mapHandler.cpp 32 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. extern SDL_Surface * ekran;
  12. class OCM_HLP
  13. {
  14. public:
  15. bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
  16. {
  17. return (*a.first)<(*b.first);
  18. }
  19. } ocmptwo ;
  20. void CMapHandler::init()
  21. {
  22. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  23. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  24. for(int i=0; i<partialHide->ourImages.size(); ++i)
  25. {
  26. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  27. }
  28. visibility.resize(reader->map.width+2*Woff);
  29. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  30. {
  31. visibility[gg].resize(reader->map.height+2*Hoff);
  32. for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  33. visibility[gg][jj] = true;
  34. }
  35. undVisibility.resize(reader->map.width+2*Woff);
  36. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  37. {
  38. undVisibility[gg].resize(reader->map.height+2*Woff);
  39. for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
  40. undVisibility[gg][jj] = true;
  41. }
  42. visibility[6][7] = false;
  43. undVisibility[5][7] = false;
  44. visibility[7][7] = false;
  45. visibility[6][8] = false;
  46. visibility[6][6] = false;
  47. //visibility[5][6] = false;
  48. //visibility[7][8] = false;
  49. visibility[5][8] = false;
  50. visibility[7][6] = false;
  51. visibility[6][9] = false;
  52. //initializing road's and river's DefHandlers
  53. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  54. int rmask = 0xff000000;
  55. int gmask = 0x00ff0000;
  56. int bmask = 0x0000ff00;
  57. int amask = 0x000000ff;
  58. #else
  59. int rmask = 0x000000ff;
  60. int gmask = 0x0000ff00;
  61. int bmask = 0x00ff0000;
  62. int amask = 0xff000000;
  63. #endif
  64. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  65. rmask, gmask, bmask, amask);
  66. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  67. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  68. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  69. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  70. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  71. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  72. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  73. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  74. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  75. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  76. sizes.x = CGI->ac->map.width;
  77. sizes.y = CGI->ac->map.height;
  78. sizes.z = CGI->ac->map.twoLevel+1;
  79. ttiles.resize(CGI->ac->map.width,Woff);
  80. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  81. {
  82. ttiles[i].resize(CGI->ac->map.height,Hoff);
  83. }
  84. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  85. {
  86. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  87. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  88. }
  89. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  90. {
  91. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  92. {
  93. for (int k=0; k<=reader->map.twoLevel; ++k)
  94. {
  95. TerrainTile** pomm = reader->map.terrain; ;
  96. if (k==0)
  97. pomm = reader->map.terrain;
  98. else
  99. pomm = reader->map.undergroungTerrain;
  100. if(pomm[i][j].malle)
  101. {
  102. int cDir;
  103. bool rotV, rotH;
  104. if(k==0)
  105. {
  106. int roadpom = reader->map.terrain[i][j].malle-1,
  107. impom = reader->map.terrain[i][j].roadDir;
  108. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  109. ttiles[i][j][k].roadbitmap.push_back(pom1);
  110. cDir = reader->map.terrain[i][j].roadDir;
  111. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  112. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  113. }
  114. else
  115. {
  116. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  117. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  118. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  119. ttiles[i][j][k].roadbitmap.push_back(pom1);
  120. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  121. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  122. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  123. }
  124. if(rotH)
  125. {
  126. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  127. }
  128. if(rotV)
  129. {
  130. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  131. }
  132. if(rotH || rotV)
  133. {
  134. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  135. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  136. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  137. ttiles[i][j][k].roadbitmap[0] = buf;
  138. }
  139. }
  140. }
  141. }
  142. }
  143. //initializing simple values
  144. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  145. {
  146. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  147. {
  148. for(int k=0; k<ttiles[0][0].size(); ++k)
  149. {
  150. ttiles[i][j][k].pos = int3(i, j, k);
  151. ttiles[i][j][k].blocked = false;
  152. ttiles[i][j][k].visitable = false;
  153. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  154. {
  155. ttiles[i][j][k].blocked = true;
  156. continue;
  157. }
  158. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  159. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  160. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  161. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  162. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  163. }
  164. }
  165. }
  166. //simple values initialized
  167. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  168. {
  169. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  170. {
  171. for(int k=0; k<=reader->map.twoLevel; ++k)
  172. {
  173. TerrainTile** pomm = reader->map.terrain;
  174. if(k==0)
  175. {
  176. pomm = reader->map.terrain;
  177. }
  178. else
  179. {
  180. pomm = reader->map.undergroungTerrain;
  181. }
  182. if(pomm[i][j].nuine)
  183. {
  184. int cDir;
  185. bool rotH, rotV;
  186. if(k==0)
  187. {
  188. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  189. cDir = reader->map.terrain[i][j].rivDir;
  190. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  191. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  192. }
