CDefaultSpellMechanics.cpp 24 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../BattleState.h"
  13. #include "../CGeneralTextHandler.h"
  14. namespace SRSLPraserHelpers
  15. {
  16. static int XYToHex(int x, int y)
  17. {
  18. return x + GameConstants::BFIELD_WIDTH * y;
  19. }
  20. static int XYToHex(std::pair<int, int> xy)
  21. {
  22. return XYToHex(xy.first, xy.second);
  23. }
  24. static int hexToY(int battleFieldPosition)
  25. {
  26. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  27. }
  28. static int hexToX(int battleFieldPosition)
  29. {
  30. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  31. return pos;
  32. }
  33. static std::pair<int, int> hexToPair(int battleFieldPosition)
  34. {
  35. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  36. }
  37. //moves hex by one hex in given direction
  38. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  39. static std::pair<int, int> gotoDir(int x, int y, int direction)
  40. {
  41. switch(direction)
  42. {
  43. case 0: //top left
  44. return std::make_pair((y%2) ? x-1 : x, y-1);
  45. case 1: //top right
  46. return std::make_pair((y%2) ? x : x+1, y-1);
  47. case 2: //right
  48. return std::make_pair(x+1, y);
  49. case 3: //right bottom
  50. return std::make_pair((y%2) ? x : x+1, y+1);
  51. case 4: //left bottom
  52. return std::make_pair((y%2) ? x-1 : x, y+1);
  53. case 5: //left
  54. return std::make_pair(x-1, y);
  55. default:
  56. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  57. }
  58. }
  59. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  60. {
  61. return gotoDir(xy.first, xy.second, direction);
  62. }
  63. static bool isGoodHex(std::pair<int, int> xy)
  64. {
  65. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  66. }
  67. //helper function for rangeInHexes
  68. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  69. {
  70. std::set<ui16> ret;
  71. if(low == 0)
  72. {
  73. ret.insert(center);
  74. }
  75. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  76. for(auto & elem : mainPointForLayer)
  77. elem = hexToPair(center);
  78. for(int it=1; it<=high; ++it) //it - distance to the center
  79. {
  80. for(int b=0; b<6; ++b)
  81. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  82. if(it>=low)
  83. {
  84. std::pair<int, int> curHex;
  85. //adding lines (A-b, B-c, C-d, etc)
  86. for(int v=0; v<6; ++v)
  87. {
  88. curHex = mainPointForLayer[v];
  89. for(int h=0; h<it; ++h)
  90. {
  91. if(isGoodHex(curHex))
  92. ret.insert(XYToHex(curHex));
  93. curHex = gotoDir(curHex, (v+2)%6);
  94. }
  95. }
  96. } //if(it>=low)
  97. }
  98. return ret;
  99. }
  100. }
  101. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const BattleSpellCastParameters & parameters):
  102. mechanics(mechanics_), attackedCres(), sc(), si(), mode(parameters.mode)
  103. {
  104. prepareBattleCast(parameters);
  105. logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << mode;
  106. }
  107. SpellCastContext::~SpellCastContext()
  108. {
  109. logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << mode;
  110. }
  111. void SpellCastContext::prepareBattleCast(const BattleSpellCastParameters & parameters)
  112. {
  113. sc.side = parameters.casterSide;
  114. sc.id = mechanics->owner->id;
  115. sc.skill = parameters.spellLvl;
  116. sc.tile = parameters.getFirstDestinationHex();
  117. sc.dmgToDisplay = 0;
  118. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  119. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  120. sc.manaGained = 0;
  121. }
  122. void SpellCastContext::addDamageToDisplay(const si32 value)
  123. {
  124. sc.dmgToDisplay += value;
  125. }
  126. void SpellCastContext::setDamageToDisplay(const si32 value)
  127. {
  128. sc.dmgToDisplay = value;
  129. }
  130. void SpellCastContext::sendCastPacket(const SpellCastEnvironment * env)
  131. {
  132. for(auto sta : attackedCres)
  133. {
  134. sc.affectedCres.insert(sta->ID);
  135. }
  136. env->sendAndApply(&sc);
  137. }
  138. ///DefaultSpellMechanics
  139. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  140. {
  141. if (packet->castByHero)
  142. {
