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							- /*
 
-  * IGameInfoCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../constants/EntityIdentifiers.h"
 
- #include "../constants/Enumerations.h"
 
- #include "../int3.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct StartInfo;
 
- class CGHeroInstance;
 
- class CGObjectInstance;
 
- struct PlayerSettings;
 
- struct TerrainTile;
 
- struct InfoAboutHero;
 
- struct InfoAboutTown;
 
- struct TeamState;
 
- struct TurnTimerInfo;
 
- struct ArtifactLocation;
 
- class IGameSettings;
 
- class PlayerState;
 
- class UpgradeInfo;
 
- class CMapHeader;
 
- class CGameState;
 
- class PathfinderConfig;
 
- class CArtifactSet;
 
- class CArmedInstance;
 
- class CGTeleport;
 
- class CGTownInstance;
 
- class IMarket;
 
- #if SCRIPTING_ENABLED
 
- namespace scripting
 
- {
 
- class Pool;
 
- }
 
- #endif
 
- namespace vstd
 
- {
 
- class RNG;
 
- }
 
- /// Provide interfaces through which map objects can access game state data
 
- /// TODO: currently it is also used as Environment::GameCb. Consider separating these two interfaces
 
- class DLL_LINKAGE IGameInfoCallback : boost::noncopyable
 
- {
 
- public:
 
- 	~IGameInfoCallback() = default;
 
- 	/// Access underlying non-const gamestate
 
- 	/// TODO: remove ASAP
 
- 	virtual CGameState & gameState() = 0;
 
- 	/// Access underlying gamestate
 
- 	/// TODO: remove
 
- 	virtual const CGameState & gameState() const = 0;
 
- 	/// Returns current date:
 
- 	/// DAY - number of days since start of the game (1..inf)
 
- 	/// DAY_OF_WEEK - number of days since start of the week (1..7)
 
- 	/// WEEK - number of week within month (1..4)
 
- 	/// MONTH - current month (1..inf)
 
- 	/// DAY_OF_MONTH - number of day within current month, (1..28)
 
- 	virtual int getDate(Date mode=Date::DAY)const = 0;
 
- 	/// Return pointer to static map header for current map
 
- 	virtual const CMapHeader * getMapHeader()const = 0;
 
- 	/// Returns post-randomized startin information on current game
 
- 	virtual const StartInfo * getStartInfo() const = 0;
 
- 	/// Returns true if corresponding spell is allowed, and not banned in map settings
 
- 	virtual bool isAllowed(SpellID id) const = 0;
 
- 	/// Returns true if corresponding artifact is allowed, and not banned in map settings
 
- 	virtual bool isAllowed(ArtifactID id) const = 0;
 
- 	/// Returns true if corresponding secondary skill is allowed, and not banned in map settings
 
- 	virtual bool isAllowed(SecondarySkill id) const = 0;
 
- 	/// Returns true if specified tile is visible for specific player. Player must be valid
 
- 	virtual bool isVisibleFor(int3 pos, PlayerColor player) const = 0;
 
- 	/// Returns true if specified object is visible for specific player. Player must be valid
 
- 	virtual bool isVisibleFor(const CGObjectInstance * obj, PlayerColor player) const = 0;
 
- 	//// Returns game settings for current map
 
- 	virtual const IGameSettings & getSettings() const = 0;
 
- 	/// Returns dimesions for current map. 'z' coordinate indicates number of level (2 for maps with underground layer)
 
- 	virtual int3 getMapSize() const = 0;
 
- 	/// Returns true if tile with specified position exists within map
 
- 	virtual bool isInTheMap(const int3 &pos) const = 0;
 
- 	/// Returns pointer to specified team. Team must be valid
 
- 	virtual const TeamState *getTeam(TeamID teamID) const = 0;
 
- 	/// Returns pointer to specified team. Player must be valid. Players without belong to a team with single member
 
- 	virtual const TeamState *getPlayerTeam(PlayerColor color) const = 0;
 
- 	/// Returns current state of a specific player. Player must be valid
 
- 	virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const = 0;
 
- 	/// Returns starting settings of a specified player. Player must be valid
 
- 	virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const = 0;
 
- 	/// Returns relations (allies, enemies, etc) of two specified, valid players
 
- 	virtual PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const = 0;
 
- 	/// Returns number of wandering heroes or wandering and garrisoned heroes for specified player
 
- 	virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const = 0;
 
- 	/// Returns in-game status if specified player. Player must be valid
 
- 	virtual EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const = 0;
 
- 	/// Returns amount of resource of a specific type owned by a specified player
 
- 	virtual int getResource(PlayerColor Player, GameResID which) const = 0;
 
- 	/// Returns pointer to hero using provided object ID. Returns null on failure
 
- 	virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
 
- 	/// Returns pointer to town using provided object ID. Returns null on failure
 
- 	virtual const CGTownInstance* getTown(ObjectInstanceID objid) const = 0;
 
- 	/// Returns pointer to object using provided object ID. Returns null on failure
 
- 	virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const = 0;
 
- 	/// Returns pointer to object using provided object ID. Returns null on failure
 
- 	virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const = 0;
 
- 	/// Returns pointer to artifact using provided object ID. Returns null on failure
 
- 	virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const = 0;
 
- 	/// Returns pointer to specified tile or nullptr on error
 
- 	virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const = 0;
 
- 	/// Returns pointer to specified tile without checking for permissions. Avoid its usage!
 
- 	virtual const TerrainTile * getTileUnchecked(int3 tile) const = 0;
 
- 	/// Returns pointer to top-most object on specified tile, or nullptr on error
 
- 	virtual const CGObjectInstance * getTopObj(int3 pos) const = 0;
 
- 	/// Returns whether it is possible to dig for Grail on specified tile
 
- 	virtual EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const = 0;
 
- 	/// Calculates pathfinding data into specified pathfinder config
 
- 	virtual void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const = 0;
 
- 	/// Returns all tiles within specified range with specific tile visibility mode
 
- 	virtual void getTilesInRange(std::unordered_set<int3> & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player = std::optional<PlayerColor>(), int3::EDistanceFormula formula = int3::DIST_2D) const = 0;
 
- 	/// returns all tiles on given level (-1 - both levels, otherwise number of level)
 
- 	virtual void getAllTiles(std::unordered_set<int3> &tiles, std::optional<PlayerColor> player, int level, std::function<bool(const TerrainTile *)> filter) const = 0;
 
- 	virtual std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player)  const  = 0;
 
- 	virtual std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const  = 0;
 
- 	virtual std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const  = 0;
 
- 	virtual bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const  = 0;
 
- 	virtual bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const  = 0;
 
- 	virtual bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const  = 0;
 
- 	virtual bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const  = 0;
 
- 	/// gives 3 treasures, 3 minors, 1 major -> used by Black Market and Artifact Merchant
 
- 	/// TODO: remove non-const method from this interface
 
- 	virtual void pickAllowedArtsSet(std::vector<ArtifactID> & out, vstd::RNG & rand) = 0;
 
- #if SCRIPTING_ENABLED
 
- 	virtual scripting::Pool * getGlobalContextPool() const = 0;
 
- #endif
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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