MapFormatJson.cpp 35 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  25. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../modding/ModUtility.h"
  31. #include "../spells/CSpellHandler.h"
  32. #include "../CSkillHandler.h"
  33. #include "../constants/StringConstants.h"
  34. #include "../serializer/JsonDeserializer.h"
  35. #include "../serializer/JsonSerializer.h"
  36. #include "../Languages.h"
  37. VCMI_LIB_NAMESPACE_BEGIN
  38. class MapObjectResolver: public IInstanceResolver
  39. {
  40. public:
  41. MapObjectResolver(const CMapFormatJson * owner_);
  42. si32 decode (const std::string & identifier) const override;
  43. std::string encode(si32 identifier) const override;
  44. private:
  45. const CMapFormatJson * owner;
  46. };
  47. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  48. owner(owner_)
  49. {
  50. }
  51. si32 MapObjectResolver::decode(const std::string & identifier) const
  52. {
  53. //always decode as ObjectInstanceID
  54. auto it = owner->map->instanceNames.find(identifier);
  55. if(it != owner->map->instanceNames.end())
  56. {
  57. return (*it).second->id.getNum();
  58. }
  59. else
  60. {
  61. logGlobal->error("Object not found: %s", identifier);
  62. return -1;
  63. }
  64. }
  65. std::string MapObjectResolver::encode(si32 identifier) const
  66. {
  67. ObjectInstanceID id;
  68. //use h3m questIdentifiers if they are present
  69. if(owner->map->questIdentifierToId.empty())
  70. {
  71. id = ObjectInstanceID(identifier);
  72. }
  73. else
  74. {
  75. id = owner->map->questIdentifierToId[identifier];
  76. }
  77. si32 oid = id.getNum();
  78. if(oid < 0 || oid >= owner->map->objects.size())
  79. {
  80. logGlobal->error("Cannot get object with id %d", oid);
  81. return "";
  82. }
  83. return owner->map->objects[oid]->instanceName;
  84. }
  85. namespace HeaderDetail
  86. {
  87. static const std::vector<std::string> difficultyMap =
  88. {
  89. "EASY",
  90. "NORMAL",
  91. "HARD",
  92. "EXPERT",
  93. "IMPOSSIBLE"
  94. };
  95. enum class ECanPlay
  96. {
  97. NONE = 0,
  98. PLAYER_OR_AI = 1,
  99. PLAYER_ONLY = 2,
  100. AI_ONLY = 3
  101. };
  102. static const std::vector<std::string> canPlayMap =
  103. {
  104. "",
  105. "PlayerOrAI",
  106. "PlayerOnly",
  107. "AIOnly"
  108. };
  109. }
  110. namespace TriggeredEventsDetail
  111. {
  112. static const std::array conditionNames =
  113. {
  114. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  115. "control", "destroy", "transport", "daysPassed",
  116. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  117. };
  118. static const std::array typeNames = { "victory", "defeat" };
  119. static EventCondition JsonToCondition(const JsonNode & node)
  120. {
  121. EventCondition event;
  122. const auto & conditionName = node.Vector()[0].String();
  123. auto pos = vstd::find_pos(conditionNames, conditionName);
  124. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  125. if (node.Vector().size() > 1)
  126. {
  127. const JsonNode & data = node.Vector()[1];
  128. event.objectInstanceName = data["object"].String();
  129. event.value = data["value"].Integer();
  130. switch (event.condition)
  131. {
  132. case EventCondition::HAVE_ARTIFACT:
  133. case EventCondition::TRANSPORT:
  134. event.objectType = ArtifactID(ArtifactID::decode(data["type"].String()));
  135. break;
  136. case EventCondition::HAVE_CREATURES:
  137. event.objectType = CreatureID(CreatureID::decode(data["type"].String()));
  138. break;
  139. case EventCondition::HAVE_RESOURCES:
  140. event.objectType = GameResID(GameResID::decode(data["type"].String()));
  141. break;
  142. case EventCondition::HAVE_BUILDING:
  143. event.objectType = BuildingID(BuildingID::decode(data["type"].String()));
  144. break;
  145. case EventCondition::CONTROL:
  146. case EventCondition::DESTROY:
  147. event.objectType = MapObjectID(MapObjectID::decode(data["type"].String()));
  148. break;
  149. }
  150. if (!data["position"].isNull())
  151. {
  152. const auto & position = data["position"].Vector();
  153. event.position.x = static_cast<si32>(position.at(0).Float());
  154. event.position.y = static_cast<si32>(position.at(1).Float());
  155. event.position.z = static_cast<si32>(position.at(2).Float());
  156. }
  157. }
  158. return event;
  159. }
  160. static JsonNode ConditionToJson(const EventCondition & event)
  161. {
  162. JsonNode json;
  163. JsonVector & asVector = json.Vector();
  164. JsonNode condition;
  165. condition.String() = conditionNames.at(event.condition);
  166. asVector.push_back(condition);
  167. JsonNode data;
  168. if(!event.objectInstanceName.empty())
  169. data["object"].String() = event.objectInstanceName;
