BasicTypes.cpp 1.4 KB

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  1. /*
  2. * BasicTypes.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "GameConstants.h"
  13. #include "HeroBonus.h"
  14. #include <vcmi/Entity.h>
  15. #include <vcmi/Faction.h>
  16. #include <vcmi/FactionService.h>
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
  19. {
  20. auto native = getNativeTerrain();
  21. return native == terrain || native == ETerrainId::ANY_TERRAIN;
  22. }
  23. TerrainId IFactionMember::getNativeTerrain() const
  24. {
  25. constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
  26. const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
  27. static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, any);
  28. //this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
  29. //and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
  30. return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
  31. ? any : VLC->factions()->getById(getFaction())->getNativeTerrain();
  32. }
  33. int32_t IFactionMember::magicResistance() const
  34. {
  35. si32 val = getBonusBearer()->valOfBonuses(Selector::type()(Bonus::MAGIC_RESISTANCE));
  36. vstd::amin (val, 100);
  37. return val;
  38. }
  39. VCMI_LIB_NAMESPACE_END