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							- /*
 
-  * CComponent.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CComponent.h"
 
- #include "Images.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../gui/TextAlignment.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/Graphics.h"
 
- #include "../windows/CMessage.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../CGameInfo.h"
 
- #include "../../lib/ArtifactUtils.h"
 
- #include "../../lib/entities/building/CBuilding.h"
 
- #include "../../lib/entities/faction/CFaction.h"
 
- #include "../../lib/entities/faction/CTown.h"
 
- #include "../../lib/entities/faction/CTownHandler.h"
 
- #include "../../lib/networkPacks/Component.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "../../lib/CSkillHandler.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h"
 
- #include "../../lib/CArtHandler.h"
 
- #include "../../lib/CArtifactInstance.h"
 
- #include <vcmi/spells/Service.h>
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/HeroTypeService.h>
 
- #include <vcmi/HeroType.h>
 
- CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts font)
 
- {
 
- 	init(Type, Subtype, Val, imageSize, font, "");
 
- }
 
- CComponent::CComponent(ComponentType Type, ComponentSubType Subtype, const std::string & Val, ESize imageSize, EFonts font)
 
- {
 
- 	init(Type, Subtype, std::nullopt, imageSize, font, Val);
 
- }
 
- CComponent::CComponent(const Component & c, ESize imageSize, EFonts font)
 
- {
 
- 	init(c.type, c.subType, c.value, imageSize, font, "");
 
- }
 
- void CComponent::init(ComponentType Type, ComponentSubType Subtype, std::optional<int32_t> Val, ESize imageSize, EFonts fnt, const std::string & ValText)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(SHOW_POPUP);
 
- 	data.type = Type;
 
- 	data.subType = Subtype;
 
- 	data.value = Val;
 
- 	customSubtitle = ValText;
 
- 	size = imageSize;
 
- 	font = fnt;
 
- 	newLine = false;
 
- 	assert(size < sizeInvalid);
 
- 	setSurface(getFileName()[size], (int)getIndex());
 
- 	pos.w = image->pos.w;
 
- 	pos.h = image->pos.h;
 
- 	if (imageSize < small)
 
- 		font = FONT_TINY; //for tiny images - tiny font
 
- 	pos.h += 4; //distance between text and image
 
- 	// WARNING: too low values will lead to bad line-breaks in CPlayerOptionTooltipBox - check right-click on starting town in pregame
 
- 	int max = 80;
 
- 	if (size < large)
 
- 		max = 72;
 
- 	if (size < medium)
 
- 		max = 60;
 
- 	if (size < small)
 
- 		max = 55;
 
- 	if(Type == ComponentType::RESOURCE && !ValText.empty())
 
- 		max = 80;
 
- 	std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(max, pos.w), font);
 
- 	const auto & fontPtr = GH.renderHandler().loadFont(font);
 
- 	const int height = static_cast<int>(fontPtr->getLineHeight());
 
- 	for(auto & line : textLines)
 
- 	{
 
- 		auto label = std::make_shared<CLabel>(pos.w/2, pos.h + height/2, font, ETextAlignment::CENTER, Colors::WHITE, line);
 
- 		pos.h += height;
 
- 		if(label->pos.w > pos.w)
 
- 		{
 
- 			pos.x -= (label->pos.w - pos.w)/2;
 
- 			pos.w = label->pos.w;
 
- 		}
 
- 		lines.push_back(label);
 
- 	}
 
- }
 
- std::vector<AnimationPath> CComponent::getFileName() const
 
- {
 
- 	static const std::array<std::string, 4>  primSkillsArr = {"PSKIL32",        "PSKIL32",        "PSKIL42",        "PSKILL"};
 
- 	static const std::array<std::string, 4>  secSkillsArr =  {"SECSK32",        "SECSK32",        "SECSKILL",       "SECSK82"};
 
- 	static const std::array<std::string, 4>  resourceArr =   {"SMALRES",        "RESOURCE",       "RESOURCE",       "RESOUR82"};
 
- 	static const std::array<std::string, 4>  creatureArr =   {"CPRSMALL",       "CPRSMALL",       "CPRSMALL",       "TWCRPORT"};
 
- 	static const std::array<std::string, 4>  artifactArr =   {"Artifact",       "Artifact",       "Artifact",       "Artifact"};
 
- 	static const std::array<std::string, 4>  spellsArr =     {"SpellInt",       "SpellInt",       "SpellInt",       "SPELLSCR"};
 
- 	static const std::array<std::string, 4>  moraleArr =     {"IMRL22",         "IMRL30",         "IMRL42",         "imrl82"};
 
