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							- /*
 
-  * mainwindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "mainwindow.h"
 
- #include "ui_mainwindow.h"
 
- #include <QFileDialog>
 
- #include <QFile>
 
- #include <QMessageBox>
 
- #include <QFileInfo>
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/logging/CBasicLogConfigurator.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/mapping/CMapService.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/mapping/CMapEditManager.h"
 
- #include "../lib/RoadHandler.h"
 
- #include "../lib/RiverHandler.h"
 
- #include "../lib/TerrainHandler.h"
 
- #include "../lib/mapObjects/CObjectClassesHandler.h"
 
- #include "../lib/filesystem/CFilesystemLoader.h"
 
- #include "maphandler.h"
 
- #include "graphics.h"
 
- #include "windownewmap.h"
 
- #include "objectbrowser.h"
 
- #include "inspector/inspector.h"
 
- #include "mapsettings.h"
 
- #include "playersettings.h"
 
- #include "validator.h"
 
- static CBasicLogConfigurator * logConfig;
 
- QJsonValue jsonFromPixmap(const QPixmap &p)
 
- {
 
-   QBuffer buffer;
 
-   buffer.open(QIODevice::WriteOnly);
 
-   p.save(&buffer, "PNG");
 
-   auto const encoded = buffer.data().toBase64();
 
-   return {QLatin1String(encoded)};
 
- }
 
- QPixmap pixmapFromJson(const QJsonValue &val)
 
- {
 
-   auto const encoded = val.toString().toLatin1();
 
-   QPixmap p;
 
-   p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
 
-   return p;
 
- }
 
- void init()
 
- {
 
- 	loadDLLClasses();
 
- 	logGlobal->info("Initializing VCMI_Lib");
 
- }
 
- void MainWindow::loadUserSettings()
 
- {
 
- 	//load window settings
 
- 	QSettings s(Ui::teamName, Ui::appName);
 
- 	auto size = s.value(mainWindowSizeSetting).toSize();
 
- 	if (size.isValid())
 
- 	{
 
- 		resize(size);
 
- 	}
 
- 	auto position = s.value(mainWindowPositionSetting).toPoint();
 
- 	if (!position.isNull())
 
- 	{
 
- 		move(position);
 
- 	}
 
- }
 
- void MainWindow::saveUserSettings()
 
- {
 
- 	QSettings s(Ui::teamName, Ui::appName);
 
- 	s.setValue(mainWindowSizeSetting, size());
 
- 	s.setValue(mainWindowPositionSetting, pos());
 
- }
 
- void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
 
- {
 
- 	QCommandLineParser parser;
 
- 	parser.addHelpOption();
 
- 	parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
 
- 	parser.addOptions({
 
- 		{"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
 
- 		{"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
 
- 		{"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
 
- 		{"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
 
- 		});
 
- 	parser.process(qApp->arguments());
 
- 	const QStringList positionalArgs = parser.positionalArguments();
 
- 	if(!positionalArgs.isEmpty())
 
- 		mapFilePath = positionalArgs.at(0);
 
- 	extractionOptions = {
 
- 		parser.isSet("e"), {
 
- 			parser.isSet("s"),
 
- 			parser.isSet("c"),
 
- 			parser.isSet("d")}};
 
- }
 
- void MainWindow::loadTranslation()
 
- {
 
- #ifdef ENABLE_QT_TRANSLATIONS
 
- 	std::string translationFile = settings["general"]["language"].String() + ".qm";
 
- 	QVector<QString> searchPaths;
 
- 	for(auto const & string : VCMIDirs::get().dataPaths())
 
- 		searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
 
- 	searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
 
- 	for(auto const & string : boost::adaptors::reverse(searchPaths))
 
- 	{
 
- 		if (translator.load(string))
 
- 		{
 
- 			if (!qApp->installTranslator(&translator))
 
- 				logGlobal->error("Failed to install translator");
 
- 			return;
 
- 		}
 
- 	}
 
- 	logGlobal->error("Failed to find translation");
 
- #endif
 
- }
 
- MainWindow::MainWindow(QWidget* parent) :
 
- 	QMainWindow(parent),
 
- 	ui(new Ui::MainWindow),
 
- 	controller(this)
 
- {
 
- 	// Set current working dir to executable folder.
 
- 	// This is important on Mac for relative paths to work inside DMG.
 
