GameConstants.h 22 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.94e";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. }
  43. class CArtifact;
  44. class CArtifactInstance;
  45. class CCreature;
  46. class CSpell;
  47. class CGameInfoCallback;
  48. class CNonConstInfoCallback;
  49. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  50. CLASS_NAME(const CLASS_NAME & other) \
  51. { \
  52. num = other.num; \
  53. } \
  54. CLASS_NAME & operator=(const CLASS_NAME & other) \
  55. { \
  56. num = other.num; \
  57. return *this; \
  58. } \
  59. explicit CLASS_NAME(si32 id) \
  60. : num(static_cast<ENUM_NAME>(id)) \
  61. {} \
  62. operator ENUM_NAME() const \
  63. { \
  64. return num; \
  65. } \
  66. ENUM_NAME toEnum() const \
  67. { \
  68. return num; \
  69. } \
  70. template <typename Handler> void serialize(Handler &h, const int version) \
  71. { \
  72. h & num; \
  73. } \
  74. CLASS_NAME & advance(int i) \
  75. { \
  76. num = (ENUM_NAME)((int)num + i); \
  77. return *this; \
  78. }
  79. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  80. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  81. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  86. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  87. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  90. #define OP_DECL_INT(CLASS_NAME, OP) \
  91. bool operator OP (const CLASS_NAME & b) const \
  92. { \
  93. return num OP b.num; \
  94. }
  95. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  96. public: \
  97. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  98. CLASS_NAME(const CLASS_NAME & other): \
  99. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  100. { \
  101. } \
  102. CLASS_NAME & operator=(const CLASS_NAME & other) \
  103. { \
  104. num = other.num; \
  105. return *this; \
  106. } \
  107. explicit CLASS_NAME(si32 id) \
  108. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  109. {}
  110. template < typename Derived, typename NumericType>
  111. class BaseForID
  112. {
  113. protected:
  114. NumericType num;
  115. public:
  116. NumericType getNum() const
  117. {
  118. return num;
  119. }
  120. template <typename Handler> void serialize(Handler &h, const int version)
  121. {
  122. h & num;
  123. }
  124. explicit BaseForID(NumericType _num = -1)
  125. {
  126. num = _num;
  127. }
  128. void advance(int change)
  129. {
  130. num += change;
  131. }
  132. typedef BaseForID<Derived, NumericType> __SelfType;
  133. OP_DECL_INT(__SelfType, ==)
  134. OP_DECL_INT(__SelfType, !=)
  135. OP_DECL_INT(__SelfType, <)
  136. OP_DECL_INT(__SelfType, >)
  137. OP_DECL_INT(__SelfType, <=)
  138. OP_DECL_INT(__SelfType, >=)
  139. };
  140. template<typename Der, typename Num>
  141. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  142. template<typename Der, typename Num>
  143. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  144. {
  145. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  146. typedef typename std::common_type<short, Num>::type Number;
  147. return os << static_cast<Number>(id.getNum());
  148. }
  149. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  150. {
  151. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  152. friend class CGameInfoCallback;
  153. friend class CNonConstInfoCallback;
  154. };
  155. class QueryID : public BaseForID<QueryID, si32>
  156. {
  157. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  158. QueryID & operator++()
  159. {
  160. ++num;
  161. return *this;
  162. }
  163. };
  164. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  165. {
  166. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  167. friend class CGameInfoCallback;
  168. friend class CNonConstInfoCallback;
  169. };
  170. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  173. };
  174. class SlotID : public BaseForID<SlotID, si32>
  175. {
  176. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  177. friend class CGameInfoCallback;
  178. friend class CNonConstInfoCallback;
  179. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  180. bool validSlot() const
  181. {
  182. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  183. }
  184. };
  185. class PlayerColor : public BaseForID<PlayerColor, ui8>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  188. enum EPlayerColor
