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- /*
 
-  * CMapEditManager.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../CRandomGenerator.h"
 
- #include "CMap.h"
 
- class CGObjectInstance;
 
- class CTerrainViewPatternConfig;
 
- struct TerrainViewPattern;
 
- /// Represents a map rectangle.
 
- struct DLL_LINKAGE MapRect
 
- {
 
- 	MapRect();
 
- 	MapRect(int3 pos, si32 width, si32 height);
 
- 	si32 x, y, z;
 
- 	si32 width, height;
 
- 	si32 left() const;
 
- 	si32 right() const;
 
- 	si32 top() const;
 
- 	si32 bottom() const;
 
- 	int3 topLeft() const; /// Top left corner of this rect.
 
- 	int3 topRight() const; /// Top right corner of this rect.
 
- 	int3 bottomLeft() const; /// Bottom left corner of this rect.
 
- 	int3 bottomRight() const; /// Bottom right corner of this rect.
 
- 	/// Returns a MapRect of the intersection of this rectangle and the given one.
 
- 	MapRect operator&(const MapRect & rect) const;
 
- 	template<typename Func>
 
- 	void forEach(Func f) const
 
- 	{
 
- 		for(int j = y; j < bottom(); ++j)
 
- 		{
 
- 			for(int i = x; i < right(); ++i)
 
- 			{
 
- 				f(int3(i, j, z));
 
- 			}
 
- 		}
 
- 	}
 
- };
 
- /// Generic selection class to select any type
 
- template<typename T>
 
- class DLL_LINKAGE CMapSelection
 
- {
 
- public:
 
- 	explicit CMapSelection(CMap * map) : map(map) { }
 
- 	virtual ~CMapSelection() { };
 
- 	void select(const T & item)
 
- 	{
 
- 		selectedItems.insert(item);
 
- 	}
 
- 	void deselect(const T & item)
 
- 	{
 
- 		selectedItems.erase(item);
 
- 	}
 
- 	std::set<T> getSelectedItems()
 
- 	{
 
- 		return selectedItems;
 
- 	}
 
- 	CMap * getMap() { return map; }
 
- 	virtual void selectRange(const MapRect & rect) { }
 
- 	virtual void deselectRange(const MapRect & rect) { }
 
- 	virtual void selectAll() { }
 
- 	virtual void clearSelection() { }
 
- private:
 
- 	std::set<T> selectedItems;
 
- 	CMap * map;
 
- };
 
- /// Selection class to select terrain.
 
- class DLL_LINKAGE CTerrainSelection : public CMapSelection<int3>
 
- {
 
- public:
 
- 	explicit CTerrainSelection(CMap * map);
 
- 	void selectRange(const MapRect & rect) override;
 
- 	void deselectRange(const MapRect & rect) override;
 
- 	void selectAll() override;
 
- 	void clearSelection() override;
 
- 	void setSelection(std::vector<int3> & vec);
 
- };
 
- /// Selection class to select objects.
 
- class DLL_LINKAGE CObjectSelection: public CMapSelection<CGObjectInstance *>
 
- {
 
- public:
 
- 	explicit CObjectSelection(CMap * map);
 
- };
 
- /// The abstract base class CMapOperation defines an operation that can be executed, undone and redone.
 
- class DLL_LINKAGE CMapOperation : public boost::noncopyable
 
- {
 
- public:
 
- 	explicit CMapOperation(CMap * map);
 
- 	virtual ~CMapOperation() { };
 
- 	virtual void execute() = 0;
 
- 	virtual void undo() = 0;
 
- 	virtual void redo() = 0;
 
- 	virtual std::string getLabel() const = 0; /// Returns a display-able name of the operation.
 
- protected:
 
- 	CMap * map;
 
- };
 
- /// The CMapUndoManager provides the functionality to save operations and undo/redo them.
 
- class DLL_LINKAGE CMapUndoManager : boost::noncopyable
 
- {
 
- public:
 
- 	CMapUndoManager();
 
- 	void undo();
 
- 	void redo();
 
- 	void clearAll();
 
- 	/// The undo redo limit is a number which says how many undo/redo items can be saved. The default
 
- 	/// value is 10. If the value is 0, no undo/redo history will be maintained.
 
- 	int getUndoRedoLimit() const;
 
- 	void setUndoRedoLimit(int value);
 
- 	const CMapOperation * peekRedo() const;
 
- 	const CMapOperation * peekUndo() const;
 
- 	void addOperation(unique_ptr<CMapOperation> && operation); /// Client code does not need to call this method.
 
