CSpellHandler.h 11 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. class BattleInfo;
  24. struct CPackForClient;
  25. struct BattleSpellCast;
  26. class CRandomGenerator;
  27. struct SpellSchoolInfo
  28. {
  29. ESpellSchool id; //backlink
  30. Bonus::BonusType damagePremyBonus;
  31. Bonus::BonusType immunityBonus;
  32. std::string jsonName;
  33. SecondarySkill::ESecondarySkill skill;
  34. Bonus::BonusType knoledgeBonus;
  35. };
  36. ///callback to be provided by server
  37. class DLL_LINKAGE SpellCastEnvironment
  38. {
  39. public:
  40. virtual ~SpellCastEnvironment(){};
  41. virtual void sendAndApply(CPackForClient * info) const = 0;
  42. virtual CRandomGenerator & getRandomGenerator() const = 0;
  43. virtual void complain(const std::string & problem) const = 0;
  44. };
  45. ///helper struct
  46. struct DLL_LINKAGE BattleSpellCastParameters
  47. {
  48. public:
  49. BattleSpellCastParameters(const BattleInfo * cb): cb(cb){};
  50. int spellLvl;
  51. BattleHex destination;
  52. ui8 casterSide;
  53. PlayerColor casterColor;
  54. const CGHeroInstance * caster;
  55. const CGHeroInstance * secHero;
  56. int usedSpellPower;
  57. ECastingMode::ECastingMode mode;
  58. const CStack * casterStack;
  59. const CStack * selectedStack;
  60. const BattleInfo * cb;
  61. };
  62. class DLL_LINKAGE CSpell
  63. {
  64. public:
  65. struct ProjectileInfo
  66. {
  67. ///in radians. Only positive value. Negative angle is handled by vertical flip
  68. double minimumAngle;
  69. ///resource name
  70. std::string defName;
  71. template <typename Handler> void serialize(Handler &h, const int version)
  72. {
  73. h & minimumAngle & defName;
  74. }
  75. };
  76. typedef std::string TAnimation;
  77. typedef std::vector<TAnimation> TAnimationQueue;
  78. struct DLL_LINKAGE AnimationInfo
  79. {
  80. AnimationInfo();
  81. ~AnimationInfo();
  82. ///displayed on all affected targets.
  83. TAnimationQueue affect;
  84. ///displayed on caster.
  85. TAnimationQueue cast;
  86. ///displayed on target hex. If spell was casted with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
  87. TAnimationQueue hit;
  88. ///displayed "between" caster and (first) target. Ignored if spell was casted with no target selection.
  89. ///use selectProjectile to access
  90. std::vector<ProjectileInfo> projectile;
  91. template <typename Handler> void serialize(Handler &h, const int version)
  92. {
  93. h & projectile & hit & cast;
  94. }
  95. std::string selectProjectile(const double angle) const;
  96. } animationInfo;
  97. public:
  98. struct LevelInfo
  99. {
  100. std::string description; //descriptions of spell for skill level
  101. si32 cost;
  102. si32 power;
  103. si32 AIValue;
  104. bool smartTarget;
  105. bool clearTarget;
  106. bool clearAffected;
  107. std::string range;
  108. std::vector<Bonus> effects;
  109. LevelInfo();
  110. ~LevelInfo();
  111. template <typename Handler> void serialize(Handler &h, const int version)
  112. {
  113. h & description & cost & power & AIValue & smartTarget & range & effects;
  114. h & clearTarget & clearAffected;
  115. }
  116. };
  117. /** \brief Low level accessor. Don`t use it if absolutely necessary
  118. *
  119. * \param level. spell school level
  120. * \return Spell level info structure
  121. *
  122. */
  123. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  124. public:
  125. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  126. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  127. struct TargetInfo
  128. {
  129. ETargetType type;
  130. bool smart;
  131. bool massive;
  132. bool onlyAlive;
  133. ///no immunity on primary target (mostly spell-like attack)
  134. bool alwaysHitDirectly;
  135. bool clearTarget;
  136. bool clearAffected;
  137. TargetInfo(const CSpell * spell, const int level);
  138. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  139. private:
  140. void init(const CSpell * spell, const int level);
  141. };
  142. SpellID id;
  143. std::string identifier; //???