- 	QDir::setCurrent(QApplication::applicationDirPath());
 
- 	
 
- 	for(auto & string : VCMIDirs::get().dataPaths())
 
- 		QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
 
- 	QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
 
- 	
 
- 	new QShortcut(QKeySequence("Backspace"), this, SLOT(on_actionErase_triggered()));
 
- 	
 
- 	ExtractionOptions extractionOptions;
 
- 	parseCommandLine(extractionOptions);
 
- 	//configure logging
 
- 	const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
 
- 	console = new CConsoleHandler();
 
- 	logConfig = new CBasicLogConfigurator(logPath, console);
 
- 	logConfig->configureDefault();
 
- 	logGlobal->info("The log file will be saved to %s", logPath);
 
- 	//init
 
- 	preinitDLL(::console, false, extractionOptions.extractArchives);
 
- 	// Initialize logging based on settings
 
- 	logConfig->configure();
 
- 	logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
 
- 	// Some basic data validation to produce better error messages in cases of incorrect install
 
- 	auto testFile = [](std::string filename, std::string message) -> bool
 
- 	{
 
- 		if (CResourceHandler::get()->existsResource(ResourceID(filename)))
 
- 			return true;
 
- 		logGlobal->error("Error: %s was not found!", message);
 
- 		return false;
 
- 	};
 
- 	if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
 
- 		!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
 
- 	{
 
- 		QApplication::quit();
 
- 	}
 
- 	conf.init();
 
- 	logGlobal->info("Loading settings");
 
- 	loadTranslation();
 
- 	ui->setupUi(this);
 
- 	loadUserSettings(); //For example window size
 
- 	setTitle();
 
- 	init();
 
- 	graphics = new Graphics(); // should be before curh->init()
 
- 	graphics->load();//must be after Content loading but should be in main thread
 
- 	if (extractionOptions.extractArchives)
 
- 		ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
 
- 	
 
- 	ui->mapView->setScene(controller.scene(0));
 
- 	ui->mapView->setController(&controller);
 
- 	ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
 
- 	connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
 
- 	
 
- 	ui->minimapView->setScene(controller.miniScene(0));
 
- 	ui->minimapView->setController(&controller);
 
- 	connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
 
- 	scenePreview = new QGraphicsScene(this);
 
- 	ui->objectPreview->setScene(scenePreview);
 
- 	//loading objects
 
- 	loadObjectsTree();
 
- 	
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- 	
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
 
- 	{
 
- 		connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
 
- 	}
 
- 	connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
 
- 	onPlayersChanged();
 
- 	
 
- 	show();
 
- 	
 
- 	//Load map from command line
 
- 	if(!mapFilePath.isEmpty())
 
- 		openMap(mapFilePath);
 
- }
 
- MainWindow::~MainWindow()
 
- {
 
- 	saveUserSettings(); //save window size etc.
 
- 	delete ui;
 
- }
 
- bool MainWindow::getAnswerAboutUnsavedChanges()
 
- {
 
- 	if(unsaved)
 
- 	{
 
- 		auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
 
- 		if(sure == QMessageBox::No)
 
- 		{
 
- 			return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- void MainWindow::closeEvent(QCloseEvent *event)
 
- {
 
- 	if(getAnswerAboutUnsavedChanges())
 
- 		QMainWindow::closeEvent(event);
 
- 	else
 
- 		event->ignore();
 
- }
 
- void MainWindow::setStatusMessage(const QString & status)
 
- {
 
- 	statusBar()->showMessage(status);
 
- }
 
- void MainWindow::setTitle()
 
- {
 
- 	QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
 
- 	setWindowTitle(title);
 
- }
 
- void MainWindow::mapChanged()
 
- {
 
- 	unsaved = true;
 
- 	setTitle();
 
- }
 
- void MainWindow::initializeMap(bool isNew)
 
- {
 
- 	unsaved = isNew;
 
- 	if(isNew)
 
- 		filename.clear();
 
- 	setTitle();
 
- 	mapLevel = 0;
 
- 	ui->mapView->setScene(controller.scene(mapLevel));
 
- 	ui->minimapView->setScene(controller.miniScene(mapLevel));
 
- 	ui->minimapView->dimensions();
 
- 	
 
- 	setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
 
- 	//enable settings
 
- 	ui->actionMapSettings->setEnabled(true);
 
