MapFormatJson.cpp 14 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../VCMI_Lib.h"
  17. namespace TriggeredEventsDetail
  18. {
  19. static const std::array<std::string, 12> conditionNames =
  20. {
  21. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  22. "control", "destroy", "transport", "daysPassed",
  23. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  24. };
  25. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  26. static EventCondition JsonToCondition(const JsonNode & node)
  27. {
  28. EventCondition event;
  29. event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
  30. if (node.Vector().size() > 1)
  31. {
  32. const JsonNode & data = node.Vector()[1];
  33. if (data["type"].getType() == JsonNode::DATA_STRING)
  34. event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
  35. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  36. event.objectType = data["type"].Float();
  37. if (!data["value"].isNull())
  38. event.value = data["value"].Float();
  39. if (!data["position"].isNull())
  40. {
  41. auto & position = data["position"].Vector();
  42. event.position.x = position.at(0).Float();
  43. event.position.y = position.at(1).Float();
  44. event.position.z = position.at(2).Float();
  45. }
  46. }
  47. return event;
  48. }
  49. static JsonNode ConditionToJson(const EventCondition& event)
  50. {
  51. JsonNode json;
  52. JsonVector& asVector = json.Vector();
  53. JsonNode condition;
  54. condition.String() = conditionNames.at(event.condition);
  55. asVector.push_back(condition);
  56. JsonNode data;
  57. //todo: save identifier
  58. if(event.value != -1)
  59. data["value"].Float() = event.value;
  60. if(event.position != int3(-1,-1,-1))
  61. {
  62. auto & position = data["position"].Vector();
  63. position.resize(3);
  64. position[0].Float() = event.position.x;
  65. position[1].Float() = event.position.y;
  66. position[2].Float() = event.position.z;
  67. }
  68. asVector.push_back(data);
  69. return std::move(json);
  70. }
  71. }//namespace TriggeredEventsDetail
  72. namespace TerrainDetail
  73. {
  74. static const std::array<std::string, 10> terrainCodes =
  75. {
  76. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  77. };
  78. static const std::array<std::string, 4> roadCodes =
  79. {
  80. "", "pd", "pg", "pc"
  81. };
  82. static const std::array<std::string, 5> riverCodes =
  83. {
  84. "", "rw", "ri", "rm", "rl"
  85. };
  86. static const std::array<char, 10> flipCodes =
  87. {
  88. '_', '-', '|', '+'
  89. };
  90. }
  91. ///CMapFormatJson
  92. const int CMapFormatJson::VERSION_MAJOR = 1;
  93. const int CMapFormatJson::VERSION_MINOR = 0;
  94. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  95. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  96. {
  97. mapHeader->victoryMessage = input["victoryString"].String();
  98. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  99. mapHeader->defeatMessage = input["defeatString"].String();
  100. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  101. mapHeader->triggeredEvents.clear();
  102. for (auto & entry : input["triggeredEvents"].Struct())
  103. {
  104. TriggeredEvent event;
  105. event.identifier = entry.first;
  106. readTriggeredEvent(event, entry.second);
  107. mapHeader->triggeredEvents.push_back(event);
  108. }
  109. }
  110. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  111. {
  112. using namespace TriggeredEventsDetail;
  113. event.onFulfill = source["message"].String();
  114. event.description = source["description"].String();
  115. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  116. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  117. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  118. }
  119. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  120. {
  121. output["victoryString"].String() = map->victoryMessage;
  122. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  123. output["defeatString"].String() = map->defeatMessage;
  124. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  125. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  126. for(auto event : map->triggeredEvents)
  127. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  128. }
  129. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  130. {
  131. using namespace TriggeredEventsDetail;
  132. dest["message"].String() = event.onFulfill;
  133. dest["description"].String() = event.description;
  134. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  135. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  136. dest["condition"] = event.trigger.toJson(ConditionToJson);
  137. }
  138. ///CMapPatcher
  139. CMapPatcher::CMapPatcher(JsonNode stream):
  140. input(stream)
  141. {
  142. }
  143. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  144. {
  145. header.swap(mapHeader);
  146. if (!input.isNull())
  147. readPatchData();
  148. header.swap(mapHeader);
  149. }
  150. void CMapPatcher::readPatchData()
  151. {
  152. readTriggeredEvents(input);
  153. }
  154. ///CMapFormatZip
