CampaignHandler.cpp 20 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../VCMI_Lib.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../CModHandler.h"
  21. #include "../Languages.h"
  22. #include "../StringConstants.h"
  23. #include "../mapping/CMapHeader.h"
  24. #include "../mapping/CMapService.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  27. {
  28. if (input.front() < uint8_t(' ')) // binary format
  29. {
  30. CMemoryStream stream(input.data(), input.size());
  31. CBinaryReader reader(&stream);
  32. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  33. for(int g = 0; g < ret->numberOfScenarios; ++g)
  34. {
  35. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  36. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  37. }
  38. }
  39. else // text format (json)
  40. {
  41. JsonNode jsonCampaign((const char*)input.data(), input.size());
  42. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  43. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  44. {
  45. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  46. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  47. }
  48. }
  49. }
  50. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  51. {
  52. ResourceID resourceID(name, EResType::CAMPAIGN);
  53. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  54. std::string language = VLC->modh->getModLanguage(modName);
  55. std::string encoding = Languages::getLanguageOptions(language).encoding;
  56. auto ret = std::make_unique<Campaign>();
  57. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  58. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  59. JsonNode jsonCampaign((const char*)cmpgn.data(), cmpgn.size());
  60. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  61. return ret;
  62. }
  63. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  64. {
  65. ResourceID resourceID(name, EResType::CAMPAIGN);
  66. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  67. std::string language = VLC->modh->getModLanguage(modName);
  68. std::string encoding = Languages::getLanguageOptions(language).encoding;
  69. auto ret = std::make_unique<CampaignState>();
  70. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  71. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
  72. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  73. //first entry is campaign header. start loop from 1
  74. for(int scenarioID = 0, g = 1; g < files.size() && scenarioID < ret->numberOfScenarios; ++g)
  75. {
  76. auto id = static_cast<CampaignScenarioID>(scenarioID);
  77. while(!ret->scenarios[id].isNotVoid()) //skip void scenarios
  78. scenarioID++;
  79. std::string scenarioName = resourceID.getName();
  80. boost::to_lower(scenarioName);
  81. scenarioName += ':' + std::to_string(g - 1);
  82. //set map piece appropriately, convert vector to string
  83. ret->mapPieces[id].assign(reinterpret_cast<const char*>(files[g].data()), files[g].size());
  84. CMapService mapService;
  85. auto hdr = mapService.loadMapHeader(
  86. reinterpret_cast<const ui8 *>(ret->mapPieces[id].c_str()),
  87. static_cast<int>(ret->mapPieces[id].size()),
  88. scenarioName,
  89. modName,
  90. encoding);
  91. ret->scenarios[id].scenarioName = hdr->name;
  92. scenarioID++;
  93. }
  94. return ret;
  95. }
  96. static std::string convertMapName(std::string input)
  97. {
  98. boost::algorithm::to_lower(input);
  99. boost::algorithm::trim(input);
  100. size_t slashPos = input.find_last_of("/");
  101. if (slashPos != std::string::npos)
  102. return input.substr(slashPos + 1);
  103. return input;
  104. }
  105. std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  106. {
  107. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  108. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  109. if (input.empty())
  110. return "";
  111. VLC->generaltexth->registerString(modName, stringID, input);
  112. return VLC->generaltexth->translate(stringID.get());
  113. }
  114. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  115. {
  116. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  117. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  118. {
  119. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  120. return;
  121. }
  122. ret.version = CampaignVersion::VCMI;
  123. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  124. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  125. ret.name = reader["name"].String();
  126. ret.description = reader["description"].String();
  127. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  128. //skip ret.music because it's unused in vcmi
  129. ret.filename = filename;
  130. ret.modName = modName;
  131. ret.encoding = encoding;
