Ivan Savenko f4ee9424e4 Removed unused properties 2 年之前
..
battle 16b147d588 Fix negative spell cost 2 年之前
bonuses 524c476264 Removed no longer used bonuses 2 年之前
campaign 5fd2eee3e8 code review 2 年之前
constants cb3bbc6680 Restructured difficulty config 2 年之前
events d83aa828f6 Fix turn ending 2 年之前
filesystem f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2 年之前
gameState 5b24fe289b Assembling difficulty json instead of overriding 2 年之前
logging 44d16b32fe Use API identical to std classes where possible 2 年之前
mapObjectConstructors f4ee9424e4 Removed unused properties 2 年之前
mapObjects a5492b30c3 Add pre-battle message 2 年之前
mapping 3f35ed000c Fixed parsing of some user-made H3M maps 2 年之前
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 年之前
modding f39fbe5151 Merge pull request #2757 from IvanSavenko/filesystem_refactor 2 年之前
pathfinder c8e6a7cd27 Fixed most common cases of movement actions 2 年之前
registerTypes 219f81d28b Added explicit "PlayerEndsTurn" netpack 2 年之前
rewardable 2960895041 Issues fixed 2 年之前
rmg c1c13cfafb Pandora and events work as rewardable object 2 年之前
serializer 2960895041 Issues fixed 2 年之前
spells 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2 年之前
vstd 979cf129bc Merge pull request #2637 from Laserlicht/autosave 2 年之前
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 年之前
ArtifactUtils.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
ArtifactUtils.h e54287ea5d Converted remaining identifier to new system 2 年之前
BasicTypes.cpp 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
BattleFieldHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
BattleFieldHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 年之前
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 年之前
CArtHandler.cpp 6f0108e462 Use ResourcePath for referencing texts and json's 2 年之前
CArtHandler.h 025b0814c8 + Handled banning spells and artifacts 2 年之前
CArtifactInstance.cpp 37f3560b9c Fix build in debug mode 2 年之前
CArtifactInstance.h e54287ea5d Converted remaining identifier to new system 2 年之前
CBonusTypeHandler.cpp 6f0108e462 Use ResourcePath for referencing texts and json's 2 年之前
CBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
CBuildingHandler.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CConfigHandler.cpp fccecf023b no invalid json 2 年之前
CConfigHandler.h 5fd2eee3e8 code review 2 年之前
CConsoleHandler.cpp a44c08a847 Slightly better thread names 2 年之前
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit 2 年之前
CCreatureHandler.cpp dfc72134f2 Removed unused property 2 年之前
CCreatureHandler.h dfc72134f2 Removed unused property 2 年之前
CCreatureSet.cpp 2960895041 Issues fixed 2 年之前
CCreatureSet.h 2960895041 Issues fixed 2 年之前
CGameInfoCallback.cpp 41210c1dbf Client-side support for multiple battles 2 年之前
CGameInfoCallback.h 41210c1dbf Client-side support for multiple battles 2 年之前
CGameInterface.cpp 41210c1dbf Client-side support for multiple battles 2 年之前
CGameInterface.h c8e6a7cd27 Fixed most common cases of movement actions 2 年之前
CGeneralTextHandler.cpp 8dfdfffd87 Use ResourcePath for audio files 2 年之前
CGeneralTextHandler.h 6f0108e462 Use ResourcePath for referencing texts and json's 2 年之前
CHeroHandler.cpp 6f0108e462 Use ResourcePath for referencing texts and json's 2 年之前
CHeroHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 年之前
CPlayerState.cpp 2a2f0a657e Fix battle bonuses serialization 2 年之前
CPlayerState.h 0de912e67b Add basic system to add more advantages for ai player 2 年之前
CRandomGenerator.cpp 44d16b32fe Use API identical to std classes where possible 2 年之前
CRandomGenerator.h 44d16b32fe Use API identical to std classes where possible 2 年之前
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CSkillHandler.cpp 6f0108e462 Use ResourcePath for referencing texts and json's 2 年之前
CSkillHandler.h 03b3771f19 Ban Navigation on maps without water 2 年之前
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 年之前
CStack.cpp fd3217c875 Fix few more missing BattleID's 2 年之前
CStack.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CThreadHelper.cpp 44d16b32fe Use API identical to std classes where possible 2 年之前
CThreadHelper.h 44d16b32fe Use API identical to std classes where possible 2 年之前
CTownHandler.cpp 8dfdfffd87 Use ResourcePath for audio files 2 年之前
