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- /*
- * CSpellHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <cctype>
- #include "CSpellHandler.h"
- #include "Problem.h"
- #include <vcmi/spells/Caster.h>
- #include "../filesystem/Filesystem.h"
- #include "../constants/StringConstants.h"
- #include "../CBonusTypeHandler.h"
- #include "../battle/CBattleInfoCallback.h"
- #include "../battle/Unit.h"
- #include "../json/JsonBonus.h"
- #include "../json/JsonUtils.h"
- #include "../GameLibrary.h"
- #include "../modding/IdentifierStorage.h"
- #include "../texts/CLegacyConfigParser.h"
- #include "../texts/CGeneralTextHandler.h"
- #include "ISpellMechanics.h"
- #include "bonuses/BonusSelector.h"
- #include "spells/SpellSchoolHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static constexpr std::array LEVEL_NAMES = {"none", "basic", "advanced", "expert"};
- ///CSpell
- CSpell::CSpell():
- id(SpellID::NONE),
- level(0),
- power(0),
- combat(false),
- creatureAbility(false),
- castOnSelf(false),
- castOnlyOnSelf(false),
- castWithoutSkip(false),
- positiveness(ESpellPositiveness::NEUTRAL),
- defaultProbability(0),
- rising(false),
- damage(false),
- offensive(false),
- special(true),
- nonMagical(false),
- targetType(spells::AimType::NO_TARGET)
- {
- levels.resize(GameConstants::SPELL_SCHOOL_LEVELS);
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CSpell::~CSpell() = default;
- bool CSpell::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- assert(env);
- if(!adventureMechanics)
- {
- env->complain("Invalid adventure spell cast attempt!");
- return false;
- }
- return adventureMechanics->adventureCast(env, parameters);
- }
- const CSpell::LevelInfo & CSpell::getLevelInfo(const int32_t level) const
- {
- if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
- {
- logGlobal->error("CSpell::getLevelInfo: invalid school mastery level %d", level);
- return levels.at(MasteryLevel::EXPERT);
- }
- return levels.at(level);
- }
- int64_t CSpell::calculateDamage(const spells::Caster * caster) const
- {
- //check if spell really does damage - if not, return 0
- if(!isDamage())
- return 0;
- auto rawDamage = calculateRawEffectValue(caster->getEffectLevel(this), caster->getEffectPower(this), 1);
- return caster->getSpellBonus(this, rawDamage, nullptr);
- }
- bool CSpell::hasSchool(SpellSchool which) const
- {
- return schools.count(which);
- }
- bool CSpell::canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
- {
- //if caller do not interested in description just discard it and do not pollute even debug log
- spells::detail::ProblemImpl problem;
- return canBeCast(problem, cb, mode, caster);
- }
- bool CSpell::canBeCast(spells::Problem & problem, const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const
- {
- spells::BattleCast event(cb, caster, mode, this);
- auto mechanics = battleMechanics(&event);
- return mechanics->canBeCast(problem);
- }
- spells::AimType CSpell::getTargetType() const
- {
- return targetType;
- }
- void CSpell::forEachSchool(const std::function<void(const SpellSchool &, bool &)>& cb) const
- {
- bool stop = false;
- for(auto schoolID : LIBRARY->spellSchoolHandler->getAllObjects())
- {
- if(schools.count(schoolID))
- {
- cb(schoolID, stop);
- if(stop)
- break;
- }
- }
- }
- SpellID CSpell::getId() const
- {
- return id;
- }
- std::string CSpell::getNameTextID() const
- {
- TextIdentifier id("spell", modScope, identifier, "name");
- return id.get();
- }
- std::string CSpell::getNameTranslated() const
- {
- return LIBRARY->generaltexth->translate(getNameTextID());
- }
- std::string CSpell::getDescriptionTextID(int32_t level) const
- {
- TextIdentifier textID("spell", modScope, identifier, "description", LEVEL_NAMES[level]);
- return textID.get();
- }