- 	ui->actionPlayers_settings->setEnabled(true);
 
- 	
 
- 	//set minimal players count
 
- 	if(isNew)
 
- 	{
 
- 		controller.map()->players[0].canComputerPlay = true;
 
- 		controller.map()->players[0].canHumanPlay = true;
 
- 	}
 
- 	
 
- 	onPlayersChanged();
 
- }
 
- bool MainWindow::openMap(const QString & filenameSelect)
 
- {
 
- 	QFileInfo fi(filenameSelect);
 
- 	std::string fname = fi.fileName().toStdString();
 
- 	std::string fdir = fi.dir().path().toStdString();
 
- 	
 
- 	ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
 
- 	
 
- 	//addFilesystem takes care about memory deallocation if case of failure, no memory leak here
 
- 	auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
 
- 	CResourceHandler::removeFilesystem("local", "mapEditor");
 
- 	CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
 
- 	
 
- 	if(!CResourceHandler::get("mapEditor")->existsResource(resId))
 
- 	{
 
- 		QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
 
- 		return false;
 
- 	}
 
- 	
 
- 	CMapService mapService;
 
- 	try
 
- 	{
 
- 		if(auto header = mapService.loadMapHeader(resId))
 
- 		{
 
- 			auto missingMods = CMapService::verifyMapHeaderMods(*header);
 
- 			CModHandler::Incompatibility::ModList modList;
 
- 			for(const auto & m : missingMods)
 
- 				modList.push_back({m.first, m.second.toString()});
 
- 			
 
- 			if(!modList.empty())
 
- 				throw CModHandler::Incompatibility(std::move(modList));
 
- 			
 
- 			controller.setMap(mapService.loadMap(resId));
 
- 		}
 
- 	}
 
- 	catch(const CModHandler::Incompatibility & e)
 
- 	{
 
- 		QMessageBox::warning(this, "Mods requiered", e.what());
 
- 		return false;
 
- 	}
 
- 	catch(const std::exception & e)
 
- 	{
 
- 		QMessageBox::critical(this, "Failed to open map", e.what());
 
- 		return false;
 
- 	}
 
- 	
 
- 	filename = filenameSelect;
 
- 	initializeMap(controller.map()->version != EMapFormat::VCMI);
 
- 	return true;
 
- }
 
- void MainWindow::on_actionOpen_triggered()
 
- {
 
- 	if(!getAnswerAboutUnsavedChanges())
 
- 		return;
 
- 	
 
- 	auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
 
- 		QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
 
- 		tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
 
- 	if(filenameSelect.isEmpty())
 
- 		return;
 
- 	
 
- 	openMap(filenameSelect);
 
- }
 
- void MainWindow::saveMap()
 
- {
 
- 	if(!controller.map())
 
- 		return;
 
- 	if(!unsaved)
 
- 		return;
 
- 	
 
- 	//validate map
 
- 	auto issues = Validator::validate(controller.map());
 
- 	bool critical = false;
 
- 	for(auto & issue : issues)
 
- 		critical |= issue.critical;
 
- 	
 
- 	if(!issues.empty())
 
- 	{
 
- 		if(critical)
 
- 			QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
 
- 		else
 
- 			QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
 
- 	}
 
- 	CMapService mapService;
 
- 	try
 
- 	{
 
- 		mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
 
- 	}
 
- 	catch(const std::exception & e)
 
- 	{
 
- 		QMessageBox::critical(this, "Failed to save map", e.what());
 
- 		return;
 
- 	}
 
- 	
 
- 	unsaved = false;
 
- 	setTitle();
 
- }
 
- void MainWindow::on_actionSave_as_triggered()
 
- {
 
- 	if(!controller.map())
 
- 		return;
 
- 	auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
 
- 	if(filenameSelect.isNull())
 
- 		return;
 
- 	if(filenameSelect == filename)
 
- 		return;
 
- 	filename = filenameSelect;
 
- 	saveMap();
 
- }
 
- void MainWindow::on_actionNew_triggered()
 
- {
 
- 	if(getAnswerAboutUnsavedChanges())
 
- 		new WindowNewMap(this);
 
- }
 
- void MainWindow::on_actionSave_triggered()
 
- {
 
- 	if(!controller.map())
 
- 		return;
 
- 	if(filename.isNull())
 
