CDefaultSpellMechanics.h 2.4 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. struct StacksInjured;
  13. struct SpellCastContext
  14. {
  15. SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  16. attackedCres(attackedCres), sc(sc), si(si)
  17. {
  18. };
  19. std::vector<const CStack *> & attackedCres;
  20. BattleSpellCast & sc;
  21. StacksInjured & si;
  22. };
  23. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  24. {
  25. public:
  26. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  27. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  28. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const override;
  29. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const override;
  30. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const override;
  31. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  32. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  33. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
  34. void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  35. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
  36. bool requiresCreatureTarget() const override;
  37. protected:
  38. virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  39. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  40. private:
  41. void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
  42. void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
  43. void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
  44. };