- std::string CSpell::getDescriptionTranslated(int32_t level) const
- {
- return LIBRARY->generaltexth->translate(getDescriptionTextID(level));
- }
- std::string CSpell::getJsonKey() const
- {
- return modScope + ':' + identifier;
- }
- std::string CSpell::getModScope() const
- {
- return modScope;
- }
- int32_t CSpell::getIndex() const
- {
- return id.toEnum();
- }
- int32_t CSpell::getIconIndex() const
- {
- return getIndex();
- }
- int32_t CSpell::getLevel() const
- {
- return level;
- }
- bool CSpell::isCombat() const
- {
- return combat;
- }
- bool CSpell::isAdventure() const
- {
- return !combat;
- }
- bool CSpell::isCreatureAbility() const
- {
- return creatureAbility;
- }
- bool CSpell::isMagical() const
- {
- return !nonMagical;
- }
- bool CSpell::isPositive() const
- {
- return positiveness == POSITIVE;
- }
- bool CSpell::isNegative() const
- {
- return positiveness == NEGATIVE;
- }
- bool CSpell::isNeutral() const
- {
- return positiveness == NEUTRAL;
- }
- boost::logic::tribool CSpell::getPositiveness() const
- {
- switch (positiveness)
- {
- case CSpell::POSITIVE:
- return true;
- case CSpell::NEGATIVE:
- return false;
- default:
- return boost::logic::indeterminate;
- }
- }
- bool CSpell::isDamage() const
- {
- return damage;
- }
- bool CSpell::isOffensive() const
- {
- return offensive;
- }
- bool CSpell::isSpecial() const
- {
- return special;
- }
- bool CSpell::hasEffects() const
- {
- return !levels[0].effects.empty() || !levels[0].cumulativeEffects.empty();
- }
- bool CSpell::hasBattleEffects() const
- {
- return levels[0].battleEffects.getType() == JsonNode::JsonType::DATA_STRUCT && !levels[0].battleEffects.Struct().empty();
- }
- bool CSpell::canCastOnSelf() const
- {
- return castOnSelf;
- }
- bool CSpell::canCastOnlyOnSelf() const
- {
- return castOnlyOnSelf;
- }
- bool CSpell::canCastWithoutSkip() const
- {
- return castWithoutSkip;
- }
- const ImagePath & CSpell::getIconImmune() const
- {
- return iconImmune;
- }
- const std::string & CSpell::getIconBook() const
- {
- return iconBook;
- }
- const std::string & CSpell::getIconEffect() const
- {
- return iconEffect;
- }
- const std::string & CSpell::getIconScenarioBonus() const
- {
- return iconScenarioBonus;
- }
- const std::string & CSpell::getIconScroll() const
- {
- return iconScroll;
- }
- const AudioPath & CSpell::getCastSound() const
- {
- return castSound;
- }
- int32_t CSpell::getCost(const int32_t skillLevel) const
- {
- return getLevelInfo(skillLevel).cost;
- }
- int32_t CSpell::getBasePower() const
- {
- return power;
- }
- int32_t CSpell::getLevelPower(const int32_t skillLevel) const
- {
- return getLevelInfo(skillLevel).power;
- }
- si32 CSpell::getProbability(const FactionID & factionId) const
- {
- if(!vstd::contains(probabilities, factionId))
- {
- return defaultProbability;
- }
- return probabilities.at(factionId);
- }
- void CSpell::getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, std::optional<si32 *> maxDuration) const
- {
- if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
- {
- logGlobal->error("invalid school level %d", level);
- return;
- }
- const auto & levelObject = levels.at(level);
- if(levelObject.effects.empty() && levelObject.cumulativeEffects.empty())
- {
- logGlobal->error("This spell (%s) has no effects for level %d", getNameTranslated(), level);
- return;
- }
- const auto & effects = cumulative ? levelObject.cumulativeEffects : levelObject.effects;
- lst.reserve(lst.size() + effects.size());
- for(const auto& b : effects)
- {
- Bonus nb(*b);
- //use configured duration if present
- if(nb.turnsRemain == 0)
- nb.turnsRemain = duration;
- if(maxDuration)
- vstd::amax(*(maxDuration.value()), nb.turnsRemain);
- lst.push_back(nb);
- }
- }
