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							- /*
 
-  * CObjectClassesHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../IHandlerBase.h"
 
- #include "../JsonNode.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CRandomGenerator;
 
- class AObjectTypeHandler;
 
- class ObjectTemplate;
 
- struct SObjectSounds;
 
- struct DLL_LINKAGE CompoundMapObjectID
 
- {
 
- 	si32 primaryID;
 
- 	si32 secondaryID;
 
- 	CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
 
- 	bool operator<(const CompoundMapObjectID& other) const
 
- 	{
 
- 		if(this->primaryID != other.primaryID)
 
- 			return this->primaryID < other.primaryID;
 
- 		else
 
- 			return this->secondaryID < other.secondaryID;
 
- 	}
 
- 	bool operator==(const CompoundMapObjectID& other) const
 
- 	{
 
- 		return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
 
- 	}
 
- };
 
- class CGObjectInstance;
 
- using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
 
- /// Class responsible for creation of adventure map objects of specific type
 
- class DLL_LINKAGE ObjectClass
 
- {
 
- public:
 
- 	std::string modScope;
 
- 	std::string identifier;
 
- 	si32 id;
 
- 	std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
 
- 	JsonNode base;
 
- 	std::vector<TObjectTypeHandler> objects;
 
- 	ObjectClass() = default;
 
- 	std::string getJsonKey() const;
 
- 	std::string getNameTextID() const;
 
- 	std::string getNameTranslated() const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & id;
 
- 		h & handlerName;
 
- 		h & base;
 
- 		h & objects;
 
- 		h & identifier;
 
- 		h & modScope;
 
- 	}
 
- };
 
- /// Main class responsible for creation of all adventure map objects
 
- class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
 
- {
 
- 	/// list of object handlers, each of them handles only one type
 
- 	std::vector<ObjectClass * > objects;
 
- 	/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
 
- 	std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
 
- 	/// container with H3 templates, used only during loading, no need to serialize it
 
- 	using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
 
- 	TTemplatesContainer legacyTemplates;
 
- 	TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
 
- 	void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
 
- 	void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
 
- 	ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
 
- 	void generateExtraMonolithsForRMG();
 
- public:
 
- 	CObjectClassesHandler();
 
- 	~CObjectClassesHandler();
 
- 	std::vector<JsonNode> loadLegacyData() override;
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data) override;
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
 
- 	void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
 
- 	void removeSubObject(si32 ID, si32 subID);
 
- 	void beforeValidate(JsonNode & object) override;
 
- 	void afterLoadFinalization() override;
 
- 	std::vector<bool> getDefaultAllowed() const override;
 
- 	/// Queries to detect loaded objects
 
- 	std::set<si32> knownObjects() const;
 
- 	std::set<si32> knownSubObjects(si32 primaryID) const;
 
- 	/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
 
- 	TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
 
- 	TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
 
- 	TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
 
- 	std::string getObjectName(si32 type, si32 subtype) const;
 
- 	SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
 
- 	/// Returns handler string describing the handler (for use in client)
 
- 	std::string getObjectHandlerName(si32 type) const;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & objects;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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