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- /*
- * ISpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CSpellHandler.h"
- #include "../BattleHex.h"
- class DLL_LINKAGE ISpellMechanics
- {
- public:
- struct DLL_LINKAGE SpellTargetingContext
- {
- const CBattleInfoCallback * cb;
- CSpell::TargetInfo ti;
- ECastingMode::ECastingMode mode;
- BattleHex destination;
- PlayerColor casterColor;
- int schoolLvl;
- SpellTargetingContext(const CSpell * s, const CBattleInfoCallback * c, ECastingMode::ECastingMode m, PlayerColor cc, int lvl, BattleHex dest)
- : cb(c), ti(s,lvl, m), mode(m), destination(dest), casterColor(cc), schoolLvl(lvl)
- {};
- };
- public:
- ISpellMechanics(CSpell * s);
- virtual ~ISpellMechanics(){};
- virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const = 0;
- virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
- virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
- virtual bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const = 0;
- virtual void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const = 0;
- virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const = 0;
- static ISpellMechanics * createMechanics(CSpell * s);
- protected:
- CSpell * owner;
- };
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