CBank.cpp 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354
  1. /*
  2. * CBank.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBank.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "../NetPacks.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../CSoundBase.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjectConstructors/CBankInstanceConstructor.h"
  19. #include "../IGameCallback.h"
  20. #include "../CGameState.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. ///helpers
  23. static std::string visitedTxt(const bool visited)
  24. {
  25. int id = visited ? 352 : 353;
  26. return VLC->generaltexth->allTexts[id];
  27. }
  28. //must be instantiated in .cpp file for access to complete types of all member fields
  29. CBank::CBank() = default;
  30. //must be instantiated in .cpp file for access to complete types of all member fields
  31. CBank::~CBank() = default;
  32. void CBank::initObj(CRandomGenerator & rand)
  33. {
  34. daycounter = 0;
  35. resetDuration = 0;
  36. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  37. }
  38. std::string CBank::getHoverText(PlayerColor player) const
  39. {
  40. // TODO: record visited players
  41. return getObjectName() + " " + visitedTxt(bc == nullptr);
  42. }
  43. void CBank::setConfig(const BankConfig & config)
  44. {
  45. bc = std::make_unique<BankConfig>(config);
  46. clear(); // remove all stacks, if any
  47. for(const auto & stack : config.guards)
  48. setCreature (SlotID(stacksCount()), stack.type->getId(), stack.count);
  49. }
  50. void CBank::setPropertyDer (ui8 what, ui32 val)
  51. {
  52. switch (what)
  53. {
  54. case ObjProperty::BANK_DAYCOUNTER: //daycounter
  55. daycounter+=val;
  56. break;
  57. case ObjProperty::BANK_RESET:
  58. // FIXME: Object reset must be done by separate netpack from server
  59. initObj(cb->gameState()->getRandomGenerator());
  60. daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
  61. break;
  62. case ObjProperty::BANK_CLEAR:
  63. bc.reset();
  64. break;
  65. }
  66. }
  67. void CBank::newTurn(CRandomGenerator & rand) const
  68. {
  69. if (bc == nullptr)
  70. {
  71. if (resetDuration != 0)
  72. {
  73. if (daycounter >= resetDuration)
  74. cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
  75. else
  76. cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
  77. }
  78. }
  79. }
  80. bool CBank::wasVisited (PlayerColor player) const
  81. {
  82. return !bc; //FIXME: player A should not know about visit done by player B
  83. }
  84. void CBank::onHeroVisit(const CGHeroInstance * h) const
  85. {
  86. int banktext = 0;
  87. switch (ID)
  88. {
  89. case Obj::DERELICT_SHIP:
  90. banktext = 41;
  91. break;
  92. case Obj::DRAGON_UTOPIA:
  93. banktext = 47;
  94. break;
  95. case Obj::CRYPT:
  96. banktext = 119;
  97. break;
  98. case Obj::SHIPWRECK:
  99. banktext = 122;
  100. break;
  101. case Obj::PYRAMID:
  102. banktext = 105;
  103. break;
  104. case Obj::CREATURE_BANK:
  105. default:
  106. banktext = 32;
  107. break;
  108. }
  109. BlockingDialog bd(true, false);
  110. bd.player = h->getOwner();
  111. bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
  112. bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
  113. if (banktext == 32)
  114. bd.text.addReplacement(getObjectName());
  115. cb->showBlockingDialog(&bd);
  116. }
  117. void CBank::doVisit(const CGHeroInstance * hero) const
  118. {
  119. int textID = -1;
  120. InfoWindow iw;
  121. iw.type = EInfoWindowMode::AUTO;
  122. iw.player = hero->getOwner();
  123. MetaString loot;
  124. if (bc)
  125. {
  126. switch (ID)
  127. {
  128. case Obj::DERELICT_SHIP:
  129. textID = 43;
  130. break;
  131. case Obj::CRYPT:
  132. textID = 121;
  133. break;
  134. case Obj::SHIPWRECK:
  135. textID = 124;
  136. break;
  137. case Obj::PYRAMID:
  138. textID = 106;
  139. break;
  140. case Obj::CREATURE_BANK:
  141. case Obj::DRAGON_UTOPIA:
  142. default:
  143. textID = 34;
  144. break;
  145. }
  146. }
  147. else
  148. {
  149. switch (ID)
  150. {
  151. case Obj::SHIPWRECK:
  152. case Obj::DERELICT_SHIP:
  153. case Obj::CRYPT:
  154. {
  155. GiveBonus gbonus;
  156. gbonus.id = hero->id.getNum();
  157. gbonus.bonus.duration = BonusDuration::ONE_BATTLE;
  158. gbonus.bonus.source = BonusSource::OBJECT;
  159. gbonus.bonus.sid = ID;
  160. gbonus.bonus.type = BonusType::MORALE;
  161. gbonus.bonus.val = -1;
  162. switch (ID)
  163. {
  164. case Obj::SHIPWRECK:
  165. textID = 123;
  166. gbonus.bdescr.addRawString(VLC->generaltexth->arraytxt[99]);
  167. break;
  168. case Obj::DERELICT_SHIP:
  169. textID = 42;
  170. gbonus.bdescr.addRawString(VLC->generaltexth->arraytxt[101]);
  171. break;
  172. case Obj::CRYPT:
  173. textID = 120;
