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CMap.cpp 26 KB

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  1. /*
  2. * CMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMap.h"
  12. #include "CMapEditManager.h"
  13. #include "CMapOperation.h"
  14. #include "CCastleEvent.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CSkillHandler.h"
  17. #include "../GameLibrary.h"
  18. #include "../GameSettings.h"
  19. #include "../RiverHandler.h"
  20. #include "../RoadHandler.h"
  21. #include "../TerrainHandler.h"
  22. #include "../bonuses/Limiters.h"
  23. #include "../callback/IGameInfoCallback.h"
  24. #include "../entities/artifact/CArtHandler.h"
  25. #include "../entities/hero/CHeroHandler.h"
  26. #include "../gameState/CGameState.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../mapObjects/CQuest.h"
  30. #include "../mapObjects/ObjectTemplate.h"
  31. #include "../serializer/JsonSerializeFormat.h"
  32. #include "../spells/CSpellHandler.h"
  33. #include "../texts/CGeneralTextHandler.h"
  34. #include <vstd/RNG.h>
  35. VCMI_LIB_NAMESPACE_BEGIN
  36. void Rumor::serializeJson(JsonSerializeFormat & handler)
  37. {
  38. handler.serializeString("name", name);
  39. handler.serializeStruct("text", text);
  40. }
  41. CMapEvent::CMapEvent()
  42. : humanAffected(false)
  43. , computerAffected(false)
  44. , firstOccurrence(0)
  45. , nextOccurrence(0)
  46. {
  47. }
  48. bool CMapEvent::occursToday(int currentDay) const
  49. {
  50. if (currentDay == firstOccurrence + 1)
  51. return true;
  52. if (nextOccurrence == 0)
  53. return false;
  54. if (currentDay < firstOccurrence)
  55. return false;
  56. return (currentDay - firstOccurrence - 1) % nextOccurrence == 0;
  57. }
  58. bool CMapEvent::affectsPlayer(PlayerColor color, bool isHuman) const
  59. {
  60. if (players.count(color) == 0)
  61. return false;
  62. if (!isHuman && !computerAffected)
  63. return false;
  64. if (isHuman && !humanAffected)
  65. return false;
  66. return true;
  67. }
  68. void CMapEvent::serializeJson(JsonSerializeFormat & handler)
  69. {
  70. handler.serializeString("name", name);
  71. handler.serializeStruct("message", message);
  72. if (!handler.saving && handler.getCurrent()["players"].isNumber())
  73. {
  74. // compatibility for old maps
  75. int playersMask = 0;
  76. handler.serializeInt("players", playersMask);
  77. for (int i = 0; i < 8; ++i)
  78. if ((playersMask & (1 << i)) != 0)
  79. players.insert(PlayerColor(i));
  80. }
  81. else
  82. {
  83. handler.serializeIdArray("players", players);
  84. }
  85. handler.serializeInt("humanAffected", humanAffected);
  86. handler.serializeInt("computerAffected", computerAffected);
  87. handler.serializeInt("firstOccurrence", firstOccurrence);
  88. handler.serializeInt("nextOccurrence", nextOccurrence);
  89. resources.serializeJson(handler, "resources");
  90. auto deletedObjects = handler.enterArray("deletedObjectsInstances");
  91. deletedObjects.serializeArray(deletedObjectsInstances);
  92. }
  93. void CCastleEvent::serializeJson(JsonSerializeFormat & handler)
  94. {
  95. CMapEvent::serializeJson(handler);
  96. // TODO: handler.serializeIdArray("buildings", buildings);
  97. {
  98. std::vector<BuildingID> temp(buildings.begin(), buildings.end());
