Updaters.cpp 5.7 KB

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  1. /*
  2. * Updaters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Updaters.h"
  12. #include "Limiters.h"
  13. #include "../json/JsonNode.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../CStack.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context)
  18. {
  19. return b;
  20. }
  21. std::string IUpdater::toString() const
  22. {
  23. return typeid(*this).name();
  24. }
  25. JsonNode IUpdater::toJsonNode() const
  26. {
  27. return JsonNode();
  28. }
  29. void IUpdater::visitLimiter(AggregateLimiter& limiter)
  30. {
  31. for (auto& limit : limiter.limiters)
  32. limit->acceptUpdater(*this);
  33. }
  34. void IUpdater::visitLimiter(CCreatureTypeLimiter& limiter) {}
  35. void IUpdater::visitLimiter(HasAnotherBonusLimiter& limiter) {}
  36. void IUpdater::visitLimiter(CreatureTerrainLimiter& limiter) {}
  37. void IUpdater::visitLimiter(CreatureLevelLimiter& limiter) {}
  38. void IUpdater::visitLimiter(FactionLimiter& limiter) {}
  39. void IUpdater::visitLimiter(CreatureAlignmentLimiter& limiter) {}
  40. void IUpdater::visitLimiter(OppositeSideLimiter& limiter) {}
  41. void IUpdater::visitLimiter(RankRangeLimiter& limiter) {}
  42. void IUpdater::visitLimiter(UnitOnHexLimiter& limiter) {}
  43. GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
  44. {
  45. }
  46. std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context)
  47. {
  48. if(context.getNodeType() == CBonusSystemNode::HERO)
  49. {
  50. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  51. int steps = stepSize ? level / stepSize : level;
  52. //rounding follows format for HMM3 creature specialty bonus
  53. int newVal = (valPer20 * steps + 19) / 20;
  54. //return copy of bonus with updated val
  55. auto newBonus = std::make_shared<Bonus>(*b);
  56. newBonus->val = newVal;
  57. return newBonus;
  58. }
  59. return b;
  60. }
  61. std::string GrowsWithLevelUpdater::toString() const
  62. {
  63. return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
  64. }
  65. JsonNode GrowsWithLevelUpdater::toJsonNode() const
  66. {
  67. JsonNode root;
  68. root["type"].String() = "GROWS_WITH_LEVEL";
  69. root["parameters"].Vector().emplace_back(valPer20);
  70. if(stepSize > 1)
  71. root["parameters"].Vector().emplace_back(stepSize);
  72. return root;
  73. }
  74. std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context)
  75. {
  76. if(context.getNodeType() == CBonusSystemNode::HERO)
  77. {
  78. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  79. auto newBonus = std::make_shared<Bonus>(*b);
  80. newBonus->val *= level;
  81. return newBonus;
  82. }
  83. return b;
  84. }
  85. std::string TimesHeroLevelUpdater::toString() const
  86. {
  87. return "TimesHeroLevelUpdater";
  88. }
  89. JsonNode TimesHeroLevelUpdater::toJsonNode() const
  90. {
  91. return JsonNode("TIMES_HERO_LEVEL");
  92. }
  93. ArmyMovementUpdater::ArmyMovementUpdater():
  94. base(20),
  95. divider(3),
  96. multiplier(10),
  97. max(700)
  98. {
  99. }
  100. ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
  101. base(base),
  102. divider(divider),
  103. multiplier(multiplier),
  104. max(max)
  105. {
  106. }
  107. std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context)
  108. {
  109. return b;
  110. }
  111. std::string ArmyMovementUpdater::toString() const
  112. {
  113. return "ArmyMovementUpdater";
  114. }
  115. JsonNode ArmyMovementUpdater::toJsonNode() const
  116. {
  117. JsonNode root;
  118. root["type"].String() = "ARMY_MOVEMENT";
  119. root["parameters"].Vector().emplace_back(base);
  120. root["parameters"].Vector().emplace_back(divider);
  121. root["parameters"].Vector().emplace_back(multiplier);
  122. root["parameters"].Vector().emplace_back(max);
  123. return root;
  124. }
  125. std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context)
  126. {
  127. if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE || context.getNodeType() == CBonusSystemNode::COMMANDER)
  128. {
  129. int level = dynamic_cast<const CStackInstance &>(context).getLevel();
  130. auto newBonus = std::make_shared<Bonus>(*b);
  131. newBonus->val *= level;
  132. return newBonus;
  133. }
  134. else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  135. {
  136. const auto & stack = dynamic_cast<const CStack &>(context);
  137. //update if stack doesn't have an instance (summons, war machines)
  138. if(stack.base == nullptr)
  139. {
  140. int level = stack.unitType()->getLevel();
  141. auto newBonus = std::make_shared<Bonus>(*b);
  142. newBonus->val *= level;
  143. return newBonus;
  144. }
  145. // If these are not handled here, the final outcome may potentially be incorrect.
  146. else
  147. {
  148. int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();
  149. auto newBonus = std::make_shared<Bonus>(*b);
  150. newBonus->val *= level;
  151. return newBonus;
  152. }
  153. }
  154. return b;
  155. }
  156. std::string TimesStackLevelUpdater::toString() const
  157. {
  158. return "TimesStackLevelUpdater";
  159. }
  160. JsonNode TimesStackLevelUpdater::toJsonNode() const
  161. {
  162. return JsonNode("TIMES_STACK_LEVEL");
  163. }
  164. std::string OwnerUpdater::toString() const
  165. {
  166. return "OwnerUpdater";
  167. }
  168. JsonNode OwnerUpdater::toJsonNode() const
  169. {
  170. return JsonNode("BONUS_OWNER_UPDATER");
  171. }
  172. std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context)
  173. {
  174. owner = context.getOwner();
  175. if(owner == PlayerColor::UNFLAGGABLE)
  176. owner = PlayerColor::NEUTRAL;
  177. std::shared_ptr<Bonus> updated =
  178. std::make_shared<Bonus>(*b);
  179. updated->limiter = b->limiter;
  180. updated->limiter->acceptUpdater(*this);
  181. return updated;
  182. }
  183. void OwnerUpdater::visitLimiter(OppositeSideLimiter& limiter)
  184. {
  185. limiter.owner = owner;
  186. }
  187. VCMI_LIB_NAMESPACE_END