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							- /*
 
-  * MapFormatJSON.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CMapService.h"
 
- #include "../JsonNode.h"
 
- #include "../filesystem/CZipSaver.h"
 
- #include "../filesystem/CZipLoader.h"
 
- class TriggeredEvent;
 
- struct TerrainTile;
 
- class DLL_LINKAGE CMapFormatJson
 
- {
 
- public:	
 
- 	static const int VERSION_MAJOR;
 
- 	static const int VERSION_MINOR;	
 
- 	
 
- 	static const std::string HEADER_FILE_NAME;
 
- protected:
 
- 	
 
- 	/** ptr to the map object which gets filled by data from the buffer or written to buffer */
 
- 	CMap * map;
 
- 	/**
 
- 	 * ptr to the map header object which gets filled by data from the buffer.
 
- 	 * (when loading map and mapHeader point to the same object)
 
- 	 */
 
- 	std::unique_ptr<CMapHeader> mapHeader;	
 
- 	
 
- 	/**
 
- 	 * Reads triggered events, including victory/loss conditions
 
- 	 */
 
- 	void readTriggeredEvents(const JsonNode & input);
 
- 	/**
 
- 	 * Writes triggered events, including victory/loss conditions
 
- 	 */
 
- 	void writeTriggeredEvents(JsonNode & output);
 
- 	/**
 
- 	 * Reads one of triggered events
 
- 	 */
 
- 	void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);
 
- 	
 
- 	/**
 
- 	 * Writes one of triggered events
 
- 	 */
 
- 	void writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest);			
 
- };
 
- class DLL_LINKAGE CMapPatcher : public CMapFormatJson, public IMapPatcher
 
- {
 
- public:
 
- 	/**
 
- 	 * Default constructor.
 
- 	 *
 
- 	 * @param stream. A stream containing the map data.
 
- 	 */
 
- 	CMapPatcher(JsonNode stream);
 
- 		
 
- public: //IMapPatcher
 
- 	/**
 
- 	 * Modifies supplied map header using Json data
 
- 	 *
 
- 	 */
 
- 	void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;
 
- 	
 
- private:
 
- 	/**
 
- 	 * Reads subset of header that can be replaced by patching.
 
- 	 */
 
- 	void readPatchData();
 
- 	const JsonNode input;	
 
- };
 
- class DLL_LINKAGE CMapFormatZip : public CMapFormatJson
 
- {
 
- public:
 
- 	CMapFormatZip(CInputOutputStream * stream);
 
- protected:
 
- 	CInputOutputStream * buffer;
 
- 	std::shared_ptr<CIOApi> ioApi;
 
- };
 
- class DLL_LINKAGE CMapLoaderJson : public CMapFormatZip, public IMapLoader
 
- {
 
- public:
 
- 	/**
 
- 	 * Default constructor.
 
- 	 *
 
- 	 * @param stream a stream containing the map data
 
- 	 */
 
- 	CMapLoaderJson(CInputOutputStream * stream);
 
- 	/**
 
- 	 * Loads the VCMI/Json map file.
 
- 	 *
 
- 	 * @return a unique ptr of the loaded map class
 
- 	 */
 
- 	std::unique_ptr<CMap> loadMap() override;
 
- 	/**
 
- 	 * Loads the VCMI/Json map header.
 
- 	 *
 
- 	 * @return a unique ptr of the loaded map header class
 
- 	 */
 
- 	std::unique_ptr<CMapHeader> loadMapHeader() override;
 
- private:
 
- 	/**
 
- 	 * Reads complete map.
 
- 	 */
 
- 	void readMap();
 
- 	/**
 
- 	 * Reads the map header.
 
- 	 */
 
- 	void readHeader();
 
- 	/**
 
- 	 * Reads player information.
 
- 	 */
 
- 	void readPlayerInfo();
 
- 	
 
- 	void readTerrainTile(const std::string & src, TerrainTile & tile);
 
- 	
 
- 	void readTerrainLevel(const JsonNode & src, const int index);	
 
- 	
 
- 	void readTerrain();
 
- 	
 
- 	const JsonNode readJson(const std::string & archiveFilename);
 
- 	
 
- 	CZipLoader loader;
 
- };
 
- class DLL_LINKAGE CMapSaverJson : public CMapFormatZip, public IMapSaver
 
- {
 
- public:
 
- 	/**
 
- 	 * Default constructor.
 
- 	 *
 
- 	 * @param stream a stream to save the map to
 
- 	 */
 
- 	CMapSaverJson(CInputOutputStream * stream);	
 
- 	
 
- 	~CMapSaverJson();
 
- 	
 
- 	/**
 
- 	 * Actually saves the VCMI/Json map into stream.
 
- 	 *
 
- 	 */	
 
- 	void saveMap(const std::unique_ptr<CMap> & map) override;	
 
- private:
 
- 	/**
 
- 	 * Save @data as json file with specified @filename
 
- 	 *
 
- 	 */		
 
- 	void addToArchive(const JsonNode & data, const std::string & filename);
 
- 	
 
- 	void writeHeader();
 
- 	
 
- 	const std::string writeTerrainTile(const TerrainTile & tile);
 
- 	
 
- 	JsonNode writeTerrainLevel(const int index);
 
- 		
 
- 	void writeTerrain();
 
- 		
 
- 	CZipSaver saver;	
 
- };
 
 
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