ChangeLog 13 KB

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  1. 0.64 -> 0.next (???) [as for r639]
  2. GENERAL:
  3. * move some settings to the config/settings.txt file
  4. * partial support for new screen resolutions
  5. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  6. * fixed crashbug occuring when hero levelled above 15 level
  7. BATTLES
  8. * magic arrow *really* works
  9. * war machines support partially added
  10. * queue of stacks narrowed
  11. * spell effect animation displaying improvements
  12. * several reported bugs fixed
  13. * new spells supported:
  14. a) Haste
  15. b) lightning bolt
  16. c) ice bolt
  17. d) slow
  18. e) implosion
  19. GENERAL:
  20. * started making external settings file (will be used for support for non 800x600 screen resolutions)
  21. And a lot of minor fixes
  22. 0.63 -> 0.64 (Nov 01 2008)
  23. GENERAL:
  24. * sprites from /Sprites folder are handled correctly
  25. * several fixes for pathfinder and path arrows
  26. * better handling disposed/predefined heroes
  27. * heroes regain 1 mana point each turn
  28. * support for mistycisim and intelligence skills
  29. * hero hiring possible
  30. * added support for a number of hotkeys
  31. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  32. * many minor improvements
  33. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  34. a) woggaladriel -> vcmiainur
  35. b) wogoliphaunt -> vcminoldor
  36. c) wogshadowfax -> vcminahar
  37. d) wogeyeofsauron -> vcmieagles
  38. e) wogisengard -> vcmiformenos
  39. f) wogsaruman -> vcmiistari
  40. g) wogpathofthedead -> vcmiangband
  41. h) woggandalfwhite -> vcmiglorfindel
  42. ADVENTURE INTERFACE:
  43. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  44. * slowed map scrolling
  45. * blocked scrolling adventure map with mouse when left ctrl is pressed
  46. * blocked map scrolling when dialog window is opened
  47. * scholar will be accessible from the top
  48. TOWN INTERFACE:
  49. * partially done tavern window (only hero hiring functionality)
  50. BATTLES:
  51. * water elemental will really be treated as 2 hex creature
  52. * potential infinite loop in reverseCreature removed
  53. * better handling of battle cursor
  54. * fixed blocked shooter behavior
  55. * it's possible in battles to check remeaining HP of neutral stacks
  56. * partial support for Magic Arrow spell
  57. * fixed bug with dying unit
  58. * stack queue hotkey is now 'Q'
  59. * added shots limit
  60. 0.62 -> 0.63 (Oct 01 2008)
  61. GENERAL:
  62. * coloured console output, logging all info to txt files
  63. * it's possible to use other port than 3030 by passing it as an additional argument
  64. * removed some redundant warnings
  65. * partially done spellbook
  66. * Alt+F4 quits the game
  67. * some crashbugs was fixed
  68. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  69. * magical hero are given spellbook at the beginning
  70. * added initial secondary skills for heroes
  71. BATTLES:
  72. * very significant optimization of battles
  73. * battle summary window
  74. * fixed crashbug occurring sometimes on exiting battle
  75. * confirm window is shown before retreat
  76. * graphic stack queue in battle (shows when 'c' key is pressed)
  77. * it's possible to attack enemy hero
  78. * neutral monster army disappears when defeated
  79. * casualties among hero army and neutral creatures are saved
  80. * better animation handling in battles
  81. * directional attack in battles
  82. * mostly done battle options (although they're not saved)
  83. * added receiving exp (and leveling-up) after a won battle
  84. * added support for archery, offence and armourer secondary abilities
  85. * hero's primary skills accounted for damage dealt by creatures in battle
  86. TOWNS:
  87. * mostly done marketplace
  88. * fixed crashbug with battles on swamps and rough terrain
  89. * counterattacks
  90. * heroes can learn new spells in towns
  91. * working resource silo
  92. * fixed bug with the mage guild when no spells available
  93. * it's possible to build lighthouse
  94. HERO WINDOW:
  95. * setting army formation
  96. * tooltips for artifacts in backpack
  97. ADVENTURE INTERFACE:
  98. * fixed bug with disappearing head of a hero in adventure map
  99. * some objects are no longer accessible from the top
  100. * no tooltips for objects under FoW
  101. * events won't be shown
  102. * working Subterranean Gates, Monoliths
  103. * minimap shows all flaggable objects (towns, mines, etc.)
