| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | #pragma once#include "../GameConstants.h"/* * ObjectTemplate.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */class CBinaryReader;class CLegacyConfigParser;class JsonNode;class int3;class DLL_LINKAGE ObjectTemplate{	enum EBlockMapBits	{		VISIBLE = 1,		VISITABLE = 2,		BLOCKED = 4	};	/// tiles that are covered by this object, uses EBlockMapBits enum as flags	std::vector<std::vector<ui8>> usedTiles;	/// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)	ui8 visitDir;	/// list of terrains on which this object can be placed	std::set<ETerrainType> allowedTerrains;public:	/// H3 ID/subID of this object	Obj id;	si32 subid;	/// print priority, objects with higher priority will be print first, below everything else	si32 printPriority;	/// animation file that should be used to display object	std::string animationFile;	/// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data	std::string stringID;	ui32 getWidth() const;	ui32 getHeight() const;	void setSize(ui32 width, ui32 height);	bool isVisitable() const;	// Checks object used tiles	// Position is relative to bottom-right corner of the object, can not be negative	bool isWithin(si32 X, si32 Y) const;	bool isVisitableAt(si32 X, si32 Y) const;	bool isVisibleAt(si32 X, si32 Y) const;	bool isBlockedAt(si32 X, si32 Y) const;	std::set<int3> getBlockedOffsets() const;	int3 getBlockMapOffset() const; //bottom-right corner when firts blocked tile is	// Checks if object is visitable from certain direction. X and Y must be between -1..+1	bool isVisitableFrom(si8 X, si8 Y) const;	// Checks if object can be placed on specific terrain	bool canBePlacedAt(ETerrainType terrain) const;	ObjectTemplate();	void readTxt(CLegacyConfigParser & parser);	void readMsk();	void readMap(CBinaryReader & reader);	void readJson(const JsonNode & node);	template <typename Handler> void serialize(Handler &h, const int version)	{		h & usedTiles & allowedTerrains & animationFile & stringID;		h & id & subid & printPriority & visitDir;	}};
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