- int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Unit * affectedCreature, int64_t rawDamage) const
- {
- auto ret = rawDamage;
- //affected creature-specific part
- if(nullptr != affectedCreature)
- {
- const auto * bearer = affectedCreature->getBonusBearer();
- //applying protections - when spell has more then one elements, only one protection should be applied (I think)
- forEachSchool([&](const SpellSchool & cnf, bool & stop)
- {
- if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf)))
- {
- ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf));
- ret /= 100;
- stop = true; //only bonus from one school is used
- }
- });
- CSelector selector = Selector::typeSubtype(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(SpellSchool::ANY));
- auto cachingStr = "type_SPELL_DAMAGE_REDUCTION_s_ANY";
- //general spell dmg reduction, works only on magical effects
- if(bearer->hasBonus(selector, cachingStr) && isMagical())
- {
- ret *= 100 - bearer->valOfBonuses(selector, cachingStr);
- ret /= 100;
- }
- //dmg increasing
- if(bearer->hasBonusOfType(BonusType::MORE_DAMAGE_FROM_SPELL, BonusSubtypeID(id)))
- {
- ret *= 100 + bearer->valOfBonuses(BonusType::MORE_DAMAGE_FROM_SPELL, BonusSubtypeID(id));
- ret /= 100;
- }
- //invincible
- if(affectedCreature->isInvincible())
- ret = 0;
- }
- ret = caster->getSpellBonus(this, ret, affectedCreature);
- return ret;
- }
- int64_t CSpell::calculateRawEffectValue(int32_t effectLevel, int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const
- {
- return static_cast<int64_t>(basePowerMultiplier) * getBasePower() + levelPowerMultiplier * getLevelPower(effectLevel);
- }
- void CSpell::setIsOffensive(const bool val)
- {
- offensive = val;
- if(val)
- {
- positiveness = CSpell::NEGATIVE;
- damage = true;
- }
- }
- void CSpell::setIsRising(const bool val)
- {
- rising = val;
- if(val)
- {
- positiveness = CSpell::POSITIVE;
- }
- }
- JsonNode CSpell::convertTargetCondition(const BTVector & immunity, const BTVector & absImmunity, const BTVector & limit, const BTVector & absLimit) const
- {
- static const std::string CONDITION_NORMAL = "normal";
- static const std::string CONDITION_ABSOLUTE = "absolute";
- JsonNode res;
- auto convertVector = [&](const std::string & targetName, const BTVector & source, const std::string & value)
- {
- for(auto bonusType : source)
- {
- std::string bonusName = LIBRARY->bth->bonusToString(bonusType);
- res[targetName][bonusName].String() = value;
- }
- };
- auto convertSection = [&](const std::string & targetName, const BTVector & normal, const BTVector & absolute)
- {
- convertVector(targetName, normal, CONDITION_NORMAL);
- convertVector(targetName, absolute, CONDITION_ABSOLUTE);
- };
- convertSection("allOf", limit, absLimit);
- convertSection("noneOf", immunity, absImmunity);
- return res;
- }
- void CSpell::setupMechanics()
- {
- mechanics = spells::ISpellMechanicsFactory::get(this);
- adventureMechanics = IAdventureSpellMechanics::createMechanics(this);
- }
- const IAdventureSpellMechanics & CSpell::getAdventureMechanics() const
- {
- return *adventureMechanics;
- }
- std::unique_ptr<spells::Mechanics> CSpell::battleMechanics(const spells::IBattleCast * event) const
- {
- return mechanics->create(event);
- }
- void CSpell::registerIcons(const IconRegistar & cb) const
- {
- cb(getIndex(), 0, "SPELLS", iconBook);
- cb(getIndex()+1, 0, "SPELLINT", iconEffect);
- cb(getIndex(), 0, "SPELLBON", iconScenarioBonus);
- cb(getIndex(), 0, "SPELLSCR", iconScroll);
- }
- void CSpell::updateFrom(const JsonNode & data)
- {
- //todo:CSpell::updateFrom
- }
- void CSpell::serializeJson(JsonSerializeFormat & handler)
- {
- }
- ///CSpell::AnimationInfo
- CSpell::AnimationItem::AnimationItem() :
- verticalPosition(VerticalPosition::TOP),
- transparency(1),
- pause(0)
- {
- }
