CGameStateCampaign.h 2.0 KB

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  1. /*
  2. * CGameStateCampaign.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. struct CampaignBonus;
  14. class CampaignTravel;
  15. class CGHeroInstance;
  16. class CGameState;
  17. class CMap;
  18. struct CampaignHeroReplacement
  19. {
  20. CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId);
  21. CGHeroInstance * hero;
  22. ObjectInstanceID heroPlaceholderId;
  23. };
  24. struct CrossoverHeroesList
  25. {
  26. std::vector<CGHeroInstance *> heroesFromPreviousScenario;
  27. std::vector<CGHeroInstance *> heroesFromAnyPreviousScenarios;
  28. void addHeroToBothLists(CGHeroInstance * hero);
  29. void removeHeroFromBothLists(CGHeroInstance * hero);
  30. };
  31. class CGameStateCampaign
  32. {
  33. CGameState * gameState;
  34. CrossoverHeroesList getCrossoverHeroesFromPreviousScenarios() const;
  35. /// returns heroes and placeholders in where heroes will be put
  36. std::vector<CampaignHeroReplacement> generateCampaignHeroesToReplace(CrossoverHeroesList & crossoverHeroes);
  37. std::optional<CampaignBonus> currentBonus() const;
  38. /// Trims hero parameters that should not transfer between scenarios according to travelOptions flags
  39. void trimCrossoverHeroesParameters(std::vector<CampaignHeroReplacement> & campaignHeroReplacements, const CampaignTravel & travelOptions);
  40. void replaceHeroesPlaceholders(const std::vector<CampaignHeroReplacement> & campaignHeroReplacements);
  41. void giveCampaignBonusToHero(CGHeroInstance * hero);
  42. public:
  43. CGameStateCampaign() = default;
  44. CGameStateCampaign(CGameState * owner);
  45. void placeCampaignHeroes();
  46. void initStartingResources();
  47. void initHeroes();
  48. void initTowns();
  49. bool playerHasStartingHero(PlayerColor player) const;
  50. std::unique_ptr<CMap> getCurrentMap() const;
  51. template <typename Handler> void serialize(Handler &h, const int version)
  52. {
  53. h & gameState;
  54. }
  55. };
  56. VCMI_LIB_NAMESPACE_END