  155. CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
  156. buffer(stream),
  157. ioApi(new CProxyIOApi(buffer))
  158. {
  159. }
  160. ///CMapLoaderJson
  161. CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
  162. CMapFormatZip(stream),
  163. loader("", "_", ioApi)
  164. {
  165. }
  166. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  167. {
  168. map = new CMap();
  169. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  170. readMap();
  171. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  172. }
  173. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  174. {
  175. mapHeader.reset(new CMapHeader);
  176. readHeader();
  177. return std::move(mapHeader);
  178. }
  179. const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
  180. {
  181. ResourceID resource(archiveFilename, EResType::TEXT);
  182. if(!loader.existsResource(resource))
  183. throw new std::runtime_error(archiveFilename+" not found");
  184. auto data = loader.load(resource)->readAll();
  185. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  186. return std::move(res);
  187. }
  188. void CMapLoaderJson::readMap()
  189. {
  190. readHeader();
  191. map->initTerrain();
  192. readTerrain();
  193. //TODO:readMap
  194. }
  195. void CMapLoaderJson::readHeader()
  196. {
  197. //do not use map field here, use only mapHeader
  198. const JsonNode header = readJson(HEADER_FILE_NAME);
  199. //TODO: read such data like map name & size
  200. //mapHeader->version = ??? //todo: new version field
  201. //todo: multilevel map load support
  202. const JsonNode levels = header["mapLevels"];
  203. mapHeader->height = levels["surface"]["height"].Float();
  204. mapHeader->width = levels["surface"]["width"].Float();
  205. mapHeader->twoLevel = !levels["underground"].isNull();
  206. mapHeader->name = header["name"].String();
  207. mapHeader->description = header["description"].String();
  208. //todo: support arbitrary percentage
  209. static const std::map<std::string, ui8> difficultyMap =
  210. {
  211. {"", 1},
  212. {"EASY", 0},
  213. {"NORMAL", 1},
  214. {"HARD", 2},
  215. {"EXPERT", 3},
  216. {"IMPOSSIBLE", 4}
  217. };
  218. mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
  219. mapHeader->levelLimit = header["levelLimit"].Float();
  220. // std::vector<bool> allowedHeroes;
  221. // std::vector<ui16> placeholdedHeroes;
  222. readTriggeredEvents(header);
  223. readPlayerInfo();
  224. //TODO: readHeader
  225. }
  226. void CMapLoaderJson::readPlayerInfo()
  227. {
  228. //ui8 howManyTeams;
  229. //TODO: readPlayerInfo
  230. }
  231. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  232. {
  233. using namespace TerrainDetail;
  234. {//terrain type
  235. const std::string typeCode = src.substr(0,2);
  236. int rawType = vstd::find_pos(terrainCodes, typeCode);
  237. if(rawType < 0)
  238. throw new std::runtime_error("Invalid terrain type code in "+src);
  239. tile.terType = ETerrainType(rawType);
  240. }
  241. int startPos = 2; //0+typeCode fixed length
  242. {//terrain view
  243. int pos = startPos;
  244. while(isdigit(src.at(pos)))
  245. pos++;
  246. int len = pos - startPos;
  247. if(len<=0)
  248. throw new std::runtime_error("Invalid terrain view in "+src);
  249. const std::string rawCode = src.substr(startPos,len);
  250. tile.terView = atoi(rawCode.c_str());
  251. startPos+=len;
  252. }
  253. {//terrain flip
  254. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  255. if(terrainFlip < 0)
  256. throw new std::runtime_error("Invalid terrain flip in "+src);
  257. else
  258. tile.extTileFlags = terrainFlip;
  259. }
  260. if(startPos >= src.size())
  261. return;
  262. bool hasRoad = true;
  263. {//road type
  264. const std::string typeCode = src.substr(startPos,2);
  265. startPos+=2;
  266. int rawType = vstd::find_pos(roadCodes, typeCode);
  267. if(rawType < 0)
  268. {
  269. rawType = vstd::find_pos(riverCodes, typeCode);
  270. if(rawType < 0)
  271. throw new std::runtime_error("Invalid river type in "+src);
  272. else
  273. {
  274. tile.riverType = ERiverType::ERiverType(rawType);
  275. hasRoad = false;
  276. }
  277. }
  278. else
  279. tile.roadType = ERoadType::ERoadType(rawType);
  280. }
  281. if(hasRoad)
  282. {//road dir
  283. int pos = startPos;
  284. while(isdigit(src.at(pos)))
  285. pos++;
  286. int len = pos - startPos;
  287. if(len<=0)
  288. throw new std::runtime_error("Invalid road dir in "+src);
  289. const std::string rawCode = src.substr(startPos,len);
  290. tile.roadDir = atoi(rawCode.c_str());
  291. startPos+=len;
  292. }
  293. if(hasRoad)
  294. {//road flip
  295. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  296. if(flip < 0)
  297. throw new std::runtime_error("Invalid road flip in "+src);
  298. else
  299. tile.extTileFlags |= (flip<<4);
  300. }
  301. if(startPos >= src.size())
  302. return;
  303. if(hasRoad)
  304. {//river type
  305. const std::string typeCode = src.substr(startPos,2);
  306. startPos+=2;
  307. int rawType = vstd::find_pos(riverCodes, typeCode);