  132. }
  133. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  134. {
  135. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  136. {
  137. CampaignScenarioPrologEpilog ret;
  138. ret.hasPrologEpilog = !identifier.isNull();
  139. if(ret.hasPrologEpilog)
  140. {
  141. ret.prologVideo = identifier["video"].String();
  142. ret.prologMusic = identifier["music"].String();
  143. ret.prologText = identifier["text"].String();
  144. }
  145. return ret;
  146. };
  147. CampaignScenario ret;
  148. ret.mapName = reader["map"].String();
  149. for(auto & g : reader["preconditions"].Vector())
  150. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  151. ret.regionColor = reader["color"].Integer();
  152. ret.difficulty = reader["difficulty"].Integer();
  153. ret.regionText = reader["regionText"].String();
  154. ret.prolog = prologEpilogReader(reader["prolog"]);
  155. ret.epilog = prologEpilogReader(reader["epilog"]);
  156. ret.travelOptions = readScenarioTravelFromJson(reader);
  157. return ret;
  158. }
  159. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  160. {
  161. CampaignTravel ret;
  162. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  163. {"none", CampaignStartOptions::NONE},
  164. {"bonus", CampaignStartOptions::START_BONUS},
  165. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  166. {"hero", CampaignStartOptions::HERO_OPTIONS}
  167. };
  168. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  169. {"spell", CampaignBonusType::SPELL},
  170. {"creature", CampaignBonusType::MONSTER},
  171. {"building", CampaignBonusType::BUILDING},
  172. {"artifact", CampaignBonusType::ARTIFACT},
  173. {"scroll", CampaignBonusType::SPELL_SCROLL},
  174. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  175. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  176. {"resource", CampaignBonusType::RESOURCE},
  177. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  178. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  179. };
  180. std::map<std::string, ui32> primarySkillsMap = {
  181. {"attack", 0},
  182. {"defence", 8},
  183. {"spellpower", 16},
  184. {"knowledge", 24},
  185. };
  186. std::map<std::string, ui16> heroSpecialMap = {
  187. {"strongest", 0xFFFD},
  188. {"generated", 0xFFFE},
  189. {"random", 0xFFFF}
  190. };
  191. std::map<std::string, ui8> resourceTypeMap = {
  192. //FD - wood+ore
  193. //FE - mercury+sulfur+crystal+gem
  194. {"wood", 0},
  195. {"mercury", 1},
  196. {"ore", 2},
  197. {"sulfur", 3},
  198. {"crystal", 4},
  199. {"gems", 5},
  200. {"gold", 6},
  201. {"common", 0xFD},
  202. {"rare", 0xFE}
  203. };
  204. for(auto & k : reader["heroKeeps"].Vector())
  205. {
  206. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  207. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  208. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  209. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  210. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  211. }
  212. for(auto & k : reader["keepCreatures"].Vector())
  213. {
  214. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
  215. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  216. else
  217. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  218. }
  219. for(auto & k : reader["keepArtifacts"].Vector())
  220. {
  221. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
  222. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  223. else
  224. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  225. }
  226. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  227. switch(ret.startOptions)
  228. {
  229. case CampaignStartOptions::NONE:
  230. //no bonuses. Seems to be OK
  231. break;
  232. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  233. {
  234. ret.playerColor = reader["playerColor"].Integer();
  235. for(auto & bjson : reader["bonuses"].Vector())
  236. {
  237. CampaignBonus bonus;
  238. bonus.type = bonusTypeMap[bjson["what"].String()];
  239. switch (bonus.type)
  240. {
  241. case CampaignBonusType::RESOURCE:
  242. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  243. bonus.info2 = bjson["amount"].Integer();
  244. break;
  245. case CampaignBonusType::BUILDING:
  246. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  247. if(bonus.info1 == -1)
  248. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  249. break;
  250. default:
  251. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  252. bonus.info1 = heroId;
  253. else
  254. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  255. bonus.info1 = identifier.value();
  256. else
  257. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  258. bonus.info3 = bjson["amount"].Integer();
