CMainMenu.cpp 24 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../media/IVideoPlayer.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../windows/GUIClasses.h"
  22. #include "../gui/CGuiHandler.h"
  23. #include "../gui/ShortcutHandler.h"
  24. #include "../gui/Shortcut.h"
  25. #include "../gui/WindowHandler.h"
  26. #include "../render/Canvas.h"
  27. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  28. #include "../globalLobby/GlobalLobbyClient.h"
  29. #include "../globalLobby/GlobalLobbyWindow.h"
  30. #include "../widgets/CComponent.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/CTextInput.h"
  33. #include "../widgets/MiscWidgets.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../widgets/TextControls.h"
  36. #include "../widgets/VideoWidget.h"
  37. #include "../windows/InfoWindows.h"
  38. #include "../CServerHandler.h"
  39. #include "../render/AssetGenerator.h"
  40. #include "../CGameInfo.h"
  41. #include "../CPlayerInterface.h"
  42. #include "../Client.h"
  43. #include "../CMT.h"
  44. #include "../../CCallback.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. std::shared_ptr<CMainMenu> CMM;
  58. ISelectionScreenInfo * SEL = nullptr;
  59. static void do_quit()
  60. {
  61. GH.dispatchMainThread([]()
  62. {
  63. handleQuit(false);
  64. });
  65. }
  66. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  67. : CWindowObject(BORDERED), config(configNode)
  68. {
  69. OBJECT_CONSTRUCTION;
  70. const auto& bgConfig = config["background"];
  71. if (bgConfig.isVector() && !bgConfig.Vector().empty())
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  73. if (bgConfig.isString())
  74. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  75. if(config["scalable"].Bool())
  76. background->scaleTo(GH.screenDimensions());
  77. pos = background->center();
  78. if(!config["video"].isNull())
  79. {
  80. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  81. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  82. }
  83. for(const JsonNode & node : config["items"].Vector())
  84. menuNameToEntry.push_back(node["name"].String());
  85. for(const JsonNode & node : config["images"].Vector())
  86. images.push_back(CMainMenu::createPicture(node));
  87. //Hardcoded entry
  88. menuNameToEntry.push_back("credits");
  89. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  90. if(config["video"].isNull())
  91. tabs->setRedrawParent(true);
  92. }
  93. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  94. {
  95. if(config["items"].Vector().size() == index)
  96. return std::make_shared<CreditsScreen>(this->pos);
  97. else
  98. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  99. }
  100. void CMenuScreen::show(Canvas & to)
  101. {
  102. // TODO: avoid excessive redraws
  103. CIntObject::showAll(to);
  104. }
  105. void CMenuScreen::activate()
  106. {
  107. CIntObject::activate();
  108. }
  109. void CMenuScreen::switchToTab(size_t index)
  110. {
  111. tabs->setActive(index);
  112. }
  113. void CMenuScreen::switchToTab(std::string name)
  114. {
  115. switchToTab(vstd::find_pos(menuNameToEntry, name));
  116. }
  117. size_t CMenuScreen::getActiveTab() const
  118. {
  119. return tabs->getActive();
  120. }
  121. //function for std::string -> std::function conversion for main menu
  122. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  123. {
  124. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  125. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  126. std::list<std::string> commands;
  127. boost::split(commands, string, boost::is_any_of("\t "));
  128. if(!commands.empty())
  129. {
  130. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  131. commands.pop_front();
  132. if(index > 3 || !commands.empty())
  133. {
  134. switch(index)
  135. {
  136. case 0: //to - switch to another tab, if such tab exists
  137. {
  138. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  139. if(index2 != menuType.size())
  140. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  141. break;
  142. }
  143. case 1: //open campaign selection window
  144. {
  145. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  146. break;
  147. }
  148. case 2: //start
  149. {
  150. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  151. {
  152. case 0:
  153. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE); };
  154. case 1:
  155. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  156. case 2:
  157. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE); };
  158. case 3:
  159. return []() { CMainMenu::startTutorial(); };
  160. }
  161. break;
  162. }
  163. case 3: //load
  164. {
  165. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  166. {
  167. case 0:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE); };
  169. case 1:
  170. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  171. case 2:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN); };
  173. case 3:
  174. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL); };
  175. }
  176. }
  177. break;
  178. case 4: //exit
  179. {
  180. return []() { CInfoWindow::showYesNoDialog(CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1)); };
  181. }
  182. break;
  183. case 5: //highscores
  184. {
  185. return []() { CMainMenu::openHighScoreScreen(); };
  186. }
  187. }
  188. }
  189. }
  190. logGlobal->error("Failed to parse command: %s", string);
  191. return std::function<void()>();
  192. }
  193. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  194. {
