BattleQueries.cpp 2.3 KB

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  1. /*
  2. * BattleQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleQueries.h"
  12. #include "MapQueries.h"
  13. #include "QueriesProcessor.h"
  14. #include "../CGameHandler.h"
  15. #include "../battles/BattleProcessor.h"
  16. #include "../../lib/battle/IBattleState.h"
  17. #include "../../lib/mapObjects/CGObjectInstance.h"
  18. #include "../../lib/networkPacks/PacksForServer.h"
  19. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  20. {
  21. assert(result);
  22. if(result)
  23. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  24. }
  25. CBattleQuery::CBattleQuery(CGameHandler * owner, const IBattleInfo * bi):
  26. CQuery(owner),
  27. battleID(bi->getBattleID())
  28. {
  29. belligerents[0] = bi->getSideArmy(0);
  30. belligerents[1] = bi->getSideArmy(1);
  31. addPlayer(bi->getSidePlayer(0));
  32. addPlayer(bi->getSidePlayer(1));
  33. }
  34. CBattleQuery::CBattleQuery(CGameHandler * owner):
  35. CQuery(owner)
  36. {
  37. belligerents[0] = belligerents[1] = nullptr;
  38. }
  39. bool CBattleQuery::blocksPack(const CPack * pack) const
  40. {
  41. const char * name = typeid(*pack).name();
  42. return strcmp(name, typeid(MakeAction).name()) != 0;
  43. }
  44. void CBattleQuery::onRemoval(PlayerColor color)
  45. {
  46. assert(result);
  47. if(result)
  48. gh->battles->battleAfterLevelUp(battleID, *result);
  49. }
  50. void CBattleQuery::onExposure(QueryPtr topQuery)
  51. {
  52. // this method may be called in two cases:
  53. // 1) when requesting battle replay (but before replay starts -> no valid result)
  54. // 2) when aswering on levelup queries after accepting battle result -> valid result
  55. if(result)
  56. owner->popQuery(*this);
  57. }
  58. CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * bi):
  59. CDialogQuery(owner),
  60. bi(bi)
  61. {
  62. addPlayer(bi->getSidePlayer(0));
  63. addPlayer(bi->getSidePlayer(1));
  64. }
  65. void CBattleDialogQuery::onRemoval(PlayerColor color)
  66. {
  67. assert(answer);
  68. if(*answer == 1)
  69. {
  70. gh->battles->restartBattlePrimary(
  71. bi->getBattleID(),
  72. bi->getSideArmy(0),
  73. bi->getSideArmy(1),
  74. bi->getLocation(),
  75. bi->getSideHero(0),
  76. bi->getSideHero(1),
  77. bi->isCreatureBank(),
  78. bi->getDefendedTown()
  79. );
  80. }
  81. else
  82. {
  83. gh->battles->endBattleConfirm(bi->getBattleID());
  84. }
  85. }