  259. switch(bonus.type)
  260. {
  261. case CampaignBonusType::SPELL:
  262. case CampaignBonusType::MONSTER:
  263. case CampaignBonusType::SECONDARY_SKILL:
  264. case CampaignBonusType::ARTIFACT:
  265. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  266. bonus.info2 = identifier.value();
  267. else
  268. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  269. break;
  270. case CampaignBonusType::SPELL_SCROLL:
  271. if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
  272. bonus.info2 = Identifier.value();
  273. else
  274. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  275. break;
  276. case CampaignBonusType::PRIMARY_SKILL:
  277. for(auto & ps : primarySkillsMap)
  278. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  279. break;
  280. default:
  281. bonus.info2 = bjson["type"].Integer();
  282. }
  283. break;
  284. }
  285. ret.bonusesToChoose.push_back(bonus);
  286. }
  287. break;
  288. }
  289. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  290. {
  291. for(auto & bjson : reader["bonuses"].Vector())
  292. {
  293. CampaignBonus bonus;
  294. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  295. bonus.info1 = bjson["playerColor"].Integer(); //player color
  296. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  297. ret.bonusesToChoose.push_back(bonus);
  298. }
  299. break;
  300. }
  301. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  302. {
  303. for(auto & bjson : reader["bonuses"].Vector())
  304. {
  305. CampaignBonus bonus;
  306. bonus.type = CampaignBonusType::HERO;
  307. bonus.info1 = bjson["playerColor"].Integer(); //player color
  308. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  309. bonus.info2 = heroId;
  310. else
  311. if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  312. bonus.info2 = identifier.value();
  313. else
  314. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  315. ret.bonusesToChoose.push_back(bonus);
  316. }
  317. break;
  318. }
  319. default:
  320. {
  321. logGlobal->warn("VCMP Loading: Unsupported start options value");
  322. break;
  323. }
  324. }
  325. return ret;
  326. }
  327. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  328. {
  329. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  330. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  331. ret.loadLegacyData(campId);
  332. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  333. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  334. if (ret.version > CampaignVersion::RoE)
  335. ret.difficultyChoosenByPlayer = reader.readInt8();
  336. else
  337. ret.difficultyChoosenByPlayer = false;
  338. reader.readInt8(); //music - skip as unused
  339. ret.filename = filename;
  340. ret.modName = modName;
  341. ret.encoding = encoding;
  342. }
  343. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CampaignHeader & header)
  344. {
  345. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  346. {
  347. CampaignScenarioPrologEpilog ret;
  348. ret.hasPrologEpilog = reader.readUInt8();
  349. if(ret.hasPrologEpilog)
  350. {
  351. ret.prologVideo = CampaignHandler::prologVideoName(reader.readUInt8());
  352. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  353. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  354. }
  355. return ret;
  356. };
  357. CampaignScenario ret;
  358. ret.mapName = reader.readBaseString();
  359. reader.readUInt32(); //packedMapSize - not used
  360. if(header.numberOfScenarios > 8) //unholy alliance
  361. {
  362. ret.loadPreconditionRegions(reader.readUInt16());
  363. }
  364. else
  365. {
  366. ret.loadPreconditionRegions(reader.readUInt8());
  367. }
  368. ret.regionColor = reader.readUInt8();
  369. ret.difficulty = reader.readUInt8();
  370. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  371. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  372. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  373. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  374. return ret;
  375. }
  376. template<typename Identifier>
  377. static void readContainer(std::set<Identifier> container, CBinaryReader & reader, int sizeBytes)
  378. {
  379. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  380. {
  381. if(iId % 8 == 0)
  382. byte = reader.readUInt8();
  383. if(byte & (1 << iId % 8))
  384. container.insert(Identifier(iId));
  385. }
  386. }
  387. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  388. {
  389. CampaignTravel ret;
  390. ui8 whatHeroKeeps = reader.readUInt8();
