Ivan Savenko df99645eca Merge pull request #5301 from IvanSavenko/map_loading_fix 10 months ago
..
AIMemory.cpp 1b4d117790 deeper decoupling 2 years ago
AIMemory.h eeea01d778 NKAI: namespace 3 years ago
DeepDecomposer.cpp ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 1 year ago
DeepDecomposer.h ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 1 year ago
FuzzyEngines.cpp 7574842e93 Replace defines with constexpr 1 year ago
FuzzyEngines.h f3277b7953 Define each identifier in a dedicated statement 1 year ago
FuzzyHelper.cpp a1a03d4b74 Merge remote-tracking branch 'upstream/develop' into develop 1 year ago
FuzzyHelper.h 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 1 year ago
Nullkiller.cpp 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 months ago
Nullkiller.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 months ago
PriorityEvaluator.cpp 09db3e4bef Reworked resource piles loading to fix wog maps with mithril 10 months ago
PriorityEvaluator.h 347efa98a0 Introduced new priority-tiers for handling attacking and gathering near enemies that are really far away 11 months ago
Settings.cpp 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 months ago
Settings.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked 10 months ago