- private:
 
- 	typedef std::list<unique_ptr<CMapOperation> > TStack;
 
- 	void doOperation(TStack & fromStack, TStack & toStack, bool doUndo);
 
- 	const CMapOperation * peek(const TStack & stack) const;
 
- 	TStack undoStack;
 
- 	TStack redoStack;
 
- 	int undoRedoLimit;
 
- };
 
- /// The map edit manager provides functionality for drawing terrain and placing
 
- /// objects on the map.
 
- class DLL_LINKAGE CMapEditManager : boost::noncopyable
 
- {
 
- public:
 
- 	CMapEditManager(CMap * map);
 
- 	CMap * getMap();
 
- 	/// Clears the terrain. The free level is filled with water and the underground level with rock.
 
- 	void clearTerrain(CRandomGenerator * gen = nullptr);
 
- 	/// Draws terrain at the current terrain selection. The selection will be cleared automatically.
 
- 	void drawTerrain(ETerrainType terType, CRandomGenerator * gen = nullptr);
 
- 	void insertObject(CGObjectInstance * obj, const int3 & pos);
 
- 	CTerrainSelection & getTerrainSelection();
 
- 	CObjectSelection & getObjectSelection();
 
- 	CMapUndoManager & getUndoManager();
 
- private:
 
- 	void execute(unique_ptr<CMapOperation> && operation);
 
- 	CMap * map;
 
- 	CMapUndoManager undoManager;
 
- 	CRandomGenerator gen;
 
- 	CTerrainSelection terrainSel;
 
- 	CObjectSelection objectSel;
 
- };
 
- /* ---------------------------------------------------------------------------- */
 
- /* Implementation/Detail classes, Private API */
 
- /* ---------------------------------------------------------------------------- */
 
- /// The CComposedOperation is an operation which consists of several operations.
 
- class CComposedOperation : public CMapOperation
 
- {
 
- public:
 
- 	CComposedOperation(CMap * map);
 
- 	void execute() override;
 
- 	void undo() override;
 
- 	void redo() override;
 
- 	void addOperation(unique_ptr<CMapOperation> && operation);
 
- private:
 
- 	std::list<unique_ptr<CMapOperation> > operations;
 
- };
 
- namespace ETerrainGroup
 
- {
 
- 	enum ETerrainGroup
 
- 	{
 
- 		NORMAL,
 
- 		DIRT,
 
- 		SAND,
 
- 		WATER,
 
- 		ROCK
 
- 	};
 
- }
 
- /// The terrain view pattern describes a specific composition of terrain tiles
 
- /// in a 3x3 matrix and notes which terrain view frame numbers can be used.
 
- struct DLL_LINKAGE TerrainViewPattern
 
- {
 
- 	struct WeightedRule
 
- 	{
 
- 		WeightedRule();
 
- 		/// Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
 
- 		bool isStandardRule() const;
 
- 		/// The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern.
 
- 		std::string name;
 
- 		/// Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful.
 
- 		int points;
 
- 	};
 
- 	static const int PATTERN_DATA_SIZE = 9;
 
- 	/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
 
- 	static const std::string FLIP_MODE_DIFF_IMAGES;
 
- 	/// Constant for the rule dirt, meaning a dirty border is required.
 
- 	static const std::string RULE_DIRT;
 
- 	/// Constant for the rule sand, meaning a sandy border is required.
 
- 	static const std::string RULE_SAND;
 
- 	/// Constant for the rule transition, meaning a dirty OR sandy border is required.
 
- 	static const std::string RULE_TRANSITION;
 
- 	/// Constant for the rule native, meaning a native border is required.
 
- 	static const std::string RULE_NATIVE;
 
- 	/// Constant for the rule native strong, meaning a native type is required.
 
- 	static const std::string RULE_NATIVE_STRONG;
 
- 	/// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
 
- 	static const std::string RULE_ANY;
 
- 	TerrainViewPattern();
 
- 	/// The pattern data can be visualized as a 3x3 matrix:
 
- 	/// [ ][ ][ ]
 
- 	/// [ ][ ][ ]
 
- 	/// [ ][ ][ ]
 
- 	///
 
- 	/// The box in the center belongs always to the native terrain type and
 
- 	/// is the point of origin. Depending on the terrain type different rules
 
- 	/// can be used. Their meaning differs also from type to type.
 