- 	static const std::array<std::string, 4>  luckArr =       {"ILCK22",         "ILCK30",         "ILCK42",         "ilck82"};
 
- 	static const std::array<std::string, 4>  heroArr =       {"PortraitsSmall", "PortraitsSmall", "PortraitsSmall", "PortraitsLarge"};
 
- 	static const std::array<std::string, 4>  flagArr =       {"CREST58",        "CREST58",        "CREST58",        "CREST58"};
 
- 	auto gen = [](const std::array<std::string, 4> & arr) -> std::vector<AnimationPath>
 
- 	{
 
- 		return { AnimationPath::builtin(arr[0]), AnimationPath::builtin(arr[1]), AnimationPath::builtin(arr[2]), AnimationPath::builtin(arr[3]) };
 
- 	};
 
- 	switch(data.type)
 
- 	{
 
- 		case ComponentType::PRIM_SKILL:
 
- 		case ComponentType::EXPERIENCE:
 
- 		case ComponentType::MANA:
 
- 		case ComponentType::LEVEL:
 
- 			return gen(primSkillsArr);
 
- 		case ComponentType::NONE:
 
- 		case ComponentType::SEC_SKILL:
 
- 			return gen(secSkillsArr);
 
- 		case ComponentType::RESOURCE:
 
- 		case ComponentType::RESOURCE_PER_DAY:
 
- 			return gen(resourceArr);
 
- 		case ComponentType::CREATURE:
 
- 			return gen(creatureArr);
 
- 		case ComponentType::ARTIFACT:
 
- 			return gen(artifactArr);
 
- 		case ComponentType::SPELL_SCROLL:
 
- 		case ComponentType::SPELL:
 
- 			return gen(spellsArr);
 
- 		case ComponentType::MORALE:
 
- 			return gen(moraleArr);
 
- 		case ComponentType::LUCK:
 
- 			return gen(luckArr);
 
- 		case ComponentType::BUILDING:
 
- 			return std::vector<AnimationPath>(4, (*CGI->townh)[data.subType.as<BuildingTypeUniqueID>().getFaction()]->town->clientInfo.buildingsIcons);
 
- 		case ComponentType::HERO_PORTRAIT:
 
- 			return gen(heroArr);
 
- 		case ComponentType::FLAG:
 
- 			return gen(flagArr);
 
- 		default:
 
- 			assert(0);
 
- 			return {};
 
- 	}
 
- }
 
- size_t CComponent::getIndex() const
 
- {
 
- 	switch(data.type)
 
- 	{
 
- 		case ComponentType::NONE:
 
- 			return 0;
 
- 		case ComponentType::PRIM_SKILL:
 
- 			return data.subType.getNum();
 
- 		case ComponentType::EXPERIENCE:
 
- 		case ComponentType::LEVEL:
 
- 			return 4; // for whatever reason, in H3 experience icon is located in primary skills icons
 
- 		case ComponentType::MANA:
 
- 			return 5; // for whatever reason, in H3 mana points icon is located in primary skills icons
 
- 		case ComponentType::SEC_SKILL:
 
- 			return data.subType.getNum() * 3 + 3 + data.value.value_or(0) - 1;
 
- 		case ComponentType::RESOURCE:
 
- 		case ComponentType::RESOURCE_PER_DAY:
 
- 			return data.subType.getNum();
 
- 		case ComponentType::CREATURE:
 
- 			return CGI->creatures()->getById(data.subType.as<CreatureID>())->getIconIndex();
 
- 		case ComponentType::ARTIFACT:
 
- 			return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getIconIndex();
 
- 		case ComponentType::SPELL_SCROLL:
 
- 		case ComponentType::SPELL:
 
- 			return (size < large) ? data.subType.getNum() + 1 : data.subType.getNum();
 
- 		case ComponentType::MORALE:
 
- 			return data.value.value_or(0) + 3;
 
- 		case ComponentType::LUCK:
 
- 			return data.value.value_or(0) + 3;
 
- 		case ComponentType::BUILDING:
 
- 			return data.subType.as<BuildingTypeUniqueID>().getBuilding();
 
- 		case ComponentType::HERO_PORTRAIT:
 
- 			return CGI->heroTypes()->getById(data.subType.as<HeroTypeID>())->getIconIndex();
 
- 		case ComponentType::FLAG:
 
- 			return data.subType.getNum();
 
- 		default:
 
- 			assert(0);
 
- 			return 0;
 
- 	}
 
- }
 
- std::string CComponent::getDescription() const
 
- {
 
- 	switch(data.type)
 
