2
0

PacksForServer.h 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701
  1. /*
  2. * PacksForServer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "NetPacksBase.h"
  13. #include "TradeItem.h"
  14. #include "../int3.h"
  15. #include "../battle/BattleAction.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. struct DLL_LINKAGE GamePause : public CPackForServer
  18. {
  19. void visitTyped(ICPackVisitor & visitor) override;
  20. template <typename Handler> void serialize(Handler & h)
  21. {
  22. h & static_cast<CPackForServer &>(*this);
  23. }
  24. };
  25. struct DLL_LINKAGE EndTurn : public CPackForServer
  26. {
  27. void visitTyped(ICPackVisitor & visitor) override;
  28. template <typename Handler> void serialize(Handler & h)
  29. {
  30. h & static_cast<CPackForServer &>(*this);
  31. }
  32. };
  33. struct DLL_LINKAGE DismissHero : public CPackForServer
  34. {
  35. DismissHero() = default;
  36. DismissHero(const ObjectInstanceID & HID)
  37. : hid(HID)
  38. {
  39. }
  40. ObjectInstanceID hid;
  41. void visitTyped(ICPackVisitor & visitor) override;
  42. template <typename Handler> void serialize(Handler & h)
  43. {
  44. h & static_cast<CPackForServer &>(*this);
  45. h & hid;
  46. }
  47. };
  48. struct DLL_LINKAGE MoveHero : public CPackForServer
  49. {
  50. MoveHero() = default;
  51. MoveHero(const int3 & Dest, const ObjectInstanceID & HID, bool Transit)
  52. : dest(Dest)
  53. , hid(HID)
  54. , transit(Transit)
  55. {
  56. }
  57. int3 dest;
  58. ObjectInstanceID hid;
  59. bool transit = false;
  60. void visitTyped(ICPackVisitor & visitor) override;
  61. template <typename Handler> void serialize(Handler & h)
  62. {
  63. h & static_cast<CPackForServer &>(*this);
  64. h & dest;
  65. h & hid;
  66. h & transit;
  67. }
  68. };
  69. struct DLL_LINKAGE CastleTeleportHero : public CPackForServer
  70. {
  71. CastleTeleportHero() = default;
  72. CastleTeleportHero(const ObjectInstanceID & HID, const ObjectInstanceID & Dest, ui8 Source)
  73. : dest(Dest)
  74. , hid(HID)
  75. , source(Source)
  76. {
  77. }
  78. ObjectInstanceID dest;
  79. ObjectInstanceID hid;
  80. si8 source = 0; //who give teleporting, 1=castle gate
  81. void visitTyped(ICPackVisitor & visitor) override;
  82. template <typename Handler> void serialize(Handler & h)
  83. {
  84. h & static_cast<CPackForServer &>(*this);
  85. h & dest;
  86. h & hid;
  87. }
  88. };
  89. struct DLL_LINKAGE ArrangeStacks : public CPackForServer
  90. {
  91. ArrangeStacks() = default;
  92. ArrangeStacks(ui8 W, const SlotID & P1, const SlotID & P2, const ObjectInstanceID & ID1, const ObjectInstanceID & ID2, si32 VAL)
  93. : what(W)
  94. , p1(P1)
  95. , p2(P2)
  96. , id1(ID1)
  97. , id2(ID2)
  98. , val(VAL)
  99. {
  100. }
  101. ui8 what = 0; //1 - swap; 2 - merge; 3 - split
  102. SlotID p1, p2; //positions of first and second stack
  103. ObjectInstanceID id1, id2; //ids of objects with garrison
  104. si32 val = 0;
  105. void visitTyped(ICPackVisitor & visitor) override;
  106. template <typename Handler> void serialize(Handler & h)
  107. {
  108. h & static_cast<CPackForServer &>(*this);
  109. h & what;
  110. h & p1;
  111. h & p2;
  112. h & id1;
  113. h & id2;
  114. h & val;
  115. }
  116. };
  117. struct DLL_LINKAGE BulkMoveArmy : public CPackForServer
  118. {
  119. SlotID srcSlot;
  120. ObjectInstanceID srcArmy;
  121. ObjectInstanceID destArmy;
  122. BulkMoveArmy() = default;
  123. BulkMoveArmy(const ObjectInstanceID & srcArmy, const ObjectInstanceID & destArmy, const SlotID & srcSlot)
  124. : srcArmy(srcArmy)
  125. , destArmy(destArmy)
  126. , srcSlot(srcSlot)
  127. {
  128. }
  129. void visitTyped(ICPackVisitor & visitor) override;
  130. template <typename Handler>