  308. if(rawType < 0)
  309. throw new std::runtime_error("Invalid river type in "+src);
  310. tile.riverType = ERiverType::ERiverType(rawType);
  311. }
  312. {//river dir
  313. int pos = startPos;
  314. while(isdigit(src.at(pos)))
  315. pos++;
  316. int len = pos - startPos;
  317. if(len<=0)
  318. throw new std::runtime_error("Invalid river dir in "+src);
  319. const std::string rawCode = src.substr(startPos,len);
  320. tile.riverDir = atoi(rawCode.c_str());
  321. startPos+=len;
  322. }
  323. {//river flip
  324. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  325. if(flip < 0)
  326. throw new std::runtime_error("Invalid road flip in "+src);
  327. else
  328. tile.extTileFlags |= (flip<<2);
  329. }
  330. }
  331. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  332. {
  333. int3 pos(0,0,index);
  334. const JsonVector & rows = src.Vector();
  335. if(rows.size() != map->height)
  336. throw new std::runtime_error("Invalid terrain data");
  337. for(pos.y = 0; pos.y < map->height; pos.y++)
  338. {
  339. const JsonVector & tiles = rows[pos.y].Vector();
  340. if(tiles.size() != map->width)
  341. throw new std::runtime_error("Invalid terrain data");
  342. for(pos.x = 0; pos.x < map->width; pos.x++)
  343. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  344. }
  345. }
  346. void CMapLoaderJson::readTerrain()
  347. {
  348. {
  349. const JsonNode surface = readJson("surface.json");
  350. readTerrainLevel(surface, 0);
  351. }
  352. if(map->twoLevel)
  353. {
  354. const JsonNode underground = readJson("underground.json");
  355. readTerrainLevel(underground, 1);
  356. }
  357. }
  358. ///CMapSaverJson
  359. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  360. CMapFormatZip(stream),
  361. saver(ioApi, "_")
  362. {
  363. }
  364. CMapSaverJson::~CMapSaverJson()
  365. {
  366. }
  367. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  368. {
  369. std::ostringstream out;
  370. out << data;
  371. out.flush();
  372. {
  373. auto s = out.str();
  374. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  375. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  376. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  377. }
  378. }
  379. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  380. {
  381. //TODO: saveMap
  382. this->map = map.get();
  383. writeHeader();
  384. writeTerrain();
  385. }
  386. void CMapSaverJson::writeHeader()
  387. {
  388. JsonNode header;
  389. header["versionMajor"].Float() = VERSION_MAJOR;
  390. header["versionMinor"].Float() = VERSION_MINOR;
  391. //todo: multilevel map save support
  392. JsonNode & levels = header["mapLevels"];
  393. levels["surface"]["height"].Float() = map->height;
  394. levels["surface"]["width"].Float() = map->width;
  395. levels["surface"]["index"].Float() = 0;
  396. if(map->twoLevel)
  397. {
  398. levels["underground"]["height"].Float() = map->height;
  399. levels["underground"]["width"].Float() = map->width;
  400. levels["underground"]["index"].Float() = 1;
  401. }
  402. header["name"].String() = map->name;
  403. header["description"].String() = map->description;
  404. //todo: support arbitrary percentage
  405. static const std::map<ui8, std::string> difficultyMap =
  406. {
  407. {0, "EASY"},
  408. {1, "NORMAL"},
  409. {2, "HARD"},
  410. {3, "EXPERT"},
  411. {4, "IMPOSSIBLE"}
  412. };
  413. header["difficulty"].String() = difficultyMap.at(map->difficulty);
  414. header["levelLimit"].Float() = map->levelLimit;
  415. writeTriggeredEvents(header);
  416. //todo: player info
  417. //todo: allowedHeroes;
  418. //todo: placeholdedHeroes;
  419. addToArchive(header, HEADER_FILE_NAME);
  420. }
  421. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  422. {
  423. using namespace TerrainDetail;
  424. std::ostringstream out;
  425. out.setf(std::ios::dec, std::ios::basefield);
  426. out.unsetf(std::ios::showbase);
  427. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  428. if(tile.roadType != ERoadType::NO_ROAD)
  429. {
  430. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  431. }
  432. if(tile.riverType != ERiverType::NO_RIVER)
  433. {
  434. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  435. }
  436. return out.str();
  437. }
  438. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  439. {
  440. JsonNode data;
  441. int3 pos(0,0,index);
  442. data.Vector().resize(map->height);
  443. for(pos.y = 0; pos.y < map->height; pos.y++)
  444. {
  445. JsonNode & row = data.Vector()[pos.y];
  446. row.Vector().resize(map->width);
  447. for(pos.x = 0; pos.x < map->width; pos.x++)
  448. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  449. }
  450. return std::move(data);
  451. }
  452. void CMapSaverJson::writeTerrain()
  453. {
  454. //todo: multilevel map save support
  455. JsonNode surface = writeTerrainLevel(0);
  456. addToArchive(surface, "surface.json");
  457. if(map->twoLevel)
  458. {
  459. JsonNode underground = writeTerrainLevel(1);
  460. addToArchive(underground, "underground.json");
  461. }
  462. }