  193. else
  194. {
  195. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  196. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  197. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  198. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  199. }
  200. if(rotH)
  201. {
  202. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  203. }
  204. if(rotV)
  205. {
  206. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  207. }
  208. if(rotH || rotV)
  209. {
  210. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  211. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  212. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  213. ttiles[i][j][k].rivbitmap[0] = buf;
  214. }
  215. }
  216. }
  217. }
  218. }
  219. SDL_FreeSurface(su);
  220. //road's and river's DefHandlers initialized
  221. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  222. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  223. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  224. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  225. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  226. {
  227. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  228. {
  229. for(int k=0; k<=reader->map.twoLevel; ++k)
  230. {
  231. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  232. {
  233. if(i==-1 && j==-1)
  234. {
  235. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  236. continue;
  237. }
  238. else if(i==-1 && j==(reader->map.height))
  239. {
  240. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  241. continue;
  242. }
  243. else if(i==(reader->map.width) && j==-1)
  244. {
  245. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  246. continue;
  247. }
  248. else if(i==(reader->map.width) && j==(reader->map.height))
  249. {
  250. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  251. continue;
  252. }
  253. else if(j == -1 && i > -1 && i < reader->map.height)
  254. {
  255. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  256. continue;
  257. }
  258. else if(i == -1 && j > -1 && j < reader->map.height)
  259. {
  260. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  261. continue;
  262. }
  263. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  264. {
  265. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  266. continue;
  267. }
  268. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  269. {
  270. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  271. continue;
  272. }
  273. else
  274. {
  275. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  276. continue;
  277. }
  278. }
  279. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  280. std::string name;
  281. if (k>0)
  282. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  283. else
  284. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  285. for (unsigned int m=0; m<reader->defs.size(); m++)
  286. {
  287. try
  288. {
  289. if (reader->defs[m]->defName != name)
  290. continue;
  291. else
  292. {
  293. int ktora;
  294. if (k==0)
  295. ktora = reader->map.terrain[i][j].terview;
  296. else
  297. ktora = reader->map.undergroungTerrain[i][j].terview;
  298. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  299. int zz;
  300. if (k==0)
  301. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  302. else
  303. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  304. switch (zz)
  305. {
  306. case 1:
  307. {
  308. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  309. break;
  310. }
  311. case 2:
  312. {
  313. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  314. break;
  315. }
  316. case 3:
  317. {
  318. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  319. break;
  320. }
  321. }
  322. break;
  323. }
  324. }
  325. catch (...)
  326. {
  327. continue;
  328. }
  329. }
  330. }
  331. }
  332. }
  333. //initializing objects / rects
  334. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  335. {
  336. CGI->objh->objInstances[f]->pos.x+=1;
  337. CGI->objh->objInstances[f]->pos.y+=1;
  338. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  339. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  340. {
  341. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  342. {
  343. SDL_Rect cr;
  344. cr.w = 32;
  345. cr.h = 32;
  346. cr.x = fx*32;
  347. cr.y = fy*32;
  348. std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
  349. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)<ttiles[0].size()-Hoff)
  350. {
  351. TerrainTile2 & curt =
  352. ttiles
  353. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  354. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  355. [CGI->objh->objInstances[f]->pos.z];
  356. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  357. }
  358. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  359. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  360. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  361. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  362. {
  363. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  364. continue;
  365. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  366. for(int fx=0; fx<8; ++fx)
  367. {
  368. for(int fy=0; fy<6; ++fy)
  369. {
  370. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 8;
  371. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 6;
  372. int zVal = CGI->objh->objInstances[f]->pos.z;
  373. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  374. {
  375. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  376. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  377. curt.visitable = true;
  378. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  379. curt.blocked = true;
  380. }
  381. }
  382. }
  383. }
  384. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  385. {
  386. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  387. {
  388. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  389. {
  390. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  391. }
  392. }
  393. }
  394. }
  395. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
  396. {
  397. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  398. int rmask = 0xff000000;