  143. if (packet->side < 2)
  144. {
  145. battle->sides[packet->side].castSpellsCount++;
  146. }
  147. }
  148. //handle countering spells
  149. for(auto stackID : packet->affectedCres)
  150. {
  151. CStack * s = battle->getStack(stackID);
  152. s->popBonuses([&](const Bonus * b) -> bool
  153. {
  154. //check for each bonus if it should be removed
  155. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  156. const int spellID = isSpellEffect ? b->sid : -1;
  157. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  158. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  159. });
  160. }
  161. }
  162. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  163. {
  164. if(nullptr == parameters.caster)
  165. {
  166. env->complain("No spell-caster provided.");
  167. return;
  168. }
  169. std::vector <const CStack*> reflected;//for magic mirror
  170. castNormal(env, parameters, reflected);
  171. //Magic Mirror effect
  172. for(auto & attackedCre : reflected)
  173. {
  174. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  175. {
  176. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  177. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  178. });
  179. if(!mirrorTargets.empty())
  180. {
  181. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  182. BattleSpellCastParameters mirrorParameters(parameters.cb, attackedCre, owner);
  183. mirrorParameters.spellLvl = 0;
  184. mirrorParameters.aimToHex(targetHex);
  185. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  186. mirrorParameters.selectedStack = nullptr;
  187. mirrorParameters.spellLvl = parameters.spellLvl;
  188. mirrorParameters.effectLevel = parameters.effectLevel;
  189. mirrorParameters.effectPower = parameters.effectPower;
  190. mirrorParameters.effectValue = parameters.effectValue;
  191. mirrorParameters.enchantPower = parameters.enchantPower;
  192. castMagicMirror(env, mirrorParameters);
  193. }
  194. }
  195. }
  196. void DefaultSpellMechanics::castNormal(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  197. {
  198. SpellCastContext ctx(this, parameters);
  199. //check it there is opponent hero
  200. const ui8 otherSide = 1-parameters.casterSide;
  201. const CGHeroInstance * otherHero = nullptr;
  202. if(parameters.cb->battleHasHero(otherSide))
  203. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  204. int spellCost = 0;
  205. //calculate spell cost
  206. if(parameters.mode == ECastingMode::HERO_CASTING)
  207. {
  208. spellCost = parameters.cb->battleGetSpellCost(owner, parameters.casterHero);
  209. if(nullptr != otherHero) //handle mana channel
  210. {
  211. int manaChannel = 0;
  212. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  213. {
  214. if(stack->owner == otherHero->tempOwner)
  215. {
  216. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  217. }
  218. }
  219. ctx.sc.manaGained = (manaChannel * spellCost) / 100;
  220. }
  221. }
  222. logGlobal->debugStream() << "spellCost: " << spellCost;
  223. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  224. logGlobal->debugStream() << "will affect: " << ctx.attackedCres.size() << " stacks";
  225. //checking if creatures resist
  226. handleResistance(env, ctx.attackedCres, ctx.sc);
  227. //reflection is applied only to negative spells
  228. //if it is actual spell and can be reflected to single target, no recurrence
  229. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  230. if(tryMagicMirror)
  231. {
  232. for(auto s : ctx.attackedCres)
  233. {
  234. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  235. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  236. reflected.push_back(s);
  237. }
  238. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  239. {
  240. return vstd::contains(reflected, s);
  241. });
  242. for(auto s : reflected)
  243. {
  244. BattleSpellCast::CustomEffect effect;
  245. effect.effect = 3;
  246. effect.stack = s->ID;
  247. ctx.sc.customEffects.push_back(effect);
  248. }
  249. }
  250. applyBattleEffects(env, parameters, ctx);
  251. ctx.sendCastPacket(env);
  252. if(parameters.mode == ECastingMode::HERO_CASTING)
  253. {
  254. //spend mana
