GameConstants.h 25 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043
  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98f";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  43. }
  44. class CArtifact;
  45. class CArtifactInstance;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. // Operators are performance-critical and to be inlined they must be in header
  81. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  82. STRONG_INLINE bool operator==(const A & a, const B & b) \
  83. { \
  84. return AN == BN ; \
  85. } \
  86. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  87. { \
  88. return AN != BN ; \
  89. } \
  90. STRONG_INLINE bool operator<(const A & a, const B & b) \
  91. { \
  92. return AN < BN ; \
  93. } \
  94. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  95. { \
  96. return AN <= BN ; \
  97. } \
  98. STRONG_INLINE bool operator>(const A & a, const B & b) \
  99. { \
  100. return AN > BN ; \
  101. } \
  102. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  103. { \
  104. return AN >= BN ; \
  105. }
  106. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  107. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  109. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  110. #define OP_DECL_INT(CLASS_NAME, OP) \
  111. bool operator OP (const CLASS_NAME & b) const \
  112. { \
  113. return num OP b.num; \
  114. }
  115. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  116. public: \
  117. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  118. CLASS_NAME(const CLASS_NAME & other): \
  119. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  120. { \
  121. } \
  122. CLASS_NAME & operator=(const CLASS_NAME & other) \
  123. { \
  124. num = other.num; \
  125. return *this; \
  126. } \
  127. explicit CLASS_NAME(si32 id) \
  128. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  129. {}
  130. template < typename Derived, typename NumericType>
  131. class BaseForID
  132. {
  133. protected:
  134. NumericType num;
  135. public:
  136. NumericType getNum() const
  137. {
  138. return num;
  139. }
  140. template <typename Handler> void serialize(Handler &h, const int version)
  141. {
  142. h & num;
  143. }
  144. explicit BaseForID(NumericType _num = -1)
  145. {
  146. num = _num;
  147. }
  148. void advance(int change)
  149. {
  150. num += change;
  151. }
  152. typedef BaseForID<Derived, NumericType> __SelfType;
  153. OP_DECL_INT(__SelfType, ==)
  154. OP_DECL_INT(__SelfType, !=)
  155. OP_DECL_INT(__SelfType, <)
  156. OP_DECL_INT(__SelfType, >)
  157. OP_DECL_INT(__SelfType, <=)
  158. OP_DECL_INT(__SelfType, >=)
  159. };
  160. template<typename Der, typename Num>
  161. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  162. template<typename Der, typename Num>
  163. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  164. {
  165. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  166. typedef typename std::common_type<short, Num>::type Number;
  167. return os << static_cast<Number>(id.getNum());
  168. }
  169. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  170. {
  171. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  172. friend class CGameInfoCallback;
  173. friend class CNonConstInfoCallback;
  174. };
  175. class QueryID : public BaseForID<QueryID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  178. QueryID & operator++()
  179. {
  180. ++num;
  181. return *this;
  182. }
  183. };
  184. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  185. {
  186. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  187. friend class CGameInfoCallback;
  188. friend class CNonConstInfoCallback;
  189. };
  190. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  191. {
  192. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  193. };
  194. class SlotID : public BaseForID<SlotID, si32>
  195. {
  196. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  197. friend class CGameInfoCallback;
