Alexander Wilms 3616235bb5 FramerateManager.cpp: Merge this "if" statement with the enclosing one. 2 anos atrás
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CGuiHandler.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
CGuiHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
CIntObject.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
CIntObject.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
CursorHandler.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
CursorHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
EventDispatcher.cpp ab59c153b3 fix 2 anos atrás
EventDispatcher.h 2d2c7ee8e0 added tolerance 2 anos atrás
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver 2 anos atrás
EventsReceiver.h 05a9f0fe39 move to EventReceiver 2 anos atrás
FramerateManager.cpp 3616235bb5 FramerateManager.cpp: Merge this "if" statement with the enclosing one. 2 anos atrás
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2 anos atrás
InterfaceObjectConfigurable.cpp abb279f5b4 use config 2 anos atrás
InterfaceObjectConfigurable.h 61aae7bccc code review 2 anos atrás
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
Shortcut.h 3f4e88c396 Merge pull request #2325 from SoundSSGood/hero-backpack-window 2 anos atrás
ShortcutHandler.cpp e1eb245565 Better default stack action handling + "F shortcut" mode fixes 2 anos atrás
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys 2 anos atrás
TextAlignment.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anos atrás
WindowHandler.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 anos atrás
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 anos atrás