  255. SetMana sm;
  256. sm.absolute = false;
  257. sm.hid = parameters.casterHero->id;
  258. sm.val = -spellCost;
  259. env->sendAndApply(&sm);
  260. if(ctx.sc.manaGained > 0)
  261. {
  262. assert(otherHero);
  263. sm.hid = otherHero->id;
  264. sm.val = ctx.sc.manaGained;
  265. env->sendAndApply(&sm);
  266. }
  267. }
  268. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  269. {
  270. //reduce number of casts remaining
  271. assert(parameters.casterStack);
  272. BattleSetStackProperty ssp;
  273. ssp.stackID = parameters.casterStack->ID;
  274. ssp.which = BattleSetStackProperty::CASTS;
  275. ssp.val = -1;
  276. ssp.absolute = false;
  277. env->sendAndApply(&ssp);
  278. }
  279. if(!ctx.si.stacks.empty()) //after spellcast info shows
  280. env->sendAndApply(&ctx.si);
  281. }
  282. void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  283. {
  284. SpellCastContext ctx(this, parameters);
  285. //calculating affected creatures for all spells
  286. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  287. logGlobal->debugStream() << "will affect: " << ctx.attackedCres.size() << " stacks";
  288. handleResistance(env, ctx.attackedCres, ctx.sc);
  289. applyBattleEffects(env, parameters, ctx);
  290. ctx.sendCastPacket(env);
  291. if(!ctx.si.stacks.empty()) //after spellcast info shows
  292. env->sendAndApply(&ctx.si);
  293. }
  294. void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  295. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const
  296. {
  297. const std::string attackedName = attackedStack->getName();
  298. const std::string attackedNameSing = attackedStack->getCreature()->nameSing;
  299. const std::string attackedNamePl = attackedStack->getCreature()->namePl;
  300. auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format
  301. {
  302. return boost::format(VLC->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID + 1 : baseTextID)]);
  303. };
  304. auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)
  305. {
  306. boost::format fmt = getPluralFormat(baseTextID);
  307. fmt % attackedName;
  308. logLines.push_back(fmt.str());
  309. };
  310. auto logPlural = [&logLines, attackedNamePl](const int baseTextID)
  311. {
  312. boost::format fmt(VLC->generaltexth->allTexts[baseTextID]);
  313. fmt % attackedNamePl;
  314. logLines.push_back(fmt.str());
  315. };
  316. displayDamage = false; //in most following cases damage info text is custom
  317. switch(owner->id)
  318. {
  319. case SpellID::STONE_GAZE:
  320. logSimple(558);
  321. break;
  322. case SpellID::POISON:
  323. logSimple(561);
  324. break;
  325. case SpellID::BIND:
  326. logPlural(560);//Roots and vines bind the %s to the ground!
  327. break;
  328. case SpellID::DISEASE:
  329. logSimple(553);
  330. break;
  331. case SpellID::PARALYZE:
  332. logSimple(563);
  333. break;
  334. case SpellID::AGE:
  335. {
  336. boost::format text = getPluralFormat(551);
  337. text % attackedName;
  338. //The %s shrivel with age, and lose %d hit points."
  339. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  340. const int fullHP = bl->totalValue();
  341. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  342. text % (fullHP - bl->totalValue());
  343. logLines.push_back(text.str());
  344. }
  345. break;
  346. case SpellID::THUNDERBOLT:
  347. {
  348. logPlural(367);
  349. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  350. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay)); //no more text afterwards
  351. logLines.push_back(text);
  352. }
  353. break;
  354. case SpellID::DISPEL_HELPFUL_SPELLS:
  355. logPlural(555);
  356. break;
  357. case SpellID::DEATH_STARE:
  358. if (packet->dmgToDisplay > 0)
  359. {
  360. std::string text;
  361. if (packet->dmgToDisplay > 1)
  362. {
  363. text = VLC->generaltexth->allTexts[119]; //%d %s die under the terrible gaze of the %s.
  364. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay));
  365. boost::algorithm::replace_first(text, "%s", attackedNamePl);
  366. }
  367. else
  368. {
  369. text = VLC->generaltexth->allTexts[118]; //One %s dies under the terrible gaze of the %s.