  99. auto a = handler.enterArray("buildings");
  100. a.syncSize(temp);
  101. for(int i = 0; i < temp.size(); ++i)
  102. {
  103. int buildingID = temp[i].getNum();
  104. a.serializeInt(i, buildingID);
  105. buildings.insert(buildingID);
  106. }
  107. }
  108. {
  109. auto a = handler.enterArray("creatures");
  110. a.syncSize(creatures);
  111. for(int i = 0; i < creatures.size(); ++i)
  112. a.serializeInt(i, creatures[i]);
  113. }
  114. }
  115. TerrainTile::TerrainTile():
  116. riverType(River::NO_RIVER),
  117. roadType(Road::NO_ROAD),
  118. terView(0),
  119. riverDir(0),
  120. roadDir(0),
  121. extTileFlags(0)
  122. {
  123. }
  124. bool TerrainTile::isClear(const TerrainTile * from) const
  125. {
  126. return entrableTerrain(from) && !blocked();
  127. }
  128. ObjectInstanceID TerrainTile::topVisitableObj(bool excludeTop) const
  129. {
  130. if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
  131. return {};
  132. if(excludeTop)
  133. return visitableObjects[visitableObjects.size()-2];
  134. return visitableObjects.back();
  135. }
  136. EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
  137. {
  138. if(isWater() || !getTerrain()->isPassable())
  139. return EDiggingStatus::WRONG_TERRAIN;
  140. int allowedBlocked = excludeTop ? 1 : 0;
  141. if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop).hasValue())
  142. return EDiggingStatus::TILE_OCCUPIED;
  143. else
  144. return EDiggingStatus::CAN_DIG;
  145. }
  146. CMap::CMap(IGameInfoCallback * cb)
  147. : GameCallbackHolder(cb)
  148. , grailPos(-1, -1, -1)
  149. , grailRadius(0)
  150. , waterMap(false)
  151. , uidCounter(0)
  152. {
  153. heroesPool.resize(LIBRARY->heroh->size());
  154. allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
  155. allowedArtifact = LIBRARY->arth->getDefaultAllowed();
  156. allowedSpells = LIBRARY->spellh->getDefaultAllowed();
  157. gameSettings = std::make_unique<GameSettings>();
  158. gameSettings->loadBase(LIBRARY->settingsHandler->getFullConfig());
  159. }
  160. CMap::~CMap() = default;
  161. void CMap::hideObject(CGObjectInstance * obj)
  162. {
  163. const int zVal = obj->anchorPos().z;
  164. for(int fx = 0; fx < obj->getWidth(); ++fx)
  165. {
  166. int xVal = obj->anchorPos().x - fx;
  167. for(int fy = 0; fy < obj->getHeight(); ++fy)
  168. {
  169. int yVal = obj->anchorPos().y - fy;
  170. if(xVal>=0 && xVal < width && yVal>=0 && yVal < height)
  171. {
  172. TerrainTile & curt = terrain[zVal][xVal][yVal];
  173. curt.visitableObjects -= obj->id;
  174. curt.blockingObjects -= obj->id;
  175. }
  176. }
  177. }
  178. }
  179. void CMap::showObject(CGObjectInstance * obj)
  180. {
  181. const int zVal = obj->anchorPos().z;
  182. for(int fx = 0; fx < obj->getWidth(); ++fx)
  183. {
  184. int xVal = obj->anchorPos().x - fx;
  185. for(int fy = 0; fy < obj->getHeight(); ++fy)
  186. {
  187. int yVal = obj->anchorPos().y - fy;
  188. if(xVal>=0 && xVal < width && yVal >= 0 && yVal < height)
  189. {
  190. TerrainTile & curt = terrain[zVal][xVal][yVal];
  191. if(obj->visitableAt(int3(xVal, yVal, zVal)))
  192. {
  193. assert(!vstd::contains(curt.visitableObjects, obj->id));
  194. curt.visitableObjects.push_back(obj->id);
  195. }
  196. if(obj->blockingAt(int3(xVal, yVal, zVal)))
  197. {