  131. void serialize(Handler & h)
  132. {
  133. h & static_cast<CPackForServer &>(*this);
  134. h & srcSlot;
  135. h & srcArmy;
  136. h & destArmy;
  137. }
  138. };
  139. struct DLL_LINKAGE BulkSplitStack : public CPackForServer
  140. {
  141. SlotID src;
  142. ObjectInstanceID srcOwner;
  143. si32 amount = 0;
  144. BulkSplitStack() = default;
  145. BulkSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src, si32 howMany)
  146. : src(src)
  147. , srcOwner(srcOwner)
  148. , amount(howMany)
  149. {
  150. }
  151. void visitTyped(ICPackVisitor & visitor) override;
  152. template <typename Handler>
  153. void serialize(Handler & h)
  154. {
  155. h & static_cast<CPackForServer &>(*this);
  156. h & src;
  157. h & srcOwner;
  158. h & amount;
  159. }
  160. };
  161. struct DLL_LINKAGE BulkMergeStacks : public CPackForServer
  162. {
  163. SlotID src;
  164. ObjectInstanceID srcOwner;
  165. BulkMergeStacks() = default;
  166. BulkMergeStacks(const ObjectInstanceID & srcOwner, const SlotID & src)
  167. : src(src)
  168. , srcOwner(srcOwner)
  169. {
  170. }
  171. void visitTyped(ICPackVisitor & visitor) override;
  172. template <typename Handler>
  173. void serialize(Handler & h)
  174. {
  175. h & static_cast<CPackForServer &>(*this);
  176. h & src;
  177. h & srcOwner;
  178. }
  179. };
  180. struct DLL_LINKAGE BulkSmartSplitStack : public CPackForServer
  181. {
  182. SlotID src;
  183. ObjectInstanceID srcOwner;
  184. BulkSmartSplitStack() = default;
  185. BulkSmartSplitStack(const ObjectInstanceID & srcOwner, const SlotID & src)
  186. : src(src)
  187. , srcOwner(srcOwner)
  188. {
  189. }
  190. void visitTyped(ICPackVisitor & visitor) override;
  191. template <typename Handler>
  192. void serialize(Handler & h)
  193. {
  194. h & static_cast<CPackForServer &>(*this);
  195. h & src;
  196. h & srcOwner;
  197. }
  198. };
  199. struct DLL_LINKAGE DisbandCreature : public CPackForServer
  200. {
  201. DisbandCreature() = default;
  202. DisbandCreature(const SlotID & Pos, const ObjectInstanceID & ID)
  203. : pos(Pos)
  204. , id(ID)
  205. {
  206. }
  207. SlotID pos; //stack pos
  208. ObjectInstanceID id; //object id
  209. void visitTyped(ICPackVisitor & visitor) override;
  210. template <typename Handler> void serialize(Handler & h)
  211. {
  212. h & static_cast<CPackForServer &>(*this);
  213. h & pos;
  214. h & id;
  215. }
  216. };
  217. struct DLL_LINKAGE BuildStructure : public CPackForServer
  218. {
  219. BuildStructure() = default;
  220. BuildStructure(const ObjectInstanceID & TID, const BuildingID & BID)
  221. : tid(TID)
  222. , bid(BID)
  223. {
  224. }
  225. ObjectInstanceID tid; //town id
  226. BuildingID bid; //structure id
  227. void visitTyped(ICPackVisitor & visitor) override;
  228. template <typename Handler> void serialize(Handler & h)
  229. {
  230. h & static_cast<CPackForServer &>(*this);
  231. h & tid;
  232. h & bid;
  233. }
  234. };
  235. struct DLL_LINKAGE RazeStructure : public BuildStructure
  236. {
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. };
  239. struct DLL_LINKAGE RecruitCreatures : public CPackForServer
  240. {
  241. RecruitCreatures() = default;
  242. RecruitCreatures(const ObjectInstanceID & TID, const ObjectInstanceID & DST, const CreatureID & CRID, si32 Amount, si32 Level)
  243. : tid(TID)
  244. , dst(DST)
  245. , crid(CRID)
  246. , amount(Amount)
  247. , level(Level)
  248. {
  249. }
  250. ObjectInstanceID tid; //dwelling id, or town
  251. ObjectInstanceID dst; //destination ID, e.g. hero
  252. CreatureID crid;
  253. ui32 amount = 0; //creature amount
  254. si32 level = 0; //dwelling level to buy from, -1 if any
  255. void visitTyped(ICPackVisitor & visitor) override;