  195. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  196. std::pair<std::string, std::string> help;
  197. if(!button["help"].isNull() && button["help"].Float() > 0)
  198. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  199. int posx = static_cast<int>(button["x"].Float());
  200. if(posx < 0)
  201. posx = pos.w + posx;
  202. int posy = static_cast<int>(button["y"].Float());
  203. if(posy < 0)
  204. posy = pos.h + posy;
  205. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  206. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  207. {
  208. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  209. }
  210. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  211. if (button["center"].Bool())
  212. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  213. return result;
  214. }
  215. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  216. {
  217. OBJECT_CONSTRUCTION;
  218. setRedrawParent(true);
  219. pos = parent->pos;
  220. for(const JsonNode & node : config["images"].Vector())
  221. images.push_back(CMainMenu::createPicture(node));
  222. for(const JsonNode & node : config["buttons"].Vector())
  223. {
  224. buttons.push_back(createButton(parent, node));
  225. buttons.back()->setHoverable(true);
  226. buttons.back()->setRedrawParent(true);
  227. }
  228. }
  229. CMainMenuConfig::CMainMenuConfig()
  230. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  231. , config(JsonPath::builtin("config/mainmenu.json"))
  232. {
  233. if (config["game-select"].Vector().empty())
  234. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  235. }
  236. const CMainMenuConfig & CMainMenuConfig::get()
  237. {
  238. static const CMainMenuConfig config;
  239. return config;
  240. }
  241. const JsonNode & CMainMenuConfig::getConfig() const
  242. {
  243. return config;
  244. }
  245. const JsonNode & CMainMenuConfig::getCampaigns() const
  246. {
  247. return campaignSets;
  248. }
  249. CMainMenu::CMainMenu()
  250. {
  251. pos.w = GH.screenDimensions().x;
  252. pos.h = GH.screenDimensions().y;
  253. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  254. OBJECT_CONSTRUCTION;
  255. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  256. }
  257. CMainMenu::~CMainMenu()
  258. {
  259. if(GH.curInt == this)
  260. GH.curInt = nullptr;
  261. }
  262. void CMainMenu::playIntroVideos()
  263. {
  264. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  265. if(CCS->videoh->open(VideoPath::builtin(video), scaleFactor))
  266. GH.windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  267. else
  268. cb(true);
  269. };
  270. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  271. if(!skipped)
  272. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  273. if(!skipped)
  274. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  275. playMusic();
  276. });
  277. else
  278. playMusic();
  279. });
  280. else
  281. playMusic();
  282. });
  283. }
  284. void CMainMenu::playMusic()
  285. {
  286. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  287. }
  288. void CMainMenu::activate()
  289. {
  290. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  291. if (pos.dimensions() != GH.screenDimensions())
  292. onScreenResize();
  293. CIntObject::activate();
  294. }
  295. void CMainMenu::onScreenResize()
  296. {
  297. pos.w = GH.screenDimensions().x;
  298. pos.h = GH.screenDimensions().y;
  299. menu = nullptr;
  300. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  301. backgroundAroundMenu->pos = pos;
  302. }
  303. void CMainMenu::update()
  304. {
  305. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  306. return;
  307. if(GH.windows().count() == 0)
  308. {
  309. GH.windows().pushWindow(CMM);
  310. GH.windows().pushWindow(menu);
  311. menu->switchToTab(menu->getActiveTab());
  312. }
  313. // Handles mouse and key input
  314. GH.handleEvents();
  315. GH.windows().simpleRedraw();
  316. }
  317. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  318. {
  319. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  320. CSH->loadMode = loadMode;
  321. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  322. }
  323. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  324. {
  325. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  326. ourCampaign->campaignSet = campaignSet;
  327. openCampaignLobby(ourCampaign);
  328. }
  329. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  330. {
  331. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  332. CSH->campaignStateToSend = campaign;
  333. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  334. }
  335. void CMainMenu::openCampaignScreen(std::string name)
  336. {
  337. auto const & config = CMainMenuConfig::get().getCampaigns();
  338. AssetGenerator::createCampaignBackground();
  339. AssetGenerator::createChroniclesCampaignImages();
  340. if(!vstd::contains(config.Struct(), name))
  341. {
  342. logGlobal->error("Unknown campaign set: %s", name);
  343. return;
  344. }
  345. bool campaignsFound = true;
  346. for (auto const & entry : config[name]["items"].Vector())
  347. {
  348. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  349. if(entry["optional"].Bool())
  350. continue;
  351. if(!CResourceHandler::get()->existsResource(resourceID))
  352. campaignsFound = false;
  353. }
  354. if (!campaignsFound)
  355. {
  356. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  357. return;
  358. }
  359. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  360. }