  170. data["type"].String() = event.objectType.toString();
  171. data["value"].Integer() = event.value;
  172. if(event.position != int3(-1, -1, -1))
  173. {
  174. auto & position = data["position"].Vector();
  175. position.resize(3);
  176. position[0].Float() = event.position.x;
  177. position[1].Float() = event.position.y;
  178. position[2].Float() = event.position.z;
  179. }
  180. if(!data.isNull())
  181. asVector.push_back(data);
  182. return json;
  183. }
  184. }//namespace TriggeredEventsDetail
  185. namespace TerrainDetail
  186. {
  187. static const std::array<char, 4> flipCodes =
  188. {
  189. '_', '-', '|', '+'
  190. };
  191. }
  192. ///CMapFormatJson
  193. const int CMapFormatJson::VERSION_MAJOR = 2;
  194. const int CMapFormatJson::VERSION_MINOR = 0;
  195. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  196. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  197. const std::string CMapFormatJson::TERRAIN_FILE_NAMES[2] = {"surface_terrain.json", "underground_terrain.json"};
  198. CMapFormatJson::CMapFormatJson():
  199. fileVersionMajor(0), fileVersionMinor(0),
  200. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  201. map(nullptr), mapHeader(nullptr)
  202. {
  203. }
  204. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  205. {
  206. for(const auto & object : VLC->terrainTypeHandler->objects)
  207. {
  208. if(object->shortIdentifier == code)
  209. return const_cast<TerrainType *>(object.get());
  210. }
  211. return nullptr;
  212. }
  213. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  214. {
  215. for(const auto & object : VLC->riverTypeHandler->objects)
  216. {
  217. if (object->shortIdentifier == code)
  218. return const_cast<RiverType *>(object.get());
  219. }
  220. return nullptr;
  221. }
  222. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  223. {
  224. for(const auto & object : VLC->roadTypeHandler->objects)
  225. {
  226. if (object->shortIdentifier == code)
  227. return const_cast<RoadType *>(object.get());
  228. }
  229. return nullptr;
  230. }
  231. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  232. {
  233. std::set<FactionID> temp;
  234. if(handler.saving)
  235. {
  236. for(auto faction : VLC->townh->objects)
  237. if(faction->town && vstd::contains(value, faction->getId()))
  238. temp.insert(faction->getId());
  239. }
  240. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp);
  241. if(!handler.saving)
  242. value = temp;
  243. }
  244. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  245. {
  246. handler.serializeStruct("name", mapHeader->name);
  247. handler.serializeStruct("description", mapHeader->description);
  248. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  249. //todo: support arbitrary percentage
  250. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  251. serializePlayerInfo(handler);
  252. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  253. handler.serializeStruct("victoryMessage", mapHeader->victoryMessage);
  254. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  255. handler.serializeStruct("defeatMessage", mapHeader->defeatMessage);
  256. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  257. }
  258. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  259. {
  260. auto playersData = handler.enterStruct("players");
  261. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  262. {
  263. PlayerInfo & info = mapHeader->players[player];
  264. if(handler.saving)
  265. {
  266. if(!info.canAnyonePlay())
  267. continue;
  268. }
  269. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  270. if(!handler.saving)
  271. {
  272. if(handler.getCurrent().isNull())
  273. {
  274. info.canComputerPlay = false;
  275. info.canHumanPlay = false;
  276. continue;
  277. }
  278. }
  279. serializeAllowedFactions(handler, info.allowedFactions);
  280. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  281. if(handler.saving)
  282. {
  283. if(info.canComputerPlay)
  284. {
  285. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  286. }
  287. else
  288. {
  289. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  290. }
  291. }
  292. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  293. if(!handler.saving)
  294. {
  295. switch(canPlay)
  296. {
  297. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  298. info.canComputerPlay = true;
  299. info.canHumanPlay = true;
  300. break;
  301. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  302. info.canComputerPlay = false;
  303. info.canHumanPlay = true;
  304. break;
  305. case HeaderDetail::ECanPlay::AI_ONLY:
  306. info.canComputerPlay = true;
