusic().empty())
  94. CCS->musich->playMusic( getCampaign()->getMusic(), true, false);
  95. if(settings["general"]["enableUiEnhancements"].Bool())
  96. {
  97. tabExtraOptions = std::make_shared<ExtraOptionsTab>();
  98. tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP;
  99. tabExtraOptions->recreate(true);
  100. tabExtraOptions->setEnabled(false);
  101. buttonExtraOptions = std::make_shared<CButton>(Point(643, 431), AnimationPath::builtin("GSPBUT2.DEF"), CGI->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); GH.windows().totalRedraw(); }, EShortcut::NONE);
  102. buttonExtraOptions->addTextOverlay(CGI->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE);
  103. }
  104. }
  105. void CBonusSelection::createBonusesIcons()
  106. {
  107. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  108. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  109. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  110. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  111. static const char * bonusPics[] =
  112. {
  113. "SPELLBON.DEF", // Spell
  114. "TWCRPORT.DEF", // Monster
  115. "", // Building - BO*.BMP
  116. "ARTIFBON.DEF", // Artifact
  117. "SPELLBON.DEF", // Spell scroll
  118. "PSKILBON.DEF", // Primary skill
  119. "SSKILBON.DEF", // Secondary skill
  120. "BORES.DEF", // Resource
  121. "PORTRAITSLARGE", // Hero HPL*.BMP
  122. "PORTRAITSLARGE"
  123. // Player - CREST58.DEF
  124. };
  125. for(int i = 0; i < bonDescs.size(); i++)
  126. {
  127. int bonusType = static_cast<size_t>(bonDescs[i].type);
  128. std::string picName = bonusPics[bonusType];
  129. size_t picNumber = bonDescs[i].info2;
  130. MetaString desc;
  131. switch(bonDescs[i].type)
  132. {
  133. case CampaignBonusType::SPELL:
  134. desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
  135. desc.replaceName(SpellID(bonDescs[i].info2));
  136. break;
  137. case CampaignBonusType::MONSTER:
  138. picNumber = bonDescs[i].info2 + 2;
  139. desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
  140. desc.replaceNumber(bonDescs[i].info3);
  141. desc.replaceNamePlural(bonDescs[i].info2);
  142. break;
  143. case CampaignBonusType::BUILDING:
  144. {
  145. FactionID faction;
  146. for(auto & elem : CSH->si->playerInfos)
  147. {
  148. if(elem.second.isControlledByHuman())
  149. {
  150. faction = elem.second.castle;
  151. break;
  152. }
  153. }
  154. assert(faction != -1);
  155. BuildingID buildID;
  156. if(getCampaign()->formatVCMI())
  157. buildID = BuildingID(bonDescs[i].info1);
  158. else
  159. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  160. picName = graphics->ERMUtoPicture[faction][buildID];
  161. picNumber = -1;
  162. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  163. desc.appendTextID((*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTextID());
  164. break;
  165. }
  166. case CampaignBonusType::ARTIFACT:
  167. desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
  168. desc.replaceName(ArtifactID(bonDescs[i].info2));
  169. break;
  170. case CampaignBonusType::SPELL_SCROLL:
  171. desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
  172. desc.replaceName(ArtifactID(bonDescs[i].info2));
  173. break;
  174. case CampaignBonusType::PRIMARY_SKILL:
  175. {
  176. int leadingSkill = -1;
  177. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  178. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  179. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  180. {
  181. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  182. {
  183. leadingSkill = g;
  184. }
  185. if(ptr[g] != 0)
  186. {
  187. toPrint.push_back(std::make_pair(g, ptr[g]));
  188. }
  189. }
  190. picNumber = leadingSkill;
  191. desc.appendLocalString(EMetaText::GENERAL_TXT, 715);
  192. std::string substitute; //text to be printed instead of %s
  193. for(int v = 0; v < toPrint.size(); ++v)
  194. {
  195. substitute += std::to_string(toPrint[v].second);