  104. * artifacts we pick up go to the appropriate slot (if free)
  105. 0.61 -> 0.62 (Sep 01 2008)
  106. General:
  107. * restructured to the server-client model
  108. * support for heroes placed in towns
  109. * upgrading creatures
  110. * working gaining levels for heroes (including dialog with skill selection)
  111. * added graphical cursor
  112. * showing creature amount in the creature info window
  113. * giving starting bonus
  114. Castles:
  115. * icon in infobox showing that there is hero in town garrison
  116. * fort/citadel/castle screen
  117. * taking last stack from the heroes army should be impossible (or at least harder)
  118. * fixed reading forbidden structures
  119. * randomizing spells in towns
  120. * viewing hero window in the town screen
  121. * possibility of moving hero into the garrison
  122. * mage guild screen
  123. * support for blacksmith
  124. * if hero doesn't have a spell book, he can buy one in a mage guild
  125. * it's possible to build glyph of fear in fortress
  126. * creatures placeholders work properly
  127. Adventure Interface:
  128. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  129. Hero Window:
  130. * bugfix: splitting stacks works in hero window
  131. * removed bug causing significant increase of CPU consumption
  132. Battles:
  133. * shooting
  134. * removed some displaying problems
  135. * showing last group of frames in creature animation won't crash
  136. * added start moving and end moving animations
  137. * fixed moving two-hex creatures
  138. * showing/hiding graphic cursor
  139. * a part of using graphic cursor
  140. * slightly optimized showing of battle interface
  141. * animation of getting hit / death by shooting is displayed when it should be
  142. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  143. * minor optimizations
  144. PreGame:
  145. * updates settings when selecting new map after changing sorting criteria
  146. * if sorting not by name, name will be used as a secondary criteria
  147. * when filter is applied a first available map is selected automatically
  148. * slider position updated after sorting in pregame
  149. Objects:
  150. * support for the Tree of knowledge
  151. * support for Campfires
  152. * added event message when picking artifact
  153. 0.6 -> 0.61 (Jun 15 2008)
  154. Improvements:
  155. * improved attacking in the battles
  156. * it's possible to kill hostile stack
  157. * animations won't go in the same phase
  158. * Better pathfinder
  159. * "%s" substitutions in Right-click information in town hall
  160. * windmill won't give wood
  161. * hover text for heroes
  162. * support for ZSoft-style PCX files in /Data
  163. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  164. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  165. * stack at the limit of unit's range can now be attacked
  166. * range of unit is now properly displayed
  167. * battle log is scrolled down when new event occurs
  168. * console is closed when application exits
  169. Bugfixes:
  170. * stack at the limit of unit's range can now be attacked
  171. * good background for the town hall screen in Stronghold
  172. * fixed typo in hall.txt
  173. * VCMI won't crash when r-click neutral stack during the battle
  174. * water won't blink behind shipyard in the Castle
  175. * fixed several memory leaks
  176. * properly displaying two-hex creatures in recruit/split/info window
  177. * corrupted map file won't cause crash on initializing main menu
  178. 0.59 -> 0.6 (Jun 1 2008)
  179. * partially done attacking in battles
  180. * screen isn't now refreshed while blitting creature info window
  181. * r-click creature info windows in battles
  182. * no more divison by 0 in slider
  183. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  184. * fixed estate problems
  185. * fixed blinking mana vortex
  186. * grail increases creature growths
  187. * new pathfinder
  188. * several minor improvements
  189. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  190. * fixed memory leak in battles
  191. * blitting creature animations to rects in the recruitment window
  192. * fixed wrong creatures def names
  193. * better battle pathfinder and unit reversing
  194. * improved slider ( #58 )
  195. * fixed problems with horde buildings (won't block original dwellings)
  196. * giving primary skill when hero get level (but there is still no dialog)
  197. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  198. * creature levels not messed in Fortress
