MapFormatH3M.cpp 68 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../networkPacks/Component.h"
  37. #include "../networkPacks/ArtifactLocation.h"
  38. #include "../spells/CSpellHandler.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap();
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. map->allHeroes.resize(map->allowedHeroes.size());
  92. readDisposedHeroes();
  93. readMapOptions();
  94. readAllowedArtifacts();
  95. readAllowedSpellsAbilities();
  96. readRumors();
  97. readPredefinedHeroes();
  98. readTerrain();
  99. readObjectTemplates();
  100. readObjects();
  101. readEvents();
  102. map->calculateGuardingGreaturePositions();
  103. afterRead();
  104. //map->banWaterContent(); //Not sure if force this for custom scenarios
  105. }
  106. void CMapLoaderH3M::readHeader()
  107. {
  108. // Map version
  109. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  110. if(mapHeader->version == EMapFormat::HOTA)
  111. {
  112. uint32_t hotaVersion = reader->readUInt32();
  113. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  114. reader->setFormatLevel(features);
  115. if(hotaVersion > 0)
  116. {
  117. bool isMirrorMap = reader->readBool();
  118. bool isArenaMap = reader->readBool();
  119. //TODO: HotA
  120. if (isMirrorMap)
  121. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  122. if (isArenaMap)
  123. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  124. }
  125. if(hotaVersion > 1)
  126. {
  127. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  128. assert(unknown == 12);
  129. }
  130. }
  131. else
  132. {
  133. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  134. reader->setFormatLevel(features);
  135. }
  136. MapIdentifiersH3M identifierMapper;
  137. if (features.levelROE)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  139. if (features.levelAB)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  141. if (features.levelSOD)
  142. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  143. if (features.levelWOG)
  144. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  145. if (features.levelHOTA0)
  146. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  147. reader->setIdentifierRemapper(identifierMapper);
  148. // include basic mod
  149. if(mapHeader->version == EMapFormat::WOG)
  150. mapHeader->mods["wake-of-gods"];
  151. // Read map name, description, dimensions,...
  152. mapHeader->areAnyPlayers = reader->readBool();
  153. mapHeader->height = mapHeader->width = reader->readInt32();
  154. mapHeader->twoLevel = reader->readBool();
  155. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  156. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  157. mapHeader->difficulty = reader->readInt8();
  158. if(features.levelAB)
  159. mapHeader->levelLimit = reader->readUInt8();
  160. else
  161. mapHeader->levelLimit = 0;
  162. readPlayerInfo();
  163. readVictoryLossConditions();
  164. readTeamInfo();
  165. readAllowedHeroes();
  166. }
  167. void CMapLoaderH3M::readPlayerInfo()
  168. {
  169. for(int i = 0; i < mapHeader->players.size(); ++i)
  170. {
  171. auto & playerInfo = mapHeader->players[i];
  172. playerInfo.canHumanPlay = reader->readBool();
  173. playerInfo.canComputerPlay = reader->readBool();
  174. // If nobody can play with this player - skip loading of these properties
  175. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  176. {
  177. if(features.levelROE)
  178. reader->skipUnused(6);
  179. if(features.levelAB)
  180. reader->skipUnused(6);
  181. if(features.levelSOD)
  182. reader->skipUnused(1);
  183. continue;
  184. }
  185. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  186. if(features.levelSOD)
  187. reader->skipUnused(1); //TODO: check meaning?
  188. std::set<FactionID> allowedFactions;
  189. reader->readBitmaskFactions(allowedFactions, false);
  190. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  191. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  192. if(!allFactionsAllowed)
  193. playerInfo.allowedFactions = allowedFactions;
  194. playerInfo.hasMainTown = reader->readBool();
  195. if(playerInfo.hasMainTown)
  196. {
  197. if(features.levelAB)
  198. {
  199. playerInfo.generateHeroAtMainTown = reader->readBool();
  200. reader->skipUnused(1); //TODO: check meaning?
  201. }
  202. else
  203. {
  204. playerInfo.generateHeroAtMainTown = true;
  205. }
  206. playerInfo.posOfMainTown = reader->readInt3();
  207. }
  208. playerInfo.hasRandomHero = reader->readBool();
  209. playerInfo.mainCustomHeroId = reader->readHero();
  210. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  211. {
  212. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  213. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  214. }
  215. if(features.levelAB)
  216. {
  217. reader->skipUnused(1); //TODO: check meaning?
  218. uint32_t heroCount = reader->readUInt32();
  219. for(int pp = 0; pp < heroCount; ++pp)
  220. {
  221. SHeroName vv;
  222. vv.heroId = reader->readHero();
  223. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  224. playerInfo.heroesNames.push_back(vv);
  225. }
  226. }
  227. }
  228. }
  229. enum class EVictoryConditionType : uint8_t
  230. {
  231. ARTIFACT = 0,
  232. GATHERTROOP = 1,
  233. GATHERRESOURCE = 2,
  234. BUILDCITY = 3,
  235. BUILDGRAIL = 4,
  236. BEATHERO = 5,
  237. CAPTURECITY = 6,
  238. BEATMONSTER = 7,
  239. TAKEDWELLINGS = 8,
  240. TAKEMINES = 9,
  241. TRANSPORTITEM = 10,
  242. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  243. HOTA_SURVIVE_FOR_DAYS = 12,
  244. WINSTANDARD = 255
  245. };
  246. enum class ELossConditionType : uint8_t
  247. {
  248. LOSSCASTLE = 0,
  249. LOSSHERO = 1,
  250. TIMEEXPIRES = 2,
  251. LOSSSTANDARD = 255
  252. };
  253. void CMapLoaderH3M::readVictoryLossConditions()
  254. {
  255. mapHeader->triggeredEvents.clear();
  256. mapHeader->victoryMessage.clear();
  257. mapHeader->defeatMessage.clear();
  258. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  259. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  260. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  261. defeatCondition.value = 7;
  262. TriggeredEvent standardVictory;
  263. standardVictory.effect.type = EventEffect::VICTORY;
  264. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  265. standardVictory.identifier = "standardVictory";
  266. standardVictory.description.clear(); // TODO: display in quest window
  267. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  268. standardVictory.trigger = EventExpression(victoryCondition);
  269. TriggeredEvent standardDefeat;
  270. standardDefeat.effect.type = EventEffect::DEFEAT;
  271. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  272. standardDefeat.identifier = "standardDefeat";
  273. standardDefeat.description.clear(); // TODO: display in quest window
  274. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  275. standardDefeat.trigger = EventExpression(defeatCondition);
  276. // Specific victory conditions
  277. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  278. {
  279. // create normal condition
  280. mapHeader->triggeredEvents.push_back(standardVictory);
  281. mapHeader->victoryIconIndex = 11;
  282. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  283. }
  284. else
  285. {
  286. TriggeredEvent specialVictory;
  287. specialVictory.effect.type = EventEffect::VICTORY;
  288. specialVictory.identifier = "specialVictory";
  289. specialVictory.description.clear(); // TODO: display in quest window
  290. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  291. bool allowNormalVictory = reader->readBool();
  292. bool appliesToAI = reader->readBool();
  293. switch(vicCondition)
  294. {
  295. case EVictoryConditionType::ARTIFACT:
  296. {
  297. assert(allowNormalVictory == true); // not selectable in editor
  298. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  299. cond.objectType = reader->readArtifact();
  300. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  301. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  302. specialVictory.trigger = EventExpression(cond);
  303. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  304. break;
  305. }
  306. case EVictoryConditionType::GATHERTROOP:
  307. {
  308. EventCondition cond(EventCondition::HAVE_CREATURES);
  309. cond.objectType = reader->readCreature();
  310. cond.value = reader->readInt32();
  311. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  312. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  313. specialVictory.trigger = EventExpression(cond);
  314. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  315. break;
  316. }
  317. case EVictoryConditionType::GATHERRESOURCE:
  318. {
  319. EventCondition cond(EventCondition::HAVE_RESOURCES);
  320. cond.objectType = reader->readGameResID();
  321. cond.value = reader->readInt32();
  322. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  323. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  324. specialVictory.trigger = EventExpression(cond);
  325. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  326. break;