  196. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  197. if(v != toPrint.size() - 1)
  198. {
  199. substitute += ", ";
  200. }
  201. }
  202. desc.replaceRawString(substitute);
  203. break;
  204. }
  205. case CampaignBonusType::SECONDARY_SKILL:
  206. desc.appendLocalString(EMetaText::GENERAL_TXT, 718);
  207. desc.replaceTextID(TextIdentifier("core", "genrltxt", "levels", bonDescs[i].info3 - 1).get());
  208. desc.replaceName(SecondarySkill(bonDescs[i].info2));
  209. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  210. break;
  211. case CampaignBonusType::RESOURCE:
  212. {
  213. desc.appendLocalString(EMetaText::GENERAL_TXT, 717);
  214. switch(bonDescs[i].info1)
  215. {
  216. case 0xFD: //wood + ore
  217. {
  218. desc.replaceLocalString(EMetaText::GENERAL_TXT, 721);
  219. picNumber = 7;
  220. break;
  221. }
  222. case 0xFE: //wood + ore
  223. {
  224. desc.replaceLocalString(EMetaText::GENERAL_TXT, 722);
  225. picNumber = 8;
  226. break;
  227. }
  228. default:
  229. {
  230. desc.replaceName(GameResID(bonDescs[i].info1));
  231. picNumber = bonDescs[i].info1;
  232. }
  233. }
  234. desc.replaceNumber(bonDescs[i].info2);
  235. break;
  236. }
  237. case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
  238. {
  239. auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
  240. if(!superhero)
  241. logGlobal->warn("No superhero! How could it be transferred?");
  242. picNumber = superhero ? superhero->getIconIndex() : 0;
  243. desc.appendLocalString(EMetaText::GENERAL_TXT, 719);
  244. desc.replaceRawString(getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName.toString());
  245. break;
  246. }
  247. case CampaignBonusType::HERO:
  248. if(bonDescs[i].info2 == 0xFFFF)
  249. {
  250. desc.appendLocalString(EMetaText::GENERAL_TXT, 720); // Start with random hero
  251. picNumber = -1;
  252. picName = "CBONN1A3.BMP";
  253. }
  254. else
  255. {
  256. desc.appendLocalString(EMetaText::GENERAL_TXT, 715); // Start with %s
  257. desc.replaceTextID(CGI->heroh->objects[bonDescs[i].info2]->getNameTextID());
  258. }
  259. break;
  260. }
  261. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), AnimationPath(), CButton::tooltip(desc.toString(), desc.toString()));
  262. if(picNumber != -1)
  263. picName += ":" + std::to_string(picNumber);
  264. auto anim = GH.renderHandler().createAnimation();
  265. anim->setCustom(picName, 0);
  266. bonusButton->setImage(anim);
  267. if(CSH->campaignBonus == i)
  268. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  269. groupBonuses->addToggle(i, bonusButton);
  270. }
  271. if(getCampaign()->getBonusID(CSH->campaignMap))
  272. groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
  273. }
  274. void CBonusSelection::updateAfterStateChange()
  275. {
  276. if(CSH->getState() != EClientState::GAMEPLAY)
  277. {
  278. buttonRestart->disable();
  279. buttonVideo->disable();
  280. buttonStart->enable();
  281. buttonBack->block(!getCampaign()->conqueredScenarios().empty());
  282. }
  283. else
  284. {
  285. buttonStart->disable();
  286. buttonRestart->enable();
  287. buttonVideo->enable();
  288. buttonBack->block(false);
  289. if(buttonDifficultyLeft)
  290. buttonDifficultyLeft->disable();
  291. if(buttonDifficultyRight)
  292. buttonDifficultyRight->disable();
  293. }
  294. if(CSH->campaignBonus == -1)
  295. {
  296. buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
  297. }
  298. else
  299. {
  300. buttonStart->block(false);
  301. }
  302. for(auto region : regions)
  303. region->updateState();
  304. if(!CSH->mi)
  305. return;
  306. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  307. mapName->setText(CSH->mi->getNameTranslated());
  308. mapDescription->setText(CSH->mi->getDescriptionTranslated());
  309. for(size_t i = 0; i < difficultyIcons.size(); i++)
  310. {
  311. if(i == CSH->si->difficulty)
  312. difficultyIcons[i]->enable();
  313. else
  314. difficultyIcons[i]->disable();
  315. }