  256. template <typename Handler> void serialize(Handler & h)
  257. {
  258. h & static_cast<CPackForServer &>(*this);
  259. h & tid;
  260. h & dst;
  261. h & crid;
  262. h & amount;
  263. h & level;
  264. }
  265. };
  266. struct DLL_LINKAGE UpgradeCreature : public CPackForServer
  267. {
  268. UpgradeCreature() = default;
  269. UpgradeCreature(const SlotID & Pos, const ObjectInstanceID & ID, const CreatureID & CRID)
  270. : pos(Pos)
  271. , id(ID)
  272. , cid(CRID)
  273. {
  274. }
  275. SlotID pos; //stack pos
  276. ObjectInstanceID id; //object id
  277. CreatureID cid; //id of type to which we want make upgrade
  278. void visitTyped(ICPackVisitor & visitor) override;
  279. template <typename Handler> void serialize(Handler & h)
  280. {
  281. h & static_cast<CPackForServer &>(*this);
  282. h & pos;
  283. h & id;
  284. h & cid;
  285. }
  286. };
  287. struct DLL_LINKAGE GarrisonHeroSwap : public CPackForServer
  288. {
  289. GarrisonHeroSwap() = default;
  290. GarrisonHeroSwap(const ObjectInstanceID & TID)
  291. : tid(TID)
  292. {
  293. }
  294. ObjectInstanceID tid;
  295. void visitTyped(ICPackVisitor & visitor) override;
  296. template <typename Handler> void serialize(Handler & h)
  297. {
  298. h & static_cast<CPackForServer &>(*this);
  299. h & tid;
  300. }
  301. };
  302. struct DLL_LINKAGE ExchangeArtifacts : public CPackForServer
  303. {
  304. ArtifactLocation src, dst;
  305. void visitTyped(ICPackVisitor & visitor) override;
  306. template <typename Handler> void serialize(Handler & h)
  307. {
  308. h & static_cast<CPackForServer &>(*this);
  309. h & src;
  310. h & dst;
  311. }
  312. };
  313. struct DLL_LINKAGE BulkExchangeArtifacts : public CPackForServer
  314. {
  315. ObjectInstanceID srcHero;
  316. ObjectInstanceID dstHero;
  317. bool swap = false;
  318. bool equipped = true;
  319. bool backpack = true;
  320. BulkExchangeArtifacts() = default;
  321. BulkExchangeArtifacts(const ObjectInstanceID & srcHero, const ObjectInstanceID & dstHero, bool swap, bool equipped, bool backpack)
  322. : srcHero(srcHero)
  323. , dstHero(dstHero)
  324. , swap(swap)
  325. , equipped(equipped)
  326. , backpack(backpack)
  327. {
  328. }
  329. void visitTyped(ICPackVisitor & visitor) override;
  330. template <typename Handler> void serialize(Handler & h)
  331. {
  332. h & static_cast<CPackForServer &>(*this);
  333. h & srcHero;
  334. h & dstHero;
  335. h & swap;
  336. h & equipped;
  337. h & backpack;
  338. }
  339. };
  340. struct DLL_LINKAGE ManageBackpackArtifacts : public CPackForServer
  341. {
  342. enum class ManageCmd
  343. {
  344. SCROLL_LEFT, SCROLL_RIGHT, SORT_BY_SLOT, SORT_BY_CLASS, SORT_BY_COST
  345. };
  346. ManageBackpackArtifacts() = default;
  347. ManageBackpackArtifacts(const ObjectInstanceID & artHolder, const ManageCmd & cmd)
  348. : artHolder(artHolder)
  349. , cmd(cmd)
  350. {
  351. }
  352. ObjectInstanceID artHolder;
  353. ManageCmd cmd;
  354. void visitTyped(ICPackVisitor & visitor) override;
  355. template <typename Handler> void serialize(Handler & h)
  356. {
  357. h & static_cast<CPackForServer&>(*this);
  358. h & artHolder;
  359. h & cmd;
  360. }
  361. };
  362. struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
  363. {
  364. AssembleArtifacts() = default;
  365. AssembleArtifacts(const ObjectInstanceID & _heroID, const ArtifactPosition & _artifactSlot, bool _assemble, const ArtifactID & _assembleTo)
  366. : heroID(_heroID)
  367. , artifactSlot(_artifactSlot)
  368. , assemble(_assemble)
  369. , assembleTo(_assembleTo)
  370. {
  371. }
  372. ObjectInstanceID heroID;
  373. ArtifactPosition artifactSlot;
  374. bool assemble = false; // True to assemble artifact, false to disassemble.