  174. gbonus.bdescr.addRawString(VLC->generaltexth->arraytxt[98]);
  175. break;
  176. }
  177. cb->giveHeroBonus(&gbonus);
  178. iw.components.emplace_back(Component::EComponentType::MORALE, 0, -1, 0);
  179. iw.soundID = soundBase::GRAVEYARD;
  180. break;
  181. }
  182. case Obj::PYRAMID:
  183. {
  184. GiveBonus gb;
  185. gb.bonus = Bonus(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
  186. gb.id = hero->id.getNum();
  187. cb->giveHeroBonus(&gb);
  188. textID = 107;
  189. iw.components.emplace_back(Component::EComponentType::LUCK, 0, -2, 0);
  190. break;
  191. }
  192. case Obj::CREATURE_BANK:
  193. case Obj::DRAGON_UTOPIA:
  194. default:
  195. iw.text.addRawString(VLC->generaltexth->advobtxt[33]);// This was X, now is completely empty
  196. iw.text.addReplacement(getObjectName());
  197. }
  198. if(textID != -1)
  199. {
  200. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  201. }
  202. cb->showInfoDialog(&iw);
  203. }
  204. //grant resources
  205. if (bc)
  206. {
  207. for (int it = 0; it < bc->resources.size(); it++)
  208. {
  209. if (bc->resources[it] != 0)
  210. {
  211. iw.components.emplace_back(Component::EComponentType::RESOURCE, it, bc->resources[it], 0);
  212. loot.addRawString("%d %s");
  213. loot.addReplacement(iw.components.back().val);
  214. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  215. cb->giveResource(hero->getOwner(), static_cast<EGameResID>(it), bc->resources[it]);
  216. }
  217. }
  218. //grant artifacts
  219. for (auto & elem : bc->artifacts)
  220. {
  221. iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
  222. loot.addRawString("%s");
  223. loot.addReplacement(MetaString::ART_NAMES, elem);
  224. cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
  225. }
  226. //display loot
  227. if (!iw.components.empty())
  228. {
  229. iw.text.addTxt(MetaString::ADVOB_TXT, textID);
  230. if (textID == 34)
  231. {
  232. const auto * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
  233. {
  234. return a.type->getFightValue() < b.type->getFightValue();
  235. })->type;
  236. iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->getId());
  237. iw.text.addReplacement(loot.buildList());
  238. }
  239. cb->showInfoDialog(&iw);
  240. }
  241. loot.clear();
  242. iw.components.clear();
  243. iw.text.clear();
  244. if (!bc->spells.empty())
  245. {
  246. std::set<SpellID> spells;
  247. bool noWisdom = false;
  248. if(textID == 106)
  249. {
  250. iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
  251. }
  252. for(const SpellID & spellId : bc->spells)
  253. {
  254. const auto * spell = spellId.toSpell(VLC->spells());
  255. iw.text.addTxt(MetaString::SPELL_NAME, spellId);
  256. if(spell->getLevel() <= hero->maxSpellLevel())
  257. {
  258. if(hero->canLearnSpell(spell))
  259. {
  260. spells.insert(spellId);
  261. iw.components.emplace_back(Component::EComponentType::SPELL, spellId, 0, 0);
  262. }
  263. }
  264. else
  265. noWisdom = true;
  266. }
  267. if (!hero->getArt(ArtifactPosition::SPELLBOOK))
  268. iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
  269. else if(noWisdom)
  270. iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
  271. if(!iw.components.empty() || !iw.text.toString().empty())
  272. cb->showInfoDialog(&iw);
  273. if(!spells.empty())
  274. cb->changeSpells(hero, true, spells);
  275. }
  276. iw.components.clear();
  277. iw.text.clear();
  278. //grant creatures
  279. CCreatureSet ourArmy;
  280. for(const auto & slot : bc->creatures)
  281. {
  282. ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->getId()), slot.type->getId(), slot.count);
  283. }
  284. for(const auto & elem : ourArmy.Slots())
  285. {
  286. iw.components.emplace_back(*elem.second);
  287. loot.addRawString("%s");
  288. loot.addReplacement(*elem.second);
  289. }
  290. if(ourArmy.stacksCount())
  291. {
  292. if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
  293. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  294. else
  295. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  296. iw.text.addReplacement(loot.buildList());
  297. iw.text.addReplacement(hero->getNameTranslated());
  298. cb->showInfoDialog(&iw);
  299. cb->giveCreatures(this, hero, ourArmy, false);
  300. }
  301. cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
  302. }
  303. }
  304. void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  305. {
  306. if (result.winner == 0)
  307. {
  308. doVisit(hero);
  309. }
  310. }
  311. void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  312. {
  313. if (answer)
  314. {
  315. if (bc) // not looted bank
  316. cb->startBattleI(hero, this, true);
  317. else
  318. doVisit(hero);
  319. }
  320. }
  321. VCMI_LIB_NAMESPACE_END