  189. {
  190. PLAYER_LIMIT_I = 8
  191. };
  192. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  193. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  194. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  195. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  196. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  197. friend class CGameInfoCallback;
  198. friend class CNonConstInfoCallback;
  199. };
  200. class TeamID : public BaseForID<TeamID, ui8>
  201. {
  202. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  203. DLL_LINKAGE static const TeamID NO_TEAM;
  204. friend class CGameInfoCallback;
  205. friend class CNonConstInfoCallback;
  206. };
  207. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  208. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  209. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  210. // #endif
  211. // Enum declarations
  212. namespace PrimarySkill
  213. {
  214. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  215. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  216. }
  217. class SecondarySkill
  218. {
  219. public:
  220. enum ESecondarySkill
  221. {
  222. WRONG = -2,
  223. DEFAULT = -1,
  224. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  225. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  226. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  227. FIRST_AID, SKILL_SIZE
  228. };
  229. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  230. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  231. {}
  232. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  233. ESecondarySkill num;
  234. };
  235. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  236. namespace EAlignment
  237. {
  238. enum EAlignment { GOOD, EVIL, NEUTRAL };
  239. }
  240. namespace ETownType
  241. {
  242. enum ETownType
  243. {
  244. ANY = -1,
  245. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
  246. };
  247. }
  248. class BuildingID
  249. {
  250. public:
  251. //Quite useful as long as most of building mechanics hardcoded
  252. // NOTE: all building with completely configurable mechanics will be removed from list
  253. enum EBuildingID
  254. {
  255. DEFAULT = -50,
  256. NONE = -1,
  257. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  258. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  259. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  260. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  261. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  262. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  263. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  264. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  265. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  266. DWELL_LVL_1 = DWELL_FIRST,
  267. DWELL_LVL_7 = DWELL_LAST,
  268. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  269. DWELL_LVL_7_UP = DWELL_UP_LAST,
  270. //Special buildings for towns.
  271. LIGHTHOUSE = SPECIAL_1,
  272. STABLES = SPECIAL_2, //Castle
  273. BROTHERHOOD = SPECIAL_3,
  274. MYSTIC_POND = SPECIAL_1,
  275. FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
  276. TREASURY = SPECIAL_4,
  277. ARTIFACT_MERCHANT = SPECIAL_1,
  278. LOOKOUT_TOWER = SPECIAL_2, //Tower
  279. LIBRARY = SPECIAL_3,
  280. WALL_OF_KNOWLEDGE = SPECIAL_4,
  281. STORMCLOUDS = SPECIAL_2,
  282. CASTLE_GATE = SPECIAL_3, //Inferno
  283. ORDER_OF_FIRE = SPECIAL_4,
  284. COVER_OF_DARKNESS = SPECIAL_1,
  285. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  286. SKELETON_TRANSFORMER = SPECIAL_3,
  287. //ARTIFACT_MERCHANT - same ID as in tower
  288. MANA_VORTEX = SPECIAL_2,
  289. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  290. BATTLE_ACADEMY = SPECIAL_4,
  291. ESCAPE_TUNNEL = SPECIAL_1,
  292. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  293. BALLISTA_YARD = SPECIAL_3,
  294. HALL_OF_VALHALLA = SPECIAL_4,
  295. CAGE_OF_WARLORDS = SPECIAL_1,
  296. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  297. BLOOD_OBELISK = SPECIAL_3,
  298. //ARTIFACT_MERCHANT - same ID as in tower
  299. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  300. };
  301. BuildingID(EBuildingID _num = NONE) : num(_num)
  302. {}
