Limiters.cpp 16 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../CArtHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../constants/StringConstants.h"
  25. #include "../battle/BattleInfo.h"
  26. #include "../json/JsonUtils.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  29. {
  30. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  31. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  32. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  33. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  34. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  35. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  36. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  37. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  38. };
  39. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  40. {
  41. switch(node->getNodeType())
  42. {
  43. case CBonusSystemNode::STACK_BATTLE:
  44. return dynamic_cast<const CStack *>(node);
  45. default:
  46. return nullptr;
  47. }
  48. }
  49. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  50. {
  51. switch(node->getNodeType())
  52. {
  53. case CBonusSystemNode::STACK_INSTANCE:
  54. return (dynamic_cast<const CStackInstance *>(node));
  55. case CBonusSystemNode::STACK_BATTLE:
  56. return (dynamic_cast<const CStack *>(node))->base;
  57. default:
  58. return nullptr;
  59. }
  60. }
  61. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  62. {
  63. switch(node->getNodeType())
  64. {
  65. case CBonusSystemNode::CREATURE:
  66. return (dynamic_cast<const CCreature *>(node));
  67. case CBonusSystemNode::STACK_BATTLE:
  68. return (dynamic_cast<const CStack *>(node))->unitType();
  69. default:
  70. const CStackInstance * csi = retrieveStackInstance(node);
  71. if(csi)
  72. return csi->getCreature();
  73. return nullptr;
  74. }
  75. }
  76. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  77. {
  78. return ILimiter::EDecision::ACCEPT;
  79. }
  80. std::string ILimiter::toString() const
  81. {
  82. return typeid(*this).name();
  83. }
  84. JsonNode ILimiter::toJsonNode() const
  85. {
  86. JsonNode root;
  87. root["type"].String() = toString();
  88. return root;
  89. }
  90. void ILimiter::acceptUpdater(IUpdater& visitor) {}
  91. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  92. {
  93. const CCreature *c = retrieveCreature(&context.node);
  94. if(!c)
  95. return ILimiter::EDecision::DISCARD;
  96. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyUpgrade(c));
  97. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  98. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  99. }
  100. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  101. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  102. {
  103. }
  104. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  105. {
  106. creatureID = id;
  107. }
  108. std::string CCreatureTypeLimiter::toString() const
  109. {
  110. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  111. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  112. return fmt.str();
  113. }
  114. JsonNode CCreatureTypeLimiter::toJsonNode() const
  115. {
  116. JsonNode root;
  117. root["type"].String() = "CREATURE_TYPE_LIMITER";
  118. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  119. root["parameters"].Vector().emplace_back(includeUpgrades);
  120. return root;
  121. }
  122. void CCreatureTypeLimiter::acceptUpdater(IUpdater & visitor)
  123. {
  124. visitor.visitLimiter(*this);
  125. }
  126. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  127. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  128. {
  129. }
  130. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  131. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  132. {
  133. }
  134. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  135. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  136. {
  137. }
  138. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  139. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  140. {
  141. }
  142. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  143. {
  144. //TODO: proper selector config with parsing of JSON
  145. auto mySelector = Selector::type()(type);
  146. if(isSubtypeRelevant)
  147. mySelector = mySelector.And(Selector::subtype()(subtype));
  148. if(isSourceRelevant && isSourceIDRelevant)
  149. mySelector = mySelector.And(Selector::source(source, sid));
  150. else if (isSourceRelevant)
  151. mySelector = mySelector.And(Selector::sourceTypeSel(source));
  152. //if we have a bonus of required type accepted, limiter should accept also this bonus
  153. if(context.alreadyAccepted.getFirst(mySelector))
  154. return ILimiter::EDecision::ACCEPT;
  155. //if there are no matching bonuses pending, we can (and must) reject right away
  156. if(!context.stillUndecided.getFirst(mySelector))
  157. return ILimiter::EDecision::DISCARD;
  158. //do not accept for now but it may change if more bonuses gets included
  159. return ILimiter::EDecision::NOT_SURE;
  160. }
  161. std::string HasAnotherBonusLimiter::toString() const
  162. {
  163. std::string typeName = vstd::findKey(bonusNameMap, type);
  164. if(isSubtypeRelevant)
  165. {
  166. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  167. fmt % typeName % subtype.toString();
  168. return fmt.str();