- 	{
 
- 		case ComponentType::PRIM_SKILL:
 
- 			return CGI->generaltexth->arraytxt[2+data.subType.getNum()];
 
- 		case ComponentType::EXPERIENCE:
 
- 		case ComponentType::LEVEL:
 
- 			return CGI->generaltexth->allTexts[241];
 
- 		case ComponentType::MANA:
 
- 			return CGI->generaltexth->allTexts[149];
 
- 		case ComponentType::SEC_SKILL:
 
- 			return CGI->skillh->getByIndex(data.subType.getNum())->getDescriptionTranslated(data.value.value_or(0));
 
- 		case ComponentType::RESOURCE:
 
- 		case ComponentType::RESOURCE_PER_DAY:
 
- 			return CGI->generaltexth->allTexts[242];
 
- 		case ComponentType::NONE:
 
- 		case ComponentType::CREATURE:
 
- 			return "";
 
- 		case ComponentType::ARTIFACT:
 
- 			return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
 
- 		case ComponentType::SPELL_SCROLL:
 
- 		{
 
- 			auto description = ArtifactID(ArtifactID::SPELL_SCROLL).toEntity(CGI)->getDescriptionTranslated();
 
- 			ArtifactUtils::insertScrrollSpellName(description, data.subType.as<SpellID>());
 
- 			return description;
 
- 		}
 
- 		case ComponentType::SPELL:
 
- 			return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(std::max(0, data.value.value_or(0)));
 
- 		case ComponentType::MORALE:
 
- 			return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
 
- 		case ComponentType::LUCK:
 
- 			return CGI->generaltexth->heroscrn[ 7 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
 
- 		case ComponentType::BUILDING:
 
- 		{
 
- 			auto index = data.subType.as<BuildingTypeUniqueID>();
 
- 			return (*CGI->townh)[index.getFaction()]->town->buildings[index.getBuilding()]->getDescriptionTranslated();
 
- 		}
 
- 		case ComponentType::HERO_PORTRAIT:
 
- 			return "";
 
- 		case ComponentType::FLAG:
 
- 			return "";
 
- 		default:
 
- 			assert(0);
 
- 			return "";
 
- 	}
 
- }
 
- std::string CComponent::getSubtitle() const
 
- {
 
- 	if (!customSubtitle.empty())
 
- 		return customSubtitle;
 
- 	switch(data.type)
 
- 	{
 
- 		case ComponentType::PRIM_SKILL:
 
- 			if (data.value)
 
- 				return boost::str(boost::format("%+d %s") % data.value.value_or(0) % CGI->generaltexth->primarySkillNames[data.subType.getNum()]);
 
- 			else
 
- 				return CGI->generaltexth->primarySkillNames[data.subType.getNum()];
 
- 		case ComponentType::EXPERIENCE:
 
- 			return std::to_string(data.value.value_or(0));
 
- 		case ComponentType::LEVEL:
 
- 		{
 
- 			std::string level = CGI->generaltexth->allTexts[442];
 
- 			boost::replace_first(level, "1", std::to_string(data.value.value_or(0)));
 
- 			return level;
 
- 		}
 
- 		case ComponentType::MANA:
 
- 			return boost::str(boost::format("%+d %s") % data.value.value_or(0) % CGI->generaltexth->allTexts[387]);
 
- 		case ComponentType::SEC_SKILL:
 
- 			return CGI->generaltexth->levels[data.value.value_or(0)-1] + "\n" + CGI->skillh->getById(data.subType.as<SecondarySkill>())->getNameTranslated();
 
- 		case ComponentType::RESOURCE:
 
- 			return std::to_string(data.value.value_or(0));
 
- 		case ComponentType::RESOURCE_PER_DAY:
 
- 			return boost::str(boost::format(CGI->generaltexth->allTexts[3]) % data.value.value_or(0));
 
- 		case ComponentType::CREATURE:
 
- 		{
 
- 			auto creature = CGI->creh->getById(data.subType.as<CreatureID>());
 
- 			if(data.value)
 
- 				return std::to_string(*data.value) + " " + (*data.value > 1 ? creature->getNamePluralTranslated() : creature->getNameSingularTranslated());
 
- 			else
 
- 				return creature->getNamePluralTranslated();
 
- 		}
 
- 		case ComponentType::ARTIFACT:
 
- 			return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getNameTranslated();
 
- 		case ComponentType::SPELL_SCROLL:
 
- 		case ComponentType::SPELL:
 
- 			if (data.value.value_or(0) < 0)
 