- ///CSpell::AnimationInfo
- AnimationPath CSpell::AnimationInfo::selectProjectile(const double angle) const
- {
- AnimationPath res;
- double maximum = 0.0;
- for(const auto & info : projectile)
- {
- if(info.minimumAngle < angle && info.minimumAngle >= maximum)
- {
- maximum = info.minimumAngle;
- res = info.resourceName;
- }
- }
- return res;
- }
- ///CSpell::TargetInfo
- CSpell::TargetInfo::TargetInfo(const CSpell * spell, const int level, spells::Mode mode)
- : type(spell->getTargetType()),
- smart(false),
- massive(false),
- clearAffected(false)
- {
- const auto & levelInfo = spell->getLevelInfo(level);
- smart = levelInfo.smartTarget;
- massive = levelInfo.range.empty();
- clearAffected = levelInfo.clearAffected;
- }
- bool DLL_LINKAGE isInScreenRange(const int3 & center, const int3 & pos)
- {
- int3 diff = pos - center;
- return diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8;
- }
- ///CSpellHandler
- std::vector<JsonNode> CSpellHandler::loadLegacyData()
- {
- std::vector<JsonNode> legacyData;
- CLegacyConfigParser parser(TextPath::builtin("DATA/SPTRAITS.TXT"));
- auto readSchool = [&](JsonMap & schools, const std::string & name)
- {
- if (parser.readString() == "x")
- {
- schools[name].Bool() = true;
- }
- };
- auto read = [&](bool combat, bool ability)
- {
- do
- {
- JsonNode lineNode;
- const auto id = legacyData.size();
- lineNode["index"].Integer() = id;
- lineNode["type"].String() = ability ? "ability" : (combat ? "combat" : "adventure");
- lineNode["name"].String() = parser.readString();
- parser.readString(); //ignored unused abbreviated name
- lineNode["level"].Integer() = static_cast<si64>(parser.readNumber());
- auto& schools = lineNode["school"].Struct();
- readSchool(schools, "earth");
- readSchool(schools, "water");
- readSchool(schools, "fire");
- readSchool(schools, "air");
- auto& levels = lineNode["levels"].Struct();
- auto getLevel = [&](const size_t idx)->JsonMap&
- {
- assert(idx < GameConstants::SPELL_SCHOOL_LEVELS);
- return levels[LEVEL_NAMES[idx]].Struct();
- };
- auto costs = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- lineNode["power"].Integer() = static_cast<si64>(parser.readNumber());
- auto powers = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- auto & chances = lineNode["gainChance"].Struct();
- for(const auto & name : NFaction::names)
- chances[name].Integer() = static_cast<si64>(parser.readNumber());
- // Unused, AI values
- parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);
- std::vector<std::string> descriptions;
- for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
- descriptions.push_back(parser.readString());
- parser.readString(); //ignore attributes. All data present in JSON
- //save parsed level specific data
- for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)
- {
- auto& level = getLevel(i);
- level["description"].String() = descriptions[i];
- level["cost"].Integer() = costs[i];
- level["power"].Integer() = powers[i];
- }
- legacyData.push_back(lineNode);
- }
- while (parser.endLine() && !parser.isNextEntryEmpty());
- };
- auto skip = [&](int cnt)
- {
- for(int i=0; i<cnt; i++)
- parser.endLine();
- };
- skip(5);// header
- read(false,false); //read adventure map spells
- skip(3);
- read(true,false); //read battle spells
- skip(3);
- read(true,true);//read creature abilities
- //TODO: maybe move to config
- //clone Acid Breath attributes for Acid Breath damage effect
- JsonNode temp = legacyData[SpellID::ACID_BREATH_DEFENSE];
- temp["index"].Integer() = SpellID::ACID_BREATH_DAMAGE;
- legacyData.push_back(temp);
- objects.resize(legacyData.size());
- return legacyData;
- }
- const std::vector<std::string> & CSpellHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "spell" };
- return typeNames;
- }