  198. friend class CNonConstInfoCallback;
  199. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  200. bool validSlot() const
  201. {
  202. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  203. }
  204. };
  205. class PlayerColor : public BaseForID<PlayerColor, ui8>
  206. {
  207. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  208. enum EPlayerColor
  209. {
  210. PLAYER_LIMIT_I = 8
  211. };
  212. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  213. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  214. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  215. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  216. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  217. friend class CGameInfoCallback;
  218. friend class CNonConstInfoCallback;
  219. };
  220. class TeamID : public BaseForID<TeamID, ui8>
  221. {
  222. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  223. DLL_LINKAGE static const TeamID NO_TEAM;
  224. friend class CGameInfoCallback;
  225. friend class CNonConstInfoCallback;
  226. };
  227. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  228. {
  229. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  230. friend class CGameInfoCallback;
  231. friend class CNonConstInfoCallback;
  232. };
  233. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  234. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  235. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  236. // #endif
  237. // Enum declarations
  238. namespace PrimarySkill
  239. {
  240. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  241. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  242. }
  243. class SecondarySkill
  244. {
  245. public:
  246. enum ESecondarySkill
  247. {
  248. WRONG = -2,
  249. DEFAULT = -1,
  250. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  251. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  252. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  253. FIRST_AID, SKILL_SIZE
  254. };
  255. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  256. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  257. {}
  258. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  259. ESecondarySkill num;
  260. };
  261. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  262. namespace EAlignment
  263. {
  264. enum EAlignment { GOOD, EVIL, NEUTRAL };
  265. }
  266. namespace ETownType
  267. {
  268. enum ETownType
  269. {
  270. ANY = -1,
  271. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  272. };
  273. }
  274. class BuildingID
  275. {
  276. public:
  277. //Quite useful as long as most of building mechanics hardcoded
  278. // NOTE: all building with completely configurable mechanics will be removed from list
  279. enum EBuildingID
  280. {
  281. DEFAULT = -50,
  282. NONE = -1,
  283. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  284. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  285. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  286. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  287. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  288. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  289. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  290. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  291. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  292. DWELL_LVL_1 = DWELL_FIRST,
  293. DWELL_LVL_7 = DWELL_LAST,
  294. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  295. DWELL_LVL_7_UP = DWELL_UP_LAST,
  296. //Special buildings for towns.
  297. LIGHTHOUSE = SPECIAL_1,
  298. STABLES = SPECIAL_2, //Castle
  299. BROTHERHOOD = SPECIAL_3,
  300. MYSTIC_POND = SPECIAL_1,
  301. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  302. TREASURY = SPECIAL_3,
  303. ARTIFACT_MERCHANT = SPECIAL_1,
  304. LOOKOUT_TOWER = SPECIAL_2, //Tower
  305. LIBRARY = SPECIAL_3,
  306. WALL_OF_KNOWLEDGE = SPECIAL_4,
  307. STORMCLOUDS = SPECIAL_2,
  308. CASTLE_GATE = SPECIAL_3, //Inferno
  309. ORDER_OF_FIRE = SPECIAL_4,
