MapFormatH3M.cpp 68 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGCreature.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../spells/CSpellHandler.h"
  35. #include <boost/crc.hpp>
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. static std::string convertMapName(std::string input)
  38. {
  39. boost::algorithm::to_lower(input);
  40. boost::algorithm::trim(input);
  41. boost::algorithm::erase_all(input, ".");
  42. size_t slashPos = input.find_last_of('/');
  43. if(slashPos != std::string::npos)
  44. return input.substr(slashPos + 1);
  45. return input;
  46. }
  47. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  48. : map(nullptr)
  49. , reader(new MapReaderH3M(stream))
  50. , inputStream(stream)
  51. , mapName(convertMapName(mapName))
  52. , modName(modName)
  53. , fileEncoding(encodingName)
  54. {
  55. }
  56. //must be instantiated in .cpp file for access to complete types of all member fields
  57. CMapLoaderH3M::~CMapLoaderH3M() = default;
  58. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  59. {
  60. // Init map object by parsing the input buffer
  61. map = new CMap();
  62. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  63. init();
  64. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  65. }
  66. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  67. {
  68. // Read header
  69. mapHeader = std::make_unique<CMapHeader>();
  70. readHeader();
  71. return std::move(mapHeader);
  72. }
  73. void CMapLoaderH3M::init()
  74. {
  75. //TODO: get rid of double input process
  76. si64 temp_size = inputStream->getSize();
  77. inputStream->seek(0);
  78. auto * temp_buffer = new ui8[temp_size];
  79. inputStream->read(temp_buffer, temp_size);
  80. // Compute checksum
  81. boost::crc_32_type result;
  82. result.process_bytes(temp_buffer, temp_size);
  83. map->checksum = result.checksum();
  84. delete[] temp_buffer;
  85. inputStream->seek(0);
  86. readHeader();
  87. map->allHeroes.resize(map->allowedHeroes.size());
  88. readDisposedHeroes();
  89. readMapOptions();
  90. readAllowedArtifacts();
  91. readAllowedSpellsAbilities();
  92. readRumors();
  93. readPredefinedHeroes();
  94. readTerrain();
  95. readObjectTemplates();
  96. readObjects();
  97. readEvents();
  98. map->calculateGuardingGreaturePositions();
  99. afterRead();
  100. //map->banWaterContent(); //Not sure if force this for custom scenarios
  101. }
  102. void CMapLoaderH3M::readHeader()
  103. {
  104. // Map version
  105. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  106. if(mapHeader->version == EMapFormat::HOTA)
  107. {
  108. uint32_t hotaVersion = reader->readUInt32();
  109. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  110. reader->setFormatLevel(features);
  111. if(hotaVersion > 0)
  112. {
  113. bool isMirrorMap = reader->readBool();
  114. bool isArenaMap = reader->readBool();
  115. //TODO: HotA
  116. if (isMirrorMap)
  117. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  118. if (isArenaMap)
  119. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  120. }
  121. if(hotaVersion > 1)
  122. {
  123. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  124. assert(unknown == 12);
  125. }
  126. }
  127. else
  128. {
  129. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  130. reader->setFormatLevel(features);
  131. }
  132. MapIdentifiersH3M identifierMapper;
  133. if (features.levelROE)
  134. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  135. if (features.levelAB)
  136. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  137. if (features.levelSOD)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  139. if (features.levelWOG)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  141. if (features.levelHOTA0)
  142. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  143. reader->setIdentifierRemapper(identifierMapper);
  144. // include basic mod
  145. if(mapHeader->version == EMapFormat::WOG)
  146. mapHeader->mods["wake-of-gods"];
  147. // Read map name, description, dimensions,...
  148. mapHeader->areAnyPlayers = reader->readBool();
  149. mapHeader->height = mapHeader->width = reader->readInt32();
  150. mapHeader->twoLevel = reader->readBool();
  151. mapHeader->name = readLocalizedString("header.name");
  152. mapHeader->description = readLocalizedString("header.description");
  153. mapHeader->difficulty = reader->readInt8();
  154. if(features.levelAB)
  155. mapHeader->levelLimit = reader->readUInt8();
  156. else
  157. mapHeader->levelLimit = 0;
  158. readPlayerInfo();
  159. readVictoryLossConditions();
  160. readTeamInfo();
  161. readAllowedHeroes();
  162. }
  163. void CMapLoaderH3M::readPlayerInfo()
  164. {
  165. for(int i = 0; i < mapHeader->players.size(); ++i)
  166. {
  167. auto & playerInfo = mapHeader->players[i];
  168. playerInfo.canHumanPlay = reader->readBool();
  169. playerInfo.canComputerPlay = reader->readBool();
  170. // If nobody can play with this player - skip loading of these properties
  171. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  172. {
  173. if(features.levelROE)
  174. reader->skipUnused(6);
  175. if(features.levelAB)
  176. reader->skipUnused(6);
  177. if(features.levelSOD)
  178. reader->skipUnused(1);
  179. continue;
  180. }
  181. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  182. if(features.levelSOD)
  183. reader->skipUnused(1); //TODO: check meaning?
  184. std::set<FactionID> allowedFactions;
  185. reader->readBitmaskFactions(allowedFactions, false);
  186. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  187. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  188. if(!allFactionsAllowed)
  189. playerInfo.allowedFactions = allowedFactions;
  190. playerInfo.hasMainTown = reader->readBool();
  191. if(playerInfo.hasMainTown)
  192. {
  193. if(features.levelAB)
  194. {
  195. playerInfo.generateHeroAtMainTown = reader->readBool();
  196. reader->skipUnused(1); //TODO: check meaning?
  197. }
  198. else
  199. {
  200. playerInfo.generateHeroAtMainTown = true;
  201. }
  202. playerInfo.posOfMainTown = reader->readInt3();
  203. }
  204. playerInfo.hasRandomHero = reader->readBool();
  205. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  206. if(playerInfo.mainCustomHeroId != -1)
  207. {
  208. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  209. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  210. }
  211. if(features.levelAB)
  212. {
  213. reader->skipUnused(1); //TODO: check meaning?