- 	{
 
- 		auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
 
- 		if(filenameSelect.isNull())
 
- 			return;
 
- 		filename = filenameSelect;
 
- 	}
 
- 	saveMap();
 
- }
 
- void MainWindow::terrainButtonClicked(TerrainId terrain)
 
- {
 
- 	controller.commitTerrainChange(mapLevel, terrain);
 
- }
 
- void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
 
- {
 
- 	controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
 
- }
 
- void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
 
- {
 
- 	auto knownObjects = VLC->objtypeh->knownObjects();
 
- 	for(auto ID : knownObjects)
 
- 	{
 
- 		if(catalog.count(ID))
 
- 			continue;
 
- 		addGroupIntoCatalog(groupName, true, staticOnly, ID);
 
- 	}
 
- }
 
- void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
 
- {
 
- 	QStandardItem * itemGroup = nullptr;
 
- 	auto itms = objectsModel.findItems(QString::fromStdString(groupName));
 
- 	if(itms.empty())
 
- 	{
 
- 		itemGroup = new QStandardItem(QString::fromStdString(groupName));
 
- 		objectsModel.appendRow(itemGroup);
 
- 	}
 
- 	else
 
- 	{
 
- 		itemGroup = itms.front();
 
- 	}
 
- 	if (VLC->objtypeh->knownObjects().count(ID) == 0)
 
- 		return;
 
- 	auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
 
- 	for(auto secondaryID : knownSubObjects)
 
- 	{
 
- 		auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
 
- 		auto templates = factory->getTemplates();
 
- 		bool singleTemplate = templates.size() == 1;
 
- 		if(staticOnly && !factory->isStaticObject())
 
- 			continue;
 
- 		auto subGroupName = QString::fromStdString(VLC->objtypeh->getObjectName(ID, secondaryID));
 
- 		
 
- 		auto * itemType = new QStandardItem(subGroupName);
 
- 		for(int templateId = 0; templateId < templates.size(); ++templateId)
 
- 		{
 
- 			auto templ = templates[templateId];
 
- 			//selecting file
 
- 			const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
 
- 			//creating picture
 
- 			QPixmap preview(128, 128);
 
- 			preview.fill(QColor(255, 255, 255));
 
- 			QPainter painter(&preview);
 
- 			Animation animation(afile);
 
- 			animation.preload();
 
- 			auto picture = animation.getImage(0);
 
- 			if(picture && picture->width() && picture->height())
 
- 			{
 
- 				qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
 
- 				qreal scale = std::min(xscale, yscale);
 
- 				painter.scale(scale, scale);
 
- 				painter.drawImage(QPoint(0, 0), *picture);
 
- 			}
 
- 			//add parameters
 
- 			QJsonObject data{{"id", QJsonValue(ID)},
 
- 							 {"subid", QJsonValue(secondaryID)},
 
- 							 {"template", QJsonValue(templateId)},
 
- 							 {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
 
- 							 {"animation", QString::fromStdString(templ->animationFile)},
 
- 							 {"preview", jsonFromPixmap(preview)}};
 
- 			
 
- 			//create object to extract name
 
- 			std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
 
- 			QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
 
- 			//do not have extra level
 
- 			if(singleTemplate)
 
- 			{
 
- 				if(useCustomName)
 
- 					itemType->setText(translated);
 
- 				itemType->setIcon(QIcon(preview));
 
- 				itemType->setData(data);
 
- 			}
 
- 			else
 
- 			{
 
- 				if(useCustomName)
 
- 					itemType->setText(translated);
 
- 				auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
 
- 				item->setData(data);
 
- 				itemType->appendRow(item);
 
- 			}
 
- 		}
 
- 		itemGroup->appendRow(itemType);
 
- 		catalog.insert(ID);
 
- 	}
 
- }
 
- void MainWindow::loadObjectsTree()
 
- {
 
- 	try
 
- 	{
 
- 	ui->terrainFilterCombo->addItem("");
 
- 	//adding terrains
 
- 	for(auto & terrain : VLC->terrainTypeHandler->objects)
 
- 	{
 
- 		QPushButton *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
 
- 		ui->terrainLayout->addWidget(b);
 
- 		connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
 
- 		//filter
 
- 		QString displayName = QString::fromStdString(terrain->getNameTranslated());
 