  303. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  304. EBuildingID num;
  305. };
  306. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  307. namespace EBuildingState
  308. {
  309. enum EBuildingState
  310. {
  311. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  312. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  313. };
  314. }
  315. namespace ESpellCastProblem
  316. {
  317. enum ESpellCastProblem
  318. {
  319. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  320. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  321. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  322. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  323. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  324. INVALID
  325. };
  326. }
  327. namespace ECastingMode
  328. {
  329. enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  330. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
  331. }
  332. namespace EMarketMode
  333. {
  334. enum EMarketMode
  335. {
  336. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  337. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  338. MARTKET_AFTER_LAST_PLACEHOLDER
  339. };
  340. }
  341. namespace EBattleStackState
  342. {
  343. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  344. DRAINED_MANA /*remember to drain mana only once per turn*/};
  345. }
  346. namespace ECommander
  347. {
  348. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  349. const int MAX_SKILL_LEVEL = 5;
  350. }
  351. namespace EWallPart
  352. {
  353. enum EWallPart
  354. {
  355. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  356. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  357. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  358. };
  359. }
  360. namespace EWallState
  361. {
  362. enum EWallState
  363. {
  364. NONE = -1, //no wall
  365. DESTROYED,
  366. DAMAGED,
  367. INTACT
  368. };
  369. }
  370. class Obj
  371. {
  372. public:
  373. enum EObj
  374. {
  375. NO_OBJ = -1,
  376. ALTAR_OF_SACRIFICE = 2,
  377. ANCHOR_POINT = 3,
  378. ARENA = 4,
  379. ARTIFACT = 5,
  380. PANDORAS_BOX = 6,
  381. BLACK_MARKET = 7,
  382. BOAT = 8,
  383. BORDERGUARD = 9,
  384. KEYMASTER = 10,
  385. BUOY = 11,
  386. CAMPFIRE = 12,
  387. CARTOGRAPHER = 13,
  388. SWAN_POND = 14,
  389. COVER_OF_DARKNESS = 15,
  390. CREATURE_BANK = 16,
  391. CREATURE_GENERATOR1 = 17,
  392. CREATURE_GENERATOR2 = 18,
  393. CREATURE_GENERATOR3 = 19,
  394. CREATURE_GENERATOR4 = 20,
  395. CURSED_GROUND1 = 21,
  396. CORPSE = 22,
  397. MARLETTO_TOWER = 23,
  398. DERELICT_SHIP = 24,
  399. DRAGON_UTOPIA = 25,
  400. EVENT = 26,
  401. EYE_OF_MAGI = 27,
  402. FAERIE_RING = 28,
  403. FLOTSAM = 29,
  404. FOUNTAIN_OF_FORTUNE = 30,
  405. FOUNTAIN_OF_YOUTH = 31,
  406. GARDEN_OF_REVELATION = 32,
  407. GARRISON = 33,
  408. HERO = 34,
  409. HILL_FORT = 35,
  410. GRAIL = 36,
  411. HUT_OF_MAGI = 37,
  412. IDOL_OF_FORTUNE = 38,
  413. LEAN_TO = 39,
  414. LIBRARY_OF_ENLIGHTENMENT = 41,
  415. LIGHTHOUSE = 42,
  416. MONOLITH1 = 43,
  417. MONOLITH2 = 44,
  418. MONOLITH3 = 45,
  419. MAGIC_PLAINS1 = 46,
  420. SCHOOL_OF_MAGIC = 47,
  421. MAGIC_SPRING = 48,
  422. MAGIC_WELL = 49,
  423. MERCENARY_CAMP = 51,
  424. MERMAID = 52,
  425. MINE = 53,
  426. MONSTER = 54,
  427. MYSTICAL_GARDEN = 55,
  428. OASIS = 56,
  429. OBELISK = 57,
  430. REDWOOD_OBSERVATORY = 58,
  431. OCEAN_BOTTLE = 59,
  432. PILLAR_OF_FIRE = 60,
  433. STAR_AXIS = 61,
  434. PRISON = 62,
  435. PYRAMID = 63,//subtype 0
  436. WOG_OBJECT = 63,//subtype > 0
  437. RALLY_FLAG = 64,
  438. RANDOM_ART = 65,
  439. RANDOM_TREASURE_ART = 66,
  440. RANDOM_MINOR_ART = 67,
  441. RANDOM_MAJOR_ART = 68,
  442. RANDOM_RELIC_ART = 69,
  443. RANDOM_HERO = 70,
  444. RANDOM_MONSTER = 71,
  445. RANDOM_MONSTER_L1 = 72,
  446. RANDOM_MONSTER_L2 = 73,
  447. RANDOM_MONSTER_L3 = 74,
  448. RANDOM_MONSTER_L4 = 75,
  449. RANDOM_RESOURCE = 76,
  450. RANDOM_TOWN = 77,
  451. REFUGEE_CAMP = 78,
  452. RESOURCE = 79,
  453. SANCTUARY = 80,
  454. SCHOLAR = 81,
  455. SEA_CHEST = 82,
  456. SEER_HUT = 83,
  457. CRYPT = 84,
  458. SHIPWRECK = 85,
  459. SHIPWRECK_SURVIVOR = 86,
  460. SHIPYARD = 87,
  461. SHRINE_OF_MAGIC_INCANTATION = 88,
  462. SHRINE_OF_MAGIC_GESTURE = 89,
  463. SHRINE_OF_MAGIC_THOUGHT = 90,