  214. uint32_t heroCount = reader->readUInt32();
  215. for(int pp = 0; pp < heroCount; ++pp)
  216. {
  217. SHeroName vv;
  218. vv.heroId = reader->readUInt8();
  219. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  220. playerInfo.heroesNames.push_back(vv);
  221. }
  222. }
  223. }
  224. }
  225. enum class EVictoryConditionType : uint8_t
  226. {
  227. ARTIFACT = 0,
  228. GATHERTROOP = 1,
  229. GATHERRESOURCE = 2,
  230. BUILDCITY = 3,
  231. BUILDGRAIL = 4,
  232. BEATHERO = 5,
  233. CAPTURECITY = 6,
  234. BEATMONSTER = 7,
  235. TAKEDWELLINGS = 8,
  236. TAKEMINES = 9,
  237. TRANSPORTITEM = 10,
  238. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  239. HOTA_SURVIVE_FOR_DAYS = 12,
  240. WINSTANDARD = 255
  241. };
  242. enum class ELossConditionType : uint8_t
  243. {
  244. LOSSCASTLE = 0,
  245. LOSSHERO = 1,
  246. TIMEEXPIRES = 2,
  247. LOSSSTANDARD = 255
  248. };
  249. void CMapLoaderH3M::readVictoryLossConditions()
  250. {
  251. mapHeader->triggeredEvents.clear();
  252. mapHeader->victoryMessage.clear();
  253. mapHeader->defeatMessage.clear();
  254. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  255. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  256. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  257. defeatCondition.value = 7;
  258. TriggeredEvent standardVictory;
  259. standardVictory.effect.type = EventEffect::VICTORY;
  260. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  261. standardVictory.identifier = "standardVictory";
  262. standardVictory.description.clear(); // TODO: display in quest window
  263. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  264. standardVictory.trigger = EventExpression(victoryCondition);
  265. TriggeredEvent standardDefeat;
  266. standardDefeat.effect.type = EventEffect::DEFEAT;
  267. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  268. standardDefeat.identifier = "standardDefeat";
  269. standardDefeat.description.clear(); // TODO: display in quest window
  270. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  271. standardDefeat.trigger = EventExpression(defeatCondition);
  272. // Specific victory conditions
  273. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  274. {
  275. // create normal condition
  276. mapHeader->triggeredEvents.push_back(standardVictory);
  277. mapHeader->victoryIconIndex = 11;
  278. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  279. }
  280. else
  281. {
  282. TriggeredEvent specialVictory;
  283. specialVictory.effect.type = EventEffect::VICTORY;
  284. specialVictory.identifier = "specialVictory";
  285. specialVictory.description.clear(); // TODO: display in quest window
  286. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  287. bool allowNormalVictory = reader->readBool();
  288. bool appliesToAI = reader->readBool();
  289. switch(vicCondition)
  290. {
  291. case EVictoryConditionType::ARTIFACT:
  292. {
  293. assert(allowNormalVictory == true); // not selectable in editor
  294. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  295. cond.objectType = reader->readArtifact();
  296. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  297. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  298. specialVictory.trigger = EventExpression(cond);
  299. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  300. break;
  301. }
  302. case EVictoryConditionType::GATHERTROOP:
  303. {
  304. EventCondition cond(EventCondition::HAVE_CREATURES);
  305. cond.objectType = reader->readCreature();
  306. cond.value = reader->readInt32();
  307. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  308. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  309. specialVictory.trigger = EventExpression(cond);
  310. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  311. break;
  312. }
  313. case EVictoryConditionType::GATHERRESOURCE:
  314. {
  315. EventCondition cond(EventCondition::HAVE_RESOURCES);
  316. cond.objectType = reader->readUInt8();
  317. cond.value = reader->readInt32();
  318. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  319. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  320. specialVictory.trigger = EventExpression(cond);
  321. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  322. break;
  323. }
  324. case EVictoryConditionType::BUILDCITY:
  325. {
  326. assert(appliesToAI == true); // not selectable in editor
  327. EventExpression::OperatorAll oper;
  328. EventCondition cond(EventCondition::HAVE_BUILDING);
  329. cond.position = reader->readInt3();
  330. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  331. oper.expressions.emplace_back(cond);
  332. cond.objectType = BuildingID::FORT + reader->readUInt8();
  333. oper.expressions.emplace_back(cond);
  334. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  335. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  336. specialVictory.trigger = EventExpression(oper);
  337. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  338. break;
  339. }
  340. case EVictoryConditionType::BUILDGRAIL:
  341. {
  342. assert(allowNormalVictory == true); // not selectable in editor
  343. assert(appliesToAI == true); // not selectable in editor
  344. EventCondition cond(EventCondition::HAVE_BUILDING);
  345. cond.objectType = BuildingID::GRAIL;
  346. cond.position = reader->readInt3();
  347. if(cond.position.z > 2)
  348. cond.position = int3(-1, -1, -1);
  349. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  350. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  351. specialVictory.trigger = EventExpression(cond);
  352. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  353. break;
  354. }
  355. case EVictoryConditionType::BEATHERO:
  356. {
  357. if (!allowNormalVictory)
  358. logGlobal->warn("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  359. allowNormalVictory = true; // H3 behavior
  360. assert(appliesToAI == false); // not selectable in editor
  361. EventCondition cond(EventCondition::DESTROY);
  362. cond.objectType = Obj::HERO;
  363. cond.position = reader->readInt3();
  364. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  365. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  366. specialVictory.trigger = EventExpression(cond);
  367. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  368. break;
  369. }
  370. case EVictoryConditionType::CAPTURECITY:
  371. {
  372. EventCondition cond(EventCondition::CONTROL);
  373. cond.objectType = Obj::TOWN;
  374. cond.position = reader->readInt3();
  375. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  376. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  377. specialVictory.trigger = EventExpression(cond);
  378. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  379. break;
  380. }
  381. case EVictoryConditionType::BEATMONSTER:
  382. {
  383. assert(appliesToAI == true); // not selectable in editor
  384. EventCondition cond(EventCondition::DESTROY);
  385. cond.objectType = Obj::MONSTER;
  386. cond.position = reader->readInt3();
  387. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  388. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  389. specialVictory.trigger = EventExpression(cond);
  390. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  391. break;
  392. }
  393. case EVictoryConditionType::TAKEDWELLINGS:
  394. {
  395. EventExpression::OperatorAll oper;
  396. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  397. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  398. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  399. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  400. specialVictory.trigger = EventExpression(oper);
  401. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  402. break;
  403. }
  404. case EVictoryConditionType::TAKEMINES:
  405. {
  406. EventCondition cond(EventCondition::CONTROL);
  407. cond.objectType = Obj::MINE;
  408. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  409. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  410. specialVictory.trigger = EventExpression(cond);
  411. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  412. break;
  413. }
  414. case EVictoryConditionType::TRANSPORTITEM:
  415. {
  416. assert(allowNormalVictory == true); // not selectable in editor
  417. EventCondition cond(EventCondition::TRANSPORT);
  418. cond.objectType = reader->readUInt8();
  419. cond.position = reader->readInt3();
  420. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  421. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  422. specialVictory.trigger = EventExpression(cond);
  423. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  424. break;
  425. }
  426. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  427. {
  428. assert(appliesToAI == false); // not selectable in editor
  429. EventCondition cond(EventCondition::DESTROY);
  430. cond.objectType = Obj::MONSTER;
  431. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  432. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  433. specialVictory.trigger = EventExpression(cond);
  434. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  435. mapHeader->victoryIconIndex = 12;
  436. break;
  437. }
  438. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  439. {
  440. assert(appliesToAI == false); // not selectable in editor
  441. EventCondition cond(EventCondition::DAYS_PASSED);
  442. cond.value = reader->readUInt32();
  443. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  444. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  445. specialVictory.trigger = EventExpression(cond);
  446. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  447. mapHeader->victoryIconIndex = 13;
  448. break;
  449. }
  450. default:
  451. assert(0);
  452. }
  453. if(allowNormalVictory)
  454. {
  455. size_t playersOnMap = boost::range::count_if(
  456. mapHeader->players,