  391. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  392. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  393. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  394. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  395. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  396. readContainer(ret.monstersKeptByHero, reader, 19);
  397. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  398. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  399. switch(ret.startOptions)
  400. {
  401. case CampaignStartOptions::NONE:
  402. //no bonuses. Seems to be OK
  403. break;
  404. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  405. {
  406. ret.playerColor = reader.readUInt8();
  407. ui8 numOfBonuses = reader.readUInt8();
  408. for (int g=0; g<numOfBonuses; ++g)
  409. {
  410. CampaignBonus bonus;
  411. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  412. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  413. switch(bonus.type)
  414. {
  415. case CampaignBonusType::SPELL:
  416. {
  417. bonus.info1 = reader.readUInt16(); //hero
  418. bonus.info2 = reader.readUInt8(); //spell ID
  419. break;
  420. }
  421. case CampaignBonusType::MONSTER:
  422. {
  423. bonus.info1 = reader.readUInt16(); //hero
  424. bonus.info2 = reader.readUInt16(); //monster type
  425. bonus.info3 = reader.readUInt16(); //monster count
  426. break;
  427. }
  428. case CampaignBonusType::BUILDING:
  429. {
  430. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  431. break;
  432. }
  433. case CampaignBonusType::ARTIFACT:
  434. {
  435. bonus.info1 = reader.readUInt16(); //hero
  436. bonus.info2 = reader.readUInt16(); //artifact ID
  437. break;
  438. }
  439. case CampaignBonusType::SPELL_SCROLL:
  440. {
  441. bonus.info1 = reader.readUInt16(); //hero
  442. bonus.info2 = reader.readUInt8(); //spell ID
  443. break;
  444. }
  445. case CampaignBonusType::PRIMARY_SKILL:
  446. {
  447. bonus.info1 = reader.readUInt16(); //hero
  448. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  449. break;
  450. }
  451. case CampaignBonusType::SECONDARY_SKILL:
  452. {
  453. bonus.info1 = reader.readUInt16(); //hero
  454. bonus.info2 = reader.readUInt8(); //skill ID
  455. bonus.info3 = reader.readUInt8(); //skill level
  456. break;
  457. }
  458. case CampaignBonusType::RESOURCE:
  459. {
  460. bonus.info1 = reader.readUInt8(); //type
  461. //FD - wood+ore
  462. //FE - mercury+sulfur+crystal+gem
  463. bonus.info2 = reader.readUInt32(); //count
  464. break;
  465. }
  466. default:
  467. logGlobal->warn("Corrupted h3c file");
  468. break;
  469. }
  470. ret.bonusesToChoose.push_back(bonus);
  471. }
  472. break;
  473. }
  474. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  475. {
  476. ui8 numOfBonuses = reader.readUInt8();
  477. for (int g=0; g<numOfBonuses; ++g)
  478. {
  479. CampaignBonus bonus;
  480. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  481. bonus.info1 = reader.readUInt8(); //player color
  482. bonus.info2 = reader.readUInt8(); //from what scenario
  483. ret.bonusesToChoose.push_back(bonus);
  484. }
  485. break;
  486. }
  487. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  488. {
  489. ui8 numOfBonuses = reader.readUInt8();
  490. for (int g=0; g<numOfBonuses; ++g)
  491. {
  492. CampaignBonus bonus;
  493. bonus.type = CampaignBonusType::HERO;
  494. bonus.info1 = reader.readUInt8(); //player color
  495. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  496. ret.bonusesToChoose.push_back(bonus);
  497. }
  498. break;
  499. }
  500. default:
  501. {
  502. logGlobal->warn("Corrupted h3c file");
  503. break;
  504. }
  505. }
  506. return ret;
  507. }
  508. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  509. {
  510. CCompressedStream stream(std::move(file), true);
  511. std::vector< std::vector<ui8> > ret;
  512. do
  513. {
  514. std::vector<ui8> block(stream.getSize());
  515. stream.read(block.data(), block.size());
  516. ret.push_back(block);
  517. }
  518. while (!headerOnly && stream.getNextBlock());
  519. return ret;
  520. }
  521. std::string CampaignHandler::prologVideoName(ui8 index)
  522. {
  523. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  524. auto vids = config["videos"].Vector();
  525. if(index < vids.size())
  526. return vids[index].String();
  527. return "";
  528. }
  529. std::string CampaignHandler::prologMusicName(ui8 index)
  530. {
  531. std::vector<std::string> music;
  532. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  533. }
  534. std::string CampaignHandler::prologVoiceName(ui8 index)
  535. {
  536. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  537. auto audio = config["voice"].Vector();
  538. if(index < audio.size())
  539. return audio[index].String();
  540. return "";
  541. }
  542. VCMI_LIB_NAMESPACE_END