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- /*
- * CDefaultSpellMechanics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpellMechanics.h"
- struct StacksInjured;
- struct SpellCastContext
- {
- SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
- attackedCres(attackedCres), sc(sc), si(si)
- {
- };
- std::vector<const CStack *> & attackedCres;
- BattleSpellCast & sc;
- StacksInjured & si;
- };
- class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
- {
- public:
- DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
- std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
- ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
- virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
- void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
- void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
- const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
- bool requiresCreatureTarget() const override;
- protected:
- virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
- void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
- private:
- void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
- void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
- void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
- };
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