  375. ArtifactID assembleTo; // Artifact to assemble into.
  376. void visitTyped(ICPackVisitor & visitor) override;
  377. template <typename Handler> void serialize(Handler & h)
  378. {
  379. h & static_cast<CPackForServer &>(*this);
  380. h & heroID;
  381. h & artifactSlot;
  382. h & assemble;
  383. h & assembleTo;
  384. }
  385. };
  386. struct DLL_LINKAGE EraseArtifactByClient : public CPackForServer
  387. {
  388. EraseArtifactByClient() = default;
  389. EraseArtifactByClient(const ArtifactLocation & al)
  390. : al(al)
  391. {
  392. }
  393. ArtifactLocation al;
  394. void visitTyped(ICPackVisitor & visitor) override;
  395. template <typename Handler> void serialize(Handler & h)
  396. {
  397. h & static_cast<CPackForServer&>(*this);
  398. h & al;
  399. }
  400. };
  401. struct DLL_LINKAGE BuyArtifact : public CPackForServer
  402. {
  403. BuyArtifact() = default;
  404. BuyArtifact(const ObjectInstanceID & HID, const ArtifactID & AID)
  405. : hid(HID)
  406. , aid(AID)
  407. {
  408. }
  409. ObjectInstanceID hid;
  410. ArtifactID aid;
  411. void visitTyped(ICPackVisitor & visitor) override;
  412. template <typename Handler> void serialize(Handler & h)
  413. {
  414. h & static_cast<CPackForServer &>(*this);
  415. h & hid;
  416. h & aid;
  417. }
  418. };
  419. struct DLL_LINKAGE TradeOnMarketplace : public CPackForServer
  420. {
  421. ObjectInstanceID marketId;
  422. ObjectInstanceID heroId;
  423. EMarketMode mode = EMarketMode::RESOURCE_RESOURCE;
  424. std::vector<TradeItemSell> r1;
  425. std::vector<TradeItemBuy> r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  426. std::vector<ui32> val; //units of sold resource
  427. void visitTyped(ICPackVisitor & visitor) override;
  428. template <typename Handler> void serialize(Handler & h)
  429. {
  430. h & static_cast<CPackForServer &>(*this);
  431. h & marketId;
  432. h & heroId;
  433. h & mode;
  434. h & r1;
  435. h & r2;
  436. h & val;
  437. }
  438. };
  439. struct DLL_LINKAGE SetFormation : public CPackForServer
  440. {
  441. SetFormation() = default;
  442. ;
  443. SetFormation(const ObjectInstanceID & HID, EArmyFormation Formation)
  444. : hid(HID)
  445. , formation(Formation)
  446. {
  447. }
  448. ObjectInstanceID hid;
  449. EArmyFormation formation{};
  450. void visitTyped(ICPackVisitor & visitor) override;
  451. template <typename Handler> void serialize(Handler & h)
  452. {
  453. h & static_cast<CPackForServer &>(*this);
  454. h & hid;
  455. h & formation;
  456. }
  457. };
  458. struct DLL_LINKAGE HireHero : public CPackForServer
  459. {
  460. HireHero() = default;
  461. HireHero(HeroTypeID HID, const ObjectInstanceID & TID, const HeroTypeID & NHID)
  462. : hid(HID)
  463. , tid(TID)
  464. , nhid(NHID)
  465. {
  466. }
  467. HeroTypeID hid; //available hero serial
  468. HeroTypeID nhid; //next hero
  469. ObjectInstanceID tid; //town (tavern) id
  470. PlayerColor player;
  471. void visitTyped(ICPackVisitor & visitor) override;
  472. template <typename Handler> void serialize(Handler & h)
  473. {
  474. h & static_cast<CPackForServer &>(*this);
  475. h & hid;
  476. h & nhid;
  477. h & tid;
  478. h & player;
  479. }
  480. };
  481. struct DLL_LINKAGE BuildBoat : public CPackForServer
  482. {
