| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 |
- /*
- * RmgObject.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../int3.h"
- #include "RmgArea.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class RmgMap;
- namespace rmg {
- class Object
- {
- public:
-
- class Instance
- {
- public:
- Instance(const Object& parent, CGObjectInstance & object);
- Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
-
- const Area & getBlockedArea() const;
-
- int3 getVisitablePosition() const;
- bool isVisitableFrom(const int3 & tile) const;
- const Area & getAccessibleArea() const;
- void setTemplate(TerrainId terrain); //cache invalidation
- void setAnyTemplate(); //cache invalidation
-
- int3 getTopTile() const;
- int3 getPosition(bool isAbsolute = false) const;
- void setPosition(const int3 & position); //cache invalidation
- void setPositionRaw(const int3 & position); //no cache invalidation
- const CGObjectInstance & object() const;
- CGObjectInstance & object();
-
- void finalize(RmgMap & map); //cache invalidation
- void clear();
-
- private:
- mutable Area dBlockedAreaCache;
- int3 dPosition;
- mutable Area dAccessibleAreaCache;
- CGObjectInstance & dObject;
- const Object & dParent;
- };
-
- Object() = default;
- Object(const Object & object);
- Object(CGObjectInstance & object);
- Object(CGObjectInstance & object, const int3 & position);
-
- void addInstance(Instance & object);
- Instance & addInstance(CGObjectInstance & object);
- Instance & addInstance(CGObjectInstance & object, const int3 & position);
-
- std::list<Instance*> instances();
- std::list<const Instance*> instances() const;
-
- int3 getVisitablePosition() const;
- const Area & getAccessibleArea(bool exceptLast = false) const;
-
- const int3 & getPosition() const;
- void setPosition(const int3 & position);
- void setTemplate(const TerrainId & terrain);
-
- const Area & getArea() const; //lazy cache invalidation
- const int3 getVisibleTop() const;
-
- void finalize(RmgMap & map);
- void clear();
-
- private:
- std::list<Instance> dInstances;
- mutable Area dFullAreaCache;
- mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
- int3 dPosition;
- ui32 dStrength;
- };
- }
- VCMI_LIB_NAMESPACE_END
|