  198. assert(!vstd::contains(curt.blockingObjects, obj->id));
  199. curt.blockingObjects.push_back(obj->id);
  200. }
  201. }
  202. }
  203. }
  204. }
  205. void CMap::calculateGuardingGreaturePositions()
  206. {
  207. int levels = twoLevel ? 2 : 1;
  208. for(int z = 0; z < levels; z++)
  209. {
  210. for(int x = 0; x < width; x++)
  211. {
  212. for(int y = 0; y < height; y++)
  213. {
  214. guardingCreaturePositions[z][x][y] = guardingCreaturePosition(int3(x, y, z));
  215. }
  216. }
  217. }
  218. }
  219. CGHeroInstance * CMap::getHero(HeroTypeID heroID)
  220. {
  221. for (const auto & objectID : heroesOnMap)
  222. {
  223. const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
  224. if (hero->getHeroTypeID() == heroID)
  225. return hero.get();
  226. }
  227. return nullptr;
  228. }
  229. const CGHeroInstance * CMap::getHero(HeroTypeID heroID) const
  230. {
  231. for (const auto & objectID : heroesOnMap)
  232. {
  233. const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
  234. if (hero->getHeroTypeID() == heroID)
  235. return hero.get();
  236. }
  237. return nullptr;
  238. }
  239. bool CMap::isCoastalTile(const int3 & pos) const
  240. {
  241. //todo: refactoring: extract neighbour tile iterator and use it in GameState
  242. static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
  243. int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  244. if(!isInTheMap(pos))
  245. {
  246. logGlobal->error("Coastal check outside of map: %s", pos.toString());
  247. return false;
  248. }
  249. if(getTile(pos).isWater())
  250. return false;
  251. for(const auto & dir : dirs)
  252. {
  253. const int3 hlp = pos + dir;
  254. if(!isInTheMap(hlp))
  255. continue;
  256. const TerrainTile &hlpt = getTile(hlp);
  257. if(hlpt.isWater())
  258. return true;
  259. }
  260. return false;
  261. }
  262. bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
  263. {
  264. const TerrainTile * dstTile = &getTile(dst);
  265. const TerrainTile * srcTile = &getTile(src);
  266. return checkForVisitableDir(src, dstTile, dst) && checkForVisitableDir(dst, srcTile, src);
  267. }
  268. bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const
  269. {
  270. if (!pom->entrableTerrain()) //rock is never accessible
  271. return false;
  272. for(const auto & objID : pom->visitableObjects) //checking destination tile
  273. {
  274. if(!vstd::contains(pom->blockingObjects, objID)) //this visitable object is not blocking, ignore
  275. continue;
  276. if (!getObject(objID)->appearance->isVisitableFrom(src.x - dst.x, src.y - dst.y))
  277. return false;
  278. }
  279. return true;
  280. }
  281. int3 CMap::guardingCreaturePosition (int3 pos) const
  282. {
  283. const int3 originalPos = pos;
  284. // Give monster at position priority.
  285. if (!isInTheMap(pos))
  286. return int3(-1, -1, -1);
  287. const TerrainTile &posTile = getTile(pos);
  288. if (posTile.visitable())
  289. {
  290. for (const auto & objID : posTile.visitableObjects)
  291. {
  292. const auto * object = getObject(objID);
  293. if (object->ID == Obj::MONSTER)
  294. return pos;
  295. }
  296. }
  297. // See if there are any monsters adjacent.
  298. bool water = posTile.isWater();
  299. pos -= int3(1, 1, 0); // Start with top left.