  464. SIGN = 91,
  465. SIRENS = 92,
  466. SPELL_SCROLL = 93,
  467. STABLES = 94,
  468. TAVERN = 95,
  469. TEMPLE = 96,
  470. DEN_OF_THIEVES = 97,
  471. TOWN = 98,
  472. TRADING_POST = 99,
  473. LEARNING_STONE = 100,
  474. TREASURE_CHEST = 101,
  475. TREE_OF_KNOWLEDGE = 102,
  476. SUBTERRANEAN_GATE = 103,
  477. UNIVERSITY = 104,
  478. WAGON = 105,
  479. WAR_MACHINE_FACTORY = 106,
  480. SCHOOL_OF_WAR = 107,
  481. WARRIORS_TOMB = 108,
  482. WATER_WHEEL = 109,
  483. WATERING_HOLE = 110,
  484. WHIRLPOOL = 111,
  485. WINDMILL = 112,
  486. WITCH_HUT = 113,
  487. HOLE = 124,
  488. RANDOM_MONSTER_L5 = 162,
  489. RANDOM_MONSTER_L6 = 163,
  490. RANDOM_MONSTER_L7 = 164,
  491. BORDER_GATE = 212,
  492. FREELANCERS_GUILD = 213,
  493. HERO_PLACEHOLDER = 214,
  494. QUEST_GUARD = 215,
  495. RANDOM_DWELLING = 216,
  496. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  497. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  498. GARRISON2 = 219,
  499. ABANDONED_MINE = 220,
  500. TRADING_POST_SNOW = 221,
  501. CLOVER_FIELD = 222,
  502. CURSED_GROUND2 = 223,
  503. EVIL_FOG = 224,
  504. FAVORABLE_WINDS = 225,
  505. FIERY_FIELDS = 226,
  506. HOLY_GROUNDS = 227,
  507. LUCID_POOLS = 228,
  508. MAGIC_CLOUDS = 229,
  509. MAGIC_PLAINS2 = 230,
  510. ROCKLANDS = 231,
  511. };
  512. Obj(EObj _num = NO_OBJ) : num(_num)
  513. {}
  514. ID_LIKE_CLASS_COMMON(Obj, EObj)
  515. EObj num;
  516. };
  517. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  518. namespace SecSkillLevel
  519. {
  520. enum SecSkillLevel
  521. {
  522. NONE,
  523. BASIC,
  524. ADVANCED,
  525. EXPERT,
  526. LEVELS_SIZE
  527. };
  528. }
  529. //follows ERM BI (battle image) format
  530. namespace BattlefieldBI
  531. {
  532. enum BattlefieldBI
  533. {
  534. NONE = -1,
  535. COASTAL,
  536. CURSED_GROUND,
  537. MAGIC_PLAINS,
  538. HOLY_GROUND,
  539. EVIL_FOG,
  540. CLOVER_FIELD,
  541. LUCID_POOLS,
  542. FIERY_FIELDS,
  543. ROCKLANDS,
  544. MAGIC_CLOUDS
  545. };
  546. }
  547. namespace Date
  548. {
  549. enum EDateType
  550. {
  551. DAY = 0,
  552. DAY_OF_WEEK = 1,
  553. WEEK = 2,
  554. MONTH = 3,
  555. DAY_OF_MONTH
  556. };
  557. }
  558. namespace Battle
  559. {
  560. enum ActionType
  561. {
  562. END_TACTIC_PHASE = -2,
  563. INVALID = -1,
  564. NO_ACTION = 0,
  565. HERO_SPELL,
  566. WALK, DEFEND,
  567. RETREAT,
  568. SURRENDER,
  569. WALK_AND_ATTACK,
  570. SHOOT,
  571. WAIT,
  572. CATAPULT,
  573. MONSTER_SPELL,
  574. BAD_MORALE,
  575. STACK_HEAL,
  576. DAEMON_SUMMONING
  577. };
  578. }
  579. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  580. class ETerrainType
  581. {
  582. public:
  583. enum EETerrainType
  584. {
  585. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  586. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  587. };
  588. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  589. {}
  590. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  591. EETerrainType num;
  592. };
  593. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  594. class BFieldType
  595. {
  596. public:
  597. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  598. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  599. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  600. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  601. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  602. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  603. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  604. ROUGH, SHIP_TO_SHIP, SHIP
  605. };
  606. BFieldType(EBFieldType _num = NONE) : num(_num)
  607. {}
  608. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  609. EBFieldType num;
  610. };
  611. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  612. namespace EPlayerStatus
  613. {
  614. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  615. }
  616. namespace PlayerRelations
  617. {
  618. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  619. }
  620. class ArtifactPosition
  621. {
  622. public:
  623. enum EArtifactPosition
  624. {
  625. FIRST_AVAILABLE = -2,
  626. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  627. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  628. RIGHT_RING, LEFT_RING, FEET, //8
  629. MISC1, MISC2, MISC3, MISC4, //12