  310. COVER_OF_DARKNESS = SPECIAL_1,
  311. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  312. SKELETON_TRANSFORMER = SPECIAL_3,
  313. //ARTIFACT_MERCHANT - same ID as in tower
  314. MANA_VORTEX = SPECIAL_2,
  315. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  316. BATTLE_ACADEMY = SPECIAL_4,
  317. ESCAPE_TUNNEL = SPECIAL_1,
  318. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  319. BALLISTA_YARD = SPECIAL_3,
  320. HALL_OF_VALHALLA = SPECIAL_4,
  321. CAGE_OF_WARLORDS = SPECIAL_1,
  322. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  323. BLOOD_OBELISK = SPECIAL_3,
  324. //ARTIFACT_MERCHANT - same ID as in tower
  325. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  326. };
  327. BuildingID(EBuildingID _num = NONE) : num(_num)
  328. {}
  329. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  330. EBuildingID num;
  331. };
  332. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  333. namespace EBuildingState
  334. {
  335. enum EBuildingState
  336. {
  337. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  338. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  339. };
  340. }
  341. namespace ESpellCastProblem
  342. {
  343. enum ESpellCastProblem
  344. {
  345. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  346. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  347. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  348. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  349. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  350. NOT_DECIDED,
  351. INVALID
  352. };
  353. }
  354. namespace ECastingMode
  355. {
  356. enum ECastingMode
  357. {
  358. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  359. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  360. SPELL_LIKE_ATTACK,
  361. PASSIVE_CASTING//f.e. opening battle spells
  362. };
  363. }
  364. namespace EMarketMode
  365. {
  366. enum EMarketMode
  367. {
  368. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  369. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  370. MARTKET_AFTER_LAST_PLACEHOLDER
  371. };
  372. }
  373. namespace EBattleStackState
  374. {
  375. enum EBattleStackState
  376. {
  377. ALIVE = 180,
  378. SUMMONED, CLONED,
  379. DEAD_CLONE,
  380. HAD_MORALE,
  381. WAITING,
  382. MOVED,
  383. DEFENDING,
  384. FEAR,
  385. //remember to drain mana only once per turn
  386. DRAINED_MANA,
  387. //only for defending animation
  388. DEFENDING_ANIM
  389. };
  390. }
  391. namespace ECommander
  392. {
  393. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  394. const int MAX_SKILL_LEVEL = 5;
  395. }
  396. namespace EWallPart
  397. {
  398. enum EWallPart
  399. {
  400. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  401. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  402. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  403. };
  404. }
  405. namespace EWallState
  406. {
  407. enum EWallState
  408. {
  409. NONE = -1, //no wall
  410. DESTROYED,
  411. DAMAGED,
  412. INTACT
  413. };
  414. }
  415. namespace ETileType
  416. {
  417. enum ETileType
  418. {
  419. FREE,
  420. POSSIBLE,
  421. BLOCKED,
  422. USED
  423. };
  424. }
  425. enum class ETeleportChannelType
  426. {
  427. IMPASSABLE,
  428. BIDIRECTIONAL,
  429. UNIDIRECTIONAL,
  430. MIXED
  431. };
  432. namespace ERiverType
  433. {
  434. enum ERiverType
  435. {
  436. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  437. };
  438. }
  439. namespace ERoadType
  440. {
  441. enum ERoadType
  442. {
  443. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  444. };
  445. }
  446. class Obj
  447. {
  448. public:
  449. enum EObj
  450. {
  451. NO_OBJ = -1,
  452. ALTAR_OF_SACRIFICE = 2,
  453. ANCHOR_POINT = 3,
  454. ARENA = 4,
  455. ARTIFACT = 5,
  456. PANDORAS_BOX = 6,
  457. BLACK_MARKET = 7,
  458. BOAT = 8,
  459. BORDERGUARD = 9,
  460. KEYMASTER = 10,
  461. BUOY = 11,
  462. CAMPFIRE = 12,
  463. CARTOGRAPHER = 13,
  464. SWAN_POND = 14,