  457. [](const PlayerInfo & info)
  458. {
  459. return info.canAnyonePlay();
  460. }
  461. );
  462. assert(playersOnMap > 1);
  463. if(playersOnMap == 1)
  464. {
  465. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  466. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  467. }
  468. }
  469. // if condition is human-only turn it into following construction: AllOf(human, condition)
  470. if(!appliesToAI)
  471. {
  472. EventExpression::OperatorAll oper;
  473. EventCondition notAI(EventCondition::IS_HUMAN);
  474. notAI.value = 1;
  475. oper.expressions.emplace_back(notAI);
  476. oper.expressions.push_back(specialVictory.trigger.get());
  477. specialVictory.trigger = EventExpression(oper);
  478. }
  479. // if normal victory allowed - add one more quest
  480. if(allowNormalVictory)
  481. {
  482. mapHeader->victoryMessage.appendRawString(" / ");
  483. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  484. mapHeader->triggeredEvents.push_back(standardVictory);
  485. }
  486. mapHeader->triggeredEvents.push_back(specialVictory);
  487. }
  488. // Read loss conditions
  489. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  490. if(lossCond == ELossConditionType::LOSSSTANDARD)
  491. {
  492. mapHeader->defeatIconIndex = 3;
  493. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  494. }
  495. else
  496. {
  497. TriggeredEvent specialDefeat;
  498. specialDefeat.effect.type = EventEffect::DEFEAT;
  499. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  500. specialDefeat.identifier = "specialDefeat";
  501. specialDefeat.description.clear(); // TODO: display in quest window
  502. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  503. switch(lossCond)
  504. {
  505. case ELossConditionType::LOSSCASTLE:
  506. {
  507. EventExpression::OperatorNone noneOf;
  508. EventCondition cond(EventCondition::CONTROL);
  509. cond.objectType = Obj::TOWN;
  510. cond.position = reader->readInt3();
  511. noneOf.expressions.emplace_back(cond);
  512. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  513. specialDefeat.trigger = EventExpression(noneOf);
  514. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  515. break;
  516. }
  517. case ELossConditionType::LOSSHERO:
  518. {
  519. EventExpression::OperatorNone noneOf;
  520. EventCondition cond(EventCondition::CONTROL);
  521. cond.objectType = Obj::HERO;
  522. cond.position = reader->readInt3();
  523. noneOf.expressions.emplace_back(cond);
  524. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  525. specialDefeat.trigger = EventExpression(noneOf);
  526. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  527. break;
  528. }
  529. case ELossConditionType::TIMEEXPIRES:
  530. {
  531. EventCondition cond(EventCondition::DAYS_PASSED);
  532. cond.value = reader->readUInt16();
  533. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  534. specialDefeat.trigger = EventExpression(cond);
  535. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  536. break;
  537. }
  538. }
  539. // turn simple loss condition into complete one that can be evaluated later:
  540. // - any of :
  541. // - days without town: 7
  542. // - all of:
  543. // - is human
  544. // - (expression)
  545. EventExpression::OperatorAll allOf;
  546. EventCondition isHuman(EventCondition::IS_HUMAN);
  547. isHuman.value = 1;
  548. allOf.expressions.emplace_back(isHuman);
  549. allOf.expressions.push_back(specialDefeat.trigger.get());
  550. specialDefeat.trigger = EventExpression(allOf);
  551. mapHeader->triggeredEvents.push_back(specialDefeat);
  552. }
  553. mapHeader->triggeredEvents.push_back(standardDefeat);
  554. }
  555. void CMapLoaderH3M::readTeamInfo()
  556. {
  557. mapHeader->howManyTeams = reader->readUInt8();
  558. if(mapHeader->howManyTeams > 0)
  559. {
  560. // Teams
  561. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  562. mapHeader->players[i].team = TeamID(reader->readUInt8());
  563. }
  564. else
  565. {
  566. // No alliances
  567. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  568. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  569. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  570. }
  571. }
  572. void CMapLoaderH3M::readAllowedHeroes()
  573. {
  574. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  575. if(features.levelHOTA0)
  576. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  577. else
  578. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  579. if(features.levelAB)
  580. {
  581. uint32_t placeholdersQty = reader->readUInt32();
  582. for (uint32_t i = 0; i < placeholdersQty; ++i)
  583. {
  584. auto heroID = reader->readHero();
  585. mapHeader->reservedCampaignHeroes.push_back(heroID);
  586. }
  587. }
  588. }
  589. void CMapLoaderH3M::readDisposedHeroes()
  590. {
  591. // Reading disposed heroes (20 bytes)
  592. if(features.levelSOD)
  593. {
  594. ui8 disp = reader->readUInt8();
  595. map->disposedHeroes.resize(disp);
  596. for(int g = 0; g < disp; ++g)
  597. {
  598. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  599. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  600. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  601. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  602. }
  603. }
  604. }
  605. void CMapLoaderH3M::readMapOptions()
  606. {
  607. //omitting NULLS
  608. reader->skipZero(31);
  609. if(features.levelHOTA0)
  610. {
  611. //TODO: HotA
  612. bool allowSpecialMonths = reader->readBool();
  613. if(!allowSpecialMonths)
  614. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  615. reader->skipZero(3);
  616. }
  617. if(features.levelHOTA1)
  618. {
  619. // Unknown, may be another "sized bitmap", e.g
  620. // 4 bytes - size of bitmap (16)
  621. // 2 bytes - bitmap data (16 bits / 2 bytes)
  622. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  623. assert(unknownConstant == 16);
  624. reader->skipZero(5);
  625. }
  626. if(features.levelHOTA3)
  627. {
  628. //TODO: HotA
  629. int32_t roundLimit = reader->readInt32();
  630. if(roundLimit != -1)
  631. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  632. }
  633. }
  634. void CMapLoaderH3M::readAllowedArtifacts()
  635. {
  636. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  637. if(features.levelAB)
  638. {
  639. if(features.levelHOTA0)
  640. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  641. else
  642. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  643. }
  644. // ban combo artifacts
  645. if(!features.levelSOD)
  646. {
  647. for(CArtifact * artifact : VLC->arth->objects)
  648. if(artifact->isCombined())
  649. map->allowedArtifact[artifact->getId()] = false;
  650. }
  651. if(!features.levelAB)
  652. {
  653. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  654. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  655. }
  656. // Messy, but needed
  657. for(TriggeredEvent & event : map->triggeredEvents)
  658. {
  659. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  660. {
  661. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  662. {
  663. map->allowedArtifact[cond.objectType] = false;
  664. }
  665. return cond;
  666. };
  667. event.trigger = event.trigger.morph(patcher);
  668. }
  669. }
  670. void CMapLoaderH3M::readAllowedSpellsAbilities()
  671. {
  672. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  673. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  674. if(features.levelSOD)
  675. {
  676. reader->readBitmaskSpells(map->allowedSpells, true);
  677. reader->readBitmaskSkills(map->allowedAbilities, true);
  678. }
  679. }
  680. void CMapLoaderH3M::readRumors()
  681. {
  682. uint32_t rumorsCount = reader->readUInt32();
  683. assert(rumorsCount < 1000); // sanity check
  684. for(int it = 0; it < rumorsCount; it++)
  685. {
  686. Rumor ourRumor;
  687. ourRumor.name = readBasicString();
  688. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  689. map->rumors.push_back(ourRumor);
  690. }
  691. }
  692. void CMapLoaderH3M::readPredefinedHeroes()
  693. {
  694. if(!features.levelSOD)
  695. return;
  696. uint32_t heroesCount = features.heroesCount;
  697. if(features.levelHOTA0)
  698. heroesCount = reader->readUInt32();
  699. assert(heroesCount <= features.heroesCount);
  700. for(int heroID = 0; heroID < heroesCount; heroID++)
  701. {
  702. bool custom = reader->readBool();
  703. if(!custom)
  704. continue;
  705. auto * hero = new CGHeroInstance();
  706. hero->ID = Obj::HERO;
  707. hero->subID = heroID;
  708. bool hasExp = reader->readBool();
  709. if(hasExp)
  710. {
  711. hero->exp = reader->readUInt32();
  712. }
  713. else
  714. {
  715. hero->exp = 0;
  716. }
  717. bool hasSecSkills = reader->readBool();
  718. if(hasSecSkills)
  719. {
  720. uint32_t howMany = reader->readUInt32();
  721. hero->secSkills.resize(howMany);
  722. for(int yy = 0; yy < howMany; ++yy)
  723. {
  724. hero->secSkills[yy].first = reader->readSkill();
  725. hero->secSkills[yy].second = reader->readUInt8();
  726. }
  727. }
  728. loadArtifactsOfHero(hero);
  729. bool hasCustomBio = reader->readBool();
  730. if(hasCustomBio)
  731. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  732. // 0xFF is default, 00 male, 01 female
  733. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  734. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  735. bool hasCustomSpells = reader->readBool();
  736. if(hasCustomSpells)
  737. reader->readBitmaskSpells(hero->spells, false);
  738. bool hasCustomPrimSkills = reader->readBool();
  739. if(hasCustomPrimSkills)
  740. {
  741. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  742. {
  743. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  744. }
  745. }
  746. map->predefinedHeroes.emplace_back(hero);
  747. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  748. }