  144. std::string name;
  145. si32 level;
  146. bool earth; //deprecated
  147. bool water; //deprecated
  148. bool fire; //deprecated
  149. bool air; //deprecated
  150. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  151. si32 power; //spell's power
  152. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  153. bool combatSpell; //is this spell combat (true) or adventure (false)
  154. bool creatureAbility; //if true, only creatures can use this spell
  155. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  156. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  157. CSpell();
  158. ~CSpell();
  159. bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
  160. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  161. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none) DEPRECATED
  162. ETargetType getTargetType() const; //deprecated
  163. CSpell::TargetInfo getTargetInfo(const int level) const;
  164. bool isCombatSpell() const;
  165. bool isAdventureSpell() const;
  166. bool isCreatureAbility() const;
  167. bool isPositive() const;
  168. bool isNegative() const;
  169. bool isNeutral() const;
  170. bool isDamageSpell() const;
  171. bool isHealingSpell() const;
  172. bool isRisingSpell() const;
  173. bool isOffensiveSpell() const;
  174. bool isSpecialSpell() const;
  175. bool hasEffects() const;
  176. void getEffects(std::vector<Bonus> &lst, const int level) const;
  177. //internal, for use only by Mechanics classes
  178. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  179. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  180. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  181. //internal, for use only by Mechanics classes. applying secondary skills
  182. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  183. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  184. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  185. ///calculate healed HP for all spells casted by hero
  186. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  187. ///selects from allStacks actually affected stacks
  188. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  189. si32 getCost(const int skillLevel) const;
  190. /**
  191. * Returns spell level power, base power ignored
  192. */
  193. si32 getPower(const int skillLevel) const;
  194. // /**
  195. // * Returns spell power, taking base power into account
  196. // */
  197. // si32 calculatePower(const int skillLevel) const;
  198. si32 getProbability(const TFaction factionId) const;
  199. /**
  200. * Calls cb for each school this spell belongs to
  201. *
  202. * Set stop to true to abort looping
  203. */
  204. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  205. /**
  206. * Returns resource name of icon for SPELL_IMMUNITY bonus
  207. */
  208. const std::string& getIconImmune() const;
  209. const std::string& getCastSound() const;
  210. template <typename Handler> void serialize(Handler &h, const int version)
  211. {
  212. h & identifier & id & name & level & power
  213. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  214. h & isRising & isDamage & isOffensive;
  215. h & targetType;
  216. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  217. h & iconImmune;
  218. h & defaultProbability;
  219. h & isSpecial;
  220. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  221. h & levels;
  222. h & school;
  223. h & animationInfo;
  224. if(!h.saving)
  225. setup();
  226. }
  227. friend class CSpellHandler;
  228. friend class Graphics;
  229. public:
  230. ///Server logic. Has write access to GameState via packets.
  231. ///May be executed on client side by (future) non-cheat-proof scripts.
  232. //void adventureCast() const;
  233. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
  234. public:
  235. ///Client-server logic. Has direct write access to GameState.
  236. ///Shall be called (only) when applying packets on BOTH SIDES
  237. ///implementation of BattleSpellCast applying
  238. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const;
  239. private:
  240. void setIsOffensive(const bool val);
  241. void setIsRising(const bool val);
  242. //call this after load or deserialization. cant be done in constructor.
  243. void setup();
  244. void setupMechanics();
  245. private:
  246. si32 defaultProbability;
  247. bool isRising;
  248. bool isDamage;
  249. bool isOffensive;
  250. bool isSpecial;
  251. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  252. ETargetType targetType;
  253. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  254. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  255. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  256. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  257. ///graphics related stuff
  258. std::string iconImmune;
  259. std::string iconBook;
  260. std::string iconEffect;
  261. std::string iconScenarioBonus;
  262. std::string iconScroll;
  263. ///sound related stuff
  264. std::string castSound;
  265. std::vector<LevelInfo> levels;
  266. ISpellMechanics * mechanics;//(!) do not serialize
  267. };
  268. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  269. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  270. {
  271. public:
  272. CSpellHandler();
  273. virtual ~CSpellHandler();
  274. ///IHandler base
  275. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  276. void afterLoadFinalization() override;
  277. void beforeValidate(JsonNode & object) override;
  278. /**
  279. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  280. *
  281. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  282. */
  283. std::vector<bool> getDefaultAllowed() const override;
  284. const std::string getTypeName() const override;
  285. template <typename Handler> void serialize(Handler &h, const int version)
  286. {
  287. h & objects ;
  288. }
  289. protected:
  290. CSpell * loadFromJson(const JsonNode & json) override;
  291. };