  465. COVER_OF_DARKNESS = 15,
  466. CREATURE_BANK = 16,
  467. CREATURE_GENERATOR1 = 17,
  468. CREATURE_GENERATOR2 = 18,
  469. CREATURE_GENERATOR3 = 19,
  470. CREATURE_GENERATOR4 = 20,
  471. CURSED_GROUND1 = 21,
  472. CORPSE = 22,
  473. MARLETTO_TOWER = 23,
  474. DERELICT_SHIP = 24,
  475. DRAGON_UTOPIA = 25,
  476. EVENT = 26,
  477. EYE_OF_MAGI = 27,
  478. FAERIE_RING = 28,
  479. FLOTSAM = 29,
  480. FOUNTAIN_OF_FORTUNE = 30,
  481. FOUNTAIN_OF_YOUTH = 31,
  482. GARDEN_OF_REVELATION = 32,
  483. GARRISON = 33,
  484. HERO = 34,
  485. HILL_FORT = 35,
  486. GRAIL = 36,
  487. HUT_OF_MAGI = 37,
  488. IDOL_OF_FORTUNE = 38,
  489. LEAN_TO = 39,
  490. LIBRARY_OF_ENLIGHTENMENT = 41,
  491. LIGHTHOUSE = 42,
  492. MONOLITH_ONE_WAY_ENTRANCE = 43,
  493. MONOLITH_ONE_WAY_EXIT = 44,
  494. MONOLITH_TWO_WAY = 45,
  495. MAGIC_PLAINS1 = 46,
  496. SCHOOL_OF_MAGIC = 47,
  497. MAGIC_SPRING = 48,
  498. MAGIC_WELL = 49,
  499. MERCENARY_CAMP = 51,
  500. MERMAID = 52,
  501. MINE = 53,
  502. MONSTER = 54,
  503. MYSTICAL_GARDEN = 55,
  504. OASIS = 56,
  505. OBELISK = 57,
  506. REDWOOD_OBSERVATORY = 58,
  507. OCEAN_BOTTLE = 59,
  508. PILLAR_OF_FIRE = 60,
  509. STAR_AXIS = 61,
  510. PRISON = 62,
  511. PYRAMID = 63,//subtype 0
  512. WOG_OBJECT = 63,//subtype > 0
  513. RALLY_FLAG = 64,
  514. RANDOM_ART = 65,
  515. RANDOM_TREASURE_ART = 66,
  516. RANDOM_MINOR_ART = 67,
  517. RANDOM_MAJOR_ART = 68,
  518. RANDOM_RELIC_ART = 69,
  519. RANDOM_HERO = 70,
  520. RANDOM_MONSTER = 71,
  521. RANDOM_MONSTER_L1 = 72,
  522. RANDOM_MONSTER_L2 = 73,
  523. RANDOM_MONSTER_L3 = 74,
  524. RANDOM_MONSTER_L4 = 75,
  525. RANDOM_RESOURCE = 76,
  526. RANDOM_TOWN = 77,
  527. REFUGEE_CAMP = 78,
  528. RESOURCE = 79,
  529. SANCTUARY = 80,
  530. SCHOLAR = 81,
  531. SEA_CHEST = 82,
  532. SEER_HUT = 83,
  533. CRYPT = 84,
  534. SHIPWRECK = 85,
  535. SHIPWRECK_SURVIVOR = 86,
  536. SHIPYARD = 87,
  537. SHRINE_OF_MAGIC_INCANTATION = 88,
  538. SHRINE_OF_MAGIC_GESTURE = 89,
  539. SHRINE_OF_MAGIC_THOUGHT = 90,
  540. SIGN = 91,
  541. SIRENS = 92,
  542. SPELL_SCROLL = 93,
  543. STABLES = 94,
  544. TAVERN = 95,
  545. TEMPLE = 96,
  546. DEN_OF_THIEVES = 97,
  547. TOWN = 98,
  548. TRADING_POST = 99,
  549. LEARNING_STONE = 100,
  550. TREASURE_CHEST = 101,
  551. TREE_OF_KNOWLEDGE = 102,
  552. SUBTERRANEAN_GATE = 103,
  553. UNIVERSITY = 104,
  554. WAGON = 105,
  555. WAR_MACHINE_FACTORY = 106,
  556. SCHOOL_OF_WAR = 107,
  557. WARRIORS_TOMB = 108,
  558. WATER_WHEEL = 109,
  559. WATERING_HOLE = 110,
  560. WHIRLPOOL = 111,
  561. WINDMILL = 112,
  562. WITCH_HUT = 113,
  563. HOLE = 124,
  564. RANDOM_MONSTER_L5 = 162,
  565. RANDOM_MONSTER_L6 = 163,
  566. RANDOM_MONSTER_L7 = 164,
  567. BORDER_GATE = 212,
  568. FREELANCERS_GUILD = 213,
  569. HERO_PLACEHOLDER = 214,
  570. QUEST_GUARD = 215,
  571. RANDOM_DWELLING = 216,
  572. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  573. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  574. GARRISON2 = 219,
  575. ABANDONED_MINE = 220,
  576. TRADING_POST_SNOW = 221,
  577. CLOVER_FIELD = 222,
  578. CURSED_GROUND2 = 223,
  579. EVIL_FOG = 224,
  580. FAVORABLE_WINDS = 225,
  581. FIERY_FIELDS = 226,
  582. HOLY_GROUNDS = 227,
  583. LUCID_POOLS = 228,
  584. MAGIC_CLOUDS = 229,
  585. MAGIC_PLAINS2 = 230,
  586. ROCKLANDS = 231,
  587. };
  588. Obj(EObj _num = NO_OBJ) : num(_num)
  589. {}
  590. ID_LIKE_CLASS_COMMON(Obj, EObj)
  591. EObj num;
  592. };
  593. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  594. namespace SecSkillLevel
  595. {
  596. enum SecSkillLevel
  597. {
  598. NONE,
  599. BASIC,
  600. ADVANCED,
  601. EXPERT,
  602. LEVELS_SIZE
  603. };
  604. }
  605. //follows ERM BI (battle image) format
  606. namespace BattlefieldBI
  607. {
  608. enum BattlefieldBI
  609. {
  610. NONE = -1,
  611. COASTAL,
  612. CURSED_GROUND,
  613. MAGIC_PLAINS,
  614. HOLY_GROUND,
  615. EVIL_FOG,
  616. CLOVER_FIELD,
  617. LUCID_POOLS,
  618. FIERY_FIELDS,
  619. ROCKLANDS,