  370. boost::algorithm::replace_first(text, "%s", attackedNameSing);
  371. }
  372. boost::algorithm::replace_first(text, "%s", casterName); //casting stack
  373. logLines.push_back(text);
  374. }
  375. break;
  376. default:
  377. {
  378. boost::format text(VLC->generaltexth->allTexts[565]); //The %s casts %s
  379. text % casterName % owner->name;
  380. displayDamage = true;
  381. logLines.push_back(text.str());
  382. }
  383. break;
  384. }
  385. }
  386. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  387. {
  388. //applying effects
  389. if(owner->isOffensiveSpell())
  390. {
  391. int spellDamage = parameters.effectValue;
  392. int chainLightningModifier = 0;
  393. for(auto & attackedCre : ctx.attackedCres)
  394. {
  395. BattleStackAttacked bsa;
  396. if(spellDamage != 0)
  397. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, spellDamage) >> chainLightningModifier;
  398. else
  399. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.effectLevel, parameters.effectPower) >> chainLightningModifier;
  400. ctx.addDamageToDisplay(bsa.damageAmount);
  401. bsa.stackAttacked = (attackedCre)->ID;
  402. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  403. bsa.attackerID = parameters.casterStack->ID;
  404. else
  405. bsa.attackerID = -1;
  406. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  407. ctx.si.stacks.push_back(bsa);
  408. if(owner->id == SpellID::CHAIN_LIGHTNING)
  409. ++chainLightningModifier;
  410. }
  411. }
  412. if(owner->hasEffects())
  413. {
  414. SetStackEffect sse;
  415. //get default spell duration (spell power with bonuses for heroes)
  416. int duration = parameters.enchantPower;
  417. //generate actual stack bonuses
  418. {
  419. int maxDuration = 0;
  420. std::vector<Bonus> tmp;
  421. owner->getEffects(tmp, parameters.effectLevel);
  422. for(Bonus& b : tmp)
  423. {
  424. //use configured duration if present
  425. if(b.turnsRemain == 0)
  426. b.turnsRemain = duration;
  427. vstd::amax(maxDuration, b.turnsRemain);
  428. sse.effect.push_back(b);
  429. }
  430. //if all spell effects have special duration, use it
  431. duration = maxDuration;
  432. }
  433. //fix to original config: shield should display damage reduction
  434. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  435. {
  436. sse.effect.back().val = (100 - sse.effect.back().val);
  437. }
  438. //we need to know who cast Bind
  439. if(owner->id == SpellID::BIND && parameters.casterStack)
  440. {
  441. sse.effect.back().additionalInfo = parameters.casterStack->ID;
  442. }
  443. const Bonus * bonus = nullptr;
  444. if(parameters.casterHero)
  445. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  446. //TODO does hero specialty should affects his stack casting spells?
  447. si32 power = 0;
  448. for(const CStack * affected : ctx.attackedCres)
  449. {
  450. sse.stacks.push_back(affected->ID);
  451. //Apply hero specials - peculiar enchants
  452. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  453. if(bonus)
  454. {
  455. switch(bonus->additionalInfo)
  456. {
  457. case 0: //normal
  458. {
  459. switch(tier)
  460. {
  461. case 1: case 2:
  462. power = 3;
  463. break;
  464. case 3: case 4:
  465. power = 2;
  466. break;
  467. case 5: case 6:
  468. power = 1;
  469. break;
  470. }
  471. Bonus specialBonus(sse.effect.back());
  472. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  473. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  474. }
  475. break;
  476. case 1: //only Coronius as yet
  477. {
  478. power = std::max(5 - tier, 0);
  479. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, duration);
  480. specialBonus.sid = owner->id;
  481. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  482. }
  483. break;
  484. }
  485. }
  486. if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  487. {
  488. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  489. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, duration);
  490. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  491. specialBonus.sid = owner->id;
  492. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  493. }
  494. }
  495. if(!sse.stacks.empty())
  496. env->sendAndApply(&sse);
  497. }
  498. }
  499. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  500. {
  501. using namespace SRSLPraserHelpers;
  502. std::vector<BattleHex> ret;
  503. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  504. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  505. {
  506. std::string number1, number2;
  507. int beg, end;
  508. bool readingFirst = true;
  509. for(auto & elem : rng)
  510. {
  511. if(std::isdigit(elem) ) //reading number
  512. {
  513. if(readingFirst)
  514. number1 += elem;
  515. else
  516. number2 += elem;
  517. }
  518. else if(elem == ',') //comma
  519. {
  520. //calculating variables
  521. if(readingFirst)
  522. {
  523. beg = atoi(number1.c_str());
  524. number1 = "";
  525. }
  526. else
  527. {
  528. end = atoi(number2.c_str());
  529. number2 = "";
  530. }
  531. //obtaining new hexes
  532. std::set<ui16> curLayer;
  533. if(readingFirst)
  534. {
  535. curLayer = getInRange(centralHex, beg, beg);
  536. }
  537. else
  538. {
  539. curLayer = getInRange(centralHex, beg, end);