  307. info.canHumanPlay = false;
  308. break;
  309. default:
  310. info.canComputerPlay = false;
  311. info.canHumanPlay = false;
  312. break;
  313. }
  314. }
  315. //saving whole structure only if position is valid
  316. if(!handler.saving || info.posOfMainTown.valid())
  317. {
  318. auto mainTown = handler.enterStruct("mainTown");
  319. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  320. handler.serializeInt("x", info.posOfMainTown.x, -1);
  321. handler.serializeInt("y", info.posOfMainTown.y, -1);
  322. handler.serializeInt("l", info.posOfMainTown.z, -1);
  323. }
  324. if(!handler.saving)
  325. {
  326. info.hasMainTown = info.posOfMainTown.valid();
  327. }
  328. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  329. //heroes
  330. if(handler.saving)
  331. {
  332. //ignoring heroesNames and saving from actual map objects
  333. //TODO: optimize
  334. for(auto & obj : map->objects)
  335. {
  336. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  337. {
  338. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  339. auto heroes = handler.enterStruct("heroes");
  340. if(hero)
  341. {
  342. auto heroData = handler.enterStruct(hero->instanceName);
  343. heroData->serializeString("name", hero->nameCustomTextId);
  344. if(hero->ID == Obj::HERO)
  345. {
  346. std::string temp;
  347. if(hero->type)
  348. temp = hero->type->getJsonKey();
  349. else
  350. temp = hero->getHeroType().toEntity(VLC)->getJsonKey();
  351. handler.serializeString("type", temp);
  352. }
  353. }
  354. }
  355. }
  356. }
  357. else
  358. {
  359. info.heroesNames.clear();
  360. auto heroes = handler.enterStruct("heroes");
  361. for(const auto & hero : handler.getCurrent().Struct())
  362. {
  363. const JsonNode & data = hero.second;
  364. const std::string instanceName = hero.first;
  365. SHeroName hname;
  366. hname.heroId = HeroTypeID::NONE;
  367. std::string rawId = data["type"].String();
  368. if(!rawId.empty())
  369. hname.heroId = HeroTypeID(HeroTypeID::decode(rawId));
  370. hname.heroName = data["name"].String();
  371. if(instanceName == info.mainHeroInstance)
  372. {
  373. //this is main hero
  374. info.mainCustomHeroNameTextId = hname.heroName;
  375. info.hasRandomHero = (hname.heroId == HeroTypeID::NONE);
  376. info.mainCustomHeroId = hname.heroId;
  377. info.mainCustomHeroPortrait = HeroTypeID::NONE;
  378. //todo:mainHeroPortrait
  379. }
  380. info.heroesNames.push_back(hname);
  381. }
  382. }
  383. handler.serializeBool("randomFaction", info.isFactionRandom);
  384. }
  385. }
  386. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  387. {
  388. auto teams = handler.enterArray("teams");
  389. const JsonNode & src = teams->getCurrent();
  390. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  391. {
  392. // No alliances
  393. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  394. logGlobal->error("Invalid teams field type");
  395. mapHeader->howManyTeams = 0;
  396. for(auto & player : mapHeader->players)
  397. if(player.canAnyonePlay())
  398. player.team = TeamID(mapHeader->howManyTeams++);
  399. }
  400. else
  401. {
  402. const JsonVector & srcVector = src.Vector();
  403. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  404. for(int team = 0; team < mapHeader->howManyTeams; team++)
  405. for(const JsonNode & playerData : srcVector[team].Vector())
  406. {
  407. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  408. if(player.isValidPlayer())
  409. if(mapHeader->players[player.getNum()].canAnyonePlay())
  410. mapHeader->players[player.getNum()].team = TeamID(team);
  411. }
  412. for(PlayerInfo & player : mapHeader->players)
  413. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  414. player.team = TeamID(mapHeader->howManyTeams++);
  415. }
  416. }
  417. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  418. {
  419. std::vector<std::set<PlayerColor>> teamsData;
  420. teamsData.resize(mapHeader->howManyTeams);
  421. //get raw data
  422. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  423. {
  424. const PlayerInfo & player = mapHeader->players.at(idx);
  425. int team = player.team.getNum();
  426. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  427. teamsData.at(team).insert(PlayerColor(idx));
  428. }
  429. //remove single-member teams
  430. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  431. {
  432. return elem.size() <= 1;
  433. });
  434. if(!teamsData.empty())
  435. {
  436. JsonNode dest;
  437. //construct output
  438. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  439. for(const std::set<PlayerColor> & teamData : teamsData)
  440. {
  441. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  442. for(const PlayerColor & player : teamData)