  399. int gmask = 0x00ff0000;
  400. int bmask = 0x0000ff00;
  401. int amask = 0x000000ff;
  402. #else
  403. int rmask = 0x000000ff;
  404. int gmask = 0x0000ff00;
  405. int bmask = 0x00ff0000;
  406. int amask = 0xff000000;
  407. #endif
  408. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  409. rmask, gmask, bmask, amask);
  410. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  411. throw new std::string("terrainRect: out of range");
  412. ////printing terrain
  413. for (int bx=0; bx<dx; bx++)
  414. {
  415. for (int by=0; by<dy; by++)
  416. {
  417. SDL_Rect sr;
  418. sr.y=by*32;
  419. sr.x=bx*32;
  420. sr.h=sr.w=32;
  421. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  422. }
  423. }
  424. ////terrain printed
  425. ////printing rivers
  426. for (int bx=0; bx<dx; bx++)
  427. {
  428. for (int by=0; by<dy; by++)
  429. {
  430. SDL_Rect sr;
  431. sr.y=by*32;
  432. sr.x=bx*32;
  433. sr.h=sr.w=32;
  434. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  435. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  436. }
  437. }
  438. ////rivers printed
  439. ////printing roads
  440. for (int bx=0; bx<dx; bx++)
  441. {
  442. for (int by=-1; by<dy; by++)
  443. {
  444. if(y+by<=-4)
  445. continue;
  446. SDL_Rect sr;
  447. sr.y=by*32+16;
  448. sr.x=bx*32;
  449. sr.h=sr.w=32;
  450. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  451. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  452. }
  453. }
  454. ////roads printed
  455. ////printing objects
  456. for (int bx=0; bx<dx; bx++)
  457. {
  458. for (int by=0; by<dy; by++)
  459. {
  460. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  461. {
  462. SDL_Rect sr;
  463. sr.w = 32;
  464. sr.h = 32;
  465. sr.x = (bx)*32;
  466. sr.y = (by)*32;
  467. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  468. int imgVal = CGI->ac->map.defy[
  469. ttiles[x+bx][y+by][level].objects[h].first->defNumber]
  470. .handler->ourImages.size();
  471. SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
  472. SDL_BlitSurface(
  473. CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
  474. &pp,su,&sr);
  475. }
  476. }
  477. }
  478. ////objects printed, printing shadow
  479. for (int bx=0; bx<dx; bx++)
  480. {
  481. for (int by=0; by<dy; by++)
  482. {
  483. SDL_Rect sr;
  484. sr.y=by*32;
  485. sr.x=bx*32;
  486. sr.h=sr.w=32;
  487. if (!level)
  488. {
  489. if( bx+x>-1 && by+y>-1 && bx+x<visibility.size()-(-1) && by+y<visibility[0].size()-(-1) && !visibility[bx+x][by+y])
  490. {
  491. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
  492. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  493. SDL_BlitSurface(hide2, NULL, su, &sr);
  494. SDL_FreeSurface(hide2);
  495. }
  496. }
  497. else
  498. {
  499. if( bx+x>-1 && by+y>-1 && bx+x<undVisibility.size()-(-1) && by+y<undVisibility[0].size()-(-1) && !undVisibility[bx+x][by+y])
  500. {
  501. SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
  502. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  503. SDL_BlitSurface(hide2, NULL, su, &sr);
  504. SDL_FreeSurface(hide2);
  505. }
  506. }
  507. }
  508. }
  509. ////shadow printed
  510. //printing borders
  511. for (int bx=0; bx<dx; bx++)
  512. {
  513. for (int by=0; by<dy; by++)
  514. {
  515. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  516. {
  517. SDL_Rect sr;
  518. sr.y=by*32;
  519. sr.x=bx*32;
  520. sr.h=sr.w=32;
  521. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  522. }
  523. else
  524. {
  525. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  526. {
  527. SDL_Rect sr;
  528. sr.y=by*32;
  529. sr.x=bx*32;
  530. sr.h=sr.w=32;
  531. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  532. rmask, gmask, bmask, amask);
  533. for(int f=0; f<ns->w*ns->h*4; ++f)
  534. {
  535. *((unsigned char*)(ns->pixels) + f) = 128;
  536. }
  537. SDL_BlitSurface(ns,NULL,su,&sr);
  538. SDL_FreeSurface(ns);
  539. }
  540. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  541. {
  542. SDL_Rect sr;
  543. sr.y=by*32;
  544. sr.x=bx*32;
  545. sr.h=sr.w=32;
  546. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  547. rmask, gmask, bmask, amask);
  548. for(int f=0; f<ns->w*ns->h*4; ++f)
  549. {
  550. *((unsigned char*)(ns->pixels) + f) = 128;
  551. }
  552. SDL_BlitSurface(ns,NULL,su,&sr);
  553. SDL_FreeSurface(ns);
  554. }
  555. }
  556. }
  557. }
  558. CSDL_Ext::update(su);
  559. //borders printed
  560. return su;
  561. }
  562. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  563. {
  564. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  565. }
  566. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  567. {
  568. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  569. }
  570. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
  571. {
  572. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  573. {
  574. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  575. }
  576. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  577. {
  578. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  579. }
  580. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  581. {
  582. return partialHide->ourImages[15].bitmap; //visible right top corner
  583. }
  584. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  585. {
  586. return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  587. }
  588. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  589. {
  590. return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  591. }
  592. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  593. {
  594. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  595. return partialHide->ourImages[0].bitmap; //visible top
  596. }
  597. else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  598. {
  599. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  600. return partialHide->ourImages[4].bitmap; //visble bottom
  601. }
  602. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  603. {
  604. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  605. return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  606. }
  607. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  608. {