  749. }
  750. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  751. {
  752. bool hasArtSet = reader->readBool();
  753. // True if artifact set is not default (hero has some artifacts)
  754. if(!hasArtSet)
  755. return;
  756. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  757. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  758. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  759. {
  760. logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  761. hero->artifactsInBackpack.clear();
  762. while(!hero->artifactsWorn.empty())
  763. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  764. }
  765. for(int i = 0; i < features.artifactSlotsCount; i++)
  766. loadArtifactToSlot(hero, i);
  767. // bag artifacts
  768. // number of artifacts in hero's bag
  769. int amount = reader->readUInt16();
  770. for(int i = 0; i < amount; ++i)
  771. {
  772. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  773. }
  774. }
  775. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  776. {
  777. ArtifactID artifactID = reader->readArtifact();
  778. if(artifactID == ArtifactID::NONE)
  779. return false;
  780. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  781. if(!art)
  782. {
  783. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  784. return false;
  785. }
  786. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  787. {
  788. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  789. return false;
  790. }
  791. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  792. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  793. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  794. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  795. auto artifactPos = ArtifactPosition(slot);
  796. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  797. {
  798. hero->putArtifact(artifactPos, artifact);
  799. }
  800. else
  801. {
  802. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  803. return false;
  804. }
  805. return true;
  806. }
  807. void CMapLoaderH3M::readTerrain()
  808. {
  809. map->initTerrain();
  810. // Read terrain
  811. int3 pos;
  812. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  813. {
  814. //OH3 format is [z][y][x]
  815. for(pos.y = 0; pos.y < map->height; pos.y++)
  816. {
  817. for(pos.x = 0; pos.x < map->width; pos.x++)
  818. {
  819. auto & tile = map->getTile(pos);
  820. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  821. tile.terView = reader->readUInt8();
  822. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  823. tile.riverDir = reader->readUInt8();
  824. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  825. tile.roadDir = reader->readUInt8();
  826. tile.extTileFlags = reader->readUInt8();
  827. tile.blocked = !tile.terType->isPassable();
  828. tile.visitable = false;
  829. assert(tile.terType->getId() != ETerrainId::NONE);
  830. }
  831. }
  832. }
  833. map->calculateWaterContent();
  834. }
  835. void CMapLoaderH3M::readObjectTemplates()
  836. {
  837. uint32_t defAmount = reader->readUInt32();
  838. templates.reserve(defAmount);
  839. // Read custom defs
  840. for(int defID = 0; defID < defAmount; ++defID)
  841. {
  842. auto tmpl = reader->readObjectTemplate();
  843. templates.push_back(tmpl);
  844. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  845. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  846. }
  847. }
  848. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  849. {
  850. auto * object = new CGEvent();
  851. readBoxContent(object, mapPosition, idToBeGiven);
  852. reader->readBitmaskPlayers(object->availableFor, false);
  853. object->computerActivate = reader->readBool();
  854. object->removeAfterVisit = reader->readBool();
  855. reader->skipZero(4);
  856. if(features.levelHOTA3)
  857. object->humanActivate = reader->readBool();
  858. else
  859. object->humanActivate = true;
  860. return object;
  861. }
  862. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  863. {
  864. auto * object = new CGPandoraBox();
  865. readBoxContent(object, mapPosition, idToBeGiven);
  866. return object;
  867. }
  868. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  869. {
  870. readMessageAndGuards(object->message, object, mapPosition);
  871. Rewardable::VisitInfo vinfo;
  872. auto & reward = vinfo.reward;
  873. reward.heroExperience = reader->readUInt32();
  874. reward.manaDiff = reader->readInt32();
  875. if(auto val = reader->readUInt8())
  876. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, idToBeGiven);
  877. if(auto val = reader->readUInt8())
  878. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, idToBeGiven);
  879. reader->readResourses(reward.resources);
  880. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  881. reward.primary.at(x) = reader->readUInt8();
  882. int gabn = reader->readUInt8(); //number of gained abilities
  883. for(int oo = 0; oo < gabn; ++oo)
  884. {
  885. auto rId = reader->readSkill();
  886. auto rVal = reader->readUInt8();
  887. reward.secondary[rId] = rVal;
  888. }
  889. int gart = reader->readUInt8(); //number of gained artifacts
  890. for(int oo = 0; oo < gart; ++oo)
  891. reward.artifacts.push_back(reader->readArtifact());
  892. int gspel = reader->readUInt8(); //number of gained spells
  893. for(int oo = 0; oo < gspel; ++oo)
  894. reward.spells.push_back(reader->readSpell());
  895. int gcre = reader->readUInt8(); //number of gained creatures
  896. for(int oo = 0; oo < gcre; ++oo)
  897. {
  898. auto rId = reader->readCreature();
  899. auto rVal = reader->readUInt16();
  900. reward.creatures.emplace_back(rId, rVal);
  901. }
  902. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  903. object->configuration.info.push_back(vinfo);
  904. reader->skipZero(8);
  905. }
  906. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  907. {
  908. auto * object = new CGCreature();
  909. if(features.levelAB)
  910. {
  911. object->identifier = reader->readUInt32();
  912. map->questIdentifierToId[object->identifier] = objectInstanceID;
  913. }
  914. auto * hlp = new CStackInstance();
  915. hlp->count = reader->readUInt16();
  916. //type will be set during initialization
  917. object->putStack(SlotID(0), hlp);
  918. object->character = reader->readInt8();
  919. bool hasMessage = reader->readBool();
  920. if(hasMessage)
  921. {
  922. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  923. reader->readResourses(object->resources);
  924. object->gainedArtifact = reader->readArtifact();
  925. }
  926. object->neverFlees = reader->readBool();
  927. object->notGrowingTeam = reader->readBool();
  928. reader->skipZero(2);
  929. if(features.levelHOTA3)
  930. {
  931. //TODO: HotA
  932. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  933. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  934. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  935. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  936. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  937. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  938. logGlobal->warn(
  939. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  940. mapName,
  941. mapPosition.toString(),
  942. agressionExact,
  943. int(joinOnlyForMoney),
  944. joinPercent,
  945. upgradedStack,
  946. stacksCount
  947. );
  948. }
  949. return object;
  950. }
  951. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  952. {
  953. auto * object = new CGSignBottle();
  954. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  955. reader->skipZero(4);
  956. return object;
  957. }
  958. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  959. {
  960. auto * object = new CGWitchHut();
  961. // AB and later maps have allowed abilities defined in H3M
  962. if(features.levelAB)
  963. {
  964. reader->readBitmaskSkills(object->allowedAbilities, false);
  965. if(object->allowedAbilities.size() != 1)
  966. {
  967. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  968. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  969. if(defaultAllowed[skillID])
  970. object->allowedAbilities.insert(SecondarySkill(skillID));
  971. }
  972. }
  973. return object;
  974. }
  975. CGObjectInstance * CMapLoaderH3M::readScholar()
  976. {
  977. auto * object = new CGScholar();
  978. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  979. object->bonusID = reader->readUInt8();
  980. reader->skipZero(6);
  981. return object;
  982. }
  983. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  984. {
  985. auto * object = new CGGarrison();
  986. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  987. readCreatureSet(object, 7);
  988. if(features.levelAB)
  989. object->removableUnits = reader->readBool();
  990. else
  991. object->removableUnits = true;
  992. reader->skipZero(8);
  993. return object;
  994. }
  995. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  996. {
  997. ArtifactID artID = ArtifactID::NONE; //random, set later
  998. SpellID spellID = SpellID::NONE;
  999. auto * object = new CGArtifact();
  1000. readMessageAndGuards(object->message, object, mapPosition);
  1001. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1002. {
  1003. spellID = reader->readSpell32();
  1004. artID = ArtifactID::SPELL_SCROLL;
  1005. }
  1006. else if(objectTemplate->id == Obj::ARTIFACT)
  1007. {
  1008. //specific artifact
  1009. artID = ArtifactID(objectTemplate->subid);
  1010. }
  1011. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1012. return object;
  1013. }
  1014. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1015. {
  1016. auto * object = new CGResource();
  1017. readMessageAndGuards(object->message, object, mapPosition);
  1018. object->amount = reader->readUInt32();
  1019. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  1020. {
  1021. // Gold is multiplied by 100.