  169. }
  170. else
  171. {
  172. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  173. fmt % typeName;
  174. return fmt.str();
  175. }
  176. }
  177. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  178. {
  179. JsonNode root;
  180. std::string typeName = vstd::findKey(bonusNameMap, type);
  181. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  182. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  183. root["parameters"].Vector().emplace_back(typeName);
  184. if(isSubtypeRelevant)
  185. root["parameters"].Vector().emplace_back(subtype.toString());
  186. if(isSourceRelevant)
  187. root["parameters"].Vector().emplace_back(sourceTypeName);
  188. return root;
  189. }
  190. void HasAnotherBonusLimiter::acceptUpdater(IUpdater & visitor)
  191. {
  192. visitor.visitLimiter(*this);
  193. }
  194. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  195. {
  196. const auto * stack = retrieveStackBattle(&context.node);
  197. if(!stack)
  198. return ILimiter::EDecision::DISCARD;
  199. auto accept = false;
  200. for (const auto & hex : stack->getHexes())
  201. accept |= applicableHexes.contains(hex);
  202. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  203. }
  204. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  205. applicableHexes(applicableHexes)
  206. {
  207. }
  208. JsonNode UnitOnHexLimiter::toJsonNode() const
  209. {
  210. JsonNode root;
  211. root["type"].String() = "UNIT_ON_HEXES";
  212. for(const auto & hex : applicableHexes)
  213. root["parameters"].Vector().emplace_back(hex.toInt());
  214. return root;
  215. }
  216. void UnitOnHexLimiter::acceptUpdater(IUpdater& visitor)
  217. {
  218. visitor.visitLimiter(*this);
  219. }
  220. CreatureTerrainLimiter::CreatureTerrainLimiter()
  221. : terrainType(ETerrainId::NATIVE_TERRAIN)
  222. {
  223. }
  224. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  225. terrainType(terrain)
  226. {
  227. }
  228. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  229. {
  230. const CStack *stack = retrieveStackBattle(&context.node);
  231. if(stack)
  232. {
  233. if (terrainType == ETerrainId::NATIVE_TERRAIN && stack->isOnNativeTerrain())//terrainType not specified = native
  234. return ILimiter::EDecision::ACCEPT;
  235. if(terrainType != ETerrainId::NATIVE_TERRAIN && stack->isOnTerrain(terrainType))
  236. return ILimiter::EDecision::ACCEPT;
  237. }
  238. return ILimiter::EDecision::DISCARD;
  239. //TODO neutral creatues
  240. }
  241. std::string CreatureTerrainLimiter::toString() const
  242. {
  243. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  244. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  245. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  246. return fmt.str();
  247. }
  248. JsonNode CreatureTerrainLimiter::toJsonNode() const
  249. {
  250. JsonNode root;
  251. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  252. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  253. root["parameters"].Vector().emplace_back(terrainName);
  254. return root;
  255. }
  256. void CreatureTerrainLimiter::acceptUpdater(IUpdater & visitor)
  257. {
  258. visitor.visitLimiter(*this);
  259. }
  260. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  261. : faction(creatureFaction)
  262. {
  263. }
  264. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  265. {
  266. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  267. if(bearer)
  268. {
  269. if(faction != FactionID::DEFAULT)
  270. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  271. switch(context.b.source)
  272. {
  273. case BonusSource::CREATURE_ABILITY:
  274. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  275. case BonusSource::TOWN_STRUCTURE:
  276. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  277. //TODO: other sources of bonuses
  278. }
  279. }
  280. return ILimiter::EDecision::DISCARD; //Discard by default
  281. }
  282. std::string FactionLimiter::toString() const
  283. {
  284. boost::format fmt("FactionLimiter(faction=%s)");
  285. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  286. return fmt.str();
  287. }
  288. JsonNode FactionLimiter::toJsonNode() const
  289. {
  290. JsonNode root;
  291. root["type"].String() = "FACTION_LIMITER";
  292. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  293. return root;
  294. }
  295. void FactionLimiter::acceptUpdater(IUpdater & visitor)
  296. {
  297. visitor.visitLimiter(*this);
  298. }
  299. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  300. minLevel(minLevel),
  301. maxLevel(maxLevel)
  302. {
  303. }
  304. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  305. {
  306. const auto *c = retrieveCreature(&context.node);
  307. auto accept = c && (c->getLevel() < maxLevel && c->getLevel() >= minLevel);
  308. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  309. }
  310. std::string CreatureLevelLimiter::toString() const
  311. {
  312. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  313. fmt % minLevel % maxLevel;
  314. return fmt.str();
  315. }
  316. JsonNode CreatureLevelLimiter::toJsonNode() const
  317. {
  318. JsonNode root;
  319. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  320. root["parameters"].Vector().emplace_back(minLevel);
  321. root["parameters"].Vector().emplace_back(maxLevel);