  300. for (int dx = 0; dx < 3; dx++)
  301. {
  302. for (int dy = 0; dy < 3; dy++)
  303. {
  304. if (isInTheMap(pos))
  305. {
  306. const auto & tile = getTile(pos);
  307. if (tile.visitable() && (tile.isWater() == water))
  308. {
  309. for (const auto & objID : tile.visitableObjects)
  310. {
  311. const auto * object = getObject(objID);
  312. if (object->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
  313. return pos;
  314. }
  315. }
  316. }
  317. pos.y++;
  318. }
  319. pos.y -= 3;
  320. pos.x++;
  321. }
  322. return int3(-1, -1, -1);
  323. }
  324. const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type)
  325. {
  326. for(const auto & objID : getTile(pos).visitableObjects)
  327. {
  328. const auto * object = getObject(objID);
  329. if (object->ID == type)
  330. return object;
  331. }
  332. // There is weird bug because of which sometimes heroes will not be found properly despite having correct position
  333. // Try to workaround that and find closest object that we can use
  334. logGlobal->error("Failed to find object of type %d at %s", type.getNum(), pos.toString());
  335. logGlobal->error("Will try to find closest matching object");
  336. CGObjectInstance * bestMatch = nullptr;
  337. for (const auto & object : objects)
  338. {
  339. if (object && object->ID == type)
  340. {
  341. if (bestMatch == nullptr)
  342. bestMatch = object.get();
  343. else
  344. {
  345. if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
  346. bestMatch = object.get();// closer than one we already found
  347. }
  348. }
  349. }
  350. assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
  351. logGlobal->error("Will use %s from %s", bestMatch->getObjectName(), bestMatch->anchorPos().toString());
  352. return bestMatch;
  353. }
  354. void CMap::checkForObjectives()
  355. {
  356. // NOTE: probably should be moved to MapFormatH3M.cpp
  357. for (TriggeredEvent & event : triggeredEvents)
  358. {
  359. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  360. {
  361. switch (cond.condition)
  362. {
  363. case EventCondition::HAVE_ARTIFACT:
  364. event.onFulfill.replaceTextID(cond.objectType.as<ArtifactID>().toEntity(LIBRARY)->getNameTextID());
  365. break;
  366. case EventCondition::HAVE_CREATURES:
  367. event.onFulfill.replaceTextID(cond.objectType.as<CreatureID>().toEntity(LIBRARY)->getNameSingularTextID());
  368. event.onFulfill.replaceNumber(cond.value);
  369. break;
  370. case EventCondition::HAVE_RESOURCES:
  371. event.onFulfill.replaceName(cond.objectType.as<GameResID>());
  372. event.onFulfill.replaceNumber(cond.value);
  373. break;
  374. case EventCondition::HAVE_BUILDING:
  375. if (isInTheMap(cond.position))
  376. cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
  377. break;
  378. case EventCondition::CONTROL:
  379. if (isInTheMap(cond.position))
  380. cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
  381. if (cond.objectID != ObjectInstanceID::NONE)
  382. {
  383. const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
  384. if (town)
  385. event.onFulfill.replaceRawString(town->getNameTranslated());
  386. const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
  387. if (hero)
  388. event.onFulfill.replaceRawString(hero->getNameTranslated());
  389. }
  390. break;
  391. case EventCondition::DESTROY:
  392. if (isInTheMap(cond.position))
  393. cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
  394. if (cond.objectID != ObjectInstanceID::NONE)
  395. {
  396. const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
  397. if (hero)
  398. event.onFulfill.replaceRawString(hero->getNameTranslated());
  399. }
  400. break;
  401. case EventCondition::TRANSPORT:
  402. cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
  403. break;
  404. //break; case EventCondition::DAYS_PASSED:
  405. //break; case EventCondition::IS_HUMAN:
  406. //break; case EventCondition::DAYS_WITHOUT_TOWN:
  407. //break; case EventCondition::STANDARD_WIN:
  408. }
  409. return cond;
  410. };
  411. event.trigger = event.trigger.morph(patcher);
  412. }
  413. }
  414. void CMap::eraseArtifactInstance(ArtifactInstanceID art)
  415. {
  416. //TODO: handle for artifacts removed in map editor
  417. artInstances[art.getNum()] = nullptr;
  418. }
  419. void CMap::moveArtifactInstance(
  420. CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
  421. CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
  422. {
  423. auto art = srcSet.getArt(srcSlot);
  424. removeArtifactInstance(srcSet, srcSlot);
  425. putArtifactInstance(dstSet, art->getId(), dstSlot);
  426. }
  427. void CMap::putArtifactInstance(CArtifactSet & set, ArtifactInstanceID artID, const ArtifactPosition & slot)
  428. {
  429. auto artifact = artInstances.at(artID.getNum());
  430. artifact->addPlacementMap(set.putArtifact(slot, artifact.get()));
  431. }
  432. void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
  433. {
  434. ArtifactInstanceID artID = set.getArtID(slot);
  435. auto artifact = artInstances.at(artID.getNum());
  436. assert(artifact);
  437. set.removeArtifact(slot);
  438. CArtifactSet::ArtPlacementMap partsMap;
  439. for(auto & part : artifact->getPartsInfo())
  440. {
  441. if(part.slot != ArtifactPosition::PRE_FIRST)
  442. partsMap.try_emplace(part.getArtifact(), ArtifactPosition::PRE_FIRST);
  443. }
  444. artifact->addPlacementMap(partsMap);
  445. }
  446. void CMap::generateUniqueInstanceName(CGObjectInstance * target)
  447. {
  448. //this gives object unique name even if objects are removed later
  449. auto uid = uidCounter++;
  450. boost::format fmt("%s_%d");
  451. fmt % target->getTypeName() % uid;
  452. target->instanceName = fmt.str();
  453. }
  454. void CMap::addNewObject(std::shared_ptr<CGObjectInstance> obj)
  455. {
  456. if (!obj->id.hasValue())
  457. obj->id = ObjectInstanceID(objects.size());
  458. if(obj->id != ObjectInstanceID(objects.size()) && objects.at(obj->id.getNum()) != nullptr)
  459. throw std::runtime_error("Invalid object instance id");
  460. if(obj->instanceName.empty())
  461. throw std::runtime_error("Object instance name missing");
  462. if (vstd::contains(instanceNames, obj->instanceName))
  463. throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
  464. if (obj->id == ObjectInstanceID(objects.size()))
  465. objects.emplace_back(obj);
  466. else
  467. objects[obj->id.getNum()] = obj;
  468. instanceNames[obj->instanceName] = obj;
  469. showObject(obj.get());
  470. //TODO: how about defeated heroes recruited again?
  471. obj->afterAddToMap(this);
  472. }
  473. void CMap::moveObject(ObjectInstanceID target, const int3 & dst)
  474. {
  475. auto obj = objects.at(target).get();
  476. hideObject(obj);
  477. obj->setAnchorPos(dst);
  478. showObject(obj);
  479. }
  480. std::shared_ptr<CGObjectInstance> CMap::removeObject(ObjectInstanceID oldObject)
  481. {
  482. auto obj = objects.at(oldObject);
  483. hideObject(obj.get());
  484. instanceNames.erase(obj->instanceName);
  485. obj->afterRemoveFromMap(this);
  486. //update indices
  487. auto iter = std::next(objects.begin(), obj->id.getNum());
  488. iter = objects.erase(iter);
  489. for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
  490. (*iter)->id = ObjectInstanceID(i);
  491. for (auto & town : towns)
  492. if (town.getNum() >= obj->id)
  493. town = ObjectInstanceID(town.getNum()-1);
  494. for (auto & hero : heroesOnMap)
  495. if (hero.getNum() >= obj->id)
  496. hero = ObjectInstanceID(hero.getNum()-1);
  497. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  498. {
  499. for (auto & objectID : tile->blockingObjects)
  500. if (objectID.getNum() >= obj->id)
  501. objectID = ObjectInstanceID(objectID.getNum()-1);
  502. for (auto & objectID : tile->visitableObjects)