  316. flagbox->recreate();
  317. createBonusesIcons();
  318. }
  319. void CBonusSelection::goBack()
  320. {
  321. if(CSH->getState() != EClientState::GAMEPLAY)
  322. {
  323. GH.windows().popWindows(2);
  324. }
  325. else
  326. {
  327. close();
  328. }
  329. // TODO: we can actually only pop bonus selection interface for custom campaigns
  330. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  331. /*
  332. else
  333. {
  334. close();
  335. CSH->state = EClientState::LOBBY;
  336. }
  337. */
  338. }
  339. void CBonusSelection::startMap()
  340. {
  341. if (!CSH->validateGameStart())
  342. return;
  343. auto showPrologVideo = [=]()
  344. {
  345. auto exitCb = [=]()
  346. {
  347. logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
  348. CSH->sendStartGame();
  349. };
  350. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  351. if(scenario.prolog.hasPrologEpilog)
  352. {
  353. GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
  354. }
  355. else
  356. {
  357. exitCb();
  358. }
  359. };
  360. //block buttons immediately
  361. buttonStart->block(true);
  362. buttonRestart->block(true);
  363. buttonVideo->block(true);
  364. buttonBack->block(true);
  365. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  366. {
  367. close();
  368. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  369. {
  370. showPrologVideo();
  371. }, 0);
  372. }
  373. else
  374. {
  375. showPrologVideo();
  376. }
  377. }
  378. void CBonusSelection::restartMap()
  379. {
  380. close();
  381. LOCPLINT->showYesNoDialog(
  382. CGI->generaltexth->allTexts[67],
  383. [=]()
  384. {
  385. GH.dispatchMainThread(
  386. []()
  387. {
  388. CSH->sendRestartGame();
  389. }
  390. );
  391. },
  392. 0
  393. );
  394. }
  395. void CBonusSelection::increaseDifficulty()
  396. {
  397. CSH->setDifficulty(CSH->si->difficulty + 1);
  398. }
  399. void CBonusSelection::decreaseDifficulty()
  400. {
  401. // avoid negative overflow (0 - 1 = 255)
  402. if (CSH->si->difficulty > 0)
  403. CSH->setDifficulty(CSH->si->difficulty - 1);
  404. }
  405. CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc)
  406. : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  407. {
  408. OBJ_CONSTRUCTION;
  409. pos += campDsc.getPosition(id);
  410. auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor;
  411. graphicsNotSelected = std::make_shared<CPicture>(campDsc.getAvailableName(id, color));
  412. graphicsNotSelected->disable();
  413. graphicsSelected = std::make_shared<CPicture>(campDsc.getSelectedName(id, color));
  414. graphicsSelected->disable();
  415. graphicsStriped = std::make_shared<CPicture>(campDsc.getConqueredName(id, color));
  416. graphicsStriped->disable();
  417. pos.w = graphicsNotSelected->pos.w;
  418. pos.h = graphicsNotSelected->pos.h;
  419. }
  420. void CBonusSelection::CRegion::updateState()
  421. {
  422. if(!accessible)
  423. {
  424. graphicsNotSelected->disable();
  425. graphicsSelected->disable();
  426. graphicsStriped->enable();
  427. }
  428. else if(CSH->campaignMap == idOfMapAndRegion)
  429. {
  430. graphicsNotSelected->disable();
  431. graphicsSelected->enable();
  432. graphicsStriped->disable();
  433. }
  434. else
  435. {
  436. graphicsNotSelected->enable();
  437. graphicsSelected->disable();
  438. graphicsStriped->disable();
  439. }
  440. }
  441. void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition)
  442. {
  443. if(selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()))
  444. {
  445. CSH->setCampaignMap(idOfMapAndRegion);
  446. }
  447. }
  448. void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition)
  449. {
  450. // FIXME: For some reason "down" is only ever contain indeterminate_value
  451. auto & text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
  452. if(!graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty())
  453. {
  454. CRClickPopup::createAndPush(text.toString());
  455. }
  456. }