  327. }
  328. case EVictoryConditionType::BUILDCITY:
  329. {
  330. assert(appliesToAI == true); // not selectable in editor
  331. EventExpression::OperatorAll oper;
  332. EventCondition cond(EventCondition::HAVE_BUILDING);
  333. cond.position = reader->readInt3();
  334. cond.objectType = BuildingID::HALL_LEVEL(reader->readUInt8() + 1);
  335. oper.expressions.emplace_back(cond);
  336. cond.objectType = BuildingID::FORT_LEVEL(reader->readUInt8());
  337. oper.expressions.emplace_back(cond);
  338. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  339. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  340. specialVictory.trigger = EventExpression(oper);
  341. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  342. break;
  343. }
  344. case EVictoryConditionType::BUILDGRAIL:
  345. {
  346. assert(allowNormalVictory == true); // not selectable in editor
  347. assert(appliesToAI == true); // not selectable in editor
  348. EventCondition cond(EventCondition::HAVE_BUILDING);
  349. cond.objectType = BuildingID(BuildingID::GRAIL);
  350. cond.position = reader->readInt3();
  351. if(cond.position.z > 2)
  352. cond.position = int3(-1, -1, -1);
  353. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  354. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  355. specialVictory.trigger = EventExpression(cond);
  356. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  357. break;
  358. }
  359. case EVictoryConditionType::BEATHERO:
  360. {
  361. if (!allowNormalVictory)
  362. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  363. allowNormalVictory = true; // H3 behavior
  364. assert(appliesToAI == false); // not selectable in editor
  365. EventCondition cond(EventCondition::DESTROY);
  366. cond.objectType = MapObjectID(MapObjectID::HERO);
  367. cond.position = reader->readInt3();
  368. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  369. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  370. specialVictory.trigger = EventExpression(cond);
  371. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  372. break;
  373. }
  374. case EVictoryConditionType::CAPTURECITY:
  375. {
  376. EventCondition cond(EventCondition::CONTROL);
  377. cond.objectType = MapObjectID(MapObjectID::TOWN);
  378. cond.position = reader->readInt3();
  379. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  380. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  381. specialVictory.trigger = EventExpression(cond);
  382. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  383. break;
  384. }
  385. case EVictoryConditionType::BEATMONSTER:
  386. {
  387. assert(appliesToAI == true); // not selectable in editor
  388. EventCondition cond(EventCondition::DESTROY);
  389. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  390. cond.position = reader->readInt3();
  391. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  392. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  393. specialVictory.trigger = EventExpression(cond);
  394. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  395. break;
  396. }
  397. case EVictoryConditionType::TAKEDWELLINGS:
  398. {
  399. EventExpression::OperatorAll oper;
  400. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  401. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  402. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  403. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  404. specialVictory.trigger = EventExpression(oper);
  405. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  406. break;
  407. }
  408. case EVictoryConditionType::TAKEMINES:
  409. {
  410. EventCondition cond(EventCondition::CONTROL);
  411. cond.objectType = MapObjectID(MapObjectID::MINE);
  412. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  413. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  414. specialVictory.trigger = EventExpression(cond);
  415. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  416. break;
  417. }
  418. case EVictoryConditionType::TRANSPORTITEM:
  419. {
  420. assert(allowNormalVictory == true); // not selectable in editor
  421. EventCondition cond(EventCondition::TRANSPORT);
  422. cond.objectType = reader->readArtifact8();
  423. cond.position = reader->readInt3();
  424. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  425. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  426. specialVictory.trigger = EventExpression(cond);
  427. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  431. {
  432. assert(appliesToAI == false); // not selectable in editor
  433. EventCondition cond(EventCondition::DESTROY);
  434. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  435. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  436. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  437. specialVictory.trigger = EventExpression(cond);
  438. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  439. mapHeader->victoryIconIndex = 12;
  440. break;
  441. }
  442. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  443. {
  444. assert(appliesToAI == false); // not selectable in editor
  445. EventCondition cond(EventCondition::DAYS_PASSED);
  446. cond.value = reader->readUInt32();
  447. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  448. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  449. specialVictory.trigger = EventExpression(cond);
  450. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  451. mapHeader->victoryIconIndex = 13;
  452. break;
  453. }
  454. default:
  455. assert(0);
  456. }
  457. if(allowNormalVictory)
  458. {
  459. size_t playersOnMap = boost::range::count_if(
  460. mapHeader->players,
  461. [](const PlayerInfo & info)
  462. {
  463. return info.canAnyonePlay();
  464. }
  465. );
  466. if(playersOnMap == 1)
  467. {
  468. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  469. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  470. }
  471. }
  472. // if condition is human-only turn it into following construction: AllOf(human, condition)
  473. if(!appliesToAI)
  474. {
  475. EventExpression::OperatorAll oper;
  476. EventCondition notAI(EventCondition::IS_HUMAN);
  477. notAI.value = 1;
  478. oper.expressions.emplace_back(notAI);
  479. oper.expressions.push_back(specialVictory.trigger.get());
  480. specialVictory.trigger = EventExpression(oper);
  481. }
  482. // if normal victory allowed - add one more quest
  483. if(allowNormalVictory)
  484. {
  485. mapHeader->victoryMessage.appendRawString(" / ");
  486. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  487. mapHeader->triggeredEvents.push_back(standardVictory);
  488. }
  489. mapHeader->triggeredEvents.push_back(specialVictory);
  490. }
  491. // Read loss conditions
  492. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  493. if(lossCond == ELossConditionType::LOSSSTANDARD)
  494. {
  495. mapHeader->defeatIconIndex = 3;
  496. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  497. }
  498. else
  499. {
  500. TriggeredEvent specialDefeat;
  501. specialDefeat.effect.type = EventEffect::DEFEAT;
  502. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  503. specialDefeat.identifier = "specialDefeat";
  504. specialDefeat.description.clear(); // TODO: display in quest window
  505. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  506. switch(lossCond)
  507. {
  508. case ELossConditionType::LOSSCASTLE:
  509. {
  510. EventExpression::OperatorNone noneOf;
  511. EventCondition cond(EventCondition::CONTROL);
  512. cond.objectType = Obj(Obj::TOWN);
  513. cond.position = reader->readInt3();
  514. noneOf.expressions.emplace_back(cond);
  515. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  516. specialDefeat.trigger = EventExpression(noneOf);
  517. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  518. break;
  519. }
  520. case ELossConditionType::LOSSHERO:
  521. {
  522. EventExpression::OperatorNone noneOf;
  523. EventCondition cond(EventCondition::CONTROL);
  524. cond.objectType = Obj(Obj::HERO);
  525. cond.position = reader->readInt3();
  526. noneOf.expressions.emplace_back(cond);
  527. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  528. specialDefeat.trigger = EventExpression(noneOf);
  529. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  530. break;
  531. }
  532. case ELossConditionType::TIMEEXPIRES:
  533. {
  534. EventCondition cond(EventCondition::DAYS_PASSED);
  535. cond.value = reader->readUInt16();
  536. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  537. specialDefeat.trigger = EventExpression(cond);
  538. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  539. break;
  540. }
  541. }
  542. // turn simple loss condition into complete one that can be evaluated later:
  543. // - any of :
  544. // - days without town: 7
  545. // - all of:
  546. // - is human
  547. // - (expression)
  548. EventExpression::OperatorAll allOf;
  549. EventCondition isHuman(EventCondition::IS_HUMAN);
  550. isHuman.value = 1;
  551. allOf.expressions.emplace_back(isHuman);
  552. allOf.expressions.push_back(specialDefeat.trigger.get());
  553. specialDefeat.trigger = EventExpression(allOf);