- 		QString uniqueName = QString::fromStdString(terrain->getJsonKey());
 
- 		ui->terrainFilterCombo->addItem(displayName, QVariant(uniqueName));
 
- 	}
 
- 	//add spacer to keep terrain button on the top
 
- 	ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
 
- 	//adding roads
 
- 	for(auto & road : VLC->roadTypeHandler->objects)
 
- 	{
 
- 		QPushButton *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
 
- 		ui->roadLayout->addWidget(b);
 
- 		connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
 
- 	}
 
- 	//add spacer to keep terrain button on the top
 
- 	ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
 
- 	//adding rivers
 
- 	for(auto & river : VLC->riverTypeHandler->objects)
 
- 	{
 
- 		QPushButton *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
 
- 		ui->riverLayout->addWidget(b);
 
- 		connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
 
- 	}
 
- 	//add spacer to keep terrain button on the top
 
- 	ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
 
- 	if(objectBrowser)
 
- 		throw std::runtime_error("object browser exists");
 
- 	//model
 
- 	objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
 
- 	objectBrowser = new ObjectBrowserProxyModel(this);
 
- 	objectBrowser->setSourceModel(&objectsModel);
 
- 	objectBrowser->setDynamicSortFilter(false);
 
- 	objectBrowser->setRecursiveFilteringEnabled(true);
 
- 	ui->treeView->setModel(objectBrowser);
 
- 	ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
 
- 	ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
 
- 	connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
 
- 	//adding objects
 
- 	addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
 
- 	addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
 
- 	addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
 
- 	addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
 
- 	addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
 
- 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
 
- 	addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
 
- 	addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
 
- 	addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
 
- 	addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
 
- 	addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
 
- 	addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
 
- 	addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
 
- 	addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
 
- 	addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
 
- 	addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
 
- 	addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
 
- 	addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
 
- 	addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
 
- 	addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
 
- 	addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
 
- 	addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
 
- 	addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
 
- 	addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
 
- 	addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
 
- 	addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
 
- 	addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
 
- 	addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
 
- 	addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
 
- 	addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
 
- 	addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
 
- 	addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
 
- 	addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
 
- 	addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
 
- 	addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
 
- 	addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
 
- 	addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
 
- 	addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
 
- 	addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
 
- 	addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
 
- 	addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
 
- 	addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
 
- 	addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
 
- 	addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
 
- 	addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
 
- 	addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
 
- 	addGroupIntoCatalog("MINES", true, false, Obj::MINE);
 
- 	addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
 
- 	addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
 
- 	addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
 
- 	addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
 
- 	addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
 
- 	addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
 
- 	addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
 
- 	addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
 
- 	addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
 
- 	addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
 
- 	addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
 
- 	addGroupIntoCatalog("OBSTACLES", true);
 
- 	addGroupIntoCatalog("OTHER", false);
 
- 	}
 
- 	catch(const std::exception &)
 
- 	{
 
- 		QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
 
- 	}
 
- }
 
- void MainWindow::on_actionLevel_triggered()
 
- {
 
- 	if(controller.map() && controller.map()->twoLevel)
 
- 	{
 
- 		mapLevel = mapLevel ? 0 : 1;
 
- 		ui->mapView->setScene(controller.scene(mapLevel));
 
- 		ui->minimapView->setScene(controller.miniScene(mapLevel));
 
- 		if (mapLevel == 0)
 
- 		{
 
- 			ui->actionLevel->setToolTip(tr("View underground"));
 
- 		}
 
- 		else
 
- 		{
 
- 			ui->actionLevel->setToolTip(tr("View surface"));
 
- 		}
 
- 	}
 
- }
 
- void MainWindow::on_actionUndo_triggered()
 
- {
 
- 	QString str("Undo clicked");
 
- 	statusBar()->showMessage(str, 1000);
 
- 	if (controller.map())
 
- 	{
 
- 		controller.undo();
 
- 	}
 
- }
 
- void MainWindow::on_actionRedo_triggered()
 
- {
 
- 	QString str("Redo clicked");
 
- 	displayStatus(str);
 
- 	if (controller.map())
 
- 	{
 
- 		controller.redo();
 
- 	}
 
- }
 
- void MainWindow::on_actionPass_triggered(bool checked)
 
- {
 
- 	QString str("Passability clicked");
 
- 	displayStatus(str);
 
- 	if(controller.map())
 
