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							- /*
 
- * AIPathfinder.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "AINodeStorage.h"
 
- #include "../AIUtility.h"
 
- #include "../VCAI.h"
 
- class AIPathfinder
 
- {
 
- private:
 
- 	static std::vector<std::shared_ptr<AINodeStorage>> storagePool;
 
- 	static std::map<HeroPtr, std::shared_ptr<AINodeStorage>> storageMap;
 
- 	CPlayerSpecificInfoCallback * cb;
 
- 	VCAI * ai;
 
- 	std::shared_ptr<const AINodeStorage> getStorage(const HeroPtr & hero) const;
 
- public:
 
- 	AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
 
- 	std::vector<AIPath> getPathInfo(const HeroPtr & hero, const int3 & tile) const;
 
- 	bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
 
- 	void updatePaths(std::vector<HeroPtr> heroes);
 
- 	void init();
 
- };
 
 
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