  554. mapHeader->triggeredEvents.push_back(specialDefeat);
  555. }
  556. mapHeader->triggeredEvents.push_back(standardDefeat);
  557. }
  558. void CMapLoaderH3M::readTeamInfo()
  559. {
  560. mapHeader->howManyTeams = reader->readUInt8();
  561. if(mapHeader->howManyTeams > 0)
  562. {
  563. // Teams
  564. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  565. mapHeader->players[i].team = TeamID(reader->readUInt8());
  566. }
  567. else
  568. {
  569. // No alliances
  570. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  571. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  572. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  573. }
  574. }
  575. void CMapLoaderH3M::readAllowedHeroes()
  576. {
  577. if(features.levelHOTA0)
  578. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  579. else
  580. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  581. if(features.levelAB)
  582. {
  583. uint32_t placeholdersQty = reader->readUInt32();
  584. for (uint32_t i = 0; i < placeholdersQty; ++i)
  585. {
  586. auto heroID = reader->readHero();
  587. mapHeader->reservedCampaignHeroes.insert(heroID);
  588. }
  589. }
  590. }
  591. void CMapLoaderH3M::readDisposedHeroes()
  592. {
  593. // Reading disposed heroes (20 bytes)
  594. if(features.levelSOD)
  595. {
  596. ui8 disp = reader->readUInt8();
  597. map->disposedHeroes.resize(disp);
  598. for(int g = 0; g < disp; ++g)
  599. {
  600. map->disposedHeroes[g].heroId = reader->readHero();
  601. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  602. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  603. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  604. }
  605. }
  606. }
  607. void CMapLoaderH3M::readMapOptions()
  608. {
  609. //omitting NULLS
  610. reader->skipZero(31);
  611. if(features.levelHOTA0)
  612. {
  613. //TODO: HotA
  614. bool allowSpecialMonths = reader->readBool();
  615. if(!allowSpecialMonths)
  616. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  617. reader->skipZero(3);
  618. }
  619. if(features.levelHOTA1)
  620. {
  621. // Unknown, may be another "sized bitmap", e.g
  622. // 4 bytes - size of bitmap (16)
  623. // 2 bytes - bitmap data (16 bits / 2 bytes)
  624. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  625. assert(unknownConstant == 16);
  626. reader->skipZero(5);
  627. }
  628. if(features.levelHOTA3)
  629. {
  630. //TODO: HotA
  631. int32_t roundLimit = reader->readInt32();
  632. if(roundLimit != -1)
  633. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  634. }
  635. }
  636. void CMapLoaderH3M::readAllowedArtifacts()
  637. {
  638. if(features.levelAB)
  639. {
  640. if(features.levelHOTA0)
  641. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  642. else
  643. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  644. }
  645. // ban combo artifacts
  646. if(!features.levelSOD)
  647. {
  648. for(CArtifact * artifact : VLC->arth->objects)
  649. if(artifact->isCombined())
  650. map->allowedArtifact.erase(artifact->getId());
  651. }
  652. if(!features.levelAB)
  653. {
  654. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  655. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  656. }
  657. // Messy, but needed
  658. for(TriggeredEvent & event : map->triggeredEvents)
  659. {
  660. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  661. {
  662. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  663. {
  664. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  665. }
  666. return cond;
  667. };
  668. event.trigger = event.trigger.morph(patcher);
  669. }
  670. }
  671. void CMapLoaderH3M::readAllowedSpellsAbilities()
  672. {
  673. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  674. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  675. if(features.levelSOD)
  676. {
  677. reader->readBitmaskSpells(map->allowedSpells, true);
  678. reader->readBitmaskSkills(map->allowedAbilities, true);
  679. }
  680. }
  681. void CMapLoaderH3M::readRumors()
  682. {
  683. uint32_t rumorsCount = reader->readUInt32();
  684. assert(rumorsCount < 1000); // sanity check
  685. for(int it = 0; it < rumorsCount; it++)
  686. {
  687. Rumor ourRumor;
  688. ourRumor.name = readBasicString();
  689. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  690. map->rumors.push_back(ourRumor);
  691. }
  692. }
  693. void CMapLoaderH3M::readPredefinedHeroes()
  694. {
  695. if(!features.levelSOD)
  696. return;
  697. uint32_t heroesCount = features.heroesCount;
  698. if(features.levelHOTA0)
  699. heroesCount = reader->readUInt32();
  700. assert(heroesCount <= features.heroesCount);
  701. for(int heroID = 0; heroID < heroesCount; heroID++)
  702. {
  703. bool custom = reader->readBool();
  704. if(!custom)
  705. continue;
  706. auto * hero = new CGHeroInstance();
  707. hero->ID = Obj::HERO;
  708. hero->subID = heroID;
  709. bool hasExp = reader->readBool();
  710. if(hasExp)
  711. {
  712. hero->exp = reader->readUInt32();
  713. }
  714. else
  715. {
  716. hero->exp = 0;
  717. }
  718. bool hasSecSkills = reader->readBool();
  719. if(hasSecSkills)
  720. {
  721. uint32_t howMany = reader->readUInt32();
  722. hero->secSkills.resize(howMany);
  723. for(int yy = 0; yy < howMany; ++yy)
  724. {
  725. hero->secSkills[yy].first = reader->readSkill();
  726. hero->secSkills[yy].second = reader->readUInt8();
  727. }
  728. }
  729. loadArtifactsOfHero(hero);
  730. bool hasCustomBio = reader->readBool();
  731. if(hasCustomBio)
  732. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  733. // 0xFF is default, 00 male, 01 female
  734. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  735. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  736. bool hasCustomSpells = reader->readBool();
  737. if(hasCustomSpells)
  738. reader->readBitmaskSpells(hero->spells, false);
  739. bool hasCustomPrimSkills = reader->readBool();
  740. if(hasCustomPrimSkills)
  741. {
  742. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  743. {
  744. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  745. }
  746. }
  747. map->predefinedHeroes.emplace_back(hero);
  748. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
  749. }
  750. }
  751. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  752. {
  753. bool hasArtSet = reader->readBool();
  754. // True if artifact set is not default (hero has some artifacts)
  755. if(!hasArtSet)
  756. return;
  757. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  758. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  759. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  760. {
  761. logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  762. hero->artifactsInBackpack.clear();
  763. while(!hero->artifactsWorn.empty())
  764. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  765. }
  766. for(int i = 0; i < features.artifactSlotsCount; i++)
  767. loadArtifactToSlot(hero, i);
  768. // bag artifacts
  769. // number of artifacts in hero's bag
  770. int amount = reader->readUInt16();
  771. for(int i = 0; i < amount; ++i)
  772. {
  773. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  774. }
  775. }
  776. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  777. {
  778. ArtifactID artifactID = reader->readArtifact();
  779. if(artifactID == ArtifactID::NONE)
  780. return false;
  781. const Artifact * art = artifactID.toEntity(VLC);
  782. if(!art)
  783. {
  784. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  785. return false;
  786. }
  787. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  788. {
  789. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  790. return false;
  791. }
  792. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  793. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  794. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  795. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  796. if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
  797. {
  798. artifact->putAt(*hero, ArtifactPosition(slot));
  799. }
  800. else
  801. {
  802. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  803. return false;
  804. }
  805. return true;
  806. }
  807. void CMapLoaderH3M::readTerrain()
  808. {
  809. map->initTerrain();
  810. // Read terrain
  811. int3 pos;
  812. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  813. {
  814. //OH3 format is [z][y][x]
  815. for(pos.y = 0; pos.y < map->height; pos.y++)
  816. {
  817. for(pos.x = 0; pos.x < map->width; pos.x++)
  818. {
  819. auto & tile = map->getTile(pos);
  820. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  821. tile.terView = reader->readUInt8();
  822. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  823. tile.riverDir = reader->readUInt8();
  824. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  825. tile.roadDir = reader->readUInt8();
  826. tile.extTileFlags = reader->readUInt8();
  827. tile.blocked = !tile.terType->isPassable();
  828. tile.visitable = false;
  829. assert(tile.terType->getId() != ETerrainId::NONE);
  830. }
  831. }
  832. }