  199. * war machines are added to the hero's inventory, not to the garrison
  200. * support for H3-style PCX graphics in Data/
  201. * VCMI won't crash when is unable to initialize audio system
  202. * fixed displaying wrong town defs
  203. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  204. * creature info window (only r-click)
  205. * callback for buttons/lists based on boost::function
  206. * a lot of minor improvements
  207. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  208. Towns:
  209. * recruiting creatures
  210. * working creature growths (including castle and horde building influences)
  211. * towns give income
  212. * town hall screen
  213. * building buildings (requirements and cost are handled)
  214. * hints for structures
  215. * updating town infobox
  216. Garrisons:
  217. * merging stacks
  218. * splitting stacks
  219. Battles:
  220. * starting battles
  221. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  222. * leaving battle by pressing flee button
  223. * moving units in battles and displaying thier ranges
  224. * defend command for units
  225. General:
  226. * a number of minor fixes and improvements
  227. 0.54 -> 0.55 (Feb 29 2008)
  228. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  229. * randomization quantity of creatures on the map
  230. * fix of Pandora's Box handling
  231. * reading disposed/predefined heroes
  232. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  233. * more detailed logs
  234. * reported problems with hero flags resolved
  235. * heroes cannot occupy the same tile
  236. * hints for most of creature generators
  237. * some minor stuff
  238. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  239. * given hero is placed in the town entrance
  240. * some objects such as river delta won't be blitted "on" hero
  241. * tiles under FoW are inaccessible
  242. * giving random hero on RoE maps
  243. * improved protection against hero duplication
  244. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  245. * right click popups with infoboxes for heroes/towns lists
  246. * new interface coloring (many thanks to GrayFace ;])
  247. * fixed bug in object flag's coloring
  248. * added hints in town lists
  249. * eliminated square from city hints
  250. 0.53 - 0.53b (Feb 20 2008)
  251. * added giving default buildings in towns
  252. * town infobox won't crash on empty town
  253. 0.52 - 0.53 (Feb 18 2008):
  254. * hopefully the last bugfix of Pandora's Box
  255. * fixed blockmaps of generated heroes
  256. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  257. * fixed town randomization
  258. * fixed hero randomization
  259. * fixed displaying heroes in preGame
  260. * fixed selecting/deselecting artifact slots in hero window
  261. * much faster pathfinder
  262. * memory usage and load time significantly decreased
  263. * it's impossible to select empty artifact slot in hero window
  264. * fixed problem with FoW displaying on minimap on L-sized maps
  265. * fixed crashbug in hero list connected with heroes dismissing
  266. * mostly done town infobox
  267. * town daily income is properly calculated
  268. 0.51 - 0.52 (Feb 7 2008):
  269. * [feature] giving starting hero
  270. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  271. * [feature] picked artifacts are added to hero's backpack
  272. * [feature] possibility of choosing player to play
  273. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  274. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  275. * [bugfix] improved randomization
  276. * [bugfix] pathfinder can't be cheated (what caused errors)
  277. 0.5 - 0.51 (Feb 3 2008):
  278. * close button properly closes (same does 'q' key)
  279. * two players can't have selected same hero
  280. * double click on "Show Available Scenarios" won't reset options
  281. * fixed possible crashbug in town/hero lists
  282. * fixed crashbug in initializing game caused by wrong prisons handling
  283. * fixed crashbug on reading hero's custom artifacts in RoE maps
  284. * fixed crashbug on reading custom Pandora's Box in RoE maps
  285. * fixed crashbug on reading blank Quest Guards
  286. * better console messages
  287. * map reading speed up (though it's still slow, especially on bigger maps)
  288. to 0.5 (Feb 2 2008 - first closed release):
  289. * Main menu and New game screens
  290. * Scenario selection, part of advanced options support
  291. * Partially done adventure map, town and hero interfaces
  292. * Moving hero
  293. * Interactions with several objects (mines, resources, mills, and others)