  443. {
  444. JsonNode member(JsonNode::JsonType::DATA_STRING);
  445. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  446. team.Vector().push_back(std::move(member));
  447. }
  448. dest.Vector().push_back(std::move(team));
  449. }
  450. handler.serializeRaw("teams", dest, std::nullopt);
  451. }
  452. }
  453. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  454. {
  455. const JsonNode & input = handler.getCurrent();
  456. mapHeader->triggeredEvents.clear();
  457. for(const auto & entry : input["triggeredEvents"].Struct())
  458. {
  459. TriggeredEvent event;
  460. event.identifier = entry.first;
  461. readTriggeredEvent(event, entry.second);
  462. mapHeader->triggeredEvents.push_back(event);
  463. }
  464. }
  465. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  466. {
  467. using namespace TriggeredEventsDetail;
  468. event.onFulfill.jsonDeserialize(source["message"]);
  469. event.description.jsonDeserialize(source["description"]);
  470. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  471. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  472. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  473. }
  474. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  475. {
  476. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  477. for(const auto & event : mapHeader->triggeredEvents)
  478. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  479. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  480. }
  481. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  482. {
  483. using namespace TriggeredEventsDetail;
  484. if(!event.onFulfill.empty())
  485. event.onFulfill.jsonSerialize(dest["message"]);
  486. if(!event.description.empty())
  487. event.description.jsonSerialize(dest["description"]);
  488. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  489. if(!event.effect.toOtherMessage.empty())
  490. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  491. dest["condition"] = event.trigger.toJson(ConditionToJson);
  492. }
  493. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  494. {
  495. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  496. const JsonNode & data = handler.getCurrent();
  497. for(const auto & entry : data.Struct())
  498. {
  499. HeroTypeID type(HeroTypeID::decode(entry.first));
  500. std::set<PlayerColor> mask;
  501. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  502. {
  503. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  504. if(player.isValidPlayer())
  505. mask.insert(player);
  506. }
  507. if(!mask.empty() && mask.size() != PlayerColor::PLAYER_LIMIT_I && type.getNum() >= 0)
  508. {
  509. DisposedHero hero;
  510. hero.heroId = type;
  511. hero.players = mask;
  512. //name and portrait are not used
  513. map->disposedHeroes.push_back(hero);
  514. }
  515. }
  516. }
  517. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  518. {
  519. if(map->disposedHeroes.empty())
  520. return;
  521. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  522. for(DisposedHero & hero : map->disposedHeroes)
  523. {
  524. std::string type = HeroTypeID::encode(hero.heroId.getNum());
  525. auto definition = definitions->enterStruct(type);
  526. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  527. definition->serializeIdArray("availableFor", hero.players);
  528. }
  529. }
  530. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  531. {
  532. auto rumors = handler.enterArray("rumors");
  533. rumors.serializeStruct(map->rumors);
  534. }
  535. void CMapFormatJson::serializeTimedEvents(JsonSerializeFormat & handler)
  536. {
  537. auto events = handler.enterArray("events");
  538. std::vector<CMapEvent> temp(map->events.begin(), map->events.end());
  539. events.serializeStruct(temp);
  540. map->events.assign(temp.begin(), temp.end());
  541. }
  542. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  543. {
  544. //todo:serializePredefinedHeroes
  545. if(handler.saving)
  546. {
  547. if(!map->predefinedHeroes.empty())
  548. {
  549. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  550. for(auto & hero : map->predefinedHeroes)
  551. {
  552. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  553. hero->serializeJsonDefinition(handler);
  554. }
  555. }
  556. }
  557. else
  558. {
  559. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  560. const JsonNode & data = handler.getCurrent();
  561. for(const auto & p : data.Struct())
  562. {
  563. auto predefinedHero = handler.enterStruct(p.first);
  564. auto * hero = new CGHeroInstance();
  565. hero->ID = Obj::HERO;
  566. hero->setHeroTypeName(p.first);