  361. void CMainMenu::startTutorial()
  362. {
  363. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  364. if(!CResourceHandler::get()->existsResource(tutorialMap))
  365. {
  366. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  367. return;
  368. }
  369. auto mapInfo = std::make_shared<CMapInfo>();
  370. mapInfo->mapInit(tutorialMap.getName());
  371. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  372. CSH->startMapAfterConnection(mapInfo);
  373. }
  374. void CMainMenu::openHighScoreScreen()
  375. {
  376. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  377. return;
  378. }
  379. std::shared_ptr<CMainMenu> CMainMenu::create()
  380. {
  381. if(!CMM)
  382. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  383. return CMM;
  384. }
  385. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  386. {
  387. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  388. }
  389. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  390. : screenType(ScreenType)
  391. {
  392. OBJECT_CONSTRUCTION;
  393. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  394. pos = background->center(); //center, window has size of bg graphic
  395. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  396. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  397. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  398. if (multiplayerConfig.isString())
  399. picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
  400. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  401. textTitle->setText(CGI->generaltexth->zelp[263].second);
  402. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  403. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  404. playerName->setText(getPlayersNames()[0]);
  405. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  406. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  407. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  408. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  409. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  410. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  411. }
  412. void CMultiMode::openLobby()
  413. {
  414. close();
  415. CSH->getGlobalLobby().activateInterface();
  416. }
  417. void CMultiMode::hostTCP(EShortcut shortcut)
  418. {
  419. auto savedScreenType = screenType;
  420. close();
  421. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  422. }
  423. void CMultiMode::joinTCP(EShortcut shortcut)
  424. {
  425. auto savedScreenType = screenType;
  426. close();
  427. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  428. }
  429. std::vector<std::string> CMultiMode::getPlayersNames()
  430. {
  431. std::vector<std::string> playerNames;
  432. std::string playerNameStr = settings["general"]["playerName"].String();
  433. if (playerNameStr == "Player")
  434. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  435. playerNames.push_back(playerNameStr);
  436. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  437. {
  438. const std::string &nameStr = playerName.String();
  439. if (!nameStr.empty())
  440. {
  441. playerNames.push_back(nameStr);
  442. }
  443. }
  444. return playerNames;
  445. }
  446. void CMultiMode::onNameChange(std::string newText)
  447. {
  448. Settings name = settings.write["general"]["playerName"];
  449. name->String() = newText;
  450. }
  451. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  452. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  453. {
  454. OBJECT_CONSTRUCTION;
  455. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  456. pos = background->center(); //center, window has size of bg graphic
  457. std::string text;
  458. switch (shortcut)
  459. {
  460. case EShortcut::MAIN_MENU_HOTSEAT:
  461. text = CGI->generaltexth->allTexts[446];
  462. boost::replace_all(text, "\t", "\n");
  463. break;
  464. case EShortcut::MAIN_MENU_HOST_GAME:
  465. text = CGI->generaltexth->translate("vcmi.mainMenu.hostTCP");
  466. break;
  467. case EShortcut::MAIN_MENU_JOIN_GAME:
  468. text = CGI->generaltexth->translate("vcmi.mainMenu.joinTCP");
  469. break;
  470. }
  471. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  472. for(int i = 0; i < inputNames.size(); i++)
  473. {
  474. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  475. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  476. }
  477. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  478. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  479. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  480. for(int i = 0; i < playerNames.size(); i++)
  481. {
  482. inputNames[i]->setText(playerNames[i]);
  483. }
  484. #ifndef VCMI_MOBILE
  485. inputNames[0]->giveFocus();
  486. #endif
  487. }
  488. void CMultiPlayers::onChange(std::string newText)
  489. {
  490. }
  491. void CMultiPlayers::enterSelectionScreen()
  492. {
  493. std::vector<std::string> playerNames;
  494. for(auto playerName : inputNames)
  495. {
  496. if (playerName->getText().length())
  497. playerNames.push_back(playerName->getText());
  498. }
  499. Settings playerName = settings.write["general"]["playerName"];
  500. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  501. multiPlayerNames->Vector().clear();
  502. if (!playerNames.empty())
  503. {
  504. playerName->String() = playerNames.front();
  505. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  506. {
  507. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  508. }
  509. }
  510. else
  511. {
  512. // Without the check the saving crashes directly.
