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- /*
- * ArtifactLocation.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct ArtifactLocation
- {
- ObjectInstanceID artHolder;
- ArtifactPosition slot;
- std::optional<SlotID> creature;
- ArtifactLocation()
- : artHolder(ObjectInstanceID::NONE)
- , slot(ArtifactPosition::PRE_FIRST)
- , creature(std::nullopt)
- {
- }
- ArtifactLocation(const ObjectInstanceID id, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
- : artHolder(id)
- , slot(slot)
- , creature(std::nullopt)
- {
- }
- ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot)
- : artHolder(id)
- , slot(ArtifactPosition::PRE_FIRST)
- , creature(creatureSlot)
- {
- }
- ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot, const ArtifactPosition & slot)
- : artHolder(id)
- , slot(slot)
- , creature(creatureSlot)
- {
- }
- template <typename Handler> void serialize(Handler & h)
- {
- h & artHolder;
- h & slot;
- h & creature;
- }
- };
- struct MoveArtifactInfo
- {
- ArtifactPosition srcPos;
- ArtifactPosition dstPos;
- bool askAssemble;
- MoveArtifactInfo()
- : srcPos(ArtifactPosition::PRE_FIRST)
- , dstPos(ArtifactPosition::PRE_FIRST)
- , askAssemble(false)
- {
- }
- MoveArtifactInfo(const ArtifactPosition & srcPos, const ArtifactPosition & dstPos, bool askAssemble = false)
- : srcPos(srcPos)
- , dstPos(dstPos)
- , askAssemble(askAssemble)
- {
- }
- template <typename Handler> void serialize(Handler & h)
- {
- h & srcPos;
- h & dstPos;
- h & askAssemble;
- }
- };
- enum class DischargeArtifactCondition
- {
- SPELLCAST,
- BATTLE,
- BUILDING // not implemented
- };
- VCMI_LIB_NAMESPACE_END
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