  503. if (objectID.getNum() >= obj->id)
  504. objectID = ObjectInstanceID(objectID.getNum()-1);
  505. }
  506. //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
  507. //This causes crash with undo/redo in editor
  508. return obj;
  509. }
  510. std::shared_ptr<CGObjectInstance> CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
  511. {
  512. auto oldObject = objects.at(oldObjectID.getNum());
  513. newObject->id = oldObjectID;
  514. hideObject(oldObject.get());
  515. instanceNames.erase(oldObject->instanceName);
  516. objects.at(oldObjectID.getNum()) = newObject;
  517. showObject(newObject.get());
  518. instanceNames[newObject->instanceName] = newObject;
  519. oldObject->afterRemoveFromMap(this);
  520. newObject->afterAddToMap(this);
  521. return oldObject;
  522. }
  523. std::shared_ptr<CGObjectInstance> CMap::eraseObject(ObjectInstanceID oldObjectID)
  524. {
  525. auto oldObject = objects.at(oldObjectID.getNum());
  526. instanceNames.erase(oldObject->instanceName);
  527. objects.at(oldObjectID) = nullptr;
  528. hideObject(oldObject.get());
  529. oldObject->afterRemoveFromMap(this);
  530. return oldObject;
  531. }
  532. void CMap::heroAddedToMap(const CGHeroInstance * hero)
  533. {
  534. assert(!vstd::contains(heroesOnMap, hero->id));
  535. heroesOnMap.push_back(hero->id);
  536. }
  537. void CMap::heroRemovedFromMap(const CGHeroInstance * hero)
  538. {
  539. assert(vstd::contains(heroesOnMap, hero->id));
  540. vstd::erase(heroesOnMap, hero->id);
  541. }
  542. void CMap::townAddedToMap(const CGTownInstance * town)
  543. {
  544. assert(!vstd::contains(towns, town->id));
  545. towns.push_back(town->id);
  546. }
  547. void CMap::townRemovedFromMap(const CGTownInstance * town)
  548. {
  549. assert(vstd::contains(towns, town->id));
  550. vstd::erase(towns, town->id);
  551. }
  552. bool CMap::isWaterMap() const
  553. {
  554. return waterMap;
  555. }
  556. bool CMap::calculateWaterContent()
  557. {
  558. size_t totalTiles = height * width * levels();
  559. size_t waterTiles = 0;
  560. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  561. {
  562. if (tile->isWater())
  563. {
  564. waterTiles++;
  565. }
  566. }
  567. if (waterTiles >= totalTiles / 100) //At least 1% of area is water
  568. {
  569. waterMap = true;
  570. }
  571. else
  572. {
  573. waterMap = false;
  574. }
  575. return waterMap;
  576. }
  577. void CMap::banWaterContent()
  578. {
  579. banWaterHeroes(isWaterMap());
  580. banWaterArtifacts();
  581. banWaterSpells();
  582. banWaterSkills();
  583. }
  584. void CMap::banWaterSpells()
  585. {
  586. vstd::erase_if(allowedSpells, [&](SpellID spell)
  587. {
  588. return spell.toSpell()->onlyOnWaterMap && !isWaterMap();
  589. });
  590. }
  591. void CMap::banWaterArtifacts()
  592. {
  593. vstd::erase_if(allowedArtifact, [&](ArtifactID artifact)
  594. {
  595. return artifact.toArtifact()->onlyOnWaterMap && !isWaterMap();
  596. });
  597. }
  598. void CMap::banWaterSkills()
  599. {
  600. vstd::erase_if(allowedAbilities, [&](SecondarySkill skill)
  601. {
  602. return skill.toSkill()->onlyOnWaterMap && !isWaterMap();
  603. });
  604. }
  605. void CMapHeader::banWaterHeroes(bool isWaterMap)
  606. {
  607. vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
  608. {
  609. return hero.toHeroType()->onlyOnWaterMap && !isWaterMap;
  610. });
  611. vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
  612. {
  613. return hero.toHeroType()->onlyOnMapWithoutWater && isWaterMap;
  614. });
  615. }
  616. void CMap::banHero(const HeroTypeID & id)
  617. {
  618. if (!vstd::contains(allowedHeroes, id))
  619. logGlobal->warn("Attempt to ban hero %s, who is already not allowed", id.encode(id));
  620. allowedHeroes.erase(id);
  621. }
  622. void CMap::unbanHero(const HeroTypeID & id)
  623. {
  624. if (vstd::contains(allowedHeroes, id))