  1022. object->amount *= 100;
  1023. }
  1024. reader->skipZero(4);
  1025. return object;
  1026. }
  1027. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1028. {
  1029. auto * object = new CGMine();
  1030. if(objectTemplate->subid < 7)
  1031. {
  1032. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1033. }
  1034. else
  1035. {
  1036. object->setOwner(PlayerColor::NEUTRAL);
  1037. reader->readBitmaskResources(object->abandonedMineResources, false);
  1038. }
  1039. return object;
  1040. }
  1041. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1042. {
  1043. auto * object = new CGDwelling();
  1044. setOwnerAndValidate(position, object, reader->readPlayer32());
  1045. return object;
  1046. }
  1047. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1048. {
  1049. auto * object = new CGDwelling();
  1050. CSpecObjInfo * spec = nullptr;
  1051. switch(objectTemplate->id)
  1052. {
  1053. case Obj::RANDOM_DWELLING:
  1054. spec = new CCreGenLeveledCastleInfo();
  1055. break;
  1056. case Obj::RANDOM_DWELLING_LVL:
  1057. spec = new CCreGenAsCastleInfo();
  1058. break;
  1059. case Obj::RANDOM_DWELLING_FACTION:
  1060. spec = new CCreGenLeveledInfo();
  1061. break;
  1062. default:
  1063. throw std::runtime_error("Invalid random dwelling format");
  1064. }
  1065. spec->owner = object;
  1066. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1067. //216 and 217
  1068. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1069. {
  1070. castleSpec->instanceId = "";
  1071. castleSpec->identifier = reader->readUInt32();
  1072. if(!castleSpec->identifier)
  1073. {
  1074. castleSpec->asCastle = false;
  1075. const int MASK_SIZE = 8;
  1076. ui8 mask[2];
  1077. mask[0] = reader->readUInt8();
  1078. mask[1] = reader->readUInt8();
  1079. castleSpec->allowedFactions.clear();
  1080. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1081. for(int i = 0; i < MASK_SIZE; i++)
  1082. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1083. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1084. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1085. }
  1086. else
  1087. {
  1088. castleSpec->asCastle = true;
  1089. }
  1090. }
  1091. //216 and 218
  1092. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1093. {
  1094. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1095. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1096. }
  1097. object->info = spec;
  1098. return object;
  1099. }
  1100. CGObjectInstance * CMapLoaderH3M::readShrine()
  1101. {
  1102. auto * object = new CGShrine();
  1103. object->spell = reader->readSpell32();
  1104. return object;
  1105. }
  1106. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1107. {
  1108. auto * object = new CGHeroPlaceholder();
  1109. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1110. HeroTypeID htid = reader->readHero(); //hero type id
  1111. if(htid.getNum() == -1)
  1112. {
  1113. object->powerRank = reader->readUInt8();
  1114. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1115. }
  1116. else
  1117. {
  1118. object->heroType = htid;
  1119. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1120. }
  1121. return object;
  1122. }
  1123. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1124. {
  1125. if (objectTemplate->subid < 1000)
  1126. {
  1127. map->grailPos = mapPosition;
  1128. map->grailRadius = reader->readInt32();
  1129. }
  1130. else
  1131. {
  1132. // Battle location for arena mode in HotA
  1133. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1134. }
  1135. return nullptr;
  1136. }
  1137. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1138. {
  1139. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1140. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1141. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1142. return new CGObjectInstance();
  1143. }
  1144. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1145. {
  1146. if(objectTemplate->subid == 0)
  1147. return new CBank();
  1148. return new CGObjectInstance();
  1149. }
  1150. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1151. {
  1152. auto * guard = new CGQuestGuard();
  1153. readQuest(guard, mapPosition);
  1154. return guard;
  1155. }
  1156. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1157. {
  1158. auto * object = readGeneric(mapPosition, objectTemplate);
  1159. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1160. return object;
  1161. }
  1162. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1163. {
  1164. auto * object = new CGLighthouse();
  1165. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1166. return object;
  1167. }
  1168. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1169. {
  1170. if(features.levelHOTA3)
  1171. {
  1172. //TODO: HotA
  1173. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1174. int32_t guardsPresetIndex = reader->readInt32();
  1175. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1176. int8_t upgradedStackPresence = reader->readInt8();
  1177. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1178. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1179. // list of possible artifacts in reward
  1180. // - if list is empty, artifacts are either not present in reward or random
  1181. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1182. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1183. std::vector<ArtifactID> artifacts;
  1184. int artNumber = reader->readUInt32();
  1185. for(int yy = 0; yy < artNumber; ++yy)
  1186. {
  1187. artifacts.push_back(reader->readArtifact32());
  1188. }
  1189. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1190. logGlobal->warn(
  1191. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1192. mapName,
  1193. mapPosition.toString(),
  1194. guardsPresetIndex,
  1195. int(upgradedStackPresence),
  1196. artifacts.size()
  1197. );
  1198. }
  1199. return readGeneric(mapPosition, objectTemplate);
  1200. }
  1201. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1202. {
  1203. switch(objectTemplate->id)
  1204. {
  1205. case Obj::EVENT:
  1206. return readEvent(mapPosition, objectInstanceID);
  1207. case Obj::HERO:
  1208. case Obj::RANDOM_HERO:
  1209. case Obj::PRISON:
  1210. return readHero(mapPosition, objectInstanceID);
  1211. case Obj::MONSTER:
  1212. case Obj::RANDOM_MONSTER:
  1213. case Obj::RANDOM_MONSTER_L1:
  1214. case Obj::RANDOM_MONSTER_L2:
  1215. case Obj::RANDOM_MONSTER_L3:
  1216. case Obj::RANDOM_MONSTER_L4:
  1217. case Obj::RANDOM_MONSTER_L5:
  1218. case Obj::RANDOM_MONSTER_L6:
  1219. case Obj::RANDOM_MONSTER_L7:
  1220. return readMonster(mapPosition, objectInstanceID);
  1221. case Obj::OCEAN_BOTTLE:
  1222. case Obj::SIGN:
  1223. return readSign(mapPosition);
  1224. case Obj::SEER_HUT:
  1225. return readSeerHut(mapPosition, objectInstanceID);
  1226. case Obj::WITCH_HUT:
  1227. return readWitchHut();
  1228. case Obj::SCHOLAR:
  1229. return readScholar();
  1230. case Obj::GARRISON:
  1231. case Obj::GARRISON2:
  1232. return readGarrison(mapPosition);
  1233. case Obj::ARTIFACT:
  1234. case Obj::RANDOM_ART:
  1235. case Obj::RANDOM_TREASURE_ART:
  1236. case Obj::RANDOM_MINOR_ART:
  1237. case Obj::RANDOM_MAJOR_ART:
  1238. case Obj::RANDOM_RELIC_ART:
  1239. case Obj::SPELL_SCROLL:
  1240. return readArtifact(mapPosition, objectTemplate);
  1241. case Obj::RANDOM_RESOURCE:
  1242. case Obj::RESOURCE:
  1243. return readResource(mapPosition, objectTemplate);
  1244. case Obj::RANDOM_TOWN:
  1245. case Obj::TOWN:
  1246. return readTown(mapPosition, objectTemplate);
  1247. case Obj::MINE:
  1248. case Obj::ABANDONED_MINE:
  1249. return readMine(mapPosition, objectTemplate);
  1250. case Obj::CREATURE_GENERATOR1:
  1251. case Obj::CREATURE_GENERATOR2:
  1252. case Obj::CREATURE_GENERATOR3:
  1253. case Obj::CREATURE_GENERATOR4:
  1254. return readDwelling(mapPosition);
  1255. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1256. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1257. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1258. return readShrine();
  1259. case Obj::PANDORAS_BOX:
  1260. return readPandora(mapPosition, objectInstanceID);
  1261. case Obj::GRAIL:
  1262. return readGrail(mapPosition, objectTemplate);
  1263. case Obj::RANDOM_DWELLING:
  1264. case Obj::RANDOM_DWELLING_LVL:
  1265. case Obj::RANDOM_DWELLING_FACTION:
  1266. return readDwellingRandom(mapPosition, objectTemplate);
  1267. case Obj::QUEST_GUARD:
  1268. return readQuestGuard(mapPosition);
  1269. case Obj::SHIPYARD:
  1270. return readShipyard(mapPosition, objectTemplate);
  1271. case Obj::HERO_PLACEHOLDER:
  1272. return readHeroPlaceholder(mapPosition);
  1273. case Obj::PYRAMID:
  1274. return readPyramid(mapPosition, objectTemplate);
  1275. case Obj::LIGHTHOUSE:
  1276. return readLighthouse(mapPosition);
  1277. case Obj::CREATURE_BANK:
  1278. case Obj::DERELICT_SHIP:
  1279. case Obj::DRAGON_UTOPIA:
  1280. case Obj::CRYPT:
  1281. case Obj::SHIPWRECK:
  1282. return readBank(mapPosition, objectTemplate);
  1283. default: //any other object
  1284. return readGeneric(mapPosition, objectTemplate);
  1285. }
  1286. }
  1287. void CMapLoaderH3M::readObjects()
  1288. {
  1289. uint32_t objectsCount = reader->readUInt32();
  1290. for(uint32_t i = 0; i < objectsCount; ++i)
  1291. {
  1292. int3 mapPosition = reader->readInt3();
  1293. uint32_t defIndex = reader->readUInt32();
  1294. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1295. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1296. reader->skipZero(5);
  1297. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1298. if(!newObject)
  1299. continue;
  1300. newObject->pos = mapPosition;
  1301. newObject->ID = objectTemplate->id;
  1302. newObject->id = objectInstanceID;
  1303. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1304. {
  1305. newObject->subID = objectTemplate->subid;
  1306. }
  1307. newObject->appearance = objectTemplate;
  1308. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1309. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1310. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1311. {
  1312. //TODO: define valid typeName and subtypeName for H3M maps
  1313. //boost::format fmt("%s_%d");
  1314. //fmt % nobj->typeName % nobj->id.getNum();
  1315. boost::format fmt("obj_%d");
  1316. fmt % newObject->id.getNum();
  1317. newObject->instanceName = fmt.str();
  1318. }
  1319. map->addNewObject(newObject);
  1320. }
  1321. std::sort(
  1322. map->heroesOnMap.begin(),
  1323. map->heroesOnMap.end(),
  1324. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1325. {
  1326. return a->subID < b->subID;
  1327. }
  1328. );
  1329. }
  1330. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1331. {
  1332. for(int index = 0; index < number; ++index)
  1333. {
  1334. CreatureID creatureID = reader->readCreature();
  1335. int count = reader->readUInt16();
  1336. // Empty slot
  1337. if(creatureID == CreatureID::NONE)
  1338. continue;
  1339. auto * result = new CStackInstance();
  1340. result->count = count;
  1341. if(creatureID < CreatureID::NONE)
  1342. {
  1343. int value = -creatureID.getNum() - 2;
  1344. assert(value >= 0 && value < 14);
  1345. uint8_t level = value / 2;
  1346. uint8_t upgrade = value % 2;
  1347. //this will happen when random object has random army
  1348. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1349. }
  1350. else
  1351. {
  1352. result->setType(creatureID);
  1353. }
  1354. out->putStack(SlotID(index), result);
  1355. }
  1356. out->validTypes(true);
  1357. }
  1358. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1359. {
  1360. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1361. if(owner == PlayerColor::NEUTRAL)
  1362. {
  1363. object->setOwner(PlayerColor::NEUTRAL);
  1364. return;
  1365. }
  1366. if(!owner.isValidPlayer())
  1367. {
  1368. object->setOwner(PlayerColor::NEUTRAL);
  1369. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1370. return;
  1371. }
  1372. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1373. {
  1374. object->setOwner(PlayerColor::NEUTRAL);
  1375. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1376. );
  1377. return;
  1378. }
  1379. object->setOwner(owner);
  1380. }
  1381. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1382. {
  1383. auto * object = new CGHeroInstance();
  1384. if(features.levelAB)
  1385. {
  1386. unsigned int identifier = reader->readUInt32();
  1387. map->questIdentifierToId[identifier] = objectInstanceID;
  1388. }
  1389. PlayerColor owner = reader->readPlayer();
  1390. object->subID = reader->readHero().getNum();
  1391. //If hero of this type has been predefined, use that as a base.
  1392. //Instance data will overwrite the predefined values where appropriate.