  833. map->calculateWaterContent();
  834. }
  835. void CMapLoaderH3M::readObjectTemplates()
  836. {
  837. uint32_t defAmount = reader->readUInt32();
  838. templates.reserve(defAmount);
  839. // Read custom defs
  840. for(int defID = 0; defID < defAmount; ++defID)
  841. {
  842. auto tmpl = reader->readObjectTemplate();
  843. templates.push_back(tmpl);
  844. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  845. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  846. }
  847. }
  848. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  849. {
  850. auto * object = new CGEvent();
  851. readBoxContent(object, mapPosition, idToBeGiven);
  852. reader->readBitmaskPlayers(object->availableFor, false);
  853. object->computerActivate = reader->readBool();
  854. object->removeAfterVisit = reader->readBool();
  855. reader->skipZero(4);
  856. if(features.levelHOTA3)
  857. object->humanActivate = reader->readBool();
  858. else
  859. object->humanActivate = true;
  860. return object;
  861. }
  862. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  863. {
  864. auto * object = new CGPandoraBox();
  865. readBoxContent(object, mapPosition, idToBeGiven);
  866. return object;
  867. }
  868. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  869. {
  870. readMessageAndGuards(object->message, object, mapPosition);
  871. Rewardable::VisitInfo vinfo;
  872. auto & reward = vinfo.reward;
  873. reward.heroExperience = reader->readUInt32();
  874. reward.manaDiff = reader->readInt32();
  875. if(auto val = reader->readUInt8())
  876. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  877. if(auto val = reader->readUInt8())
  878. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  879. reader->readResourses(reward.resources);
  880. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  881. reward.primary.at(x) = reader->readUInt8();
  882. int gabn = reader->readUInt8(); //number of gained abilities
  883. for(int oo = 0; oo < gabn; ++oo)
  884. {
  885. auto rId = reader->readSkill();
  886. auto rVal = reader->readUInt8();
  887. reward.secondary[rId] = rVal;
  888. }
  889. int gart = reader->readUInt8(); //number of gained artifacts
  890. for(int oo = 0; oo < gart; ++oo)
  891. reward.artifacts.push_back(reader->readArtifact());
  892. int gspel = reader->readUInt8(); //number of gained spells
  893. for(int oo = 0; oo < gspel; ++oo)
  894. reward.spells.push_back(reader->readSpell());
  895. int gcre = reader->readUInt8(); //number of gained creatures
  896. for(int oo = 0; oo < gcre; ++oo)
  897. {
  898. auto rId = reader->readCreature();
  899. auto rVal = reader->readUInt16();
  900. reward.creatures.emplace_back(rId, rVal);
  901. }
  902. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  903. object->configuration.info.push_back(vinfo);
  904. reader->skipZero(8);
  905. }
  906. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  907. {
  908. auto * object = new CGCreature();
  909. if(features.levelAB)
  910. {
  911. object->identifier = reader->readUInt32();
  912. map->questIdentifierToId[object->identifier] = objectInstanceID;
  913. }
  914. auto * hlp = new CStackInstance();
  915. hlp->count = reader->readUInt16();
  916. //type will be set during initialization
  917. object->putStack(SlotID(0), hlp);
  918. object->character = reader->readInt8();
  919. bool hasMessage = reader->readBool();
  920. if(hasMessage)
  921. {
  922. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  923. reader->readResourses(object->resources);
  924. object->gainedArtifact = reader->readArtifact();
  925. }
  926. object->neverFlees = reader->readBool();
  927. object->notGrowingTeam = reader->readBool();
  928. reader->skipZero(2);
  929. if(features.levelHOTA3)
  930. {
  931. //TODO: HotA
  932. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  933. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  934. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  935. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  936. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  937. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  938. logGlobal->warn(
  939. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  940. mapName,
  941. mapPosition.toString(),
  942. agressionExact,
  943. int(joinOnlyForMoney),
  944. joinPercent,
  945. upgradedStack,
  946. stacksCount
  947. );
  948. }
  949. return object;
  950. }
  951. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  952. {
  953. auto * object = new CGSignBottle();
  954. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  955. reader->skipZero(4);
  956. return object;
  957. }
  958. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  959. {
  960. auto * object = readGeneric(position, objectTemplate);
  961. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  962. assert(rewardable);
  963. // AB and later maps have allowed abilities defined in H3M
  964. if(features.levelAB)
  965. {
  966. std::set<SecondarySkill> allowedAbilities;
  967. reader->readBitmaskSkills(allowedAbilities, false);
  968. if(allowedAbilities.size() != 1)
  969. {
  970. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  971. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  972. if(defaultAllowed.count(skillID))
  973. allowedAbilities.insert(SecondarySkill(skillID));
  974. }
  975. JsonVector anyOfList;
  976. for (auto const & skill : allowedAbilities)
  977. {
  978. JsonNode entry;
  979. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  980. anyOfList.push_back(entry);
  981. }
  982. JsonNode variable;
  983. variable["anyOf"].Vector() = anyOfList;
  984. variable.setMeta(ModScope::scopeGame()); // list may include skills from all mods
  985. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  986. }
  987. return object;
  988. }
  989. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  990. {
  991. enum class ScholarBonusType : uint8_t {
  992. PRIM_SKILL = 0,
  993. SECONDARY_SKILL = 1,
  994. SPELL = 2,
  995. RANDOM = 255
  996. };
  997. auto * object = readGeneric(position, objectTemplate);
  998. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  999. uint8_t bonusTypeRaw = reader->readUInt8();
  1000. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1001. auto bonusID = reader->readUInt8();
  1002. switch (bonusType)
  1003. {
  1004. case ScholarBonusType::PRIM_SKILL:
  1005. {
  1006. JsonNode variable;
  1007. JsonNode dice;
  1008. variable.String() = NPrimarySkill::names[bonusID];
  1009. variable.setMeta(ModScope::scopeGame());
  1010. dice.Integer() = 80;
  1011. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1012. rewardable->configuration.presetVariable("dice", "0", dice);
  1013. break;
  1014. }
  1015. case ScholarBonusType::SECONDARY_SKILL:
  1016. {
  1017. JsonNode variable;
  1018. JsonNode dice;
  1019. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1020. variable.setMeta(ModScope::scopeGame());
  1021. dice.Integer() = 50;
  1022. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1023. rewardable->configuration.presetVariable("dice", "0", dice);
  1024. break;
  1025. }
  1026. case ScholarBonusType::SPELL:
  1027. {
  1028. JsonNode variable;
  1029. JsonNode dice;
  1030. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1031. variable.setMeta(ModScope::scopeGame());
  1032. dice.Integer() = 20;
  1033. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1034. rewardable->configuration.presetVariable("dice", "0", dice);
  1035. break;
  1036. }
  1037. case ScholarBonusType::RANDOM:
  1038. break;// No-op
  1039. default:
  1040. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1041. }
  1042. reader->skipZero(6);
  1043. return object;
  1044. }
  1045. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1046. {
  1047. auto * object = new CGGarrison();
  1048. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1049. readCreatureSet(object, 7);
  1050. if(features.levelAB)
  1051. object->removableUnits = reader->readBool();
  1052. else
  1053. object->removableUnits = true;
  1054. reader->skipZero(8);
  1055. return object;
  1056. }
  1057. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1058. {
  1059. ArtifactID artID = ArtifactID::NONE; //random, set later
  1060. SpellID spellID = SpellID::NONE;
  1061. auto * object = new CGArtifact();
  1062. readMessageAndGuards(object->message, object, mapPosition);
  1063. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1064. {
  1065. spellID = reader->readSpell32();
  1066. artID = ArtifactID::SPELL_SCROLL;
  1067. }
  1068. else if(objectTemplate->id == Obj::ARTIFACT)
  1069. {
  1070. //specific artifact
  1071. artID = ArtifactID(objectTemplate->subid);
  1072. }
  1073. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1074. return object;
  1075. }
  1076. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1077. {
  1078. auto * object = new CGResource();
  1079. readMessageAndGuards(object->message, object, mapPosition);
  1080. object->amount = reader->readUInt32();
  1081. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1082. {
  1083. // Gold is multiplied by 100.