  625. logGlobal->warn("Attempt to unban hero %s, who is already allowed", id.encode(id));
  626. allowedHeroes.insert(id);
  627. }
  628. void CMap::initTerrain()
  629. {
  630. terrain.resize(boost::extents[levels()][width][height]);
  631. guardingCreaturePositions.resize(boost::extents[levels()][width][height]);
  632. }
  633. CMapEditManager * CMap::getEditManager()
  634. {
  635. if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
  636. return editManager.get();
  637. }
  638. void CMap::reindexObjects()
  639. {
  640. // Only reindex at editor / RMG operations
  641. auto oldIndex = objects;
  642. std::sort(objects.begin(), objects.end(), [](const auto & lhs, const auto & rhs)
  643. {
  644. // Obstacles first, then visitable, at the end - removable
  645. if (!lhs->isVisitable() && rhs->isVisitable())
  646. return true;
  647. if (lhs->isVisitable() && !rhs->isVisitable())
  648. return false;
  649. // Special case for Windomill - draw on top of other objects
  650. if (lhs->ID != Obj::WINDMILL && rhs->ID == Obj::WINDMILL)
  651. return true;
  652. if (lhs->ID == Obj::WINDMILL && rhs->ID != Obj::WINDMILL)
  653. return false;
  654. if (!lhs->isRemovable() && rhs->isRemovable())
  655. return true;
  656. if (lhs->isRemovable() && !rhs->isRemovable())
  657. return false;
  658. return lhs->anchorPos().y < rhs->anchorPos().y;
  659. });
  660. // instanceNames don't change
  661. for (size_t i = 0; i < objects.size(); ++i)
  662. objects[i]->id = ObjectInstanceID(i);
  663. for (auto & town : towns)
  664. town = oldIndex.at(town.getNum())->id;
  665. for (auto & hero : heroesOnMap)
  666. hero = oldIndex.at(hero.getNum())->id;
  667. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  668. {
  669. for (auto & objectID : tile->blockingObjects)
  670. objectID = oldIndex.at(objectID.getNum())->id;
  671. for (auto & objectID : tile->visitableObjects)
  672. objectID = oldIndex.at(objectID.getNum())->id;
  673. }
  674. }
  675. const IGameSettings & CMap::getSettings() const
  676. {
  677. return *gameSettings;
  678. }
  679. void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
  680. {
  681. return gameSettings->addOverride(option, input);
  682. }
  683. void CMap::overrideGameSettings(const JsonNode & input)
  684. {
  685. return gameSettings->loadOverrides(input);
  686. }
  687. CArtifactInstance * CMap::createScroll(const SpellID & spellId)
  688. {
  689. return createArtifact(ArtifactID::SPELL_SCROLL, spellId);
  690. }
  691. CArtifactInstance * CMap::createArtifactComponent(const ArtifactID & artId)
  692. {
  693. auto newArtifact = artId.hasValue() ?
  694. std::make_shared<CArtifactInstance>(cb, artId.toArtifact()):
  695. std::make_shared<CArtifactInstance>(cb);
  696. newArtifact->setId(ArtifactInstanceID(artInstances.size()));
  697. artInstances.push_back(newArtifact);
  698. return newArtifact.get();
  699. }
  700. CArtifactInstance * CMap::createArtifact(const ArtifactID & artID, const SpellID & spellId)
  701. {
  702. if(!artID.hasValue())
  703. throw std::runtime_error("Can't create empty artifact!");
  704. auto art = artID.toArtifact();
  705. auto artInst = createArtifactComponent(artID);
  706. if(art->isCombined() && !art->isFused())
  707. {
  708. for(const auto & part : art->getConstituents())
  709. artInst->addPart(createArtifact(part->getId(), spellId), ArtifactPosition::PRE_FIRST);
  710. }
  711. if(art->isGrowing())
  712. {
  713. auto bonus = std::make_shared<Bonus>();
  714. bonus->type = BonusType::ARTIFACT_GROWING;
  715. bonus->val = 0;
  716. artInst->addNewBonus(bonus);
  717. }
  718. if(art->isScroll())
  719. {
  720. artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
  721. BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
  722. }
  723. if(art->isCharged())
  724. {
  725. auto bonus = std::make_shared<Bonus>();
  726. bonus->type = BonusType::ARTIFACT_CHARGE;
