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- #ifndef CGAMESTATE_H
- #define CGAMESTATE_H
- #include "mapHandler.h"
- #include <set>
- class CScriptCallback;
- class CHeroInstance;
- class CTownInstance;
- class CCallback;
- class CLuaCallback;
- class CCPPObjectScript;
- struct PlayerState
- {
- public:
- int color, serial;
- //std::vector<std::vector<std::vector<char> > > fogOfWarMap; //true - visible, false - hidden
- PseudoV< PseudoV< PseudoV<unsigned char> > > fogOfWarMap; //true - visible, false - hidden
- std::vector<int> resources;
- std::vector<CGHeroInstance *> heroes;
- std::vector<CGTownInstance *> towns;
- PlayerState():color(-1){};
- };
- class CGameState
- {
- private:
- int currentPlayer;
- int day; //total number of days in game
- std::map<int,PlayerState> players; //color <-> playerstate
- std::set<CCPPObjectScript *> cppscripts;
- std::map<int, std::map<std::string, CObjectScript*> > objscr; //custom user scripts (as for now only Lua)
-
- bool checkFunc(int obid, std::string name)
- {
- if (objscr.find(obid)!=objscr.end())
- {
- if(objscr[obid].find(name)!=objscr[obid].end())
- {
- return true;
- }
- }
- return false;
- }
- CGHeroInstance * getHero(int ID, int mode)
- {
- if (mode != 0)
- throw new std::exception("gs->getHero: This mode is not supported!");
- for ( std::map<int, PlayerState>::iterator i=players.begin() ; i!=players.end();i++)
- {
- for (int j=0;j<(*i).second.heroes.size();j++)
- {
- if (i->second.heroes[j]->subID == ID)
- return i->second.heroes[j];
- }
- }
- return NULL;
- }
- public:
- friend CCallback;
- friend CLuaCallback;
- friend int _tmain(int argc, _TCHAR* argv[]);
- friend void initGameState(CGameInfo * cgi);
- friend CScriptCallback;
- friend void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script);
- //CCallback * cb; //for communication between PlayerInterface/AI and GameState
- friend SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap); //todo: wywalic koniecznie, tylko do flag obecnie!!!!
- };
- #endif //CGAMESTATE_H
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