Ivan Savenko f4a218285f Fix display of remaining spell duration for creatures il y a 9 mois
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BattleActionsController.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleActionsController.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleAnimationClasses.cpp dbe82b94f6 Changes following review: il y a 10 mois
BattleAnimationClasses.h ac8104d56d SonarCloud recomendations. il y a 10 mois
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
BattleEffectsController.cpp dfe6e04464 Implemented semi-transparent spell effects il y a 1 an
BattleEffectsController.h dfe6e04464 Implemented semi-transparent spell effects il y a 1 an
BattleFieldController.cpp d586d4ea89 Do not highlight unavailable columns of hexes on battlefield il y a 9 mois
BattleFieldController.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleInterface.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleInterface.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleInterfaceClasses.cpp f4a218285f Fix display of remaining spell duration for creatures il y a 9 mois
BattleInterfaceClasses.h e72817c866 Added existing HD assets for vcmi mod il y a 11 mois
BattleObstacleController.cpp 251155d913 More robust management of body/shadow/overlay split il y a 1 an
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. il y a 10 mois
BattleOverlayLogVisualizer.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description il y a 9 mois
BattleProjectileController.cpp 36c1ed670f Support for configurable town fortifications il y a 1 an
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) il y a 2 ans
BattleRenderer.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleSiegeController.cpp ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleStacksController.cpp cca4c0888c In-memory assets generation il y a 9 mois
BattleStacksController.h ecdd394bb1 Use BattleHex as const ref wherever possible il y a 9 mois
BattleWindow.cpp cef7466c71 Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring il y a 1 an
BattleWindow.h 9ac7db24ca Merge branch 'develop' into quickspell il y a 1 an
CreatureAnimation.cpp 38bb5a76e6 Handle flag color overlay and creature selection overlay separately il y a 9 mois
CreatureAnimation.h ffba847f40 xBRZ-upscaled images now support common palette-transform effects: il y a 1 an