- std::vector<int> CSpellHandler::spellRangeInHexes(std::string input) const
- {
- BattleHexArray ret;
- std::string rng = input + ','; //copy + artificial comma for easier handling
- if(rng.size() >= 2 && std::tolower(rng[0]) != 'x') //there is at least one hex in range (+artificial comma)
- {
- std::string number1;
- std::string number2;
- int beg = 0;
- int end = 0;
- bool readingFirst = true;
- for(auto & elem : rng)
- {
- if(std::isdigit(elem) ) //reading number
- {
- if(readingFirst)
- number1 += elem;
- else
- number2 += elem;
- }
- else if(elem == ',') //comma
- {
- //calculating variables
- if(readingFirst)
- {
- beg = std::stoi(number1);
- number1 = "";
- }
- else
- {
- end = std::stoi(number2);
- number2 = "";
- }
- //obtaining new hexes
- std::set<ui16> curLayer;
- if(readingFirst)
- {
- ret.insert(beg);
- }
- else
- {
- for(int i = beg; i <= end; ++i)
- ret.insert(i);
- }
- }
- else if(elem == '-') //dash
- {
- beg = std::stoi(number1);
- number1 = "";
- readingFirst = false;
- }
- }
- }
- std::vector<int> result;
- result.reserve(ret.size());
- std::transform(ret.begin(), ret.end(), std::back_inserter(result),
- [](const BattleHex & hex) { return hex.toInt(); }
- );
- return result;
- }
- std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- SpellID id(static_cast<si32>(index));
- auto spell = std::make_shared<CSpell>();
- spell->id = id;
- spell->identifier = identifier;
- spell->modScope = scope;
- const auto type = json["type"].String();
- if(type == "ability")
- {
- spell->creatureAbility = true;
- spell->combat = true;
- }
- else
- {
- spell->creatureAbility = false;
- spell->combat = type == "combat";
- }
- LIBRARY->generaltexth->registerString(scope, spell->getNameTextID(), json["name"]);
- logMod->trace("%s: loading spell %s", __FUNCTION__, spell->getNameTranslated());
- for(const auto & schoolJson : json["school"].Struct())
- {
- if (schoolJson.second.Bool())
- {
- LIBRARY->identifiers()->requestIdentifier(schoolJson.second.getModScope(), "spellSchool", schoolJson.first, [spell](si32 schoolID)
- {
- spell->schools.emplace(schoolID);
- });
- }
- }
- spell->castOnSelf = json["canCastOnSelf"].Bool();
- spell->castOnlyOnSelf = json["canCastOnlyOnSelf"].Bool();
- spell->castWithoutSkip = json["canCastWithoutSkip"].Bool();
- spell->level = static_cast<si32>(json["level"].Integer());
- spell->power = static_cast<si32>(json["power"].Integer());
- spell->defaultProbability = static_cast<si32>(json["defaultGainChance"].Integer());
- for(const auto & node : json["gainChance"].Struct())
- {
- const int chance = static_cast<int>(node.second.Integer());
- LIBRARY->identifiers()->requestIdentifier(node.second.getModScope(), "faction", node.first, [=](si32 factionID)
- {
- spell->probabilities[FactionID(factionID)] = chance;
- });
- }
- auto targetType = json["targetType"].String();
- if(targetType == "NO_TARGET")
- spell->targetType = spells::AimType::NO_TARGET;
- else if(targetType == "CREATURE")
- spell->targetType = spells::AimType::CREATURE;
- else if(targetType == "OBSTACLE")
- spell->targetType = spells::AimType::OBSTACLE;
- else if(targetType == "LOCATION")
- spell->targetType = spells::AimType::LOCATION;
- else
- logMod->warn("Spell %s: target type %s - assumed NO_TARGET.", spell->getNameTranslated(), (targetType.empty() ? "empty" : "unknown ("+targetType+")"));
- for(const auto & counteredSpell: json["counters"].Struct())
- {
- if(counteredSpell.second.Bool())
- {
- LIBRARY->identifiers()->requestIdentifier(counteredSpell.second.getModScope(), "spell", counteredSpell.first, [=](si32 id)
- {
- spell->counteredSpells.emplace_back(id);
- });
- }
- }
- //TODO: more error checking - f.e. conflicting flags
- const auto flags = json["flags"];
- //by default all flags are set to false in constructor