  322. return root;
  323. }
  324. void CreatureLevelLimiter::acceptUpdater(IUpdater& visitor)
  325. {
  326. visitor.visitLimiter(*this);
  327. }
  328. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  329. : alignment(Alignment)
  330. {
  331. }
  332. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  333. {
  334. const auto * c = retrieveCreature(&context.node);
  335. if(c) {
  336. if(alignment == EAlignment::GOOD && c->isGood())
  337. return ILimiter::EDecision::ACCEPT;
  338. if(alignment == EAlignment::EVIL && c->isEvil())
  339. return ILimiter::EDecision::ACCEPT;
  340. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  341. return ILimiter::EDecision::ACCEPT;
  342. }
  343. return ILimiter::EDecision::DISCARD;
  344. }
  345. std::string CreatureAlignmentLimiter::toString() const
  346. {
  347. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  348. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  349. return fmt.str();
  350. }
  351. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  352. {
  353. JsonNode root;
  354. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  355. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  356. return root;
  357. }
  358. void CreatureAlignmentLimiter::acceptUpdater(IUpdater & visitor)
  359. {
  360. visitor.visitLimiter(*this);
  361. }
  362. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  363. :minRank(Min), maxRank(Max)
  364. {
  365. }
  366. RankRangeLimiter::RankRangeLimiter()
  367. {
  368. minRank = maxRank = -1;
  369. }
  370. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  371. {
  372. const CStackInstance * csi = retrieveStackInstance(&context.node);
  373. if(csi)
  374. {
  375. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  376. return ILimiter::EDecision::DISCARD;
  377. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  378. return ILimiter::EDecision::ACCEPT;
  379. }
  380. return ILimiter::EDecision::DISCARD;
  381. }
  382. void RankRangeLimiter::acceptUpdater(IUpdater & visitor)
  383. {
  384. visitor.visitLimiter(*this);
  385. }
  386. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  387. owner(std::move(Owner))
  388. {
  389. }
  390. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  391. {
  392. auto contextOwner = context.node.getOwner();
  393. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  394. return decision;
  395. }
  396. void OppositeSideLimiter::acceptUpdater(IUpdater & visitor)
  397. {
  398. visitor.visitLimiter(*this);
  399. }
  400. // Aggregate/Boolean Limiters
  401. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  402. limiters(std::move(limiters))
  403. {
  404. }
  405. void AggregateLimiter::add(const TLimiterPtr & limiter)
  406. {
  407. if(limiter)
  408. limiters.push_back(limiter);
  409. }
  410. JsonNode AggregateLimiter::toJsonNode() const
  411. {
  412. JsonNode result;
  413. result.Vector().emplace_back(getAggregator());
  414. for(const auto & l : limiters)
  415. result.Vector().push_back(l->toJsonNode());
  416. return result;
  417. }
  418. void AggregateLimiter::acceptUpdater(IUpdater & visitor)
  419. {
  420. visitor.visitLimiter(*this);
  421. }
  422. const std::string AllOfLimiter::aggregator = "allOf";
  423. const std::string & AllOfLimiter::getAggregator() const
  424. {
  425. return aggregator;
  426. }
  427. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  428. AggregateLimiter(limiters)
  429. {
  430. }
  431. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  432. {
  433. bool wasntSure = false;
  434. for(const auto & limiter : limiters)
  435. {
  436. auto result = limiter->limit(context);
  437. if(result == ILimiter::EDecision::DISCARD)
  438. return result;
  439. if(result == ILimiter::EDecision::NOT_SURE)
  440. wasntSure = true;
  441. }
  442. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  443. }
  444. const std::string AnyOfLimiter::aggregator = "anyOf";
  445. const std::string & AnyOfLimiter::getAggregator() const
  446. {
  447. return aggregator;
  448. }
  449. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  450. AggregateLimiter(limiters)
  451. {
  452. }
  453. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  454. {
  455. bool wasntSure = false;
  456. for(const auto & limiter : limiters)
  457. {
  458. auto result = limiter->limit(context);
  459. if(result == ILimiter::EDecision::ACCEPT)
  460. return result;
  461. if(result == ILimiter::EDecision::NOT_SURE)
  462. wasntSure = true;
  463. }
  464. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  465. }
  466. const std::string NoneOfLimiter::aggregator = "noneOf";
  467. const std::string & NoneOfLimiter::getAggregator() const
  468. {
  469. return aggregator;
  470. }
  471. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  472. AggregateLimiter(limiters)
  473. {
  474. }
  475. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  476. {
  477. bool wasntSure = false;
  478. for(const auto & limiter : limiters)
  479. {
  480. auto result = limiter->limit(context);
  481. if(result == ILimiter::EDecision::ACCEPT)
  482. return ILimiter::EDecision::DISCARD;
  483. if(result == ILimiter::EDecision::NOT_SURE)
  484. wasntSure = true;
  485. }
  486. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  487. }
  488. VCMI_LIB_NAMESPACE_END