  540. readingFirst = true;
  541. }
  542. //adding abtained hexes
  543. for(auto & curLayer_it : curLayer)
  544. {
  545. ret.push_back(curLayer_it);
  546. }
  547. }
  548. else if(elem == '-') //dash
  549. {
  550. beg = atoi(number1.c_str());
  551. number1 = "";
  552. readingFirst = false;
  553. }
  554. }
  555. }
  556. //remove duplicates (TODO check if actually needed)
  557. range::unique(ret);
  558. return ret;
  559. }
  560. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
  561. {
  562. std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
  563. handleImmunities(cb, ctx, attackedCres);
  564. return attackedCres;
  565. }
  566. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
  567. {
  568. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  569. const ui8 attackerSide = cb->playerToSide(ctx.caster->getOwner()) == 1;
  570. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  571. auto mainFilter = [=](const CStack * s)
  572. {
  573. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
  574. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
  575. const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
  576. const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  577. return positivenessFlag && validTarget;
  578. };
  579. if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  580. {
  581. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  582. auto predicate = [&](const CStack * s)
  583. {
  584. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  585. };
  586. TStacks stacks = cb->battleGetStacksIf(predicate);
  587. for(auto stack : stacks)
  588. {
  589. if(stack->alive())
  590. {
  591. attackedCres.insert(stack);
  592. break;
  593. }
  594. }
  595. if(attackedCres.empty() && !stacks.empty())
  596. {
  597. attackedCres.insert(stacks.front());
  598. }
  599. }
  600. else if(ctx.ti.massive)
  601. {
  602. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  603. for (auto stack : stacks)
  604. attackedCres.insert(stack);
  605. }
  606. else //custom range from attackedHexes
  607. {
  608. for(BattleHex hex : attackedHexes)
  609. {
  610. if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
  611. if(mainFilter(st))
  612. attackedCres.insert(st);;
  613. }
  614. }
  615. std::vector<const CStack *> res;
  616. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  617. return res;
  618. }
  619. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  620. {
  621. //no problems by default, this method is for spell-specific problems
  622. return ESpellCastProblem::OK;
  623. }
  624. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  625. {
  626. //no problems by default, this method is for spell-specific problems
  627. //common problems handled by CSpell
  628. return ESpellCastProblem::OK;
  629. }
  630. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  631. {
  632. //by default use general algorithm
  633. return owner->internalIsImmune(caster, obj);
  634. }
  635. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  636. {
  637. auto localSelector = [](const Bonus * bonus)
  638. {
  639. const CSpell * sourceSpell = bonus->sourceSpell();
  640. if(sourceSpell != nullptr)
  641. {
  642. //Special case: DISRUPTING_RAY is "immune" to dispell
  643. //Other even PERMANENT effects can be removed (f.e. BIND)
  644. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  645. return false;
  646. }
  647. return true;
  648. };
  649. for(auto stackID : packet->affectedCres)
  650. {
  651. CStack *s = battle->getStack(stackID);
  652. s->popBonuses(CSelector(localSelector).And(selector));
  653. }
  654. }
  655. void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
  656. {
  657. //now handle immunities
  658. auto predicate = [&, this](const CStack * s)->bool
  659. {
  660. bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
  661. bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
  662. return !(hitDirectly || notImmune);
  663. };
  664. vstd::erase_if(stacks, predicate);
  665. }
  666. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, std::vector<const CStack* >& attackedCres, BattleSpellCast& sc) const
  667. {
  668. //checking if creatures resist
  669. //resistance is applied only to negative spells
  670. if(owner->isNegative())
  671. {
  672. std::vector <const CStack*> resisted;
  673. for(auto s : attackedCres)
  674. {
  675. //magic resistance
  676. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  677. if(env->getRandomGenerator().nextInt(99) < prob)
  678. {
  679. resisted.push_back(s);
  680. }
  681. }
  682. vstd::erase_if(attackedCres, [&resisted](const CStack * s)
  683. {
  684. return vstd::contains(resisted, s);
  685. });
  686. for(auto s : resisted)
  687. {
  688. BattleSpellCast::CustomEffect effect;
  689. effect.effect = 78;
  690. effect.stack = s->ID;
  691. sc.customEffects.push_back(effect);
  692. }
  693. }
  694. }
  695. bool DefaultSpellMechanics::requiresCreatureTarget() const
  696. {
  697. //most spells affects creatures somehow regardless of Target Type
  698. //for few exceptions see overrides
  699. return true;
  700. }
  701. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  702. {
  703. return std::vector<const CStack *>();
  704. }