- spell->damage = flags["damage"].Bool(); //do this before "offensive"
- spell->nonMagical = flags["nonMagical"].Bool();
- if(flags["offensive"].Bool())
- {
- spell->setIsOffensive(true);
- }
- if(flags["rising"].Bool())
- {
- spell->setIsRising(true);
- }
- const bool implicitPositiveness = spell->offensive || spell->rising; //(!) "damage" does not mean NEGATIVE --AVS
- if(flags["indifferent"].Bool())
- {
- spell->positiveness = CSpell::NEUTRAL;
- }
- else if(flags["negative"].Bool())
- {
- spell->positiveness = CSpell::NEGATIVE;
- }
- else if(flags["positive"].Bool())
- {
- spell->positiveness = CSpell::POSITIVE;
- }
- else if(!implicitPositiveness)
- {
- spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case
- logMod->error("Spell %s: no positiveness specified, assumed NEUTRAL.", spell->getNameTranslated());
- }
- spell->special = flags["special"].Bool();
- spell->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
- auto readBonusStruct = [&](const std::string & name, std::vector<BonusType> & vec)
- {
- for(auto bonusData: json[name].Struct())
- {
- if(!bonusData.second.Bool())
- continue;
- LIBRARY->identifiers()->requestIdentifier(bonusData.second.getModScope(), "bonus", bonusData.first, [&vec](si32 bonusID)
- {
- vec.push_back(static_cast<BonusType>(bonusID));
- });
- }
- };
- if(json["targetCondition"].isNull())
- {
- CSpell::BTVector immunities;
- CSpell::BTVector absoluteImmunities;
- CSpell::BTVector limiters;
- CSpell::BTVector absoluteLimiters;
- readBonusStruct("immunity", immunities);
- readBonusStruct("absoluteImmunity", absoluteImmunities);
- readBonusStruct("limit", limiters);
- readBonusStruct("absoluteLimit", absoluteLimiters);
- if(!(immunities.empty() && absoluteImmunities.empty() && limiters.empty() && absoluteLimiters.empty()))
- {
- logMod->warn("Spell %s has old target condition format. Expected configuration: ", spell->getNameTranslated());
- spell->targetCondition = spell->convertTargetCondition(immunities, absoluteImmunities, limiters, absoluteLimiters);
- logMod->warn("\n\"targetCondition\" : %s", spell->targetCondition.toString());
- }
- }
- else
- {
- spell->targetCondition = json["targetCondition"];
- //TODO: could this be safely merged instead of discarding?
- if(!json["immunity"].isNull())
- logMod->warn("Spell %s 'immunity' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
- if(!json["absoluteImmunity"].isNull())
- logMod->warn("Spell %s 'absoluteImmunity' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
- if(!json["limit"].isNull())
- logMod->warn("Spell %s 'limit' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
- if(!json["absoluteLimit"].isNull())
- logMod->warn("Spell %s 'absoluteLimit' field mixed with 'targetCondition' discarded", spell->getNameTranslated());
- }
- const JsonNode & graphicsNode = json["graphics"];
- spell->iconImmune = ImagePath::fromJson(graphicsNode["iconImmune"]);
- spell->iconBook = graphicsNode["iconBook"].String();
- spell->iconEffect = graphicsNode["iconEffect"].String();
- spell->iconScenarioBonus = graphicsNode["iconScenarioBonus"].String();
- spell->iconScroll = graphicsNode["iconScroll"].String();
- const JsonNode & animationNode = json["animation"];
- auto loadAnimationQueue = [&](const std::string & jsonName, CSpell::TAnimationQueue & q)
- {
- auto queueNode = animationNode[jsonName].Vector();
- for(const JsonNode & item : queueNode)
- {
- CSpell::TAnimation newItem;
- if(item.getType() == JsonNode::JsonType::DATA_STRING)
- newItem.resourceName = AnimationPath::fromJson(item);
- else if(item.getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- newItem.resourceName = AnimationPath::fromJson(item["defName"]);
- newItem.effectName = item["effectName"].String();