  1084. object->amount *= 100;
  1085. }
  1086. reader->skipZero(4);
  1087. return object;
  1088. }
  1089. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1090. {
  1091. auto * object = new CGMine();
  1092. if(objectTemplate->subid < 7)
  1093. {
  1094. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1095. }
  1096. else
  1097. {
  1098. object->setOwner(PlayerColor::NEUTRAL);
  1099. reader->readBitmaskResources(object->abandonedMineResources, false);
  1100. }
  1101. return object;
  1102. }
  1103. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1104. {
  1105. auto * object = new CGDwelling();
  1106. setOwnerAndValidate(position, object, reader->readPlayer32());
  1107. return object;
  1108. }
  1109. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1110. {
  1111. auto * object = new CGDwelling();
  1112. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1113. object->randomizationInfo = CGDwellingRandomizationInfo();
  1114. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1115. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1116. if (hasFactionInfo)
  1117. {
  1118. object->randomizationInfo->identifier = reader->readUInt32();
  1119. if(object->randomizationInfo->identifier == 0)
  1120. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1121. }
  1122. else
  1123. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1124. if(hasLevelInfo)
  1125. {
  1126. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1127. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1128. }
  1129. else
  1130. {
  1131. object->randomizationInfo->minLevel = objectTemplate->subid;
  1132. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1133. }
  1134. return object;
  1135. }
  1136. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1137. {
  1138. auto * object = readGeneric(position, objectTemplate);
  1139. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1140. assert(rewardable);
  1141. SpellID spell = reader->readSpell32();
  1142. if(spell != SpellID::NONE)
  1143. {
  1144. JsonNode variable;
  1145. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1146. variable.setMeta(ModScope::scopeGame()); // list may include spells from all mods
  1147. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1148. }
  1149. return object;
  1150. }
  1151. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1152. {
  1153. auto * object = new CGHeroPlaceholder();
  1154. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1155. HeroTypeID htid = reader->readHero(); //hero type id
  1156. if(htid.getNum() == -1)
  1157. {
  1158. object->powerRank = reader->readUInt8();
  1159. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1160. }
  1161. else
  1162. {
  1163. object->heroType = htid;
  1164. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1165. }
  1166. return object;
  1167. }
  1168. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1169. {
  1170. if (objectTemplate->subid < 1000)
  1171. {
  1172. map->grailPos = mapPosition;
  1173. map->grailRadius = reader->readInt32();
  1174. }
  1175. else
  1176. {
  1177. // Battle location for arena mode in HotA
  1178. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1179. }
  1180. return nullptr;
  1181. }
  1182. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1183. {
  1184. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1185. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1186. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1187. return new CGObjectInstance();
  1188. }
  1189. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1190. {
  1191. if(objectTemplate->subid == 0)
  1192. return new CBank();
  1193. return new CGObjectInstance();
  1194. }
  1195. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1196. {
  1197. auto * guard = new CGQuestGuard();
  1198. readQuest(guard, mapPosition);
  1199. return guard;
  1200. }
  1201. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1202. {
  1203. auto * object = readGeneric(mapPosition, objectTemplate);
  1204. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1205. return object;
  1206. }
  1207. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1208. {
  1209. auto * object = new CGLighthouse();
  1210. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1211. return object;
  1212. }
  1213. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1214. {
  1215. if(features.levelHOTA3)
  1216. {
  1217. //TODO: HotA
  1218. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1219. int32_t guardsPresetIndex = reader->readInt32();
  1220. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1221. int8_t upgradedStackPresence = reader->readInt8();
  1222. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1223. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1224. // list of possible artifacts in reward
  1225. // - if list is empty, artifacts are either not present in reward or random
  1226. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1227. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1228. std::vector<ArtifactID> artifacts;
  1229. int artNumber = reader->readUInt32();
  1230. for(int yy = 0; yy < artNumber; ++yy)
  1231. {
  1232. artifacts.push_back(reader->readArtifact32());
  1233. }
  1234. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1235. logGlobal->warn(
  1236. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1237. mapName,
  1238. mapPosition.toString(),
  1239. guardsPresetIndex,
  1240. int(upgradedStackPresence),
  1241. artifacts.size()
  1242. );
  1243. }
  1244. return readGeneric(mapPosition, objectTemplate);
  1245. }
  1246. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1247. {
  1248. switch(objectTemplate->id.toEnum())
  1249. {
  1250. case Obj::EVENT:
  1251. return readEvent(mapPosition, objectInstanceID);
  1252. case Obj::HERO:
  1253. case Obj::RANDOM_HERO:
  1254. case Obj::PRISON:
  1255. return readHero(mapPosition, objectInstanceID);
  1256. case Obj::MONSTER:
  1257. case Obj::RANDOM_MONSTER:
  1258. case Obj::RANDOM_MONSTER_L1:
  1259. case Obj::RANDOM_MONSTER_L2:
  1260. case Obj::RANDOM_MONSTER_L3:
  1261. case Obj::RANDOM_MONSTER_L4:
  1262. case Obj::RANDOM_MONSTER_L5:
  1263. case Obj::RANDOM_MONSTER_L6:
  1264. case Obj::RANDOM_MONSTER_L7:
  1265. return readMonster(mapPosition, objectInstanceID);
  1266. case Obj::OCEAN_BOTTLE:
  1267. case Obj::SIGN:
  1268. return readSign(mapPosition);
  1269. case Obj::SEER_HUT:
  1270. return readSeerHut(mapPosition, objectInstanceID);
  1271. case Obj::WITCH_HUT:
  1272. return readWitchHut(mapPosition, objectTemplate);
  1273. case Obj::SCHOLAR:
  1274. return readScholar(mapPosition, objectTemplate);
  1275. case Obj::GARRISON:
  1276. case Obj::GARRISON2:
  1277. return readGarrison(mapPosition);
  1278. case Obj::ARTIFACT:
  1279. case Obj::RANDOM_ART:
  1280. case Obj::RANDOM_TREASURE_ART:
  1281. case Obj::RANDOM_MINOR_ART:
  1282. case Obj::RANDOM_MAJOR_ART:
  1283. case Obj::RANDOM_RELIC_ART:
  1284. case Obj::SPELL_SCROLL:
  1285. return readArtifact(mapPosition, objectTemplate);
  1286. case Obj::RANDOM_RESOURCE:
  1287. case Obj::RESOURCE:
  1288. return readResource(mapPosition, objectTemplate);
  1289. case Obj::RANDOM_TOWN:
  1290. case Obj::TOWN:
  1291. return readTown(mapPosition, objectTemplate);
  1292. case Obj::MINE:
  1293. case Obj::ABANDONED_MINE:
  1294. return readMine(mapPosition, objectTemplate);
  1295. case Obj::CREATURE_GENERATOR1:
  1296. case Obj::CREATURE_GENERATOR2:
  1297. case Obj::CREATURE_GENERATOR3:
  1298. case Obj::CREATURE_GENERATOR4:
  1299. return readDwelling(mapPosition);
  1300. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1301. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1302. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1303. return readShrine(mapPosition, objectTemplate);
  1304. case Obj::PANDORAS_BOX:
  1305. return readPandora(mapPosition, objectInstanceID);
  1306. case Obj::GRAIL:
  1307. return readGrail(mapPosition, objectTemplate);
  1308. case Obj::RANDOM_DWELLING:
  1309. case Obj::RANDOM_DWELLING_LVL:
  1310. case Obj::RANDOM_DWELLING_FACTION:
  1311. return readDwellingRandom(mapPosition, objectTemplate);
  1312. case Obj::QUEST_GUARD:
  1313. return readQuestGuard(mapPosition);
  1314. case Obj::SHIPYARD:
  1315. return readShipyard(mapPosition, objectTemplate);
  1316. case Obj::HERO_PLACEHOLDER:
  1317. return readHeroPlaceholder(mapPosition);
  1318. case Obj::PYRAMID:
  1319. return readPyramid(mapPosition, objectTemplate);
  1320. case Obj::LIGHTHOUSE:
  1321. return readLighthouse(mapPosition);
  1322. case Obj::CREATURE_BANK:
  1323. case Obj::DERELICT_SHIP:
  1324. case Obj::DRAGON_UTOPIA:
  1325. case Obj::CRYPT:
  1326. case Obj::SHIPWRECK:
  1327. return readBank(mapPosition, objectTemplate);
  1328. default: //any other object
  1329. return readGeneric(mapPosition, objectTemplate);
  1330. }
  1331. }
  1332. void CMapLoaderH3M::readObjects()
  1333. {
  1334. uint32_t objectsCount = reader->readUInt32();
  1335. for(uint32_t i = 0; i < objectsCount; ++i)
  1336. {
  1337. int3 mapPosition = reader->readInt3();
  1338. uint32_t defIndex = reader->readUInt32();
  1339. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1340. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1341. reader->skipZero(5);
  1342. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1343. if(!newObject)
  1344. continue;
  1345. newObject->pos = mapPosition;
  1346. newObject->ID = objectTemplate->id;
  1347. newObject->id = objectInstanceID;
  1348. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1349. {
  1350. newObject->subID = objectTemplate->subid;
  1351. }
  1352. newObject->appearance = objectTemplate;
  1353. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1354. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1355. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1356. {
  1357. //TODO: define valid typeName and subtypeName for H3M maps
  1358. //boost::format fmt("%s_%d");
  1359. //fmt % nobj->typeName % nobj->id.getNum();
  1360. boost::format fmt("obj_%d");
  1361. fmt % newObject->id.getNum();
  1362. newObject->instanceName = fmt.str();
  1363. }
  1364. map->addNewObject(newObject);
  1365. }
  1366. std::sort(
  1367. map->heroesOnMap.begin(),
  1368. map->heroesOnMap.end(),
  1369. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1370. {
  1371. return a->subID < b->subID;
  1372. }
  1373. );
  1374. }
  1375. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1376. {
  1377. for(int index = 0; index < number; ++index)
  1378. {
  1379. CreatureID creatureID = reader->readCreature();
  1380. int count = reader->readUInt16();
  1381. // Empty slot
  1382. if(creatureID == CreatureID::NONE)
  1383. continue;
  1384. auto * result = new CStackInstance();
  1385. result->count = count;
  1386. if(creatureID < CreatureID::NONE)
  1387. {
  1388. int value = -creatureID.getNum() - 2;
  1389. assert(value >= 0 && value < 14);
  1390. uint8_t level = value / 2;
  1391. uint8_t upgrade = value % 2;
  1392. //this will happen when random object has random army
  1393. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1394. }
  1395. else
  1396. {
  1397. result->setType(creatureID);
  1398. }
  1399. out->putStack(SlotID(index), result);
  1400. }
  1401. out->validTypes(true);
  1402. }
  1403. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1404. {
  1405. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1406. if(owner == PlayerColor::NEUTRAL)
  1407. {
  1408. object->setOwner(PlayerColor::NEUTRAL);
  1409. return;
  1410. }
  1411. if(!owner.isValidPlayer())
  1412. {
  1413. object->setOwner(PlayerColor::NEUTRAL);
  1414. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1415. return;
  1416. }
  1417. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1418. {
  1419. object->setOwner(PlayerColor::NEUTRAL);
  1420. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1421. );
  1422. return;
  1423. }
  1424. object->setOwner(owner);
  1425. }
  1426. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1427. {
  1428. auto * object = new CGHeroInstance();
  1429. if(features.levelAB)
  1430. {
  1431. unsigned int identifier = reader->readUInt32();
  1432. map->questIdentifierToId[identifier] = objectInstanceID;
  1433. }
  1434. PlayerColor owner = reader->readPlayer();
  1435. object->subID = reader->readHero().getNum();
  1436. //If hero of this type has been predefined, use that as a base.
  1437. //Instance data will overwrite the predefined values where appropriate.