- 	{
 
- 		controller.scene(0)->passabilityView.show(checked);
 
- 		controller.scene(1)->passabilityView.show(checked);
 
- 	}
 
- }
 
- void MainWindow::on_actionGrid_triggered(bool checked)
 
- {
 
- 	QString str("Grid clicked");
 
- 	displayStatus(str);
 
- 	if(controller.map())
 
- 	{
 
- 		controller.scene(0)->gridView.show(checked);
 
- 		controller.scene(1)->gridView.show(checked);
 
- 	}
 
- }
 
- void MainWindow::changeBrushState(int idx)
 
- {
 
- }
 
- void MainWindow::on_toolBrush_clicked(bool checked)
 
- {
 
- 	//ui->toolBrush->setChecked(false);
 
- 	ui->toolBrush2->setChecked(false);
 
- 	ui->toolBrush4->setChecked(false);
 
- 	ui->toolArea->setChecked(false);
 
- 	ui->toolLasso->setChecked(false);
 
- 	if(checked)
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::Brush;
 
- 	else
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::None;
 
- 	
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- }
 
- void MainWindow::on_toolBrush2_clicked(bool checked)
 
- {
 
- 	ui->toolBrush->setChecked(false);
 
- 	//ui->toolBrush2->setChecked(false);
 
- 	ui->toolBrush4->setChecked(false);
 
- 	ui->toolArea->setChecked(false);
 
- 	ui->toolLasso->setChecked(false);
 
- 	if(checked)
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
 
- 	else
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::None;
 
- 	
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- }
 
- void MainWindow::on_toolBrush4_clicked(bool checked)
 
- {
 
- 	ui->toolBrush->setChecked(false);
 
- 	ui->toolBrush2->setChecked(false);
 
- 	//ui->toolBrush4->setChecked(false);
 
- 	ui->toolArea->setChecked(false);
 
- 	ui->toolLasso->setChecked(false);
 
- 	if(checked)
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
 
- 	else
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::None;
 
- 	
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- }
 
- void MainWindow::on_toolArea_clicked(bool checked)
 
- {
 
- 	ui->toolBrush->setChecked(false);
 
- 	ui->toolBrush2->setChecked(false);
 
- 	ui->toolBrush4->setChecked(false);
 
- 	//ui->toolArea->setChecked(false);
 
- 	ui->toolLasso->setChecked(false);
 
- 	if(checked)
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::Area;
 
- 	else
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::None;
 
- 	
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- }
 
- void MainWindow::on_toolLasso_clicked(bool checked)
 
- {
 
- 	ui->toolBrush->setChecked(false);
 
- 	ui->toolBrush2->setChecked(false);
 
- 	ui->toolBrush4->setChecked(false);
 
- 	ui->toolArea->setChecked(false);
 
- 	//ui->toolLasso->setChecked(false);
 
- 	
 
- 	if(checked)
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::Lasso;
 
- 	else
 
- 		ui->mapView->selectionTool = MapView::SelectionTool::None;
 
- 	
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- }
 
- void MainWindow::on_actionErase_triggered()
 
- {
 
- 	on_toolErase_clicked();
 
- }
 
- void MainWindow::on_toolErase_clicked()
 
- {
 
- 	if(controller.map())
 
- 	{
 
- 		controller.commitObjectErase(mapLevel);
 
- 	}
 
- 	ui->tabWidget->setCurrentIndex(0);
 
- }
 
- void MainWindow::preparePreview(const QModelIndex &index)
 
- {
 
- 	scenePreview->clear();
 
- 	auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
 
- 	if(!data.empty())
 
- 	{
 
- 		auto preview = data["preview"];
 
- 		if(preview != QJsonValue::Undefined)
 
- 		{
 
- 			QPixmap objPreview = pixmapFromJson(preview);
 
- 			scenePreview->addPixmap(objPreview);
 
- 		}
 
- 	}
 
- }
 
- void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
 
- {
 
- 	ui->toolBrush->setChecked(false);
 
- 	ui->toolBrush2->setChecked(false);
 
- 	ui->toolBrush4->setChecked(false);
 
- 	ui->toolArea->setChecked(false);
 
- 	ui->toolLasso->setChecked(false);
 
- 	ui->mapView->selectionTool = MapView::SelectionTool::None;
 
- 	
 
- 	preparePreview(index);
 