- 	///
 
- 	/// std::vector -> several rules can be used in one cell
 
- 	std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
 
- 	/// The identifier of the pattern, if it's referenced from a another pattern.
 
- 	std::string id;
 
- 	/// This describes the mapping between this pattern and the corresponding range of frames
 
- 	/// which should be used for the ter view.
 
- 	///
 
- 	/// std::vector -> size=1: typical, size=2: if this pattern should map to two different types of borders
 
- 	/// std::pair   -> 1st value: lower range, 2nd value: upper range
 
- 	std::vector<std::pair<int, int> > mapping;
 
- 	/// If diffImages is true, different images/frames are used to place a rotated terrain view. If it's false
 
- 	/// the same frame will be used and rotated.
 
- 	bool diffImages;
 
- 	/// The rotationTypesCount is only used if diffImages is true and holds the number how many rotation types(horizontal, etc...)
 
- 	/// are supported.
 
- 	int rotationTypesCount;
 
- 	/// The minimum and maximum points to reach to validate the pattern successfully.
 
- 	int minPoints, maxPoints;
 
- };
 
- /// The terrain view pattern config loads pattern data from the filesystem.
 
- class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
 
- {
 
- public:
 
- 	CTerrainViewPatternConfig();
 
- 	~CTerrainViewPatternConfig();
 
- 	const std::vector<TerrainViewPattern> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
 
- 	boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
 
- 	const TerrainViewPattern & getTerrainTypePatternById(const std::string & id) const;
 
- 	ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
 
- private:
 
- 	std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > terrainViewPatterns;
 
- 	std::map<std::string, TerrainViewPattern> terrainTypePatterns;
 
- };
 
- /// The CDrawTerrainOperation class draws a terrain area on the map.
 
- class CDrawTerrainOperation : public CMapOperation
 
- {
 
- public:
 
- 	CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen);
 
- 	void execute() override;
 
- 	void undo() override;
 
- 	void redo() override;
 
- 	std::string getLabel() const override;
 
- private:
 
- 	struct ValidationResult
 
- 	{
 
- 		ValidationResult(bool result, const std::string & transitionReplacement = "");
 
- 		bool result;
 
- 		/// The replacement of a T rule, either D or S.
 
- 		std::string transitionReplacement;
 
- 		int flip;
 
- 	};
 
- 	struct InvalidTiles
 
- 	{
 
- 		std::set<int3> foreignTiles, nativeTiles;
 
- 	};
 
- 	void updateTerrainTypes();
 
- 	void invalidateTerrainViews(const int3 & centerPos);
 
- 	InvalidTiles getInvalidTiles(const int3 & centerPos) const;
 
- 	MapRect extendTileAround(const int3 & centerPos) const;
 
- 	MapRect extendTileAroundSafely(const int3 & centerPos) const; /// doesn't exceed map size
 
- 	void updateTerrainViews();
 
- 	ETerrainGroup::ETerrainGroup getTerrainGroup(ETerrainType terType) const;
 
- 	/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
 
- 	/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
 
- 	ValidationResult validateTerrainView(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
 
- 	ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
 
- 	/// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
 
- 	bool isSandType(ETerrainType terType) const;
 
- 	void flipPattern(TerrainViewPattern & pattern, int flip) const;
 
- 	static const int FLIP_PATTERN_HORIZONTAL = 1;
 
- 	static const int FLIP_PATTERN_VERTICAL = 2;
 
- 	static const int FLIP_PATTERN_BOTH = 3;
 
- 	CTerrainSelection terrainSel;
 
- 	ETerrainType terType;
 
- 	CRandomGenerator * gen;
 
- 	std::set<int3> invalidatedTerViews;
 
- };
 
- /// The CClearTerrainOperation clears+initializes the terrain.
 
- class CClearTerrainOperation : public CComposedOperation
 
- {
 
- public:
 
- 	CClearTerrainOperation(CMap * map, CRandomGenerator * gen);
 
- 	std::string getLabel() const override;
 
- private:
 
- };
 
- /// The CInsertObjectOperation class inserts an object to the map.
 
- class CInsertObjectOperation : public CMapOperation
 
- {
 
- public:
 
- 	CInsertObjectOperation(CMap * map, CGObjectInstance * obj, const int3 & pos);
 
- 	void execute() override;
 
- 	void undo() override;
 
- 	void redo() override;
 
- 	std::string getLabel() const override;
 
- private:
 
- 	int3 pos;
 
- 	CGObjectInstance * obj;
 
- };
 
 
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