  1438. for(auto & elem : map->predefinedHeroes)
  1439. {
  1440. if(elem->subID == object->subID)
  1441. {
  1442. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1443. delete object;
  1444. object = elem;
  1445. break;
  1446. }
  1447. }
  1448. setOwnerAndValidate(mapPosition, object, owner);
  1449. for(auto & elem : map->disposedHeroes)
  1450. {
  1451. if(elem.heroId == object->getHeroType())
  1452. {
  1453. object->nameCustomTextId = elem.name;
  1454. object->customPortraitSource = elem.portrait;
  1455. break;
  1456. }
  1457. }
  1458. bool hasName = reader->readBool();
  1459. if(hasName)
  1460. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
  1461. if(features.levelSOD)
  1462. {
  1463. bool hasCustomExperience = reader->readBool();
  1464. if(hasCustomExperience)
  1465. object->exp = reader->readUInt32();
  1466. }
  1467. else
  1468. {
  1469. object->exp = reader->readUInt32();
  1470. //0 means "not set" in <=AB maps
  1471. if(!object->exp)
  1472. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1473. }
  1474. bool hasPortrait = reader->readBool();
  1475. if(hasPortrait)
  1476. object->customPortraitSource = reader->readHeroPortrait();
  1477. bool hasSecSkills = reader->readBool();
  1478. if(hasSecSkills)
  1479. {
  1480. if(!object->secSkills.empty())
  1481. {
  1482. if(object->secSkills[0].first != SecondarySkill::NONE)
  1483. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1484. object->secSkills.clear();
  1485. }
  1486. uint32_t skillsCount = reader->readUInt32();
  1487. object->secSkills.resize(skillsCount);
  1488. for(int i = 0; i < skillsCount; ++i)
  1489. {
  1490. object->secSkills[i].first = reader->readSkill();
  1491. object->secSkills[i].second = reader->readUInt8();
  1492. }
  1493. }
  1494. bool hasGarison = reader->readBool();
  1495. if(hasGarison)
  1496. readCreatureSet(object, 7);
  1497. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1498. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1499. loadArtifactsOfHero(object);
  1500. object->patrol.patrolRadius = reader->readUInt8();
  1501. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1502. if(features.levelAB)
  1503. {
  1504. bool hasCustomBiography = reader->readBool();
  1505. if(hasCustomBiography)
  1506. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1507. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1508. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1509. }
  1510. else
  1511. {
  1512. object->gender = EHeroGender::DEFAULT;
  1513. }
  1514. // Spells
  1515. if(features.levelSOD)
  1516. {
  1517. bool hasCustomSpells = reader->readBool();
  1518. if(hasCustomSpells)
  1519. {
  1520. if(!object->spells.empty())
  1521. {
  1522. object->spells.clear();
  1523. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1524. }
  1525. reader->readBitmaskSpells(object->spells, false);
  1526. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1527. }
  1528. }
  1529. else if(features.levelAB)
  1530. {
  1531. //we can read one spell
  1532. SpellID spell = reader->readSpell();
  1533. if(spell != SpellID::NONE)
  1534. object->spells.insert(spell);
  1535. }
  1536. if(features.levelSOD)
  1537. {
  1538. bool hasCustomPrimSkills = reader->readBool();
  1539. if(hasCustomPrimSkills)
  1540. {
  1541. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1542. if(ps->size())
  1543. {
  1544. logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1545. for(const auto & b : *ps)
  1546. object->removeBonus(b);
  1547. }
  1548. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1549. {
  1550. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1551. }
  1552. }
  1553. }
  1554. if (object->subID != MapObjectSubID())
  1555. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1556. else
  1557. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1558. reader->skipZero(16);
  1559. return object;
  1560. }
  1561. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1562. {
  1563. auto * hut = new CGSeerHut();
  1564. uint32_t questsCount = 1;
  1565. if(features.levelHOTA3)
  1566. questsCount = reader->readUInt32();
  1567. //TODO: HotA
  1568. if(questsCount > 1)
  1569. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1570. for(size_t i = 0; i < questsCount; ++i)
  1571. readSeerHutQuest(hut, position, idToBeGiven);
  1572. if(features.levelHOTA3)
  1573. {
  1574. uint32_t repeateableQuestsCount = reader->readUInt32();
  1575. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1576. if(repeateableQuestsCount != 0)
  1577. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1578. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1579. readSeerHutQuest(hut, position, idToBeGiven);
  1580. }
  1581. reader->skipZero(2);
  1582. return hut;
  1583. }
  1584. enum class ESeerHutRewardType : uint8_t
  1585. {
  1586. NOTHING = 0,
  1587. EXPERIENCE = 1,
  1588. MANA_POINTS = 2,
  1589. MORALE = 3,
  1590. LUCK = 4,
  1591. RESOURCES = 5,
  1592. PRIMARY_SKILL = 6,
  1593. SECONDARY_SKILL = 7,
  1594. ARTIFACT = 8,
  1595. SPELL = 9,
  1596. CREATURE = 10,
  1597. };
  1598. enum class EQuestMission {
  1599. NONE = 0,
  1600. LEVEL = 1,
  1601. PRIMARY_SKILL = 2,
  1602. KILL_HERO = 3,
  1603. KILL_CREATURE = 4,
  1604. ARTIFACT = 5,
  1605. ARMY = 6,
  1606. RESOURCES = 7,
  1607. HERO = 8,
  1608. PLAYER = 9,
  1609. HOTA_MULTI = 10,
  1610. // end of H3 missions
  1611. KEYMASTER = 100,
  1612. HOTA_HERO_CLASS = 101,
  1613. HOTA_REACH_DATE = 102
  1614. };
  1615. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1616. {
  1617. EQuestMission missionType = EQuestMission::NONE;
  1618. if(features.levelAB)
  1619. {
  1620. missionType = static_cast<EQuestMission>(readQuest(hut, position));
  1621. }
  1622. else
  1623. {
  1624. //RoE
  1625. auto artID = reader->readArtifact();
  1626. if(artID != ArtifactID::NONE)
  1627. {
  1628. //not none quest
  1629. hut->quest->mission.artifacts.push_back(artID);
  1630. missionType = EQuestMission::ARTIFACT;
  1631. }
  1632. hut->quest->lastDay = -1; //no timeout
  1633. hut->quest->isCustomFirst = false;
  1634. hut->quest->isCustomNext = false;
  1635. hut->quest->isCustomComplete = false;
  1636. }
  1637. if(missionType != EQuestMission::NONE)
  1638. {
  1639. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1640. Rewardable::VisitInfo vinfo;
  1641. auto & reward = vinfo.reward;
  1642. switch(rewardType)
  1643. {
  1644. case ESeerHutRewardType::NOTHING:
  1645. {
  1646. // no-op
  1647. break;
  1648. }
  1649. case ESeerHutRewardType::EXPERIENCE:
  1650. {
  1651. reward.heroExperience = reader->readUInt32();
  1652. break;
  1653. }
  1654. case ESeerHutRewardType::MANA_POINTS:
  1655. {
  1656. reward.manaDiff = reader->readUInt32();
  1657. break;
  1658. }
  1659. case ESeerHutRewardType::MORALE:
  1660. {
  1661. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
  1662. break;
  1663. }
  1664. case ESeerHutRewardType::LUCK:
  1665. {
  1666. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
  1667. break;
  1668. }
  1669. case ESeerHutRewardType::RESOURCES:
  1670. {
  1671. auto rId = reader->readUInt8();
  1672. auto rVal = reader->readUInt32();
  1673. assert(rId < features.resourcesCount);
  1674. reward.resources[rId] = rVal;
  1675. break;
  1676. }
  1677. case ESeerHutRewardType::PRIMARY_SKILL:
  1678. {
  1679. auto rId = reader->readUInt8();
  1680. auto rVal = reader->readUInt8();
  1681. reward.primary.at(rId) = rVal;
  1682. break;
  1683. }
  1684. case ESeerHutRewardType::SECONDARY_SKILL:
  1685. {
  1686. auto rId = reader->readSkill();
  1687. auto rVal = reader->readUInt8();
  1688. reward.secondary[rId] = rVal;
  1689. break;
  1690. }
  1691. case ESeerHutRewardType::ARTIFACT:
  1692. {
  1693. reward.artifacts.push_back(reader->readArtifact());
  1694. break;
  1695. }
  1696. case ESeerHutRewardType::SPELL:
  1697. {
  1698. reward.spells.push_back(reader->readSpell());
  1699. break;
  1700. }
  1701. case ESeerHutRewardType::CREATURE:
  1702. {
  1703. auto rId = reader->readCreature();
  1704. auto rVal = reader->readUInt16();
  1705. reward.creatures.emplace_back(rId, rVal);
  1706. break;
  1707. }
  1708. default:
  1709. {
  1710. assert(0);
  1711. }
  1712. }
  1713. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1714. hut->configuration.info.push_back(vinfo);
  1715. }
  1716. else
  1717. {
  1718. // missionType==255
  1719. reader->skipZero(1);
  1720. }
  1721. }
  1722. int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1723. {
  1724. auto missionId = reader->readUInt8();
  1725. switch(static_cast<EQuestMission>(missionId))
  1726. {
  1727. case EQuestMission::NONE:
  1728. return missionId;
  1729. case EQuestMission::PRIMARY_SKILL:
  1730. {
  1731. for(int x = 0; x < 4; ++x)
  1732. {