  609. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  610. return partialHide->ourImages[2].bitmap; //visible right
  611. }
  612. else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
  613. {
  614. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  615. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  616. }
  617. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
  618. {
  619. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  620. }
  621. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
  622. {
  623. return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  624. }
  625. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
  626. {
  627. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  628. return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  629. }
  630. else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  631. {
  632. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  633. }
  634. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  635. {
  636. return partialHide->ourImages[16].bitmap; //visible right corners
  637. }
  638. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  639. {
  640. return partialHide->ourImages[18].bitmap; //visible top corners
  641. }
  642. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  643. {
  644. return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  645. }
  646. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  647. {
  648. return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  649. }
  650. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  651. {
  652. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  653. }
  654. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  655. {
  656. return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  657. }
  658. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  659. {
  660. return partialHide->ourImages[19].bitmap; //visible corners without left top
  661. }
  662. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  663. {
  664. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  665. }
  666. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  667. {
  668. return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  669. }
  670. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  671. {
  672. return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  673. }
  674. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  675. {
  676. return partialHide->ourImages[21].bitmap; //visible all corners only
  677. }
  678. if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
  679. {
  680. return partialHide->ourImages[6].bitmap; //hidden top
  681. }
  682. if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  683. {
  684. return partialHide->ourImages[7].bitmap; //hidden right
  685. }
  686. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  687. {
  688. return partialHide->ourImages[8].bitmap; //hidden bottom
  689. }
  690. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  691. {
  692. return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
  693. }
  694. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  695. {
  696. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  697. }
  698. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  699. {
  700. return partialHide->ourImages[29].bitmap; //hidden left and right
  701. }
  702. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
  703. {
  704. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  705. }
  706. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
  707. {
  708. return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  709. }
  710. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
  711. {
  712. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  713. }
  714. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
  715. {
  716. return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  717. }
  718. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
  719. {
  720. return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  721. }
  722. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
  723. {
  724. return partialHide->ourImages[32].bitmap; //visible left and right corners
  725. }
  726. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
  727. {
  728. return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  729. }
  730. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
  731. {
  732. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  733. }
  734. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
  735. {
  736. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  737. }
  738. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
  739. {
  740. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  741. }
  742. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
  743. {
  744. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  745. }
  746. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
  747. {
  748. return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  749. }
  750. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
  751. {
  752. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  753. }
  754. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
  755. {
  756. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  757. }
  758. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
  759. {
  760. return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  761. }
  762. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
  763. {
  764. return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  765. }
  766. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  767. }
  768. char & CMapHandler::visAccess(int x, int y)
  769. {
  770. return visibility[x+Woff][y+Hoff];
  771. }
  772. char & CMapHandler::undVisAccess(int x, int y)
  773. {
  774. return undVisibility[x+Woff][y+Hoff];
  775. }
  776. int CMapHandler::getCost(int3 &a, int3 &b, CHeroInstance *hero)
  777. {
  778. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  779. if(!(a.x==b.x || a.y==b.y))
  780. ret*=1.4142;
  781. //TODO: use hero's pathfinding skill during calculating cost
  782. return ret;
  783. }