  513. // When empty reset the player's name. This would translate to it being
  514. // the default for the next run. But enables deleting players, by just
  515. // deleting the names, otherwise some UI element should have been added.
  516. playerName->clear();
  517. }
  518. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  519. }
  520. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  521. {
  522. OBJECT_CONSTRUCTION;
  523. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  524. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  525. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  526. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  527. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  528. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  529. if(host && !settings["session"]["donotstartserver"].Bool())
  530. {
  531. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  532. buttonOk->block(true);
  533. startConnection();
  534. }
  535. else
  536. {
  537. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  538. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  539. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  540. inputPort->setFilterNumber(0, 65535);
  541. inputAddress->giveFocus();
  542. }
  543. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  544. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  545. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  546. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  547. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  548. }
  549. void CSimpleJoinScreen::connectToServer()
  550. {
  551. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  552. buttonOk->block(true);
  553. GH.stopTextInput();
  554. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  555. }
  556. void CSimpleJoinScreen::leaveScreen()
  557. {
  558. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  559. CSH->setState(EClientState::CONNECTION_CANCELLED);
  560. }
  561. void CSimpleJoinScreen::onChange(const std::string & newText)
  562. {
  563. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  564. }
  565. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  566. {
  567. if(addr.empty())
  568. CSH->startLocalServerAndConnect(false);
  569. else
  570. CSH->connectToServer(addr, port);
  571. }
  572. CLoadingScreen::CLoadingScreen()
  573. : CLoadingScreen(getBackground())
  574. {
  575. }
  576. CLoadingScreen::CLoadingScreen(ImagePath background)
  577. : CWindowObject(BORDERED, background)
  578. {
  579. OBJECT_CONSTRUCTION;
  580. addUsedEvents(TIME);
  581. CCS->musich->stopMusic(5000);
  582. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  583. const auto& nameConfig = conf["name"];
  584. AnimationPath animationPath;
  585. if (nameConfig.isVector() && !nameConfig.Vector().empty())
  586. animationPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(nameConfig.Vector(), CRandomGenerator::getDefault()));
  587. if (nameConfig.isString())
  588. animationPath = AnimationPath::fromJson(nameConfig);
  589. if (conf.isStruct())
  590. {
  591. const int posx = conf["x"].Integer();
  592. const int posy = conf["y"].Integer();
  593. const int blockSize = conf["size"].Integer();
  594. const int blocksAmount = conf["amount"].Integer();
  595. for (int i = 0; i < blocksAmount; ++i)
  596. {
  597. progressBlocks.push_back(std::make_shared<CAnimImage>(animationPath, i, 0, posx + i * blockSize, posy));
  598. progressBlocks.back()->deactivate();
  599. progressBlocks.back()->visible = false;
  600. }
  601. }
  602. }
  603. CLoadingScreen::~CLoadingScreen()
  604. {
  605. }
  606. void CLoadingScreen::tick(uint32_t msPassed)
  607. {
  608. if(!progressBlocks.empty())
  609. {
  610. int status = float(get()) / 255.f * progressBlocks.size();
  611. for(int i = 0; i < status; ++i)
  612. {
  613. progressBlocks.at(i)->activate();
  614. progressBlocks.at(i)->visible = true;
  615. }
  616. }
  617. }
  618. ImagePath CLoadingScreen::getBackground()
  619. {
  620. ImagePath fname = ImagePath::builtin("loadbar");
  621. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  622. if(conf.isStruct())
  623. {
  624. if(conf["background"].isVector())
  625. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  626. if(conf["background"].isString())
  627. return ImagePath::fromJson(conf["background"]);
  628. return fname;
  629. }
  630. if(conf.isVector() && !conf.Vector().empty())
  631. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  632. return fname;
  633. }