  1733. guard->quest->mission.primary[x] = reader->readUInt8();
  1734. }
  1735. break;
  1736. }
  1737. case EQuestMission::LEVEL:
  1738. {
  1739. guard->quest->mission.heroLevel = reader->readUInt32();
  1740. break;
  1741. }
  1742. case EQuestMission::KILL_HERO:
  1743. case EQuestMission::KILL_CREATURE:
  1744. {
  1745. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1746. break;
  1747. }
  1748. case EQuestMission::ARTIFACT:
  1749. {
  1750. int artNumber = reader->readUInt8();
  1751. for(int yy = 0; yy < artNumber; ++yy)
  1752. {
  1753. auto artid = reader->readArtifact();
  1754. guard->quest->mission.artifacts.push_back(artid);
  1755. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1756. }
  1757. break;
  1758. }
  1759. case EQuestMission::ARMY:
  1760. {
  1761. int typeNumber = reader->readUInt8();
  1762. guard->quest->mission.creatures.resize(typeNumber);
  1763. for(int hh = 0; hh < typeNumber; ++hh)
  1764. {
  1765. guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
  1766. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1767. }
  1768. break;
  1769. }
  1770. case EQuestMission::RESOURCES:
  1771. {
  1772. for(int x = 0; x < 7; ++x)
  1773. guard->quest->mission.resources[x] = reader->readUInt32();
  1774. break;
  1775. }
  1776. case EQuestMission::HERO:
  1777. {
  1778. guard->quest->mission.heroes.push_back(reader->readHero());
  1779. break;
  1780. }
  1781. case EQuestMission::PLAYER:
  1782. {
  1783. guard->quest->mission.players.push_back(reader->readPlayer());
  1784. break;
  1785. }
  1786. case EQuestMission::HOTA_MULTI:
  1787. {
  1788. uint32_t missionSubID = reader->readUInt32();
  1789. if(missionSubID == 0)
  1790. {
  1791. missionId = int(EQuestMission::HOTA_HERO_CLASS);
  1792. std::set<HeroClassID> heroClasses;
  1793. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1794. for(auto & hc : heroClasses)
  1795. guard->quest->mission.heroClasses.push_back(hc);
  1796. break;
  1797. }
  1798. if(missionSubID == 1)
  1799. {
  1800. missionId = int(EQuestMission::HOTA_REACH_DATE);
  1801. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1802. break;
  1803. }
  1804. break;
  1805. }
  1806. default:
  1807. {
  1808. assert(0);
  1809. }
  1810. }
  1811. guard->quest->lastDay = reader->readInt32();
  1812. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1813. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1814. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1815. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1816. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1817. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1818. return missionId;
  1819. }
  1820. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1821. {
  1822. auto * object = new CGTownInstance();
  1823. if(features.levelAB)
  1824. object->identifier = reader->readUInt32();
  1825. setOwnerAndValidate(position, object, reader->readPlayer());
  1826. std::optional<FactionID> faction;
  1827. if (objectTemplate->id == Obj::TOWN)
  1828. faction = FactionID(objectTemplate->subid);
  1829. bool hasName = reader->readBool();
  1830. if(hasName)
  1831. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1832. bool hasGarrison = reader->readBool();
  1833. if(hasGarrison)
  1834. readCreatureSet(object, 7);
  1835. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1836. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1837. bool hasCustomBuildings = reader->readBool();
  1838. if(hasCustomBuildings)
  1839. {
  1840. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1841. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1842. }
  1843. // Standard buildings
  1844. else
  1845. {
  1846. bool hasFort = reader->readBool();
  1847. if(hasFort)
  1848. object->builtBuildings.insert(BuildingID::FORT);
  1849. //means that set of standard building should be included
  1850. object->builtBuildings.insert(BuildingID::DEFAULT);
  1851. }
  1852. if(features.levelAB)
  1853. {
  1854. std::set<SpellID> spellsMask;
  1855. reader->readBitmaskSpells(spellsMask, false);
  1856. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1857. }
  1858. {
  1859. std::set<SpellID> spellsMask;
  1860. reader->readBitmaskSpells(spellsMask, true);
  1861. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1862. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1863. //add all spells from mods
  1864. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1865. if(defaultAllowed.count(i))
  1866. object->possibleSpells.emplace_back(i);
  1867. }
  1868. if(features.levelHOTA1)
  1869. {
  1870. // TODO: HOTA support
  1871. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1872. }
  1873. // Read castle events
  1874. uint32_t eventsCount = reader->readUInt32();
  1875. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1876. {
  1877. CCastleEvent event;
  1878. event.name = readBasicString();
  1879. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1880. reader->readResourses(event.resources);
  1881. event.players = reader->readUInt8();
  1882. if(features.levelSOD)
  1883. event.humanAffected = reader->readBool();
  1884. else
  1885. event.humanAffected = true;
  1886. event.computerAffected = reader->readUInt8();
  1887. event.firstOccurence = reader->readUInt16();
  1888. event.nextOccurence = reader->readUInt8();
  1889. reader->skipZero(17);
  1890. // New buildings
  1891. reader->readBitmaskBuildings(event.buildings, faction);
  1892. event.creatures.resize(7);
  1893. for(int i = 0; i < 7; ++i)
  1894. event.creatures[i] = reader->readUInt16();
  1895. reader->skipZero(4);
  1896. object->events.push_back(event);
  1897. }
  1898. if(features.levelSOD)
  1899. {
  1900. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1901. uint8_t alignment = reader->readUInt8();
  1902. if(alignment != 255)
  1903. {
  1904. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1905. {
  1906. if (mapHeader->players[alignment].canAnyonePlay())
  1907. object->alignmentToPlayer = PlayerColor(alignment);
  1908. else
  1909. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1910. }
  1911. else
  1912. {
  1913. // TODO: HOTA support
  1914. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1915. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1916. {
  1917. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1918. }
  1919. else
  1920. {
  1921. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1922. }
  1923. }
  1924. }
  1925. }
  1926. reader->skipZero(3);
  1927. return object;
  1928. }
  1929. void CMapLoaderH3M::readEvents()
  1930. {
  1931. uint32_t eventsCount = reader->readUInt32();
  1932. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1933. {
  1934. CMapEvent event;
  1935. event.name = readBasicString();
  1936. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1937. reader->readResourses(event.resources);
  1938. event.players = reader->readUInt8();
  1939. if(features.levelSOD)
  1940. {
  1941. event.humanAffected = reader->readBool();
  1942. }
  1943. else
  1944. {
  1945. event.humanAffected = true;
  1946. }
  1947. event.computerAffected = reader->readBool();
  1948. event.firstOccurence = reader->readUInt16();
  1949. event.nextOccurence = reader->readUInt8();
  1950. reader->skipZero(17);
  1951. map->events.push_back(event);
  1952. }
  1953. }
  1954. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1955. {
  1956. bool hasMessage = reader->readBool();
  1957. if(hasMessage)
  1958. {
  1959. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1960. bool hasGuards = reader->readBool();
  1961. if(hasGuards)
  1962. readCreatureSet(guards, 7);
  1963. reader->skipZero(4);
  1964. }
  1965. }
  1966. std::string CMapLoaderH3M::readBasicString()
  1967. {
  1968. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1969. }
  1970. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1971. {
  1972. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1973. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1974. if(mapString.empty())
  1975. return "";
  1976. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1977. }
  1978. void CMapLoaderH3M::afterRead()
  1979. {
  1980. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1981. for(auto & p : map->players)
  1982. {
  1983. int3 posOfMainTown = p.posOfMainTown;
  1984. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1985. {
  1986. const TerrainTile & t = map->getTile(posOfMainTown);
  1987. const CGObjectInstance * mainTown = nullptr;
  1988. for(auto * obj : t.visitableObjects)
  1989. {
  1990. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1991. {
  1992. mainTown = obj;
  1993. break;
  1994. }
  1995. }
  1996. if(mainTown == nullptr)
  1997. continue;
  1998. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1999. }
  2000. }
  2001. }
  2002. VCMI_LIB_NAMESPACE_END