MinePlacer.cpp 2.6 KB

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  1. /*
  2. * License: GNU General Public License v2.0 or later
  3. * Full text of license available in license.txt file, in main folder
  4. *
  5. */
  6. #include "StdInc.h"
  7. #include "MinePlacer.h"
  8. #include "TownPlacer.h"
  9. #include "ConnectionsPlacer.h"
  10. #include "CMapGenerator.h"
  11. #include "RmgMap.h"
  12. #include "../mapping/CMap.h"
  13. #include "../mapping/CMapEditManager.h"
  14. #include "../mapObjects/CObjectClassesHandler.h"
  15. #include "../spells/CSpellHandler.h" //for choosing random spells
  16. #include "RmgPath.h"
  17. #include "RmgObject.h"
  18. #include "ObjectManager.h"
  19. #include "Functions.h"
  20. #include "RoadPlacer.h"
  21. #include "WaterAdopter.h"
  22. #include "TileInfo.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. void MinePlacer::process()
  25. {
  26. auto * manager = zone.getModificator<ObjectManager>();
  27. if(!manager)
  28. {
  29. logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
  30. return;
  31. }
  32. placeMines(*manager);
  33. }
  34. void MinePlacer::init()
  35. {
  36. DEPENDENCY(TownPlacer);
  37. DEPENDENCY(ConnectionsPlacer);
  38. POSTFUNCTION(ObjectManager);
  39. POSTFUNCTION(RoadPlacer);
  40. }
  41. bool MinePlacer::placeMines(ObjectManager & manager)
  42. {
  43. std::vector<CGMine*> createdMines;
  44. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  45. for(const auto & mineInfo : zone.getMinesInfo())
  46. {
  47. const auto res = GameResID(mineInfo.first);
  48. for(int i = 0; i < mineInfo.second; ++i)
  49. {
  50. auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
  51. const auto & rmginfo = mineHandler->getRMGInfo();
  52. auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
  53. mine->producedResource = res;
  54. mine->tempOwner = PlayerColor::NEUTRAL;
  55. mine->producedQuantity = mine->defaultResProduction();
  56. createdMines.push_back(mine);
  57. if(!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
  58. manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
  59. else
  60. requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
  61. }
  62. }
  63. //Shuffle mines to avoid patterns, but don't shuffle key objects like towns
  64. RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
  65. for (const auto& obj : requiredObjects)
  66. {
  67. manager.addRequiredObject(obj.first, obj.second);
  68. }
  69. //create extra resources
  70. if(int extraRes = generator.getConfig().mineExtraResources)
  71. {
  72. for(auto * mine : createdMines)
  73. {
  74. for(int rc = generator.rand.nextInt(1, extraRes); rc > 0; --rc)
  75. {
  76. auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
  77. resourse->amount = CGResource::RANDOM_AMOUNT;
  78. manager.addNearbyObject(resourse, mine);
  79. }
  80. }
  81. }
  82. return true;
  83. }
  84. VCMI_LIB_NAMESPACE_END