- }
 
- void MainWindow::on_terrainFilterCombo_currentIndexChanged(int index)
 
- {
 
- 	if(!objectBrowser)
 
- 		return;
 
- 	QString uniqueName = ui->terrainFilterCombo->itemData(index).toString();
 
- 	objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
 
- 	if (!uniqueName.isEmpty())
 
- 	{
 
- 		for (auto const & terrain : VLC->terrainTypeHandler->objects)
 
- 			if (terrain->getJsonKey() == uniqueName.toStdString())
 
- 				objectBrowser->terrain = terrain->getId();
 
- 	}
 
- 	objectBrowser->invalidate();
 
- 	objectBrowser->sort(0);
 
- }
 
- void MainWindow::on_filter_textChanged(const QString &arg1)
 
- {
 
- 	if(!objectBrowser)
 
- 		return;
 
- 	objectBrowser->filter = arg1;
 
- 	objectBrowser->invalidate();
 
- 	objectBrowser->sort(0);
 
- }
 
- void MainWindow::on_actionFill_triggered()
 
- {
 
- 	QString str("Fill clicked");
 
- 	displayStatus(str);
 
- 	if(!controller.map())
 
- 		return;
 
- 	controller.commitObstacleFill(mapLevel);
 
- }
 
- void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
 
- {
 
- 	if(switchTab)
 
- 		ui->tabWidget->setCurrentIndex(1);
 
- 	Inspector inspector(controller.map(), obj, ui->inspectorWidget);
 
- 	inspector.updateProperties();
 
- }
 
- void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
 
- {
 
- 	if(!item->isSelected())
 
- 		return;
 
- 	int r = item->row();
 
- 	int c = item->column();
 
- 	if(c < 1)
 
- 		return;
 
- 	auto * tableWidget = item->tableWidget();
 
- 	//get identifier
 
- 	auto identifier = tableWidget->item(0, 1)->text();
 
- 	CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
 
- 	//get parameter name
 
- 	auto param = tableWidget->item(r, c - 1)->text();
 
- 	//set parameter
 
- 	Inspector inspector(controller.map(), obj, tableWidget);
 
- 	inspector.setProperty(param, item->text());
 
- 	controller.commitObjectChange(mapLevel);
 
- }
 
- void MainWindow::on_actionMapSettings_triggered()
 
- {
 
- 	auto settingsDialog = new MapSettings(controller, this);
 
- 	settingsDialog->setWindowModality(Qt::WindowModal);
 
- 	settingsDialog->setModal(true);
 
- }
 
- void MainWindow::on_actionPlayers_settings_triggered()
 
- {
 
- 	auto settingsDialog = new PlayerSettings(controller, this);
 
- 	settingsDialog->setWindowModality(Qt::WindowModal);
 
- 	settingsDialog->setModal(true);
 
- 	connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
 
- }
 
- QAction * MainWindow::getActionPlayer(const PlayerColor & player)
 
- {
 
- 	if(player.getNum() == 0) return ui->actionPlayer_1;
 
- 	if(player.getNum() == 1) return ui->actionPlayer_2;
 
- 	if(player.getNum() == 2) return ui->actionPlayer_3;
 
- 	if(player.getNum() == 3) return ui->actionPlayer_4;
 
- 	if(player.getNum() == 4) return ui->actionPlayer_5;
 
- 	if(player.getNum() == 5) return ui->actionPlayer_6;
 
- 	if(player.getNum() == 6) return ui->actionPlayer_7;
 
- 	if(player.getNum() == 7) return ui->actionPlayer_8;
 
- 	return ui->actionNeutral;
 
- }
 
- void MainWindow::switchDefaultPlayer(const PlayerColor & player)
 
- {
 
- 	if(controller.defaultPlayer == player)
 
- 		return;
 
- 	
 
- 	ui->actionNeutral->blockSignals(true);
 
- 	ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
 
- 	ui->actionNeutral->blockSignals(false);
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
 
- 	{
 
- 		getActionPlayer(PlayerColor(i))->blockSignals(true);
 
- 		getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
 
- 		getActionPlayer(PlayerColor(i))->blockSignals(false);
 
- 	}
 
- 	controller.defaultPlayer = player;
 
- }
 
- void MainWindow::onPlayersChanged()
 
- {
 
- 	if(controller.map())
 
