languages.cpp 4.8 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/Languages.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 20> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Czech"),
  21. QT_TRANSLATE_NOOP("Language", "Chinese"),
  22. QT_TRANSLATE_NOOP("Language", "English"),
  23. QT_TRANSLATE_NOOP("Language", "Finnish"),
  24. QT_TRANSLATE_NOOP("Language", "French"),
  25. QT_TRANSLATE_NOOP("Language", "German"),
  26. QT_TRANSLATE_NOOP("Language", "Hungarian"),
  27. QT_TRANSLATE_NOOP("Language", "Italian"),
  28. QT_TRANSLATE_NOOP("Language", "Korean"),
  29. QT_TRANSLATE_NOOP("Language", "Polish"),
  30. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  31. QT_TRANSLATE_NOOP("Language", "Russian"),
  32. QT_TRANSLATE_NOOP("Language", "Spanish"),
  33. QT_TRANSLATE_NOOP("Language", "Swedish"),
  34. QT_TRANSLATE_NOOP("Language", "Turkish"),
  35. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  36. QT_TRANSLATE_NOOP("Language", "Vietnamese"),
  37. QT_TRANSLATE_NOOP("Language", "Other (East European)"),
  38. QT_TRANSLATE_NOOP("Language", "Other (Cyrillic Script)"),
  39. QT_TRANSLATE_NOOP("Language", "Other (West European)"),
  40. }
  41. };
  42. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  43. QString Languages::getHeroesDataLanguage()
  44. {
  45. CGeneralTextHandler::detectInstallParameters();
  46. QString language = QString::fromStdString(settings["session"]["language"].String());
  47. double deviation = settings["session"]["languageDeviation"].Float();
  48. if(deviation > 0.1)
  49. return QString();
  50. return language;
  51. }
  52. QString generateAutodetectedLanguageName(QString const & language)
  53. {
  54. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  55. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  56. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  57. return itemName;
  58. }
  59. QString Languages::generateLanguageName(const Languages::Options & language)
  60. {
  61. std::string activeLanguage = settings["general"]["language"].String();
  62. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  63. QString nativeName = language.nameNative.c_str();
  64. if(!language.hasTranslation)
  65. return localizedName;
  66. if(activeLanguage == language.identifier)
  67. return nativeName;
  68. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  69. return displayName;
  70. }
  71. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  72. {
  73. widget->blockSignals(true); // we do not want calls caused by initialization
  74. widget->clear();
  75. std::string activeLanguage = includeAll ?
  76. settings["general"]["gameDataLanguage"].String():
  77. settings["general"]["language"].String();
  78. if (includeAll)
  79. {
  80. QString language = getHeroesDataLanguage();
  81. if (!language.isEmpty())
  82. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  83. if (activeLanguage == "auto")
  84. widget->setCurrentIndex(0);
  85. }
  86. for(const auto & language : Languages::getLanguageList())
  87. {
  88. if (!language.hasTranslation && !includeAll)
  89. continue;
  90. QString displayName = generateLanguageName(language);
  91. QVariant userData = QString::fromStdString(language.identifier);
  92. widget->addItem(displayName, userData);
  93. if(activeLanguage == language.identifier)
  94. widget->setCurrentIndex(widget->count() - 1);
  95. }
  96. widget->blockSignals(false);
  97. }
  98. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  99. {
  100. widget->blockSignals(true); // we do not want calls caused by initialization
  101. widget->clear();
  102. std::string activeLanguage = includeAll ?
  103. settings["general"]["gameDataLanguage"].String():
  104. settings["general"]["language"].String();
  105. if (includeAll)
  106. {
  107. QString language = getHeroesDataLanguage();
  108. if (!language.isEmpty())
  109. {
  110. widget->addItem(generateAutodetectedLanguageName(language));
  111. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  112. if (activeLanguage == "auto")
  113. widget->setCurrentRow(0);
  114. }
  115. }
  116. for(const auto & language : Languages::getLanguageList())
  117. {
  118. if (!language.hasTranslation && !includeAll)
  119. continue;
  120. QString displayName = generateLanguageName(language);
  121. QVariant userData = QString::fromStdString(language.identifier);
  122. widget->addItem(displayName);
  123. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  124. if(activeLanguage == language.identifier)
  125. widget->setCurrentRow(widget->count() - 1);
  126. }
  127. widget->blockSignals(false);
  128. }