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- #include "StdInc.h"
- #include "MapObjectsEvaluator.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/VCMI_Lib.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/CRandomGenerator.h"
- MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
- {
- static std::unique_ptr<MapObjectsEvaluator> singletonInstance;
- if(singletonInstance == nullptr)
- singletonInstance.reset(new MapObjectsEvaluator());
- return *(singletonInstance.get());
- }
- MapObjectsEvaluator::MapObjectsEvaluator()
- {
- for(auto primaryID : VLC->objtypeh->knownObjects())
- {
- for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
- if(!handler->isStaticObject())
- {
- if(handler->getAiValue() != boost::none)
- {
- objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getAiValue().get();
- }
- else if(VLC->objtypeh->getObjGroupAiValue(primaryID) != boost::none) //if value is not initialized - fallback to default value for this object family if it exists
- {
- objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = VLC->objtypeh->getObjGroupAiValue(primaryID).get();
- }
- else //some default handling when aiValue not found
- {
- objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = 0;
- }
- }
- }
- }
- }
- boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
- {
- CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
- auto object = objectDatabase.find(internalIdentifier);
- if(object != objectDatabase.end())
- return object->second;
- logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
- return boost::optional<int>();
- }
- boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance * obj) const
- {
- if(obj->ID == Obj::CREATURE_GENERATOR1 || obj->ID == Obj::CREATURE_GENERATOR4)
- {
- auto dwelling = dynamic_cast<const CGDwelling *>(obj);
- int aiValue = 0;
- for(auto & creLevel : dwelling->creatures)
- {
- for(auto & creatureID : creLevel.second)
- {
- auto creature = VLC->creh->creatures[creatureID];
- aiValue += (creature->AIValue * creature->growth);
- }
- }
- return aiValue;
- }
- else
- return getObjectValue(obj->ID, obj->subID);
- }
- void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database
- {
- CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
- objectDatabase[internalIdentifier] = value;
- }
- void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID)
- {
- CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
- vstd::erase_if_present(objectDatabase, internalIdentifier);
- }
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