  567. hero->serializeJsonDefinition(handler);
  568. map->predefinedHeroes.emplace_back(hero);
  569. }
  570. }
  571. }
  572. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  573. {
  574. serializeRumors(handler);
  575. serializeTimedEvents(handler);
  576. serializePredefinedHeroes(handler);
  577. handler.serializeLIC("allowedAbilities", &SecondarySkill::decode, &SecondarySkill::encode, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  578. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  579. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
  580. //todo:events
  581. }
  582. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  583. {
  584. readDisposedHeroes(handler);
  585. serializeOptions(handler);
  586. }
  587. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  588. {
  589. writeDisposedHeroes(handler);
  590. serializeOptions(handler);
  591. }
  592. ///CMapPatcher
  593. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  594. {
  595. //todo: update map patches and change this
  596. fileVersionMajor = 0;
  597. fileVersionMinor = 0;
  598. }
  599. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  600. {
  601. map = nullptr;
  602. mapHeader = header.get();
  603. if (!input.isNull())
  604. readPatchData();
  605. }
  606. void CMapPatcher::readPatchData()
  607. {
  608. JsonDeserializer handler(mapObjectResolver.get(), input);
  609. readTriggeredEvents(handler);
  610. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  611. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  612. handler.serializeStruct("victoryString", mapHeader->victoryMessage);
  613. handler.serializeStruct("defeatString", mapHeader->defeatMessage);
  614. }
  615. ///CMapLoaderJson
  616. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  617. : buffer(stream)
  618. , ioApi(new CProxyROIOApi(buffer))
  619. , loader("", "_", ioApi)
  620. {
  621. }
  622. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  623. {
  624. LOG_TRACE(logGlobal);
  625. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  626. map = result.get();
  627. mapHeader = map;
  628. readMap();
  629. return result;
  630. }
  631. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  632. {
  633. LOG_TRACE(logGlobal);
  634. map = nullptr;
  635. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  636. mapHeader = result.get();
  637. readHeader(false);
  638. return result;
  639. }
  640. bool CMapLoaderJson::isExistArchive(const std::string & archiveFilename)
  641. {
  642. return loader.existsResource(JsonPath::builtin(archiveFilename));
  643. }
  644. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  645. {
  646. JsonPath resource = JsonPath::builtin(archiveFilename);
  647. if(!loader.existsResource(resource))
  648. throw std::runtime_error(archiveFilename+" not found");
  649. auto data = loader.load(resource)->readAll();
  650. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  651. return res;
  652. }
  653. void CMapLoaderJson::readMap()
  654. {
  655. LOG_TRACE(logGlobal);
  656. readHeader(true);
  657. map->initTerrain();
  658. readTerrain();
  659. readObjects();
  660. map->calculateGuardingGreaturePositions();
  661. }
  662. void CMapLoaderJson::readHeader(const bool complete)
  663. {
  664. //do not use map field here, use only mapHeader
  665. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  666. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  667. if(fileVersionMajor > VERSION_MAJOR)
  668. {
  669. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  670. throw std::runtime_error("Unsupported map format version");
  671. }
  672. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  673. if(fileVersionMinor > VERSION_MINOR)
  674. {
  675. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  676. }
  677. JsonDeserializer handler(mapObjectResolver.get(), header);
  678. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  679. //loading mods
  680. if(!header["mods"].isNull())
  681. {
  682. for(auto & mod : header["mods"].Vector())
  683. {
  684. ModVerificationInfo info;
  685. info.version = CModVersion::fromString(mod["version"].String());
  686. info.checksum = mod["checksum"].Integer();
  687. info.name = mod["name"].String();
  688. info.parent = mod["parent"].String();
  689. info.impactsGameplay = true;
  690. if(!mod["modId"].isNull())
  691. mapHeader->mods[mod["modId"].String()] = info;
  692. else
  693. mapHeader->mods[mod["name"].String()] = info;
  694. }
  695. }
  696. //todo: multilevel map load support
  697. {
  698. auto levels = handler.enterStruct("mapLevels");
  699. {
  700. auto surface = handler.enterStruct("surface");
  701. handler.serializeInt("height", mapHeader->height);