  620. MAGIC_CLOUDS
  621. };
  622. }
  623. namespace Date
  624. {
  625. enum EDateType
  626. {
  627. DAY = 0,
  628. DAY_OF_WEEK = 1,
  629. WEEK = 2,
  630. MONTH = 3,
  631. DAY_OF_MONTH
  632. };
  633. }
  634. namespace Battle
  635. {
  636. enum ActionType
  637. {
  638. CANCEL = -3,
  639. END_TACTIC_PHASE = -2,
  640. INVALID = -1,
  641. NO_ACTION = 0,
  642. HERO_SPELL,
  643. WALK, DEFEND,
  644. RETREAT,
  645. SURRENDER,
  646. WALK_AND_ATTACK,
  647. SHOOT,
  648. WAIT,
  649. CATAPULT,
  650. MONSTER_SPELL,
  651. BAD_MORALE,
  652. STACK_HEAL,
  653. DAEMON_SUMMONING
  654. };
  655. }
  656. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  657. class DLL_LINKAGE ETerrainType
  658. {
  659. public:
  660. enum EETerrainType
  661. {
  662. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  663. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  664. };
  665. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  666. {}
  667. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  668. EETerrainType num;
  669. std::string toString() const;
  670. };
  671. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  672. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  673. class DLL_LINKAGE EDiggingStatus
  674. {
  675. public:
  676. enum EEDiggingStatus
  677. {
  678. UNKNOWN = -1,
  679. CAN_DIG = 0,
  680. LACK_OF_MOVEMENT,
  681. WRONG_TERRAIN,
  682. TILE_OCCUPIED
  683. };
  684. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  685. {}
  686. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  687. EEDiggingStatus num;
  688. };
  689. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  690. class DLL_LINKAGE EPathfindingLayer
  691. {
  692. public:
  693. enum EEPathfindingLayer : ui8
  694. {
  695. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  696. };
  697. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  698. {}
  699. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  700. EEPathfindingLayer num;
  701. };
  702. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  703. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  704. class BFieldType
  705. {
  706. public:
  707. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  708. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  709. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  710. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  711. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  712. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  713. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  714. ROUGH, SHIP_TO_SHIP, SHIP
  715. };
  716. BFieldType(EBFieldType _num = NONE) : num(_num)
  717. {}
  718. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  719. EBFieldType num;
  720. };
  721. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  722. namespace EPlayerStatus
  723. {
  724. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  725. }
  726. namespace PlayerRelations
  727. {
  728. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  729. }
  730. class ArtifactPosition
  731. {
  732. public:
  733. enum EArtifactPosition
  734. {
  735. FIRST_AVAILABLE = -2,
  736. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  737. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  738. RIGHT_RING, LEFT_RING, FEET, //8
  739. MISC1, MISC2, MISC3, MISC4, //12
  740. MACH1, MACH2, MACH3, MACH4, //16
  741. SPELLBOOK, MISC5, //18
  742. AFTER_LAST,
  743. //cres
  744. CREATURE_SLOT = 0,
  745. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  746. };
  747. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  748. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  749. {}
  750. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  751. EArtifactPosition num;
  752. };
  753. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  754. class ArtifactID
  755. {
  756. public:
  757. enum EArtifactID
  758. {
  759. NONE = -1,
  760. SPELLBOOK = 0,
  761. SPELL_SCROLL = 1,