  727. bonus->sid = artInst->getId();
  728. bonus->val = 0;
  729. artInst->addNewBonus(bonus);
  730. artInst->addCharges(art->getDefaultStartCharges());
  731. }
  732. for (const auto & bonus : art->instanceBonuses)
  733. artInst->addNewBonus(std::make_shared<Bonus>(*bonus, artInst->getId()));
  734. return artInst;
  735. }
  736. CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID)
  737. {
  738. return artInstances.at(artifactID.getNum()).get();
  739. }
  740. const CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID) const
  741. {
  742. return artInstances.at(artifactID.getNum()).get();
  743. }
  744. const std::vector<ObjectInstanceID> & CMap::getAllTowns() const
  745. {
  746. return towns;
  747. }
  748. const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap() const
  749. {
  750. return heroesOnMap;
  751. }
  752. void CMap::addToHeroPool(std::shared_ptr<CGHeroInstance> hero)
  753. {
  754. assert(hero->getHeroTypeID().isValid());
  755. assert(!vstd::contains(heroesOnMap, hero->id));
  756. assert(heroesPool.at(hero->getHeroTypeID().getNum()) == nullptr);
  757. heroesPool.at(hero->getHeroTypeID().getNum()) = hero;
  758. if (!hero->id.hasValue())
  759. {
  760. // reserve ID for this new hero, if needed (but don't actually add it since hero is not present on map)
  761. hero->id = ObjectInstanceID(objects.size());
  762. objects.push_back(nullptr);
  763. }
  764. }
  765. CGHeroInstance * CMap::tryGetFromHeroPool(HeroTypeID hero)
  766. {
  767. return heroesPool.at(hero.getNum()).get();
  768. }
  769. std::shared_ptr<CGHeroInstance> CMap::tryTakeFromHeroPool(HeroTypeID hero)
  770. {
  771. auto result = heroesPool.at(hero.getNum());
  772. heroesPool.at(hero.getNum()) = nullptr;
  773. return result;
  774. }
  775. std::vector<HeroTypeID> CMap::getHeroesInPool() const
  776. {
  777. std::vector<HeroTypeID> result;
  778. for (const auto & hero : heroesPool)
  779. if (hero)
  780. result.push_back(hero->getHeroTypeID());
  781. return result;
  782. }
  783. CGObjectInstance * CMap::getObject(ObjectInstanceID obj)
  784. {
  785. return objects.at(obj).get();
  786. }
  787. const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
  788. {
  789. return objects.at(obj).get();
  790. }
  791. void CMap::saveCompatibilityStoreAllocatedArtifactID()
  792. {
  793. if (!artInstances.empty())
  794. cb->gameState().saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
  795. }
  796. void CMap::saveCompatibilityAddMissingArtifact(std::shared_ptr<CArtifactInstance> artifact)
  797. {
  798. assert(artifact->getId().getNum() == artInstances.size());
  799. artInstances.push_back(artifact);
  800. }
  801. ObjectInstanceID CMap::allocateUniqueInstanceID()
  802. {
  803. objects.push_back(nullptr);
  804. return ObjectInstanceID(objects.size() - 1);
  805. }
  806. void CMap::parseUidCounter()
  807. {
  808. int max_index = -1;
  809. for (const auto& entry : instanceNames) {
  810. const std::string& key = entry.first;
  811. const size_t pos = key.find_last_of('_');
  812. // Validate underscore position
  813. if (pos == std::string::npos || pos + 1 >= key.size()) {
  814. logGlobal->error("Instance name '%s' is not valid.", key);
  815. continue;
  816. }
  817. const std::string index_part = key.substr(pos + 1);
  818. try {
  819. const int current_index = std::stoi(index_part);
  820. max_index = std::max(max_index, current_index);
  821. }
  822. catch (const std::invalid_argument&) {
  823. logGlobal->error("Instance name %s contains non-numeric index part: %s", key, index_part);
  824. }
  825. catch (const std::out_of_range&) {
  826. logGlobal->error("Instance name %s index part is overflow.", key);
  827. }
  828. }
  829. // Directly set uidCounter using simplified logic
  830. uidCounter = max_index + 1; // Automatically 0 when max_index = -1
  831. }
  832. VCMI_LIB_NAMESPACE_END