  630. MACH1, MACH2, MACH3, MACH4, //16
  631. SPELLBOOK, MISC5, //18
  632. AFTER_LAST,
  633. //cres
  634. CREATURE_SLOT = 0,
  635. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  636. };
  637. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  638. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  639. {}
  640. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  641. EArtifactPosition num;
  642. };
  643. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  644. class ArtifactID
  645. {
  646. public:
  647. enum EArtifactID
  648. {
  649. NONE = -1,
  650. SPELLBOOK = 0,
  651. SPELL_SCROLL = 1,
  652. GRAIL = 2,
  653. CATAPULT = 3,
  654. BALLISTA = 4,
  655. AMMO_CART = 5,
  656. FIRST_AID_TENT = 6,
  657. //CENTAUR_AXE = 7,
  658. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  659. //CORNUCOPIA = 140,
  660. ART_SELECTION = 144,
  661. ART_LOCK = 145,
  662. AXE_OF_SMASHING = 146,
  663. MITHRIL_MAIL = 147,
  664. SWORD_OF_SHARPNESS = 148,
  665. HELM_OF_IMMORTALITY = 149,
  666. PENDANT_OF_SORCERY = 150,
  667. BOOTS_OF_HASTE = 151,
  668. BOW_OF_SEEKING = 152,
  669. DRAGON_EYE_RING = 153
  670. //HARDENED_SHIELD = 154,
  671. //SLAVAS_RING_OF_POWER = 155
  672. };
  673. ArtifactID(EArtifactID _num = NONE) : num(_num)
  674. {}
  675. DLL_LINKAGE CArtifact * toArtifact() const;
  676. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  677. EArtifactID num;
  678. };
  679. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  680. class CreatureID
  681. {
  682. public:
  683. enum ECreatureID
  684. {
  685. NONE = -1,
  686. CAVALIER = 10,
  687. CHAMPION = 11,
  688. STONE_GOLEM = 32,
  689. IRON_GOLEM = 33,
  690. IMP = 42,
  691. SKELETON = 56,
  692. WALKING_DEAD = 58,
  693. WIGHTS = 60,
  694. LICHES = 64,
  695. TROGLODYTES = 70,
  696. AIR_ELEMENTAL = 112,
  697. EARTH_ELEMENTAL = 113,
  698. FIRE_ELEMENTAL = 114,
  699. WATER_ELEMENTAL = 115,
  700. GOLD_GOLEM = 116,
  701. DIAMOND_GOLEM = 117,
  702. CATAPULT = 145,
  703. BALLISTA = 146,
  704. FIRST_AID_TENT = 147,
  705. AMMO_CART = 148,
  706. ARROW_TOWERS = 149
  707. };
  708. CreatureID(ECreatureID _num = NONE) : num(_num)
  709. {}
  710. DLL_LINKAGE CCreature * toCreature() const;
  711. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  712. ECreatureID num;
  713. };
  714. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  715. class SpellID
  716. {
  717. public:
  718. enum ESpellID
  719. {
  720. PRESET = -2,
  721. NONE = -1,
  722. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  723. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  724. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  725. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  726. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  727. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  728. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  729. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  730. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  731. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  732. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  733. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  734. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  735. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  736. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  737. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  738. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  739. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81
  740. };
  741. SpellID(ESpellID _num = NONE) : num(_num)
  742. {}
  743. //TODO: should this be const?
  744. DLL_LINKAGE CSpell * toSpell() const;
  745. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  746. ESpellID num;
  747. };
  748. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  749. // Typedef declarations
  750. typedef ui8 TFaction;
  751. typedef si64 TExpType;
  752. typedef std::pair<ui32, ui32> TDmgRange;
  753. typedef si32 TBonusSubtype;
  754. typedef si32 TQuantity;
  755. typedef int TRmgTemplateZoneId;
  756. #undef ID_LIKE_CLASS_COMMON
  757. #undef ID_LIKE_OPERATORS_DECLS
  758. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  759. #undef INSTID_LIKE_CLASS_COMMON
  760. #undef OP_DECL_INT