  762. GRAIL = 2,
  763. CATAPULT = 3,
  764. BALLISTA = 4,
  765. AMMO_CART = 5,
  766. FIRST_AID_TENT = 6,
  767. //CENTAUR_AXE = 7,
  768. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  769. ARMAGEDDONS_BLADE = 128,
  770. TITANS_THUNDER = 135,
  771. //CORNUCOPIA = 140,
  772. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  773. ART_SELECTION = 144,
  774. ART_LOCK = 145,
  775. AXE_OF_SMASHING = 146,
  776. MITHRIL_MAIL = 147,
  777. SWORD_OF_SHARPNESS = 148,
  778. HELM_OF_IMMORTALITY = 149,
  779. PENDANT_OF_SORCERY = 150,
  780. BOOTS_OF_HASTE = 151,
  781. BOW_OF_SEEKING = 152,
  782. DRAGON_EYE_RING = 153
  783. //HARDENED_SHIELD = 154,
  784. //SLAVAS_RING_OF_POWER = 155
  785. };
  786. ArtifactID(EArtifactID _num = NONE) : num(_num)
  787. {}
  788. DLL_LINKAGE CArtifact * toArtifact() const;
  789. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  790. EArtifactID num;
  791. };
  792. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  793. class CreatureID
  794. {
  795. public:
  796. enum ECreatureID
  797. {
  798. NONE = -1,
  799. CAVALIER = 10,
  800. CHAMPION = 11,
  801. STONE_GOLEM = 32,
  802. IRON_GOLEM = 33,
  803. IMP = 42,
  804. SKELETON = 56,
  805. WALKING_DEAD = 58,
  806. WIGHTS = 60,
  807. LICHES = 64,
  808. BONE_DRAGON = 68,
  809. TROGLODYTES = 70,
  810. HYDRA = 110,
  811. CHAOS_HYDRA = 111,
  812. AIR_ELEMENTAL = 112,
  813. EARTH_ELEMENTAL = 113,
  814. FIRE_ELEMENTAL = 114,
  815. WATER_ELEMENTAL = 115,
  816. GOLD_GOLEM = 116,
  817. DIAMOND_GOLEM = 117,
  818. CATAPULT = 145,
  819. BALLISTA = 146,
  820. FIRST_AID_TENT = 147,
  821. AMMO_CART = 148,
  822. ARROW_TOWERS = 149
  823. };
  824. CreatureID(ECreatureID _num = NONE) : num(_num)
  825. {}
  826. DLL_LINKAGE CCreature * toCreature() const;
  827. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  828. ECreatureID num;
  829. };
  830. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  831. class SpellID
  832. {
  833. public:
  834. enum ESpellID
  835. {
  836. PRESET = -2,
  837. NONE = -1,
  838. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  839. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  840. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  841. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  842. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  843. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  844. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  845. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  846. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  847. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  848. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  849. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  850. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  851. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  852. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  853. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  854. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  855. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  856. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  857. };
  858. SpellID(ESpellID _num = NONE) : num(_num)
  859. {}
  860. //TODO: should this be const?
  861. DLL_LINKAGE CSpell * toSpell() const;
  862. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  863. ESpellID num;
  864. };
  865. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  866. enum class ESpellSchool: ui8
  867. {
  868. AIR = 0,
  869. FIRE = 1,
  870. WATER = 2,
  871. EARTH = 3
  872. };
  873. // Typedef declarations
  874. typedef ui8 TFaction;
  875. typedef si64 TExpType;
  876. typedef std::pair<ui32, ui32> TDmgRange;
  877. typedef si32 TBonusSubtype;
  878. typedef si32 TQuantity;
  879. typedef int TRmgTemplateZoneId;
  880. #undef ID_LIKE_CLASS_COMMON
  881. #undef ID_LIKE_OPERATORS
  882. #undef ID_LIKE_OPERATORS_INTERNAL
  883. #undef INSTID_LIKE_CLASS_COMMON
  884. #undef OP_DECL_INT