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CArtifactInstance.cpp 4.6 KB

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  1. /*
  2. * CArtifactInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactInstance.h"
  12. #include "ArtifactUtils.h"
  13. #include "CArtHandler.h"
  14. #include "IGameCallback.h"
  15. #include "gameState/CGameState.h"
  16. #include "networkPacks/ArtifactLocation.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. CCombinedArtifactInstance::PartInfo::PartInfo(IGameCallback * cb)
  19. :GameCallbackHolder(cb)
  20. {}
  21. CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
  22. : GameCallbackHolder(artifact->cb)
  23. , artifactID(artifact->getId())
  24. , slot(slot)
  25. {
  26. }
  27. const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
  28. {
  29. if (artifactID.hasValue())
  30. return cb->getArtInstance(artifactID);
  31. return nullptr;
  32. }
  33. void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
  34. {
  35. auto artInst = static_cast<CArtifactInstance*>(this);
  36. assert(vstd::contains_if(artInst->getType()->getConstituents(),
  37. [=](const CArtifact * partType)
  38. {
  39. return partType->getId() == art->getTypeId();
  40. }));
  41. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
  42. partsInfo.emplace_back(art, slot);
  43. artInst->attachToSource(*art);
  44. }
  45. bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
  46. {
  47. if(supposedPart == this)
  48. return true;
  49. for(const PartInfo & constituent : partsInfo)
  50. {
  51. if(constituent.artifactID == supposedPart->getId())
  52. return true;
  53. }
  54. return false;
  55. }
  56. bool CCombinedArtifactInstance::hasParts() const
  57. {
  58. return !partsInfo.empty();
  59. }
  60. const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
  61. {
  62. return partsInfo;
  63. }
  64. void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
  65. {
  66. if(!placementMap.empty())
  67. for(auto & part : partsInfo)
  68. {
  69. if(placementMap.find(part.getArtifact()) != placementMap.end())
  70. part.slot = placementMap.at(part.getArtifact());
  71. }
  72. }
  73. SpellID CScrollArtifactInstance::getScrollSpellID() const
  74. {
  75. auto artInst = static_cast<const CArtifactInstance*>(this);
  76. const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
  77. if(!bonus)
  78. return SpellID::NONE;
  79. return bonus->subtype.as<SpellID>();
  80. }
  81. void CGrowingArtifactInstance::growingUp()
  82. {
  83. auto artInst = static_cast<CArtifactInstance*>(this);
  84. if(artInst->getType()->isGrowing())
  85. {
  86. auto bonus = std::make_shared<Bonus>();
  87. bonus->type = BonusType::LEVEL_COUNTER;
  88. bonus->val = 1;
  89. bonus->duration = BonusDuration::COMMANDER_KILLED;
  90. artInst->accumulateBonus(bonus);
  91. for(const auto & bonus : artInst->getType()->getBonusesPerLevel())
  92. {
  93. // Every n levels
  94. if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
  95. {
  96. artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
  97. }
  98. }
  99. for(const auto & bonus : artInst->getType()->getThresholdBonuses())
  100. {
  101. // At n level
  102. if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
  103. {
  104. artInst->addNewBonus(std::make_shared<Bonus>(bonus.second));
  105. }
  106. }
  107. }
  108. }
  109. CArtifactInstance::CArtifactInstance(IGameCallback *cb, const CArtifact * art)
  110. :CArtifactInstance(cb)
  111. {
  112. setType(art);
  113. }
  114. CArtifactInstance::CArtifactInstance(IGameCallback *cb)
  115. : CBonusSystemNode(ARTIFACT_INSTANCE)
  116. , CCombinedArtifactInstance(cb)
  117. {
  118. }
  119. void CArtifactInstance::setType(const CArtifact * art)
  120. {
  121. artTypeID = art->getId();
  122. attachToSource(*art);
  123. }
  124. std::string CArtifactInstance::nodeName() const
  125. {
  126. return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
  127. }
  128. ArtifactID CArtifactInstance::getTypeId() const
  129. {
  130. return artTypeID;
  131. }
  132. const CArtifact * CArtifactInstance::getType() const
  133. {
  134. return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
  135. }
  136. ArtifactInstanceID CArtifactInstance::getId() const
  137. {
  138. return id;
  139. }
  140. void CArtifactInstance::setId(ArtifactInstanceID id)
  141. {
  142. this->id = id;
  143. }
  144. bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  145. {
  146. return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
  147. }
  148. bool CArtifactInstance::isCombined() const
  149. {
  150. return getType()->isCombined();
  151. }
  152. bool CArtifactInstance::isScroll() const
  153. {
  154. return getType()->isScroll();
  155. }
  156. void CArtifactInstance::attachToBonusSystem(CGameState * gs)
  157. {
  158. for(PartInfo & part : partsInfo)
  159. attachToSource(*gs->getArtInstance(part.artifactID));
  160. }
  161. VCMI_LIB_NAMESPACE_END