- 	{
 
- 		getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
 
- 		for(int i = 0; i < controller.map()->players.size(); ++i)
 
- 			getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
 
- 		if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
 
- 			switchDefaultPlayer(PlayerColor::NEUTRAL);
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
 
- 			getActionPlayer(PlayerColor(i))->setEnabled(false);
 
- 		getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
 
- 	}
 
- 	
 
- }
 
- void MainWindow::enableUndo(bool enable)
 
- {
 
- 	ui->actionUndo->setEnabled(enable);
 
- }
 
- void MainWindow::enableRedo(bool enable)
 
- {
 
- 	ui->actionRedo->setEnabled(enable);
 
- }
 
- void MainWindow::onSelectionMade(int level, bool anythingSelected)
 
- {
 
- 	if (level == mapLevel)
 
- 	{
 
- 		auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
 
- 		setStatusMessage(info);
 
- 		ui->actionErase->setEnabled(anythingSelected);
 
- 		ui->toolErase->setEnabled(anythingSelected);
 
- 	}
 
- }
 
- void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
 
- {
 
- 	statusBar()->showMessage(message, timeout);
 
- }
 
- void MainWindow::on_actionValidate_triggered()
 
- {
 
- 	new Validator(controller.map(), this);
 
- }
 
- void MainWindow::on_actionUpdate_appearance_triggered()
 
- {
 
- 	if(!controller.map())
 
- 		return;
 
- 	
 
- 	if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
 
- 	{
 
- 		QMessageBox::information(this, "Update appearance", "No objects selected");
 
- 		return;
 
- 	}
 
- 	
 
- 	if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
 
- 		return;
 
- 	
 
- 	controller.scene(mapLevel)->selectionTerrainView.clear();
 
- 	
 
- 	int errors = 0;
 
- 	std::set<CGObjectInstance*> staticObjects;
 
- 	for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
 
- 	{
 
- 		auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
 
- 		if(!controller.map()->isInTheMap(obj->visitablePos()))
 
- 		{
 
- 			++errors;
 
- 			continue;
 
- 		}
 
- 		
 
- 		auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
 
- 		
 
- 		if(handler->isStaticObject())
 
- 		{
 
- 			staticObjects.insert(obj);
 
- 			if(obj->appearance->canBePlacedAt(terrain->getId()))
 
- 			{
 
- 				controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
 
- 				continue;
 
- 			}
 
- 			
 
- 			for(auto & offset : obj->appearance->getBlockedOffsets())
 
- 				controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
 
- 		}
 
- 		else
 
- 		{
 
- 			auto app = handler->getOverride(terrain->getId(), obj);
 
- 			if(!app)
 
- 			{
 
- 				if(obj->appearance->canBePlacedAt(terrain->getId()))
 
- 					continue;
 
- 				
 
- 				auto templates = handler->getTemplates(terrain->getId());
 
- 				if(templates.empty())
 
- 				{
 
- 					++errors;
 
- 					continue;
 
- 				}
 
- 				app = templates.front();
 
- 			}
 
- 			auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
 
- 			obj->appearance = app;
 
- 			controller.mapHandler()->invalidate(tiles);
 
- 			controller.mapHandler()->invalidate(obj);
 
- 			controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
 
- 		}
 
- 	}
 
- 	controller.commitObjectChange(mapLevel);
 
- 	controller.commitObjectErase(mapLevel);
 
- 	controller.commitObstacleFill(mapLevel);
 
- 	
 
- 	
 
- 	if(errors)
 
- 		QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
 
- }
 
- void MainWindow::on_actionRecreate_obstacles_triggered()
 
- {
 
- }
 
- void MainWindow::on_actionCut_triggered()
 
- {
 
- 	if(controller.map())
 
- 	{
 
- 		controller.copyToClipboard(mapLevel);
 
- 		controller.commitObjectErase(mapLevel);
 
- 	}
 
- }
 
- void MainWindow::on_actionCopy_triggered()
 
- {
 
- 	if(controller.map())
 
- 	{
 
- 		controller.copyToClipboard(mapLevel);
 
- 	}
 
- }
 
- void MainWindow::on_actionPaste_triggered()
 
- {
 
- 	if(controller.map())
 
- 	{
 
- 		controller.pasteFromClipboard(mapLevel);
 
- 	}
 
- }
 
 
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