  483. ObjectInstanceID objid; //where player wants to buy a boat
  484. void visitTyped(ICPackVisitor & visitor) override;
  485. template <typename Handler> void serialize(Handler & h)
  486. {
  487. h & static_cast<CPackForServer &>(*this);
  488. h & objid;
  489. }
  490. };
  491. struct DLL_LINKAGE QueryReply : public CPackForServer
  492. {
  493. QueryReply() = default;
  494. QueryReply(const QueryID & QID, std::optional<int32_t> Reply)
  495. : qid(QID)
  496. , reply(Reply)
  497. {
  498. }
  499. QueryID qid;
  500. PlayerColor player;
  501. std::optional<int32_t> reply;
  502. void visitTyped(ICPackVisitor & visitor) override;
  503. template <typename Handler> void serialize(Handler & h)
  504. {
  505. h & static_cast<CPackForServer &>(*this);
  506. h & qid;
  507. h & player;
  508. h & reply;
  509. }
  510. };
  511. struct DLL_LINKAGE MakeAction : public CPackForServer
  512. {
  513. MakeAction() = default;
  514. MakeAction(BattleAction BA)
  515. : ba(std::move(BA))
  516. {
  517. }
  518. BattleAction ba;
  519. BattleID battleID;
  520. void visitTyped(ICPackVisitor & visitor) override;
  521. template <typename Handler> void serialize(Handler & h)
  522. {
  523. h & static_cast<CPackForServer &>(*this);
  524. h & ba;
  525. h & battleID;
  526. }
  527. };
  528. struct DLL_LINKAGE DigWithHero : public CPackForServer
  529. {
  530. ObjectInstanceID id; //digging hero id
  531. void visitTyped(ICPackVisitor & visitor) override;
  532. template <typename Handler> void serialize(Handler & h)
  533. {
  534. h & static_cast<CPackForServer &>(*this);
  535. h & id;
  536. }
  537. };
  538. struct DLL_LINKAGE CastAdvSpell : public CPackForServer
  539. {
  540. ObjectInstanceID hid; //hero id
  541. SpellID sid; //spell id
  542. int3 pos; //selected tile (not always used)
  543. void visitTyped(ICPackVisitor & visitor) override;
  544. template <typename Handler> void serialize(Handler & h)
  545. {
  546. h & static_cast<CPackForServer &>(*this);
  547. h & hid;
  548. h & sid;
  549. h & pos;
  550. }
  551. };
  552. /***********************************************************************************************************/
  553. struct DLL_LINKAGE SaveGame : public CPackForServer
  554. {
  555. SaveGame() = default;
  556. SaveGame(std::string Fname)
  557. : fname(std::move(Fname))
  558. {
  559. }
  560. std::string fname;
  561. void applyGs(CGameState * gs) {};
  562. void visitTyped(ICPackVisitor & visitor) override;
  563. template <typename Handler> void serialize(Handler & h)
  564. {
  565. h & static_cast<CPackForServer &>(*this);
  566. h & fname;
  567. }
  568. };
  569. struct DLL_LINKAGE PlayerMessage : public CPackForServer
  570. {
  571. PlayerMessage() = default;
  572. PlayerMessage(std::string Text, const ObjectInstanceID & obj)
  573. : text(std::move(Text))
  574. , currObj(obj)
  575. {
  576. }
  577. void applyGs(CGameState * gs) {};
  578. void visitTyped(ICPackVisitor & visitor) override;
  579. std::string text;
  580. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  581. template <typename Handler> void serialize(Handler & h)
  582. {
  583. h & static_cast<CPackForServer &>(*this);
  584. h & text;
  585. h & currObj;
  586. }
  587. };
  588. VCMI_LIB_NAMESPACE_END