  1393. for(auto & elem : map->predefinedHeroes)
  1394. {
  1395. if(elem->subID == object->subID)
  1396. {
  1397. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1398. delete object;
  1399. object = elem;
  1400. break;
  1401. }
  1402. }
  1403. setOwnerAndValidate(mapPosition, object, owner);
  1404. object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;
  1405. for(auto & elem : map->disposedHeroes)
  1406. {
  1407. if(elem.heroId.getNum() == object->subID)
  1408. {
  1409. object->nameCustom = elem.name;
  1410. object->portrait = elem.portrait;
  1411. break;
  1412. }
  1413. }
  1414. bool hasName = reader->readBool();
  1415. if(hasName)
  1416. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1417. if(features.levelSOD)
  1418. {
  1419. bool hasCustomExperience = reader->readBool();
  1420. if(hasCustomExperience)
  1421. object->exp = reader->readUInt32();
  1422. }
  1423. else
  1424. {
  1425. object->exp = reader->readUInt32();
  1426. //0 means "not set" in <=AB maps
  1427. if(!object->exp)
  1428. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1429. }
  1430. bool hasPortrait = reader->readBool();
  1431. if(hasPortrait)
  1432. object->portrait = reader->readHeroPortrait();
  1433. bool hasSecSkills = reader->readBool();
  1434. if(hasSecSkills)
  1435. {
  1436. if(!object->secSkills.empty())
  1437. {
  1438. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1439. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1440. object->secSkills.clear();
  1441. }
  1442. uint32_t skillsCount = reader->readUInt32();
  1443. object->secSkills.resize(skillsCount);
  1444. for(int i = 0; i < skillsCount; ++i)
  1445. {
  1446. object->secSkills[i].first = reader->readSkill();
  1447. object->secSkills[i].second = reader->readUInt8();
  1448. }
  1449. }
  1450. bool hasGarison = reader->readBool();
  1451. if(hasGarison)
  1452. readCreatureSet(object, 7);
  1453. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1454. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1455. loadArtifactsOfHero(object);
  1456. object->patrol.patrolRadius = reader->readUInt8();
  1457. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1458. if(features.levelAB)
  1459. {
  1460. bool hasCustomBiography = reader->readBool();
  1461. if(hasCustomBiography)
  1462. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1463. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1464. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1465. }
  1466. else
  1467. {
  1468. object->gender = EHeroGender::DEFAULT;
  1469. }
  1470. // Spells
  1471. if(features.levelSOD)
  1472. {
  1473. bool hasCustomSpells = reader->readBool();
  1474. if(hasCustomSpells)
  1475. {
  1476. if(!object->spells.empty())
  1477. {
  1478. object->spells.clear();
  1479. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1480. }
  1481. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1482. reader->readBitmaskSpells(object->spells, false);
  1483. }
  1484. }
  1485. else if(features.levelAB)
  1486. {
  1487. //we can read one spell
  1488. SpellID spell = reader->readSpell();
  1489. if(spell != SpellID::NONE)
  1490. object->spells.insert(spell);
  1491. }
  1492. if(features.levelSOD)
  1493. {
  1494. bool hasCustomPrimSkills = reader->readBool();
  1495. if(hasCustomPrimSkills)
  1496. {
  1497. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1498. if(ps->size())
  1499. {
  1500. logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1501. for(const auto & b : *ps)
  1502. object->removeBonus(b);
  1503. }
  1504. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1505. {
  1506. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1507. }
  1508. }
  1509. }
  1510. if (object->subID != -1)
  1511. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1512. else
  1513. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1514. reader->skipZero(16);
  1515. return object;
  1516. }
  1517. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1518. {
  1519. auto * hut = new CGSeerHut();
  1520. uint32_t questsCount = 1;
  1521. if(features.levelHOTA3)
  1522. questsCount = reader->readUInt32();
  1523. //TODO: HotA
  1524. if(questsCount > 1)
  1525. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1526. for(size_t i = 0; i < questsCount; ++i)
  1527. readSeerHutQuest(hut, position, idToBeGiven);
  1528. if(features.levelHOTA3)
  1529. {
  1530. uint32_t repeateableQuestsCount = reader->readUInt32();
  1531. if(repeateableQuestsCount != 0)
  1532. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1533. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1534. readSeerHutQuest(hut, position, idToBeGiven);
  1535. }
  1536. reader->skipZero(2);
  1537. return hut;
  1538. }
  1539. enum class ESeerHutRewardType : uint8_t
  1540. {
  1541. NOTHING = 0,
  1542. EXPERIENCE = 1,
  1543. MANA_POINTS = 2,
  1544. MORALE = 3,
  1545. LUCK = 4,
  1546. RESOURCES = 5,
  1547. PRIMARY_SKILL = 6,
  1548. SECONDARY_SKILL = 7,
  1549. ARTIFACT = 8,
  1550. SPELL = 9,
  1551. CREATURE = 10,
  1552. };
  1553. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1554. {
  1555. if(features.levelAB)
  1556. {
  1557. readQuest(hut, position);
  1558. }
  1559. else
  1560. {
  1561. //RoE
  1562. auto artID = reader->readArtifact();
  1563. if(artID != ArtifactID::NONE)
  1564. {
  1565. //not none quest
  1566. hut->quest->addArtifactID(artID);
  1567. hut->quest->missionType = CQuest::MISSION_ART;
  1568. }
  1569. else
  1570. {
  1571. hut->quest->missionType = CQuest::MISSION_NONE;
  1572. }
  1573. hut->quest->lastDay = -1; //no timeout
  1574. hut->quest->isCustomFirst = false;
  1575. hut->quest->isCustomNext = false;
  1576. hut->quest->isCustomComplete = false;
  1577. }
  1578. if(hut->quest->missionType)
  1579. {
  1580. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1581. Rewardable::VisitInfo vinfo;
  1582. auto & reward = vinfo.reward;
  1583. switch(rewardType)
  1584. {
  1585. case ESeerHutRewardType::NOTHING:
  1586. {
  1587. // no-op
  1588. break;
  1589. }
  1590. case ESeerHutRewardType::EXPERIENCE:
  1591. {
  1592. reward.heroExperience = reader->readUInt32();
  1593. break;
  1594. }
  1595. case ESeerHutRewardType::MANA_POINTS:
  1596. {
  1597. reward.manaDiff = reader->readUInt32();
  1598. break;
  1599. }
  1600. case ESeerHutRewardType::MORALE:
  1601. {
  1602. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1603. break;
  1604. }
  1605. case ESeerHutRewardType::LUCK:
  1606. {
  1607. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1608. break;
  1609. }
  1610. case ESeerHutRewardType::RESOURCES:
  1611. {
  1612. auto rId = reader->readUInt8();
  1613. auto rVal = reader->readUInt32();
  1614. assert(rId < features.resourcesCount);
  1615. reward.resources[rId] = rVal;
  1616. break;
  1617. }
  1618. case ESeerHutRewardType::PRIMARY_SKILL:
  1619. {
  1620. auto rId = reader->readUInt8();
  1621. auto rVal = reader->readUInt8();
  1622. reward.primary.at(rId) = rVal;
  1623. break;
  1624. }
  1625. case ESeerHutRewardType::SECONDARY_SKILL:
  1626. {
  1627. auto rId = reader->readSkill();
  1628. auto rVal = reader->readUInt8();
  1629. reward.secondary[rId] = rVal;
  1630. break;
  1631. }
  1632. case ESeerHutRewardType::ARTIFACT:
  1633. {
  1634. reward.artifacts.push_back(reader->readArtifact());
  1635. break;
  1636. }
  1637. case ESeerHutRewardType::SPELL:
  1638. {
  1639. reward.spells.push_back(reader->readSpell());
  1640. break;
  1641. }
  1642. case ESeerHutRewardType::CREATURE:
  1643. {
  1644. auto rId = reader->readCreature();
  1645. auto rVal = reader->readUInt16();
  1646. reward.creatures.emplace_back(rId, rVal);
  1647. break;
  1648. }
  1649. default:
  1650. {
  1651. assert(0);
  1652. }
  1653. }
  1654. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1655. hut->configuration.info.push_back(vinfo);
  1656. }
  1657. else
  1658. {
  1659. // missionType==255
  1660. reader->skipZero(1);
  1661. }
  1662. }
  1663. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1664. {
  1665. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1666. switch(guard->quest->missionType)
  1667. {
  1668. case CQuest::MISSION_NONE:
  1669. return;
  1670. case CQuest::MISSION_PRIMARY_STAT:
  1671. {
  1672. guard->quest->m2stats.resize(4);
  1673. for(int x = 0; x < 4; ++x)
  1674. {
  1675. guard->quest->m2stats[x] = reader->readUInt8();
  1676. }
  1677. }
  1678. break;
  1679. case CQuest::MISSION_LEVEL:
  1680. case CQuest::MISSION_KILL_HERO:
  1681. case CQuest::MISSION_KILL_CREATURE:
  1682. {
  1683. guard->quest->m13489val = reader->readUInt32();
  1684. break;
  1685. }
  1686. case CQuest::MISSION_ART:
  1687. {
  1688. int artNumber = reader->readUInt8();
  1689. for(int yy = 0; yy < artNumber; ++yy)
  1690. {
  1691. auto artid = reader->readArtifact();
  1692. guard->quest->addArtifactID(artid);
  1693. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1694. }
  1695. break;
  1696. }
  1697. case CQuest::MISSION_ARMY:
  1698. {
  1699. int typeNumber = reader->readUInt8();
  1700. guard->quest->m6creatures.resize(typeNumber);
  1701. for(int hh = 0; hh < typeNumber; ++hh)
  1702. {
  1703. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1704. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1705. }
  1706. break;
  1707. }
  1708. case CQuest::MISSION_RESOURCES:
  1709. {
  1710. for(int x = 0; x < 7; ++x)
  1711. guard->quest->m7resources[x] = reader->readUInt32();
  1712. break;
  1713. }
  1714. case CQuest::MISSION_HERO:
  1715. {
  1716. guard->quest->m13489val = reader->readHero().getNum();
  1717. break;
  1718. }
  1719. case CQuest::MISSION_PLAYER:
  1720. {
  1721. guard->quest->m13489val = reader->readPlayer().getNum();
  1722. break;
  1723. }
  1724. case CQuest::MISSION_HOTA_MULTI:
  1725. {
  1726. uint32_t missionSubID = reader->readUInt32();
  1727. if(missionSubID == 0)
  1728. {
  1729. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
  1730. std::set<HeroClassID> heroClasses;
  1731. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1732. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1733. break;
  1734. }
  1735. if(missionSubID == 1)
  1736. {
  1737. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
  1738. uint32_t daysPassed = reader->readUInt32();
  1739. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1740. break;
  1741. }
  1742. assert(0);
  1743. break;
  1744. }
  1745. default:
  1746. {
  1747. assert(0);
  1748. }
  1749. }
  1750. guard->quest->lastDay = reader->readInt32();
  1751. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1752. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1753. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1754. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1755. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1756. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1757. }
  1758. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1759. {
  1760. auto * object = new CGTownInstance();
  1761. if(features.levelAB)
  1762. object->identifier = reader->readUInt32();
  1763. setOwnerAndValidate(position, object, reader->readPlayer());
  1764. std::optional<FactionID> faction;
  1765. if (objectTemplate->id == Obj::TOWN)
  1766. faction = FactionID(objectTemplate->subid);
  1767. bool hasName = reader->readBool();
  1768. if(hasName)
  1769. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1770. bool hasGarrison = reader->readBool();
  1771. if(hasGarrison)
  1772. readCreatureSet(object, 7);
  1773. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1774. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1775. bool hasCustomBuildings = reader->readBool();
  1776. if(hasCustomBuildings)
  1777. {
  1778. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1779. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1780. }
  1781. // Standard buildings
  1782. else
  1783. {
  1784. bool hasFort = reader->readBool();
  1785. if(hasFort)
  1786. object->builtBuildings.insert(BuildingID::FORT);
  1787. //means that set of standard building should be included
  1788. object->builtBuildings.insert(BuildingID::DEFAULT);
  1789. }
  1790. if(features.levelAB)
  1791. {
  1792. std::set<SpellID> spellsMask;
  1793. reader->readBitmaskSpells(spellsMask, false);
  1794. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1795. }
  1796. {
  1797. std::set<SpellID> spellsMask;
  1798. reader->readBitmaskSpells(spellsMask, true);
  1799. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1800. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1801. //add all spells from mods
  1802. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1803. if(defaultAllowed[i])
  1804. object->possibleSpells.emplace_back(i);
  1805. }
  1806. if(features.levelHOTA1)
  1807. {
  1808. // TODO: HOTA support
  1809. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1810. }
  1811. // Read castle events
  1812. uint32_t eventsCount = reader->readUInt32();
  1813. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1814. {
  1815. CCastleEvent event;
  1816. event.name = readBasicString();
  1817. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1818. reader->readResourses(event.resources);
  1819. event.players = reader->readUInt8();
  1820. if(features.levelSOD)
  1821. event.humanAffected = reader->readBool();
  1822. else
  1823. event.humanAffected = true;
  1824. event.computerAffected = reader->readUInt8();
  1825. event.firstOccurence = reader->readUInt16();
  1826. event.nextOccurence = reader->readUInt8();
  1827. reader->skipZero(17);
  1828. // New buildings
  1829. reader->readBitmaskBuildings(event.buildings, faction);
  1830. event.creatures.resize(7);
  1831. for(int i = 0; i < 7; ++i)
  1832. event.creatures[i] = reader->readUInt16();
  1833. reader->skipZero(4);
  1834. object->events.push_back(event);
  1835. }
  1836. if(features.levelSOD)
  1837. {
  1838. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1839. uint8_t alignment = reader->readUInt8();
  1840. if(alignment != 255)
  1841. {
  1842. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1843. {
  1844. if (mapHeader->players[alignment].canAnyonePlay())
  1845. object->alignmentToPlayer = PlayerColor(alignment);
  1846. else
  1847. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1848. }
  1849. else
  1850. {
  1851. // TODO: HOTA support
  1852. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1853. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1854. {
  1855. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1856. }
  1857. else
  1858. {
  1859. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1860. }
  1861. }
  1862. }
  1863. }
  1864. reader->skipZero(3);
  1865. return object;
  1866. }
  1867. void CMapLoaderH3M::readEvents()
  1868. {
  1869. uint32_t eventsCount = reader->readUInt32();
  1870. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1871. {
  1872. CMapEvent event;
  1873. event.name = readBasicString();
  1874. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1875. reader->readResourses(event.resources);
  1876. event.players = reader->readUInt8();
  1877. if(features.levelSOD)
  1878. {
  1879. event.humanAffected = reader->readBool();
  1880. }
  1881. else
  1882. {
  1883. event.humanAffected = true;
  1884. }
  1885. event.computerAffected = reader->readBool();
  1886. event.firstOccurence = reader->readUInt16();
  1887. event.nextOccurence = reader->readUInt8();
  1888. reader->skipZero(17);
  1889. map->events.push_back(event);
  1890. }
  1891. }
  1892. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1893. {
  1894. bool hasMessage = reader->readBool();
  1895. if(hasMessage)
  1896. {
  1897. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1898. bool hasGuards = reader->readBool();
  1899. if(hasGuards)
  1900. readCreatureSet(guards, 7);
  1901. reader->skipZero(4);
  1902. }
  1903. }
  1904. std::string CMapLoaderH3M::readBasicString()
  1905. {
  1906. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1907. }
  1908. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1909. {
  1910. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1911. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1912. if(mapString.empty())
  1913. return "";
  1914. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1915. return VLC->generaltexth->translate(fullIdentifier.get());
  1916. }
  1917. void CMapLoaderH3M::afterRead()
  1918. {
  1919. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1920. for(auto & p : map->players)
  1921. {
  1922. int3 posOfMainTown = p.posOfMainTown;
  1923. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1924. {
  1925. const TerrainTile & t = map->getTile(posOfMainTown);
  1926. const CGObjectInstance * mainTown = nullptr;
  1927. for(auto * obj : t.visitableObjects)
  1928. {
  1929. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1930. {
  1931. mainTown = obj;
  1932. break;
  1933. }
  1934. }
  1935. if(mainTown == nullptr)
  1936. continue;
  1937. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1938. }
  1939. }
  1940. }
  1941. VCMI_LIB_NAMESPACE_END