CTownHandler.h 8dfdfffd87 Use ResourcePath for audio files 2 年之前
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 年之前
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2 年之前
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 年之前
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameConstants.h e54287ea5d Converted remaining identifier to new system 2 年之前
GameSettings.cpp 7f1b982264 Implemented support for showing amount of guards in banks 2 年之前
GameSettings.h 7f1b982264 Implemented support for showing amount of guards in banks 2 年之前
IBonusTypeHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
IGameCallback.cpp ce20d913e0 Fix checking PlayerColor's for validness 2 年之前
IGameCallback.h 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2 年之前
IGameEventsReceiver.h 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2 年之前
IHandlerBase.cpp 7e27ac7073 IdentifierStorage is now separate handler in VLC 2 年之前
IHandlerBase.h 86f5d6de69 vcmi: modernize headers 2 年之前
JsonDetail.cpp 27b75dbbea Fixed silent errors on invalid Json references in schemas 2 年之前
JsonDetail.h 86f5d6de69 vcmi: modernize headers 2 年之前
JsonNode.cpp 27b75dbbea Fixed silent errors on invalid Json references in schemas 2 年之前
JsonNode.h 6f0108e462 Use ResourcePath for referencing texts and json's 2 年之前
JsonRandom.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
JsonRandom.h 1b4d117790 deeper decoupling 2 年之前
Languages.h bee59b3c1c Update Languages.h 2 年之前
LoadProgress.cpp dfaf778d16 Redesign loading solution 2 年之前
LoadProgress.h dfaf778d16 Redesign loading solution 2 年之前
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
LogicalExpression.h 86f5d6de69 vcmi: modernize headers 2 年之前
MetaString.cpp 921569e02e Fixed "Long Live the King", 1st scenario victory condition 2 年之前
MetaString.h 06f01c3b82 Seerhut works as rewardable object 2 年之前
NetPackVisitor.h 219f81d28b Added explicit "PlayerEndsTurn" netpack 2 年之前
NetPacks.h 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2 年之前
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2 年之前
NetPacksLib.cpp 8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2 年之前
NetPacksLobby.h 1bad0e96ef Merge pull request #2635 from Nordsoft91/loading-bar 2 年之前
ObstacleHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
ObstacleHandler.h 8dfdfffd87 Use ResourcePath for audio files 2 年之前
Point.h 2286e0c7b1 implement speed and move 2 年之前
Rect.cpp 3973624278 Implemented tolerance for touch events 2 年之前
Rect.h 21f37cfafb simplified 2 年之前
ResourceSet.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
ResourceSet.h ec8d31bbfc First step at unifying game identifiers code 2 年之前
RiverHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
RiverHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
RoadHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
RoadHandler.h 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 年之前
ScriptHandler.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations 2 年之前
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 年之前
StartInfo.cpp f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2 年之前
StartInfo.h 4784ae94b5 revert uuid 2 年之前
StdInc.cpp 3926920103 Rename radious -> radius 9 年之前
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 年之前
TerrainHandler.cpp 9710a6b7b3 Updated terrain/river/road schema, added docs 2 年之前
TerrainHandler.h 9710a6b7b3 Updated terrain/river/road schema, added docs 2 年之前
TextOperations.cpp e317c23a59 fix 2 年之前
TextOperations.h 37e2292720 count unicode chars to extra function 2 年之前
TurnTimerInfo.cpp 4ee47b01ae Make possible to play with different timers independently 2 年之前
TurnTimerInfo.h cc3ca9a41e Timers fixes 2 年之前
UnlockGuard.h 86f5d6de69 vcmi: modernize headers 2 年之前
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode 2 年之前
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 年之前
VCMI_Lib.cpp 5fd2eee3e8 code review 2 年之前
VCMI_Lib.h 7e27ac7073 IdentifierStorage is now separate handler in VLC 2 年之前
VCMI_lib.cbp 1c68937d95 new approach 2 年之前
VCMI_lib.vcxproj 1c68937d95 new approach 2 年之前
VCMI_lib.vcxproj.filters 1c68937d95 new approach 2 年之前
int3.h 20de44d4a5 Reodered methods in file to group similar code 2 年之前
vcmi_endian.h 86f5d6de69 vcmi: modernize headers 2 年之前