  702. handler.serializeInt("width", mapHeader->width);
  703. }
  704. {
  705. auto underground = handler.enterStruct("underground");
  706. mapHeader->twoLevel = !underground->getCurrent().isNull();
  707. }
  708. }
  709. serializeHeader(handler);
  710. readTriggeredEvents(handler);
  711. readTeams(handler);
  712. //TODO: check mods
  713. if(complete)
  714. readOptions(handler);
  715. readTranslations();
  716. }
  717. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  718. {
  719. try
  720. {
  721. using namespace TerrainDetail;
  722. {//terrain type
  723. const std::string typeCode = src.substr(0, 2);
  724. tile.terType = getTerrainByCode(typeCode);
  725. }
  726. int startPos = 2; //0+typeCode fixed length
  727. {//terrain view
  728. int pos = startPos;
  729. while (isdigit(src.at(pos)))
  730. pos++;
  731. int len = pos - startPos;
  732. if (len <= 0)
  733. throw std::runtime_error("Invalid terrain view in " + src);
  734. const std::string rawCode = src.substr(startPos, len);
  735. tile.terView = atoi(rawCode.c_str());
  736. startPos += len;
  737. }
  738. {//terrain flip
  739. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  740. if (terrainFlip < 0)
  741. throw std::runtime_error("Invalid terrain flip in " + src);
  742. else
  743. tile.extTileFlags = terrainFlip;
  744. }
  745. if (startPos >= src.size())
  746. return;
  747. bool hasRoad = true;
  748. {//road type
  749. const std::string typeCode = src.substr(startPos, 2);
  750. startPos += 2;
  751. tile.roadType = getRoadByCode(typeCode);
  752. if(!tile.roadType) //it's not a road, it's a river
  753. {
  754. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  755. tile.riverType = getRiverByCode(typeCode);
  756. hasRoad = false;
  757. if(!tile.riverType)
  758. {
  759. throw std::runtime_error("Invalid river type in " + src);
  760. }
  761. }
  762. }
  763. if (hasRoad)
  764. {//road dir
  765. int pos = startPos;
  766. while (isdigit(src.at(pos)))
  767. pos++;
  768. int len = pos - startPos;
  769. if (len <= 0)
  770. throw std::runtime_error("Invalid road dir in " + src);
  771. const std::string rawCode = src.substr(startPos, len);
  772. tile.roadDir = atoi(rawCode.c_str());
  773. startPos += len;
  774. }
  775. if (hasRoad)
  776. {//road flip
  777. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  778. if (flip < 0)
  779. throw std::runtime_error("Invalid road flip in " + src);
  780. else
  781. tile.extTileFlags |= (flip << 4);
  782. }
  783. if (startPos >= src.size())
  784. return;
  785. if (hasRoad)
  786. {//river type
  787. const std::string typeCode = src.substr(startPos, 2);
  788. startPos += 2;
  789. tile.riverType = getRiverByCode(typeCode);
  790. }
  791. {//river dir
  792. int pos = startPos;
  793. while (isdigit(src.at(pos)))
  794. pos++;
  795. int len = pos - startPos;
  796. if (len <= 0)
  797. throw std::runtime_error("Invalid river dir in " + src);
  798. const std::string rawCode = src.substr(startPos, len);
  799. tile.riverDir = atoi(rawCode.c_str());
  800. startPos += len;
  801. }
  802. {//river flip
  803. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  804. if (flip < 0)
  805. throw std::runtime_error("Invalid road flip in " + src);
  806. else
  807. tile.extTileFlags |= (flip << 2);
  808. }
  809. }
  810. catch (const std::exception &)
  811. {
  812. logGlobal->error("Failed to read terrain tile: %s");
  813. }
  814. }
  815. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  816. {
  817. int3 pos(0, 0, index);
  818. const JsonVector & rows = src.Vector();
  819. if(rows.size() != map->height)
  820. throw std::runtime_error("Invalid terrain data");
  821. for(pos.y = 0; pos.y < map->height; pos.y++)
  822. {
  823. const JsonVector & tiles = rows[pos.y].Vector();
  824. if(tiles.size() != map->width)
  825. throw std::runtime_error("Invalid terrain data");
  826. for(pos.x = 0; pos.x < map->width; pos.x++)
  827. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  828. }
  829. }
  830. void CMapLoaderJson::readTerrain()
  831. {
  832. {
  833. const JsonNode surface = getFromArchive(TERRAIN_FILE_NAMES[0]);
  834. readTerrainLevel(surface, 0);
  835. }
  836. if(map->twoLevel)
  837. {
  838. const JsonNode underground = getFromArchive(TERRAIN_FILE_NAMES[1]);
  839. readTerrainLevel(underground, 1);
  840. }
  841. map->calculateWaterContent();
  842. }
  843. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  844. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  845. {
  846. }
  847. void CMapLoaderJson::MapObjectLoader::construct()
  848. {
  849. //TODO:consider move to ObjectTypeHandler
  850. //find type handler