- 				return "{#A9A9A9|" + CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated() + "}";
 
- 			else
 
- 				return CGI->spells()->getById(data.subType.as<SpellID>())->getNameTranslated();
 
- 		case ComponentType::NONE:
 
- 		case ComponentType::MORALE:
 
- 		case ComponentType::LUCK:
 
- 		case ComponentType::HERO_PORTRAIT:
 
- 			return "";
 
- 		case ComponentType::BUILDING:
 
- 			{
 
- 				auto index = data.subType.as<BuildingTypeUniqueID>();
 
- 				auto building = (*CGI->townh)[index.getFaction()]->town->buildings[index.getBuilding()];
 
- 				if(!building)
 
- 				{
 
- 					logGlobal->error("Town of faction %s has no building #%d", (*CGI->townh)[index.getFaction()]->town->faction->getNameTranslated(), index.getBuilding().getNum());
 
- 					return (boost::format("Missing building #%d") % index.getBuilding().getNum()).str();
 
- 				}
 
- 				return building->getNameTranslated();
 
- 			}
 
- 		case ComponentType::FLAG:
 
- 			return CGI->generaltexth->capColors[data.subType.as<PlayerColor>().getNum()];
 
- 		default:
 
- 			assert(0);
 
- 			return "";
 
- 	}
 
- }
 
- void CComponent::setSurface(const AnimationPath & defName, int imgPos)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	image = std::make_shared<CAnimImage>(defName, imgPos);
 
- }
 
- void CComponent::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	if(!getDescription().empty())
 
- 		CRClickPopup::createAndPush(getDescription());
 
- }
 
- void CSelectableComponent::clickPressed(const Point & cursorPosition)
 
- {
 
- 	if(onSelect)
 
- 		onSelect();
 
- }
 
- void CSelectableComponent::clickDouble(const Point & cursorPosition)
 
- {
 
- 	if (!selected)
 
- 	{
 
- 		clickPressed(cursorPosition);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (onChoose)
 
- 			onChoose();
 
- 	}
 
- }
 
- void CSelectableComponent::init()
 
- {
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
 
- 	CComponent(c),onSelect(OnSelect)
 
- {
 
- 	setRedrawParent(true);
 
- 	addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
 
- 	init();
 
- }
 
- CSelectableComponent::CSelectableComponent(ComponentType Type, ComponentSubType Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
 
- 	CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
 
- {
 
- 	setRedrawParent(true);
 
- 	addUsedEvents(LCLICK | DOUBLECLICK | KEYBOARD);
 
- 	init();
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		selected = on;
 
- 		redraw();
 
- 	}
 
- }
 
- void CSelectableComponent::showAll(Canvas & to)
 
- {
 
- 	CComponent::showAll(to);
 
- 	if(selected)
 
- 	{
 
- 		to.drawBorder(Rect::createAround(image->pos, 1), Colors::BRIGHT_YELLOW);
 
- 	}
 
- }
 
- void CComponentBox::selectionChanged(std::shared_ptr<CSelectableComponent> newSelection)
 
- {
 
- 	if (newSelection == selected)
 
- 		return;
 
- 	if (selected)
 
- 		selected->select(false);
 
- 	selected = newSelection;
 
- 	if (onSelect)
 
- 		onSelect(selectedIndex());
 
- 	if (selected)
 
- 		selected->select(true);
 
- }
 
- int CComponentBox::selectedIndex()
 
- {
 
- 	if (selected)
 
- 		return static_cast<int>(std::find(components.begin(), components.end(), selected) - components.begin());
 
- 	return -1;
 
- }
 
- Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
 
- {
 
- 	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;
 
- 	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
 
- 	int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
 
- 	return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
 
- }
 
- int CComponentBox::getDistance(CComponent *left, CComponent *right)
 
- {
 
- 	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;
 
- 	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
 
- 	int subtitlesOffset = leftSubtitle + rightSubtitle;
 
- 	return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
 
- }
 
- void CComponentBox::placeComponents(bool selectable)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	if (components.empty())
 
- 		return;
 
- 	//prepare components
 
- 	for(auto & comp : components)
 
- 	{
 
- 		addChild(comp.get());
 
- 		comp->moveTo(Point(pos.x, pos.y));
 
- 	}
 
- 	struct RowData
 
- 	{
 
- 		size_t comps;
 
- 		int width;
 
- 		int height;
 
- 		RowData (size_t Comps, int Width, int Height):
 
- 		comps(Comps), width (Width), height (Height){};
 
- 	};
 