- auto vPosStr = item["verticalPosition"].String();
- if("bottom" == vPosStr)
- newItem.verticalPosition = VerticalPosition::BOTTOM;
- if (item["transparency"].isNumber())
- newItem.transparency = item["transparency"].Float();
- else
- newItem.transparency = 1.0;
- }
- else if(item.isNumber())
- {
- newItem.pause = item.Integer();
- }
- q.push_back(newItem);
- }
- };
- loadAnimationQueue("affect", spell->animationInfo.affect);
- loadAnimationQueue("cast", spell->animationInfo.cast);
- loadAnimationQueue("hit", spell->animationInfo.hit);
- const JsonVector & projectile = animationNode["projectile"].Vector();
- for(const JsonNode & item : projectile)
- {
- CSpell::ProjectileInfo info;
- info.resourceName = AnimationPath::fromJson(item["defName"]);
- info.minimumAngle = item["minimumAngle"].Float();
- spell->animationInfo.projectile.push_back(info);
- }
- const JsonNode & soundsNode = json["sounds"];
- spell->castSound = AudioPath::fromJson(soundsNode["cast"]);
- //load level attributes
- const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;
- for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)
- {
- const JsonNode & levelNode = json["levels"][LEVEL_NAMES[levelIndex]];
- CSpell::LevelInfo & levelObject = spell->levels[levelIndex];
- const si32 levelPower = levelObject.power = static_cast<si32>(levelNode["power"].Integer());
- if (!spell->isCreatureAbility())
- LIBRARY->generaltexth->registerString(scope, spell->getDescriptionTextID(levelIndex), levelNode["description"]);
- levelObject.cost = static_cast<si32>(levelNode["cost"].Integer());
- levelObject.smartTarget = levelNode["targetModifier"]["smart"].Bool();
- levelObject.clearAffected = levelNode["targetModifier"]["clearAffected"].Bool();
- levelObject.range = spellRangeInHexes(levelNode["range"].String());
- for(const auto & elem : levelNode["effects"].Struct())
- {
- const JsonNode & bonusNode = elem.second;
- auto b = JsonUtils::parseBonus(bonusNode);
- const bool usePowerAsValue = bonusNode["val"].isNull();
- b->sid = BonusSourceID(spell->id); //for all
- b->source = BonusSource::SPELL_EFFECT;//for all
- if(usePowerAsValue)
- b->val = levelPower;
- levelObject.effects.push_back(b);
- }
- for(const auto & elem : levelNode["cumulativeEffects"].Struct())
- {
- const JsonNode & bonusNode = elem.second;
- auto b = JsonUtils::parseBonus(bonusNode);
- const bool usePowerAsValue = bonusNode["val"].isNull();
- b->sid = BonusSourceID(spell->id); //for all
- b->source = BonusSource::SPELL_EFFECT;//for all
- if(usePowerAsValue)
- b->val = levelPower;
- levelObject.cumulativeEffects.push_back(b);
- }
- if(!levelNode["battleEffects"].Struct().empty())
- {
- levelObject.battleEffects = levelNode["battleEffects"];
- if(!levelObject.cumulativeEffects.empty() || !levelObject.effects.empty() || spell->isOffensive())
- logGlobal->error("Mixing %s special effects with old format effects gives unpredictable result", spell->getNameTranslated());
- }
- }
- return spell;
- }
- void CSpellHandler::afterLoadFinalization()
- {
- for(auto & spell : objects)
- {
- spell->setupMechanics();
- }
- }
- void CSpellHandler::beforeValidate(JsonNode & object)
- {
- //handle "base" level info
- JsonNode & levels = object["levels"];
- JsonNode & base = levels["base"];
- auto inheritNode = [&](const std::string & name)
- {
- JsonUtils::inherit(levels[name],base);
- };
- inheritNode("none");
- inheritNode("basic");
- inheritNode("advanced");
- inheritNode("expert");
- }
- std::set<SpellID> CSpellHandler::getDefaultAllowed() const
- {
- std::set<SpellID> allowedSpells;
- for(auto const & s : objects)
- if (!s->isSpecial() && !s->isCreatureAbility())
- allowedSpells.insert(s->getId());
- return allowedSpells;
- }
- VCMI_LIB_NAMESPACE_END
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