  851. std::string typeName = configuration["type"].String();
  852. std::string subtypeName = configuration["subtype"].String();
  853. if(typeName.empty())
  854. {
  855. logGlobal->error("Object type missing");
  856. logGlobal->debug(configuration.toJson());
  857. return;
  858. }
  859. int3 pos;
  860. pos.x = static_cast<si32>(configuration["x"].Float());
  861. pos.y = static_cast<si32>(configuration["y"].Float());
  862. pos.z = static_cast<si32>(configuration["l"].Float());
  863. //special case for grail
  864. if(typeName == "grail")
  865. {
  866. owner->map->grailPos = pos;
  867. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  868. return;
  869. }
  870. else if(subtypeName.empty())
  871. {
  872. logGlobal->error("Object subtype missing");
  873. logGlobal->debug(configuration.toJson());
  874. return;
  875. }
  876. auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
  877. auto * appearance = new ObjectTemplate;
  878. appearance->id = Obj(handler->getIndex());
  879. appearance->subid = handler->getSubIndex();
  880. appearance->readJson(configuration["template"], false);
  881. // Will be destroyed soon and replaced with shared template
  882. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  883. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  884. instance->instanceName = jsonKey;
  885. instance->pos = pos;
  886. owner->map->addNewObject(instance);
  887. }
  888. void CMapLoaderJson::MapObjectLoader::configure()
  889. {
  890. if(nullptr == instance)
  891. return;
  892. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  893. instance->serializeJson(handler);
  894. //artifact instance serialization requires access to Map object, handle it here for now
  895. //todo: find better solution for artifact instance serialization
  896. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  897. {
  898. ArtifactID artID = ArtifactID::NONE;
  899. SpellID spellID = SpellID::NONE;
  900. if(art->ID == Obj::SPELL_SCROLL)
  901. {
  902. auto spellIdentifier = configuration["options"]["spell"].String();
  903. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
  904. if(rawId)
  905. spellID = rawId.value();
  906. else
  907. spellID = 0;
  908. artID = ArtifactID::SPELL_SCROLL;
  909. }
  910. else if(art->ID == Obj::ARTIFACT)
  911. {
  912. //specific artifact
  913. artID = art->getArtifact();
  914. }
  915. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
  916. }
  917. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  918. {
  919. auto o = handler.enterStruct("options");
  920. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  921. }
  922. }
  923. void CMapLoaderJson::readObjects()
  924. {
  925. LOG_TRACE(logGlobal);
  926. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  927. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  928. //get raw data
  929. for(auto & p : data.Struct())
  930. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  931. for(auto & ptr : loaders)
  932. ptr->construct();
  933. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  934. for(auto & ptr : loaders)
  935. ptr->configure();
  936. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  937. {
  938. return a->getObjTypeIndex() < b->getObjTypeIndex();
  939. });
  940. }
  941. void CMapLoaderJson::readTranslations()
  942. {
  943. std::list<Languages::Options> languages{Languages::getLanguageList().begin(), Languages::getLanguageList().end()};
  944. for(auto & language : Languages::getLanguageList())
  945. {
  946. if(isExistArchive(language.identifier + ".json"))
  947. mapHeader->translations.Struct()[language.identifier] = getFromArchive(language.identifier + ".json");
  948. }
  949. mapHeader->registerMapStrings();
  950. }
  951. ///CMapSaverJson
  952. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  953. : buffer(stream)
  954. , ioApi(new CProxyIOApi(buffer))
  955. , saver(ioApi, "_")
  956. {
  957. fileVersionMajor = VERSION_MAJOR;
  958. fileVersionMinor = VERSION_MINOR;
  959. }
  960. //must be instantiated in .cpp file for access to complete types of all member fields
  961. CMapSaverJson::~CMapSaverJson() = default;
  962. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  963. {
  964. std::ostringstream out;
  965. JsonWriter writer(out);
  966. writer.writeNode(data);
  967. out.flush();
  968. {
  969. auto s = out.str();
  970. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  971. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  972. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  973. }
  974. }
  975. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  976. {
  977. this->map = map.get();