- 	std::vector<RowData> rows;
 
- 	rows.push_back (RowData (0,0,0));
 
- 	//split components in rows
 
- 	std::shared_ptr<CComponent> prevComp;
 
- 	for(std::shared_ptr<CComponent> comp : components)
 
- 	{
 
- 		//make sure that components are smaller than our width
 
- 		//assert(pos.w == 0 || pos.w < comp->pos.w);
 
- 		const int distance = prevComp ? getDistance(prevComp.get(), comp.get()) : 0;
 
- 		//start next row
 
- 		if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
 
- 			|| rows.back().comps >= componentsInRow
 
- 			|| (prevComp && prevComp->newLine))
 
- 		{
 
- 			prevComp = nullptr;
 
- 			rows.push_back (RowData (0,0,0));
 
- 		}
 
- 		if (prevComp)
 
- 			rows.back().width += distance;
 
- 		rows.back().comps++;
 
- 		rows.back().width += comp->pos.w;
 
- 		vstd::amax(rows.back().height, comp->pos.h);
 
- 		prevComp = comp;
 
- 	}
 
- 	if (pos.w == 0)
 
- 	{
 
- 		for(auto & row : rows)
 
- 			vstd::amax(pos.w, row.width);
 
- 	}
 
- 	int height = ((int)rows.size() - 1) * betweenRows;
 
- 	for(auto & row : rows)
 
- 		height += row.height;
 
- 	//assert(pos.h == 0 || pos.h < height);
 
- 	if (pos.h == 0)
 
- 		pos.h = height;
 
- 	auto iter = components.begin();
 
- 	int currentY = (pos.h - height) / 2;
 
- 	//move components to their positions
 
- 	for (auto & rows_row : rows)
 
- 	{
 
- 		// amount of free space we may add on each side of every component
 
- 		int freeSpace = (pos.w - rows_row.width) / ((int)rows_row.comps * 2);
 
- 		prevComp = nullptr;
 
- 		int currentX = 0;
 
- 		for (size_t col = 0; col < rows_row.comps; col++)
 
- 		{
 
- 			currentX += freeSpace;
 
- 			if (prevComp)
 
- 			{
 
- 				if (selectable)
 
- 				{
 
- 					Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp.get(), iter->get());
 
- 					orLabels.push_back(std::make_shared<CLabel>(orPos.x, orPos.y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]));
 
- 				}
 
- 				currentX += getDistance(prevComp.get(), iter->get());
 
- 			}
 
- 			(*iter)->moveBy(Point(currentX, currentY));
 
- 			currentX += (*iter)->pos.w;
 
- 			currentX += freeSpace;
 
- 			prevComp = *(iter++);
 
- 		}
 
- 		currentY += rows_row.height + betweenRows;
 
- 	}
 
- }
 
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position):
 
- 	CComponentBox(_components, position, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
 
- {
 
- }
 
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CComponent>> _components, Rect position, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
 
- 	components(_components),
 
- 	betweenImagesMin(betweenImagesMin),
 
- 	betweenSubtitlesMin(betweenSubtitlesMin),
 
- 	betweenRows(betweenRows),
 
- 	componentsInRow(componentsInRow)
 
- {
 
- 	setRedrawParent(true);
 
- 	pos = position + pos.topLeft();
 
- 	placeComponents(false);
 
- }
 
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect):
 
- 	CComponentBox(_components, position, _onSelect, defaultBetweenImagesMin, defaultBetweenSubtitlesMin, defaultBetweenRows, defaultComponentsInRow)
 
- {
 
- }
 
- CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>> _components, Rect position, std::function<void(int newID)> _onSelect, int betweenImagesMin, int betweenSubtitlesMin, int betweenRows, int componentsInRow):
 
- 	components(_components.begin(), _components.end()),
 
- 	onSelect(_onSelect),
 
- 	betweenImagesMin(betweenImagesMin),
 
- 	betweenSubtitlesMin(betweenSubtitlesMin),
 
- 	betweenRows(betweenRows),
 
- 	componentsInRow(componentsInRow)
 
- {
 
- 	setRedrawParent(true);
 
- 	pos = position + pos.topLeft();
 
- 	placeComponents(true);
 
- 	assert(!components.empty());
 
- 	auto key = EShortcut::SELECT_INDEX_1;
 
- 	for(auto & comp : _components)
 
- 	{
 
- 		comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
 
- 		comp->assignedKey = key;
 
- 		key = vstd::next(key, 1);
 
- 	}
 
- 	selectionChanged(_components.front());
 
- }
 
 
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