  978. this->mapHeader = this->map;
  979. writeHeader();
  980. writeTerrain();
  981. writeObjects();
  982. }
  983. void CMapSaverJson::writeHeader()
  984. {
  985. logGlobal->trace("Saving header");
  986. JsonNode header;
  987. JsonSerializer handler(mapObjectResolver.get(), header);
  988. header["versionMajor"].Float() = VERSION_MAJOR;
  989. header["versionMinor"].Float() = VERSION_MINOR;
  990. //write mods
  991. JsonNode & mods = header["mods"];
  992. for(const auto & mod : mapHeader->mods)
  993. {
  994. JsonNode modWriter;
  995. modWriter["modId"].String() = mod.first;
  996. modWriter["name"].String() = mod.second.name;
  997. modWriter["parent"].String() = mod.second.parent;
  998. modWriter["version"].String() = mod.second.version.toString();
  999. modWriter["checksum"].Integer() = mod.second.checksum;
  1000. mods.Vector().push_back(modWriter);
  1001. }
  1002. //todo: multilevel map save support
  1003. JsonNode & levels = header["mapLevels"];
  1004. levels["surface"]["height"].Float() = mapHeader->height;
  1005. levels["surface"]["width"].Float() = mapHeader->width;
  1006. levels["surface"]["index"].Float() = 0;
  1007. if(mapHeader->twoLevel)
  1008. {
  1009. levels["underground"]["height"].Float() = mapHeader->height;
  1010. levels["underground"]["width"].Float() = mapHeader->width;
  1011. levels["underground"]["index"].Float() = 1;
  1012. }
  1013. serializeHeader(handler);
  1014. writeTriggeredEvents(handler);
  1015. writeTeams(handler);
  1016. writeOptions(handler);
  1017. writeTranslations();
  1018. addToArchive(header, HEADER_FILE_NAME);
  1019. }
  1020. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1021. {
  1022. using namespace TerrainDetail;
  1023. std::ostringstream out;
  1024. out.setf(std::ios::dec, std::ios::basefield);
  1025. out.unsetf(std::ios::showbase);
  1026. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1027. if(tile.roadType->getId() != Road::NO_ROAD)
  1028. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1029. if(tile.riverType->getId() != River::NO_RIVER)
  1030. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1031. return out.str();
  1032. }
  1033. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1034. {
  1035. JsonNode data;
  1036. int3 pos(0,0,index);
  1037. data.Vector().resize(map->height);
  1038. for(pos.y = 0; pos.y < map->height; pos.y++)
  1039. {
  1040. JsonNode & row = data.Vector()[pos.y];
  1041. row.Vector().resize(map->width);
  1042. for(pos.x = 0; pos.x < map->width; pos.x++)
  1043. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1044. }
  1045. return data;
  1046. }
  1047. void CMapSaverJson::writeTerrain()
  1048. {
  1049. logGlobal->trace("Saving terrain");
  1050. //todo: multilevel map save support
  1051. JsonNode surface = writeTerrainLevel(0);
  1052. addToArchive(surface, TERRAIN_FILE_NAMES[0]);
  1053. if(map->twoLevel)
  1054. {
  1055. JsonNode underground = writeTerrainLevel(1);
  1056. addToArchive(underground, TERRAIN_FILE_NAMES[1]);
  1057. }
  1058. }
  1059. void CMapSaverJson::writeObjects()
  1060. {
  1061. logGlobal->trace("Saving objects");
  1062. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1063. JsonSerializer handler(mapObjectResolver.get(), data);
  1064. for(CGObjectInstance * obj : map->objects)
  1065. {
  1066. //logGlobal->trace("\t%s", obj->instanceName);
  1067. auto temp = handler.enterStruct(obj->instanceName);
  1068. obj->serializeJson(handler);
  1069. }
  1070. if(map->grailPos.valid())
  1071. {
  1072. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1073. grail["type"].String() = "grail";
  1074. grail["x"].Float() = map->grailPos.x;
  1075. grail["y"].Float() = map->grailPos.y;
  1076. grail["l"].Float() = map->grailPos.z;
  1077. grail["options"]["radius"].Float() = map->grailRadius;
  1078. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1079. data[grailId] = grail;
  1080. }
  1081. //cleanup empty options
  1082. for(auto & p : data.Struct())
  1083. {
  1084. JsonNode & obj = p.second;
  1085. if(obj["options"].Struct().empty())
  1086. obj.Struct().erase("options");
  1087. }
  1088. addToArchive(data, OBJECTS_FILE_NAME);
  1089. }
  1090. void CMapSaverJson::writeTranslations()
  1091. {
  1092. for(auto & s : mapHeader->translations.Struct())
  1093. {
  1094. auto & language = s.first;
  1095. if(Languages::getLanguageOptions(language).identifier.empty())
  1096. {
  1097. logGlobal->error("Serializing of unsupported language %s is not permitted", language);
  1098. continue;;
  1099. }
  1100. logGlobal->trace("Saving translations, language: %s", language);
  1101. addToArchive(s.second, language + ".json");
  1102. }
  1103. }
  1104. VCMI_LIB_NAMESPACE_END